Rust

Rust

AVERAGE FPS
22
limited

This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 11 13 19
1440p QHD 14 18 22 32
1080p Full HD 20 27 31 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 13
3840x2160 High 11
3840x2160 Ultra 8
2560x1440 Low 32
2560x1440 Medium 22
2560x1440 High 18
2560x1440 Ultra 14
1920x1080 Low 47
1920x1080 Medium 31
1920x1080 High 27
1920x1080 Ultra 20

Rust with Intel Core Ultra 7 265HX + AMD Radeon 760M, In-Depth Analysis

FAQ

Q: What is the overall performance tier of the Intel Core Ultra 7 265HX and AMD Radeon 760M combo in Rust?

A: The combo ranks 2943rd out of 2953 tested combinations, placing it in the bottom percentile of all systems measured for this game. Benchmark results indicate this is a very low-performing configuration for Rust, with the CPU sitting in the 93rd percentile versus all CPUs but the GPU only in the 35th percentile versus all GPUs.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 7 265HX has an average benchmark score of 63173, which is 0.1% higher than the Intel Core i7-13790F (63080) and 0.7% higher than the Intel Core Ultra 7 255HX (62738). It trails the AMD Ryzen AI 7 450G (63331) by 0.2% and beats the AMD Ryzen AI Embedded P185 (62839) by 0.5%.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: The AMD Radeon 760M has an average benchmark score of 6019, which is 0.3% higher than the AMD Radeon RX 6400 (6001) and the NVIDIA GeForce GTX 770M (6000). It also beats the NVIDIA RTX PRO 6000 Blackwell Server (5996) by 0.4% but trails the NVIDIA Quadro P2000 (6049) by 0.5%.

Q: What is the best playable frame rate achievable with this combo?

A: The highest average FPS recorded is 47 at 1920x1080 with Low settings. At Medium settings and 1080p, the average drops to 31 FPS. This indicates the system can reach playable frame rates only at the lowest settings and lowest resolution.

Q: Is there any resolution where this combo maintains 60 FPS?

A: No. The data shows no measured configuration reaches 60 FPS average. The maximum average of 47 FPS occurs only at 1080p Low, and every other setting or resolution produces lower averages, with 4K Ultra producing just 8 FPS.

Q: What do the minimum FPS values tell us about frame time consistency?

A: For the settings where minimum FPS is reported (Medium at all resolutions), the gap between average and minimum is consistent: 4 FPS at 1080p, 4 FPS at 1440p, and 2 FPS at 4K. At 1080p Medium, the range spans from 27 to 36 FPS, indicating moderate frame time variance.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It features 512 shading units, 32 texture mapping units, and 16 render output units, along with 8 ray tracing cores. The GPU operates with a base clock of 800 MHz and a boost clock of 2599 MHz, delivering a pixel rate of 41.58 GPixel/s and a texture rate of 83.17 GTexel/s. Floating point performance is rated at 5.323 TFLOPS for both FP32 and FP16.

The memory configuration is entirely system-shared, meaning the GPU has no dedicated VRAM of its own. Memory type, bus width, and bandwidth are all listed as system-dependent, which ties performance directly to the CPU's dual-channel DDR5 memory subsystem. The Intel Core Ultra 7 265HX supports DDR5 memory with a dual-channel bus and 102.4 GB/s of memory bandwidth. This shared memory arrangement is a critical bottleneck for Rust, a game that is sensitive to memory throughput.

The GPU's benchmark scores provide context for its capability. It scores 400 in 3DMark Steel Nomad DX12, 20255 in Geekbench OpenCL, and 30336 in Geekbench Vulkan. Passmark results show 5310 for G3D, 2840 for GPU compute, and notably lower scores for DirectX 10 (19), DirectX 11 (52), DirectX 12 (25), and DirectX 9 (65). These numbers place the GPU in the 35th percentile versus all GPUs, with an average benchmark score of 6019.

