Downfall
This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 24 | 29 |
| 1440p QHD | 19 | 31 | 38 | 46 |
| 1080p Full HD | 27 | 44 | 53 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265HX + AMD Radeon 760M, In-Depth Analysis
# Downfall with Intel Core Ultra 7 265HX + AMD Radeon 760M
The Intel Core Ultra 7 265HX paired with the AMD Radeon 760M integrated graphics produces a heavily GPU-limited experience in Downfall, a horror title from 2016. Across all tested resolutions and settings, the measured frame rates range from 12 FPS at 4K Ultra to 65 FPS at 1080p Low, with the combination ranking 2919 out of 2928 tested combos in this game. The data indicates that this mobile-centric pairing is only marginally capable of delivering playable frame rates at the lowest settings and resolution, while higher quality presets quickly become untenable.
FAQ
Q: What is the best average frame rate this combo can achieve in Downfall?
A: The highest measured average FPS is 65, achieved at 1920x1080 with Low settings. This is the only tested configuration that reaches the 60 FPS threshold, indicating that the combo is capable of smooth performance only under the most modest graphical demands.
Q: How does the combo rank among all tested combinations in Downfall?
A: The combo ranks 2919 out of 2928 tested combinations, placing it in the bottom 0.3% of all systems tested. This percentile position reflects the significant performance deficit of the integrated Radeon 760M GPU in this title.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the average FPS drops from 65 on Low to 27 on Ultra, a reduction of 38 FPS or approximately 58%. This steep decline highlights how severely the quality preset impacts performance in Downfall.
Q: Does the CPU have any headroom over the GPU in this game?
A: The CPU benchmarks show strong multi-core capability with a Cinebench R23 multi-core score of 40642 and a Passmark multi-thread score of 47985. However, the GPU's Passmark G3D score of 5310 and its 35th percentile ranking among all GPUs suggest the graphics processor is the limiting factor, as even the lowest resolution and settings produce only moderate frame rates.
Q: What is the minimum FPS recorded in the measured data?
A: The only configuration with a recorded minimum FPS is 3840x2160 at Medium settings, showing a minimum of 20 FPS and a maximum of 27 FPS. Other tested settings did not report minimum or maximum values, leaving only averages for comparison.
Q: How does the Radeon 760M compare to its nearest rivals in synthetic benchmarks?
A: The Radeon 760M has an average benchmark score of 6019, placing it 0.3% ahead of the AMD Radeon RX 6400 and NVIDIA GeForce GTX 770M, and 0.4% ahead of the NVIDIA RTX PRO 6000 Blackwell Server. It trails the NVIDIA Quadro P2000 by 0.5%.
GPU Role
The AMD Radeon 760M is the primary bottleneck in this configuration. This integrated GPU, based on the RDNA 3.0 architecture with a Phoenix chip, operates with a base clock of 800 MHz and a boost clock of 2599 MHz. It features 512 shading units, 32 texture mapping units, and 16 raster operation units, along with 8 ray tracing cores. The memory configuration is entirely system-shared, meaning the GPU draws from the same DDR5 memory pool as the CPU, with bandwidth described as "System Dependent."
In Downfall, the GPU's limitations are immediately apparent from the measured FPS data. Even at 1920x1080 with Low settings, the average frame rate is only 65 FPS, which is the absolute ceiling for this combo. The GPU's Passmark G3D score of 5310 places it in the 35th percentile of all GPUs, and its average benchmark score of 6019 is nearly identical to that of the AMD Radeon RX 6400 and NVIDIA GeForce GTX 770M, both of which differ by only 0.3%. This places the 760M in a performance class that is simply not designed for demanding 3D workloads, and Downfall's horror atmosphere with its lighting and shadow effects appears to tax the iGPU heavily.
The GPU's FP32 performance of 5.323 TFLOPS and texture rate of 83.17 GTexel/s are modest figures that align with its integrated nature. The pixel rate of 41.58 GPixel/s further confirms that this is a low-throughput part. The measured FPS data reflects these specifications: at 4K Ultra, the average drops to just 12 FPS, which is barely a slideshow. The GPU's 15 W TDP and IGP slot width indicate a power-constrained design, and the system-shared memory with no dedicated VRAM means that memory bandwidth is shared with the CPU, further limiting performance in memory-intensive scenes common in horror games.
