Rust

Rust

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 54 65 96
1440p QHD 70 92 109 163
1080p Full HD 102 134 159 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 65
3840x2160 High 54
3840x2160 Ultra 41
2560x1440 Low 163
2560x1440 Medium 109
2560x1440 High 92
2560x1440 Ultra 70
1920x1080 Low 237
1920x1080 Medium 159
1920x1080 High 134
1920x1080 Ultra 102

Rust with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5090 Mobile sits at rank 692 out of 3,723 tested combinations in Rust. That places this combo in the top 18.6% of all tested systems, a strong position for a demanding survival title. The rank reflects the aggregate performance across all measured settings and resolutions, and the data shows this pairing is comfortably ahead of the median tested configuration.

Looking at the individual components, the CPU holds the 93rd percentile among all tested processors, while the GPU sits at the 84th percentile among all tested graphics cards. This slight imbalance — a stronger CPU relative to its pool than the GPU relative to its own pool — hints that the processor is doing more heavy lifting in Rust's performance profile. The combo rank of 692, while impressive, is not at the very top of the leaderboard, and the benchmark results indicate that the RTX 5090 Mobile's raw graphics power is somewhat held in check by the game's engine characteristics rather than by any deficiency in the silicon itself.

The deltaPct values from the nearest rivals provide context for where this hardware lands. The Core Ultra 7 265HX scores within 0.7% of the Intel Core Ultra 7 255HX, within 0.5% of the AMD Ryzen AI Embedded P185, and within 0.2% of the AMD Ryzen AI 7 450G. It edges out the Intel Core i7-13790F by a marginal 0.1%. These are all essentially statistical ties, meaning the 265HX is positioned in a tightly clustered performance band. For the GPU, the RTX 5090 Mobile sits between the AMD Radeon Pro 5500 XT (which leads by 0.5%) and the NVIDIA GeForce RTX 4070 Ti (which trails by 0.8%). The Intel Arc A730M and NVIDIA RTX 5880 Ada Generation are 1% and 1.8% behind respectively. This clustering suggests that in Rust, the specific GPU model matters less than the overall platform balance.

GPU Role

The NVIDIA GeForce RTX 5090 Mobile brings substantial hardware to the table: 24 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of memory bandwidth. The GPU operates with a base clock of 990 MHz and a boost clock of 1515 MHz, with memory running at 1750 MHz (28 Gbps effective). The chip itself, GB203 on the Blackwell 2.0 architecture, contains 10,496 shading units, 328 texture mapping units, and 112 raster output pipelines. It also carries 82 ray tracing cores and 328 tensor cores.

In Rust, the measured FPS data shows that the GPU's capabilities are most evident at lower settings where the graphics pipeline is less constrained. At 1080p Low, the combo reaches 237 FPS average, which is a clear indication that the GPU can push frames rapidly when the visual workload is reduced. The memory capacity of 24 GB is far beyond what Rust typically requires, but the bandwidth figure of 896.0 GB/s helps sustain high frame rates when the game's draw distances and entity counts scale up. The pixel rate of 169.7 GPixel/s and texture rate of 496.9 GTexel/s are the raw throughput figures that determine how quickly the GPU can fill the screen with rendered geometry and textures.

The RTX 5090 Mobile's FP32 compute of 31.80 TFLOPS is relevant for Rust's physics and simulation workloads, though the benchmark data suggests that the game is not purely GPU-bound at higher resolutions. The GPU's percentile rank of 84 among all tested graphics cards is respectable, but the nearest rival comparisons show that its average benchmark score of 45,152 is within 1.8% of the NVIDIA RTX 5880 Ada Generation and within 1% of the Intel Arc A730M. This indicates that while the RTX 5090 Mobile is a high-end part, the performance deltas in this game are compressed relative to the wider GPU market.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that identifies the limiting component. At 1080p Low, the combo produces 237 FPS average. Moving to 1440p Low drops that to 163 FPS, a reduction of approximately 31%. At 4K Low, the average falls to 96 FPS, which is 59% below the 1080p figure. This scaling behavior — where each resolution step costs a significant fraction of performance — is characteristic of a GPU-bound scenario at lower settings.