In Rust specifically, the GPU's limitations are stark. At 1080p High settings, the average FPS is 27, which is already low. The frame rate drops precipitously as resolution increases, with 4K High producing only 11 FPS. The GPU's 512 shading units and 16 ROPs are insufficient for the rendering demands of Rust at higher resolutions. The shared memory architecture further compounds the issue, as the GPU must compete with the CPU for memory bandwidth. The measured FPS data shows that even at 1080p Low, the system only reaches 47 FPS average, indicating that the GPU is the primary limiting factor in almost all scenarios.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 47 at 1080p to 32 at 1440p, a reduction of 15 FPS or roughly 32%. Moving from 1440p to 4K at Low settings, the average drops further from 32 to 19 FPS, another 13 FPS reduction. The cumulative drop from 1080p to 4K at Low settings is 28 FPS, representing a 60% decrease.

At High settings, the scaling pattern is similar but with lower absolute values. The average FPS falls from 27 at 1080p to 18 at 1440p (a 9 FPS drop) and then to 11 at 4K (a 7 FPS drop). The total reduction from 1080p to 4K at High settings is 16 FPS, a 59% decrease. Medium settings show the same trend: 31 FPS at 1080p, 22 FPS at 1440p, and 13 FPS at 4K. The percentage drop from 1080p to 4K at Medium is 58%.

Ultra settings produce the lowest frame rates across all resolutions. The average FPS is 20 at 1080p, 14 at 1440p, and 8 at 4K. The drop from 1080p to 4K at Ultra is 12 FPS, a 60% reduction. This consistent ~60% performance loss from 1080p to 4K across all settings strongly indicates that the GPU is the limiting component. If the CPU were the bottleneck, the frame rate would not scale so dramatically with resolution, as CPU load remains relatively constant while GPU load increases with pixel count.

The data also shows that the gap between settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 27 FPS (47 vs 20). At 4K, the difference shrinks to 11 FPS (19 vs 8). This narrowing suggests that at 4K, the GPU is so overwhelmed that even reducing settings provides diminishing returns. The pixel throughput demands outpace the GPU's 41.58 GPixel/s pixel rate, making the Radeon 760M fundamentally unsuitable for 4K gaming in Rust.

Settings Recommendations

Based on the measured FPS data, the only configuration that approaches playability is 1920x1080 with Low settings, which produces an average of 47 FPS. This is the single highest average frame rate recorded across all tested combinations. Medium settings at 1080p yield 31 FPS average with a range of 27 to 36 FPS, which may be acceptable for some players but falls below the 47 FPS achieved at Low.

At 1440p, Low settings produce 32 FPS average, which is a significant drop from the 1080p Low result. High settings at 1440p produce only 18 FPS, and Medium produces 22 FPS with a range of 18 to 25 FPS. These figures are marginal at best for playability. At 4K, all settings produce averages below 20 FPS, with Low at 19 FPS, Medium at 13 FPS, High at 11 FPS, and Ultra at 8 FPS. None of these are viable for actual gameplay.

The data suggests that players should prioritize 1080p Low settings as the primary configuration for this combo. The 47 FPS average provides the best balance between visual fidelity and frame rate, though it still falls short of the 60 FPS target that many players prefer. If visual quality is more important than frame rate, 1080p Medium at 31 FPS is the next best option, but the 16 FPS reduction from Low to Medium may not justify the visual improvements given the already low baseline.

For players who must use 1440p, Low settings at 32 FPS is the only reasonable choice, as Medium drops to 22 FPS and High to 18 FPS. At 4K, no settings are recommended, as even Low produces only 19 FPS, which is below the threshold for smooth gameplay. The data indicates that this combo is best suited for 1080p gaming at the lowest settings, with no headroom for higher resolutions or quality presets.

How This Combo Ranks

The Intel Core Ultra 7 265HX and AMD Radeon 760M combination ranks 2943rd out of 2953 tested combos in Rust. This places the system in the bottom 0.3% of all configurations measured, with only 10 combos ranking below it. The rank reflects the severe GPU bottleneck, as the CPU itself performs in the 93rd percentile versus all CPUs, while the GPU sits in the 35th percentile.

The CPU's synthetic benchmark scores are respectable. It achieves a Cinebench R23 multicore score of 40642 and a single-core score of 5737. Passmark results show a multithread score of 47985 and a single-thread score of 4500. These numbers place the CPU in the top tier of mobile processors, comparable to the Intel Core i7-13790F (63080 average score, 0.1% delta) and the AMD Ryzen AI 7 450G (63331 average score, -0.2% delta).