Resolution Scaling
The resolution scaling behavior in Downfall reveals a classic GPU-bound scenario. Moving from 1920x1080 to 3840x2160 at the same settings produces dramatic frame rate drops, indicating that the integrated GPU is overwhelmed by the increased pixel count. At Low settings, the average FPS falls from 65 at 1080p to 46 at 1440p and then to 29 at 4K. This represents a 55% reduction from 1080p to 4K. At High settings, the drop is from 44 FPS at 1080p to 31 FPS at 1440p and 19 FPS at 4K, a 57% reduction. At Medium settings, the averages are 53, 38, and 24 FPS for 1080p, 1440p, and 4K respectively, showing a 55% decline from the lowest to highest resolution.
These scaling patterns strongly suggest that the GPU is the limiting component. If the CPU were the bottleneck, we would expect frame rates to remain relatively stable across resolutions, as the CPU workload does not scale with pixel count. Instead, the substantial FPS drops at higher resolutions indicate that the Radeon 760M's pixel throughput and memory bandwidth are being saturated. The GPU's system-shared memory, with bandwidth described as "System Dependent," likely exacerbates this issue, as 4K resolution requires significantly more memory bandwidth than 1080p.
The most striking example of resolution scaling is at Ultra settings, where the average FPS is 27 at 1080p, 19 at 1440p, and 12 at 4K. This near-linear decline in performance with pixel count is a textbook sign of a GPU that is completely saturated. The 4K Medium setting shows a minimum FPS of 20 and a maximum of 27, indicating that even the most favorable moments in gameplay are barely reaching 30 FPS. For a game like Downfall, which relies on atmospheric tension and sudden scares, such low frame rates would severely compromise the experience.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across all tested configurations. At 1920x1080, the resolution most likely to be used with an integrated GPU, the results are as follows: Low settings produce an average of 65 FPS, Medium produces 53 FPS with a minimum of 45 and maximum of 61, High produces 44 FPS, and Ultra produces 27 FPS. The gap between Low and Medium is 12 FPS, while the gap between Medium and High is 9 FPS, and the gap between High and Ultra is 17 FPS. This uneven spacing suggests that Ultra settings introduce particularly demanding effects that the GPU cannot handle efficiently.
At 2560x1440, the performance drops noticeably across all settings. Low averages 46 FPS, Medium averages 38 FPS with a minimum of 32 and maximum of 44, High averages 31 FPS, and Ultra averages 19 FPS. The relative spacing between settings remains similar to 1080p, but the absolute values are all lower. The Medium setting's minimum of 32 FPS is the only configuration at this resolution that comes close to maintaining a playable frame rate, and even that is marginal.
At 3840x2160, the performance becomes largely unusable for gaming. Low averages 29 FPS, Medium averages 24 FPS with a minimum of 20 and maximum of 27, High averages 19 FPS, and Ultra averages 12 FPS. None of these configurations reach 30 FPS on average, and the Ultra setting's 12 FPS average is below what most would consider a minimum for interactive content. The data shows that 4K is simply not a viable resolution for this combo in Downfall, regardless of settings.
The overall pattern is consistent: the Radeon 760M can only deliver acceptable performance at 1080p with Low or Medium settings, with 65 FPS and 53 FPS respectively. The Medium setting's minimum of 45 FPS at 1080p indicates that even during demanding scenes, the frame rate stays within a playable range. However, any attempt to increase resolution or quality settings results in a rapid decline that makes the game feel sluggish and unresponsive.
How This Combo Ranks
The combo's rank of 2919 out of 2928 tested combinations in Downfall places it in the bottom 0.3% of all systems. This is an exceptionally poor ranking that reflects the fundamental mismatch between the game's requirements and the hardware's capabilities. The CPU, Intel Core Ultra 7 265HX, is a high-end mobile processor with 20 cores and 20 threads, a base clock of 2.60 GHz, and a boost clock of 5.30 GHz. It ranks in the 93rd percentile of all CPUs with an average benchmark score of 63173, placing it among the top processors available.