However, the picture changes when examining the High preset. At 1080p High, the combo achieves 134 FPS. At 1440p High, it drops to 92 FPS (a 31% reduction), and at 4K High, it falls to 54 FPS (a 60% reduction from 1080p). The percentage drops are nearly identical between Low and High presets, which suggests that the GPU is the limiting factor across both settings. The scaling from 1080p to 4K at Medium settings shows 159 FPS to 109 FPS to 65 FPS, with the 1440p to 4K step costing 40% of the performance.

The Ultra preset tells a slightly different story. At 1080p Ultra, the average is 102 FPS, dropping to 70 FPS at 1440p and 41 FPS at 4K. The 4K figure represents a 60% drop from 1080p, consistent with the other presets. The data indicates that Rust's engine scales resolution almost linearly with pixel count, which is typical for a game that is heavily dependent on fill rate and memory bandwidth. The RTX 5090 Mobile's 896.0 GB/s bandwidth is being taxed at 4K, particularly at higher settings where the 4K Ultra average of 41 FPS shows the GPU hitting its limits.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows 1440p as the sweet spot. At Medium settings, 1440p delivers 109 FPS average with a minimum of 93 FPS, which is smooth for competitive play. The 4K Medium average of 65 FPS with a minimum of 55 FPS is playable but approaches the lower bound of what most players would consider acceptable for a fast-paced survival game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 7 265HX has an average benchmark score of 63,173. It is within 0.1% of the Intel Core i7-13790F (63,080), within 0.2% of the AMD Ryzen AI 7 450G (63,331), within 0.5% of the AMD Ryzen AI Embedded P185 (62,839), and within 0.7% of the Intel Core Ultra 7 255HX (62,738). These are all effectively identical scores.

Q: Is the RTX 5090 Mobile significantly faster than its nearest GPU rivals?

A: No. The RTX 5090 Mobile's average benchmark score is 45,152. The AMD Radeon Pro 5500 XT leads it by 0.5% with 45,384, while the NVIDIA GeForce RTX 4070 Ti trails by 0.8% with 44,795. The Intel Arc A730M (45,592) and NVIDIA RTX 5880 Ada Generation (45,972) are 1% and 1.8% behind respectively. The performance differences are negligible in this context.

Q: What frame rates can be expected at 1080p with this hardware?

A: At 1080p Low, the average is 237 FPS. Medium produces 159 FPS with a minimum of 135 FPS and a maximum of 183 FPS. High delivers 134 FPS, and Ultra drops to 102 FPS. All settings at 1080p are comfortably above 100 FPS, making this resolution ideal for high refresh rate displays.

Q: How does the 4K performance compare across settings?

A: At 4K, the Low preset averages 96 FPS. Medium averages 65 FPS with a range of 55 to 74 FPS. High drops to 54 FPS, and Ultra falls to 41 FPS. The gap between Low and Ultra at 4K is 55 FPS, showing that the GPU is the primary constraint at this resolution.

Q: What does the CPU's multi-threaded performance look like?

A: The Core Ultra 7 265HX scores 40,642 in Cinebench R23 multi-core and 17,069 in Cinebench R20 multi-core. In PassMark multi-thread testing, it scores 47,985, with a physics score of 2,978. These figures place it in the 93rd percentile among all CPUs.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance in Rust across four settings and three resolutions.

At 1920x1080, the Low preset achieves an average of 237 FPS. Medium settings produce 159 FPS average with a minimum of 135 FPS and a maximum of 183 FPS. The High preset averages 134 FPS, while Ultra drops to 102 FPS. The spread from Low to Ultra at 1080p is 135 FPS, which represents a 57% reduction in average frame rate when moving from the lowest to the highest visual quality.

At 2560x1440, the Low preset averages 163 FPS. Medium settings deliver 109 FPS with a minimum of 93 FPS and a maximum of 126 FPS. High averages 92 FPS, and Ultra falls to 70 FPS. The difference between Low and Ultra at 1440p is 93 FPS, a 57% reduction that mirrors the 1080p scaling pattern.

At 3840x2160, the Low preset averages 96 FPS. Medium settings produce 65 FPS with a minimum of 55 FPS and a maximum of 74 FPS. High averages 54 FPS, and Ultra drops to 41 FPS. The Low-to-Ultra gap at 4K is 55 FPS, a 57% reduction consistent with the other resolutions.