The GPU, however, is the limiting factor. With an average benchmark score of 6019, it sits in the 35th percentile versus all GPUs. Its nearest rivals include the AMD Radeon RX 6400 (6001 score, 0.3% delta) and the NVIDIA GeForce GTX 770M (6000 score, 0.3% delta), both of which are themselves low-to-mid-range parts. The GPU's Passmark G3D score of 5310 and 3DMark Steel Nomad score of 400 confirm its entry-level positioning.

The combination of a high-end CPU with a low-end integrated GPU creates a significant imbalance. The CPU is capable of feeding a much more powerful discrete GPU, but the Radeon 760M cannot translate that CPU capability into playable frame rates in Rust. The rank of 2943 out of 2953 reflects this mismatch, showing that the combo performs far below what the CPU alone would suggest. This is a case where the GPU is the definitive performance ceiling.

Measured FPS Breakdown

1920x1080 (1080p):

  • Low: 47 FPS average
  • Medium: 31 FPS average, 27 FPS minimum, 36 FPS maximum
  • High: 27 FPS average
  • Ultra: 20 FPS average

2560x1440 (1440p):

  • Low: 32 FPS average
  • Medium: 22 FPS average, 18 FPS minimum, 25 FPS maximum
  • High: 18 FPS average
  • Ultra: 14 FPS average

3840x2160 (4K):

  • Low: 19 FPS average
  • Medium: 13 FPS average, 11 FPS minimum, 15 FPS maximum
  • High: 11 FPS average
  • Ultra: 8 FPS average

The data shows a consistent hierarchy: Low settings always produce the highest frame rate, followed by Medium, then High, then Ultra. At every resolution, the gap between Low and Ultra is substantial. At 1080p, the difference is 27 FPS (47 vs 20). At 1440p, the difference is 18 FPS (32 vs 14). At 4K, the difference narrows to 11 FPS (19 vs 8).

The Medium settings rows are the only ones with reported minimum and maximum FPS values. At 1080p Medium, the range is 27 to 36 FPS, a spread of 9 FPS. At 1440p Medium, the range is 18 to 25 FPS, a spread of 7 FPS. At 4K Medium, the range is 11 to 15 FPS, a spread of 4 FPS. This narrowing spread at higher resolutions indicates that the GPU is consistently saturated, reducing frame time variance but also lowering peak performance.

The progression from 1080p to 4K at each settings level shows a roughly 60% reduction in frame rate. At Low, the drop is from 47 to 19 FPS (60% reduction). At Medium, from 31 to 13 FPS (58% reduction). At High, from 27 to 11 FPS (59% reduction). At Ultra, from 20 to 8 FPS (60% reduction). This consistent scaling confirms that the GPU is the primary bottleneck across all settings.

The minimum FPS values for Medium settings indicate that frame drops are proportional to the average. At 1080p, the minimum is 27 FPS, which is 87% of the average. At 1440p, the minimum is 18 FPS, 82% of the average. At 4K, the minimum is 11 FPS, 85% of the average. This suggests that while frame rates are low, they are relatively stable without extreme stutters, likely due to the consistent load on the GPU.

For players using this combo, the measured data offers a clear picture: 1080p Low is the only configuration that provides near-playable performance, and all other settings or resolutions result in frame rates below 32 FPS. The system is not suitable for 1440p or 4K gaming in Rust, and even at 1080p, visual quality must be sacrificed to achieve acceptable frame rates. The 47 FPS at 1080p Low is the ceiling for this hardware combination, and players should expect to make significant compromises to play Rust with this setup.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 760M in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 13.0
3840x2160 High 11.0
3840x2160 Ultra 8.0
2560x1440 Low 32.0
2560x1440 Medium 22.0
2560x1440 High 18.0
2560x1440 Ultra 14.0
1920x1080 Low 47.0
1920x1080 Medium 31.0
1920x1080 High 27.0
1920x1080 Ultra 20.0

Rust with 760M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 760M

Explore FPS benchmarks for other games using this same hardware combination.