The CPU's nearest rivals in synthetic benchmarks include the Intel Core i7-13790F with an average score of 63080 (0.1% ahead of the 265HX), the AMD Ryzen AI 7 450G with 63331 (0.2% behind), the AMD Ryzen AI Embedded P185 with 62839 (0.5% ahead), and the Intel Core Ultra 7 255HX with 62738 (0.7% ahead). These scores indicate that the CPU is not the limiting factor in this combination; it has more than enough processing power for Downfall, which is a game from 2016 that would not heavily tax a modern 20-core processor.
The GPU, on the other hand, ranks in the 35th percentile of all GPUs with an average benchmark score of 6019. Its nearest rivals are all similarly low-performing parts: the AMD Radeon RX 6400 and NVIDIA GeForce GTX 770M are both 0.3% behind, the NVIDIA RTX PRO 6000 Blackwell Server is 0.4% behind, and the NVIDIA Quadro P2000 is 0.5% ahead. This places the 760M in a performance tier that is completely inadequate for smooth gameplay in most 3D titles, and Downfall is no exception. The combination of a top-tier CPU with a bottom-tier GPU results in a system that is severely imbalanced for gaming purposes, and the rank of 2919 out of 2928 reflects this imbalance.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a TDP of 55 W. The cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. Memory support is DDR5 with a dual-channel bus and a bandwidth of 102.4 GB/s. The processor also includes integrated Arc Xe-LPG Graphics with 64 execution units, though the system under analysis uses the discrete AMD Radeon 760M.
In synthetic benchmarks, the 265HX demonstrates strong performance across the board. Its Cinebench R23 multi-core score of 40642 and single-core score of 5737 indicate excellent multi-threaded and single-threaded capabilities. The Passmark multi-thread score of 47985 and single-thread score of 4500 further confirm its high processing power. These scores place the CPU in the 93rd percentile of all CPUs, meaning it outperforms 93% of all processors in the benchmark database.
In Downfall, however, the CPU's role is largely secondary due to the GPU bottleneck. The game's measured frame rates are consistently low across all settings, and the resolution scaling analysis shows that the GPU is the limiting component. The CPU's high scores in data compression (511817), integer math (126954), and floating-point math (161605) suggest that it could easily handle the game's physics and AI calculations, but the GPU cannot keep up with the rendering workload. The fact that frame rates drop dramatically with increasing resolution, while remaining relatively consistent across settings at the same resolution, is the clearest evidence that the CPU is not the constraint. The CPU's 20 cores and 20 threads provide ample processing power for any game, including a 2016 horror title like Downfall, but this power is wasted when the GPU can only deliver 12-65 FPS depending on configuration.
Settings Recommendations
Based on the measured FPS data, the only viable configurations for this combo in Downfall are at 1920x1080 resolution. At this resolution, Low settings produce an average of 65 FPS, which is smooth and responsive. Medium settings produce an average of 53 FPS with a minimum of 45 FPS, which is also playable and provides a better visual experience. The Medium setting's minimum of 45 FPS ensures that even during the most demanding scenes, the frame rate does not drop below playable levels.
For players who prioritize visual quality over frame rate, High settings at 1080p might be tempting with an average of 44 FPS, but this is borderline for a game that relies on timing and atmosphere. The Ultra setting at 1080p, with an average of 27 FPS, is not recommended as it falls below the 30 FPS threshold that is generally considered the minimum for acceptable gameplay. At 1440p, even Low settings only produce 46 FPS on average, which is playable but not ideal, and Medium settings drop to 38 FPS with a minimum of 32 FPS. The 4K resolution is entirely unsuitable, with all settings producing averages below 30 FPS.
The optimal configuration is 1920x1080 with Medium settings, as it balances visual fidelity with performance. The 53 FPS average with a 45 FPS minimum provides a stable experience that is close to the 60 FPS target, while offering better textures and effects than Low settings. Players who are sensitive to frame rate drops should choose Low settings at 1080p, which maintains a 65 FPS average. The data clearly shows that this combo is not capable of handling Downfall at higher resolutions or quality settings, and attempting to do so will result in a substandard experience. For a horror game where immersion is key, maintaining a consistent frame rate is more important than pushing visual quality, making 1080p Medium the recommended choice.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 760M in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 38.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 53.0 |
| 1920x1080 | High | 44.0 |
| 1920x1080 | Ultra | 27.0 |
Downfall with 760M + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + 760M
Explore FPS benchmarks for other games using this same hardware combination.