The Medium preset is the only one with min and max FPS data recorded across all resolutions. At 1080p, the range is 135 to 183 FPS. At 1440p, it narrows to 93 to 126 FPS. At 4K, it tightens further to 55 to 74 FPS. This narrowing range at higher resolutions indicates that the GPU becomes more consistently saturated as pixel count increases, reducing frame time variance.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a TDP of 55 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration, providing 102.4 GB/s of bandwidth.

In Rust, the CPU's role is significant given the game's simulation-heavy nature. The PassMark multi-thread score of 47,985 and the Cinebench R23 multi-core score of 40,642 indicate strong parallel processing capability, which Rust can leverage for entity updates, building stability checks, and server-side logic. The single-thread performance, measured at 4,500 in PassMark single-thread and 5,737 in Cinebench R23 single-core, is equally important for the game's main game loop and physics calculations.

The CPU's benchmark profile shows a 93rd percentile ranking among all CPUs. The nearest rival comparisons reveal that the 265HX is statistically tied with several other processors, including the Intel Core i7-13790F (0.1% ahead) and the AMD Ryzen AI 7 450G (0.2% behind). The data suggests that in Rust, the CPU is providing sufficient headroom that the GPU becomes the limiting factor at higher resolutions, but at 1080p Low where the GPU is less taxed, the CPU's single-thread performance helps achieve the 237 FPS average.

The processor's 20 threads are notable for a mobile part, and the PassMark data compression score of 511,817 and floating point math score of 161,605 indicate robust computational throughput. The integer math score of 126,954 and extended instructions score of 40,741 round out a balanced performance profile that supports Rust's varied workloads, from terrain generation to inventory management calculations.

Settings Recommendations

The measured FPS data provides clear guidance on which settings preset offers the best experience for this hardware combination. The Medium preset emerges as the optimal choice across all resolutions when considering both average frame rate and frame time consistency.

At 1080p, Medium delivers 159 FPS average with a minimum of 135 FPS. This is well above the threshold for high refresh rate displays and provides a 25 FPS buffer over the High preset's 134 FPS average. The Ultra preset at 102 FPS, while playable, sacrifices too much performance for the visual gains it provides. The Low preset at 237 FPS is excessive for most displays and indicates that the hardware is not being fully utilized.

At 1440p, Medium produces 109 FPS average with a minimum of 93 FPS. This is the only preset at this resolution that maintains an average above 100 FPS while keeping the minimum above 90 FPS. The High preset at 92 FPS and Ultra at 70 FPS both dip into ranges where frame pacing becomes more noticeable in fast-paced combat scenarios. The Low preset at 163 FPS, while smooth, forfeits visual quality that the Medium preset restores without a proportional performance cost.

At 4K, the Medium preset averages 65 FPS with a minimum of 55 FPS. This is the only 4K preset that maintains a minimum above 60 FPS, which is the baseline for smooth gameplay in most titles. The High preset at 54 FPS and Ultra at 41 FPS both fall below this threshold, resulting in noticeable stutter during busy scenes. The Low preset at 96 FPS is smooth but represents a significant visual downgrade that undermines the purpose of playing at 4K resolution.

The data indicates that the Medium preset provides the best balance of visual fidelity and performance for this combo. It maintains consistent frame rates across all resolutions, with the min-to-max spread at 1080p being 48 FPS, at 1440p being 33 FPS, and at 4K being 19 FPS. This consistency is valuable in Rust, where frame time spikes can occur during base raids or when many players are in close proximity. Players seeking maximum visual quality should note that the Ultra preset at 1440p (70 FPS) offers a better experience than Ultra at 4K (41 FPS), and the High preset at 1440p (92 FPS) is a viable alternative for those who prioritize visual fidelity over the extra 17 FPS that Medium provides.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5090 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 65.0
3840x2160 High 54.0
3840x2160 Ultra 41.0
2560x1440 Low 163.0
2560x1440 Medium 109.0
2560x1440 High 92.0
2560x1440 Ultra 70.0
1920x1080 Low 237.0
1920x1080 Medium 159.0
1920x1080 High 134.0
1920x1080 Ultra 102.0

Rust with iUltra 7 265HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.