Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 95 142
1440p QHD 103 136 160 232
1080p Full HD 150 195 226 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 95
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 160
2560x1440 Low 232
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 317

Rust with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080, In-Depth Analysis

FAQ

Q: How does the Intel Core Ultra 7 265HX compare to its closest rivals in overall CPU benchmark score?

A: The Core Ultra 7 265HX posts an average benchmark score of 63,173, placing it 0.1% ahead of the Intel Core i7-13790F (63,080) and 0.7% ahead of the Intel Core Ultra 7 255HX (62,738). It trails the AMD Ryzen AI 7 450G by 0.2% (63,331) and the AMD Ryzen AI Embedded P185 by 0.5% (62,839), showing a tightly clustered field at this performance tier.

Q: What is the GPU's standing among all graphics cards in the database?

A: The NVIDIA GeForce RTX 4080 holds an 86th percentile ranking among all GPUs, with an average benchmark score of 54,247. Its nearest rival, the RTX 4080 SUPER, scores 54,209 (0.1% behind), while the AMD Radeon Pro W5700X leads by 1.1% at 54,828.

Q: What frame rates can this combo achieve at 1080p with Low settings?

A: At 1920x1080 with Low settings, the measured average FPS is 207. This is the highest frame rate recorded across all tested configurations, indicating the system is far from GPU-limited at this resolution and preset.

Q: How does the RTX 4080's memory configuration support Rust's demands?

A: The GPU features 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s of bandwidth. With Rust's large open-world environments and frequent asset streaming, this memory capacity and bandwidth provide ample headroom even at 4K Ultra settings.

Q: What is the CPU's thread configuration and how does it affect multithreaded workloads?

A: The Core Ultra 7 265HX has 20 cores and 20 threads (no hyperthreading), with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. Its Cinebench R23 multicore score is 40,642, and its Passmark multithread score is 47,985, reflecting strong parallel processing capability for Rust's simulation-heavy server and physics calculations.

Q: Does the measured data show any settings where the game becomes unplayable?

A: At 4K Ultra settings, the average FPS drops to 36, which is below the typical 60 FPS playability threshold. However, at 4K Medium the average rises to 56 FPS, and at 4K Low it reaches 84 FPS, so playable configurations exist at every resolution tested.

GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture with an AD103 chip, manufactured on a 5 nm process at TSMC. It carries 9,728 shading units, 304 texture mapping units, and 112 raster operation processors, along with 76 ray tracing cores and 304 tensor cores. The GPU operates at a base clock of 2205 MHz and boosts to 2505 MHz, with memory running at 1400 MHz (22.4 Gbps effective). This configuration yields a pixel rate of 280.6 GPixel/s, a texture rate of 761.5 GTexel/s, and 48.74 TFLOPS of FP32 compute.

In Rust, the GPU's role is primarily to handle rendering, shading, and the visual effects of the game's dynamic lighting and weather systems. The 16 GB GDDR6X frame buffer with 716.8 GB/s bandwidth is substantial for a survival game that renders large, persistent worlds with many interconnected structures. The measured frame rates show that GPU compute becomes more relevant at higher resolutions: at 1080p Low the system hits 207 FPS, but at 4K Ultra it falls to 36 FPS, indicating that the RTX 4080's rendering throughput is the limiting factor at 4K with maximum settings.

The RTX 4080's percentile ranking of 86th among all GPUs places it in the upper tier of available graphics hardware. Its average benchmark score of 54,247 is nearly identical to the RTX 4080 SUPER (54,209, 0.1% behind) and slightly ahead of some AMD workstation and gaming parts like the Radeon Pro W5700X (54,828, 1.1% ahead of the 4080) and the Radeon RX 6750 GRE 12 GB (55,698, 2.6% ahead). This close competition at the top of the GPU stack means that Rust's frame rates are unlikely to be dramatically different across these similar-performance cards, but the 4080's 16 GB capacity ensures no out-of-memory issues in the game's large maps.

The GPU's DirectX 12 Ultimate support (12_2) aligns well with Rust's modern rendering pipeline. Across the measured presets, the GPU's influence is clear: at 4K, dropping from High (48 FPS) to Low (84 FPS) yields a 75% improvement, while at 1080p the same settings change produces a 77% improvement (117 to 207 FPS). This consistent scaling indicates the GPU is the primary bottleneck at 4K, but at 1080p the CPU begins to share the load, as evidenced by the 207 FPS ceiling.

Resolution Scaling

The measured data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K. At Low settings, the average FPS drops from 207 at 1920x1080 to 142 at 2560x1440 (a 31% reduction) and further to 84 at 3840x2160 (a 41% reduction from 1440p). This steep decline across resolution steps indicates that at Low settings, the GPU's pixel throughput becomes the dominant constraint as resolution scales.

At High settings, the same trend appears but with different magnitudes: 117 FPS at 1080p, 81 FPS at 1440p (a 31% drop), and 48 FPS at 4K (a 41% drop from 1440p). The relative percentage decreases are nearly identical between Low and High settings, suggesting that the GPU is consistently the limiting component across these resolutions regardless of preset. This consistency points to a well-balanced system where the RTX 4080's rasterization capabilities scale predictably with pixel count.

Medium settings show similar behavior: 139 FPS at 1080p, 95 FPS at 1440p, and 56 FPS at 4K. The 4K Medium result includes a min FPS of 48 and max of 65, indicating some frame time variance in demanding scenes. Ultra settings produce the lowest absolute numbers: 89 FPS at 1080p, 61 FPS at 1440p, and 36 FPS at 4K. The 4K Ultra figure is the only measured result below 40 FPS, suggesting that this configuration pushes the GPU to its limits.

The scaling behavior reveals that at 1080p, the system still has headroom—207 FPS at Low is far beyond typical display refresh rates, and even 89 FPS at Ultra is playable. At 1440p, the system remains strong, with all presets except Ultra (61 FPS) exceeding 80 FPS. At 4K, only Low (84 FPS) and Medium (56 FPS) provide comfortable frame rates, while High (48 FPS) and Ultra (36 FPS) fall short of smooth gameplay. This data indicates that the RTX 4080 is the primary bottleneck at 4K, while at 1080p, the Core Ultra 7 265HX's processing power becomes relatively more important.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest performance across all settings. Low settings produce an average of 207 FPS, which is the peak measured result in the entire dataset. Medium settings yield 139 FPS average with a min of 118 and max of 159, showing a tight frame time distribution. High settings drop to 117 FPS average, while Ultra settings produce 89 FPS. The gap between Low and Ultra at 1080p is 118 FPS, representing a 57% reduction in performance when maxing out visual quality.

Moving to 2560x1440, the frame rates decrease but remain largely playable. Low settings average 142 FPS, Medium averages 95 FPS (min 81, max 110), High averages 81 FPS, and Ultra averages 61 FPS. The delta between Low and Ultra at 1440p is 81 FPS, which is a 57% reduction—the same relative drop as at 1080p, confirming consistent GPU scaling. The 1440p Medium min FPS of 81 matches the 1440p High average, suggesting that the game's most demanding scenes at Medium preset can dip to the performance level of the High preset's average.

At 3840x2160, the system's performance becomes more constrained. Low settings average 84 FPS, Medium averages 56 FPS (min 48, max 65), High averages 48 FPS, and Ultra averages 36 FPS. The 4K Ultra result is the only average below 40 FPS in the entire dataset, and the 4K Medium min FPS of 48 is identical to the 4K High average, indicating that even at Medium settings, the GPU is working hard to maintain playable frame rates in complex scenes. The Low-to-Ultra delta at 4K is 48 FPS, a 57% reduction that mirrors the pattern seen at lower resolutions.

The measured results show a consistent 57% performance penalty from Low to Ultra settings across all three resolutions. This uniformity suggests that Rust's graphical presets scale predictably with GPU load, and the RTX 4080's performance characteristics are stable across the resolution range. The data also reveals that the jump from 1080p to 1440p costs roughly 31% of performance at each settings level, while the jump from 1440p to 4K costs an additional 41%, reflecting the increased pixel count at 4K.

Settings Recommendations

The measured FPS data provides clear guidance for optimizing the Rust experience with this hardware. At 1080p, Ultra settings at 89 FPS average offer the best visual quality while maintaining smooth gameplay, making this the recommended preset for players with 60 Hz or 120 Hz displays. The 117 FPS average at High settings provides a strong alternative for players with higher refresh rate monitors, while Medium at 139 FPS and Low at 207 FPS cater to competitive players seeking maximum responsiveness.

At 1440p, Ultra settings at 61 FPS average are right at the edge of smooth playability, suitable for 60 Hz displays but not ideal for higher refresh rates. High settings at 81 FPS average offer a better balance, providing a 33% frame rate improvement over Ultra while likely delivering visually similar results in most scenes. Medium at 95 FPS average is the recommended preset for 1440p players with 120 Hz or 144 Hz monitors, as it maintains high frame rates without sacrificing too much visual fidelity. Low at 142 FPS remains viable for competitive play, though the visual downgrade is significant.

At 4K, the choices are more constrained. Low settings at 84 FPS average are the only preset that provides a fully smooth experience, suitable for 60 Hz displays and capable of driving 75 Hz or 85 Hz monitors. Medium at 56 FPS average is playable on 60 Hz displays but will show occasional dips to 48 FPS in demanding scenes, which may cause noticeable stutter. High at 48 FPS and Ultra at 36 FPS are below the 60 FPS threshold and are not recommended for general play, though players prioritizing visual fidelity over smoothness may accept these frame rates in slower-paced exploration.

Across all resolutions, Medium settings offer the best compromise between visual quality and performance. The 4K Medium result (56 FPS average, 48 min) demonstrates that this preset keeps the system within a playable range even at the highest resolution, while at 1080p and 1440p it provides frame rates that exceed typical display refresh rates. For players who prefer maximum visual quality, High settings at 1440p (81 FPS) is the sweet spot, offering a 33% improvement over Ultra while maintaining smooth gameplay.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC. It features a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache and 3 MB of L2 cache per core. The CPU supports DDR5 memory on a dual-channel bus with 102.4 GB/s of bandwidth, and its integrated Arc Xe-LPG Graphics 64EU provides a fallback display solution. The processor's 55 W TDP is modest for a 20-core mobile chip, and its 93rd percentile ranking among all CPUs places it in the upper tier of available processors.

In Rust, the CPU's role is significant because the game simulates a persistent world with physics, AI, and server-side calculations. The Passmark physics score of 2,978 and the Cinebench R23 multicore score of 40,642 indicate strong multithreaded performance, which is critical for Rust's complex simulations. The 20 cores without hyperthreading provide dedicated processing threads that can handle the game's parallel workloads, while the 5.30 GHz boost clock ensures responsive single-threaded performance for the main game loop.

The benchmark data shows that at 1080p Low settings, the system achieves 207 FPS, which is far beyond what most displays can show. This high frame rate indicates that the CPU is capable of feeding the GPU with enough draw calls and simulation data even at low graphical settings. However, the fact that 1080p Low (207 FPS) is only 2.4 times faster than 4K Low (84 FPS) suggests that the GPU becomes the limiting factor as resolution increases, while at 1080p the CPU's performance ceiling is not yet reached.

The CPU's Passmark single-thread score of 4,500 and Cinebench R23 single-core score of 5,737 reflect its strong per-core performance, which is important for Rust's main thread. The Passmark multithread score of 47,985 and integer math score of 126,954 highlight its ability to handle the game's server-side calculations and entity processing. Compared to its nearest rivals, the Core Ultra 7 265HX is essentially tied with the Intel Core i7-13790F (0.1% ahead) and the AMD Ryzen AI 7 450G (0.2% behind), indicating that CPU performance is not a differentiating factor at this tier.

The combination of the Core Ultra 7 265HX and RTX 4080 ranks 849th out of 2,953 tested combos in Rust, placing it in the top 29% of all system configurations. This ranking, combined with the measured FPS data, suggests that the system is well-balanced for Rust at 1080p and 1440p, with the GPU becoming the primary bottleneck only at 4K Ultra settings. The CPU's 20 cores and high boost clock ensure that Rust's simulation-heavy workloads do not hold back the GPU at lower resolutions, while the RTX 4080's 16 GB frame buffer and high bandwidth handle the game's large textures and draw distances at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 95.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 160.0
2560x1440 Low 232.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 317.0

Rust with iUltra 7 265HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.