Rust

Rust

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 80 95 141
1440p QHD 103 136 161 239
1080p Full HD 150 197 233 275

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 95
3840x2160 High 80
3840x2160 Ultra 61
2560x1440 Low 239
2560x1440 Medium 161
2560x1440 High 136
2560x1440 Ultra 103
1920x1080 Low 275
1920x1080 Medium 233
1920x1080 High 197
1920x1080 Ultra 150

Rust with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Rust scales in a way that clearly exposes where the bottleneck shifts as resolution climbs. At 1080p with Low settings, the combo delivers 275 FPS, but dropping to 1440p Low reduces that to 239 FPS, and at 4K Low it falls further to 141 FPS. That is a 49% drop from 1080p to 4K on Low settings, which is a substantial penalty but still leaves the game highly playable. The scaling pattern changes notably when moving up the quality presets. At High settings, the average FPS goes from 197 at 1080p to 136 at 1440p, then to 80 at 4K — a 59% reduction from 1080p to 4K. The Ultra preset shows an even steeper decline: 150 FPS at 1080p, 103 at 1440p, and 61 at 4K, which is a 59% drop as well. This consistent percentage drop across High and Ultra suggests the GPU is becoming the primary limiter at higher resolutions, whereas the Low preset’s smaller relative drop (49%) hints that the CPU is still contributing meaningfully at 1080p.

The Medium preset provides the most complete data, with min and max FPS recorded. At 1080p Medium, the average is 233 FPS with a minimum of 198 and maximum of 268. Moving to 1440p Medium, the average drops to 161 FPS, with a min of 136 and max of 185. At 4K Medium, the average falls to 95 FPS, with a min of 81 and max of 109. The gap between min and max FPS narrows as resolution increases: a 70 FPS spread at 1080p, 49 FPS at 1440p, and 28 FPS at 4K. This tightening range indicates that at 4K, the frame delivery becomes more consistent, likely because the GPU is working closer to its limit and CPU-related frame spikes are less impactful. The data suggests that while the CPU is strong enough to push very high frame rates at 1080p, the GPU’s workload at 4K dominates the performance profile, making resolution the primary factor in frame rate variability.

How This Combo Ranks

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5090 D achieves a combo rank of 7 out of 2953 tested combinations in Rust. That places this pairing in the top 0.24% of all tested combos, which is an exceptional standing. The rank reflects the combined capability of both components working together in this specific game, and the data indicates that this is one of the most powerful configurations available for Rust. The CPU alone holds a percentile of 93 against all CPUs, meaning it outperforms 93% of processors in general benchmark scores. The GPU’s percentile is 92 against all GPUs, showing a similarly strong position. When these two high-percentile components are combined, the result is a ranking that puts it among the elite few.

Looking at the CPU’s nearest rivals provides context for its performance tier. The AMD EPYC 4464P has an average score that is 0.3% lower than the Core Ultra 7 265, while the Intel Core Ultra 7 265F is 0.3% higher. The AMD EPYC 7343 sits 0.7% higher, and the AMD EPYC 9124 is 0.7% lower. These deltas are all within a single percentage point, indicating that the Core Ultra 7 265 is in a tightly contested performance band where small differences separate competitors. The GPU’s nearest rivals show a wider spread, with the AMD Radeon RX 6650M XT scoring 1.1% higher and the AMD Radeon RX 6850M XT scoring 1.6% lower. The NVIDIA Tesla P100 variants are 2.1% and 2.4% lower. This suggests the RTX 5090 D is positioned in a cluster where rival GPUs can vary by a few percentage points in either direction.

The rank of 7 out of 2953 is particularly meaningful because Rust is a game that can be sensitive to both CPU and GPU performance depending on server population and base complexity. The fact that this combo ranks so highly implies that neither component is holding the other back significantly. The data indicates a balanced pairing where the CPU’s strong single-threaded performance (evidenced by a Cinebench R23 single-core score of 5960) and the GPU’s massive compute capability (104.8 TFLOPS FP32) combine to deliver top-tier results. This ranking also suggests that there are only six other tested combinations that outperform it, making this a reference-level setup for Rust players who demand the highest frame rates.

GPU Role

The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture with a GB202 chip, manufactured on a 5nm process at TSMC. It packs 21,760 shading units, 680 texture mapping units, and 176 raster output units, along with 170 ray tracing cores and 680 tensor cores. The GPU operates at a base clock of 2017 MHz and boosts to 2407 MHz, with memory running at 1750 MHz or 28 Gbps effective. The 32 GB of GDDR7 memory on a 512-bit bus delivers a bandwidth of 1.79 TB/s, which is substantial for handling high-resolution textures and complex scenes in Rust.

In Rust, the GPU’s role becomes increasingly dominant as resolution increases. The measured FPS data shows that at 1080p Low, the combo reaches 275 FPS, but at 4K Low it drops to 141 FPS. This 134 FPS difference at the same settings is entirely attributable to the increased pixel count. The GPU’s pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s are the raw capabilities that determine how quickly it can fill the screen. At 4K, the GPU must process four times as many pixels as 1080p, and the data shows the expected impact. The Ultra preset at 4K yields only 61 FPS, which is a playable but not exceptional result for a game like Rust where competitive play may favor higher frame rates.

The GPU’s 32 GB of VRAM is a standout feature. With GDDR7 memory and a 512-bit bus, the memory bandwidth of 1.79 TB/s ensures that texture streaming and asset loading are not bottlenecks. Rust can be memory-intensive, especially on servers with many player-built structures and stored items. The large VRAM capacity means that even at 4K Ultra settings, the GPU is unlikely to run out of memory, which can cause stuttering or texture pop-in on lesser cards. The benchmark scores for the GPU reinforce its capability: a 3DMark Steel Nomad DX12 score of 14,326 and a Geekbench Vulkan score of 376,915. These numbers, combined with the measured FPS in Rust, paint a picture of a GPU that is overkill for 1080p but still challenged at 4K Ultra, where it delivers 61 FPS.

FAQ

Q: What is the best resolution for this combo to achieve over 200 FPS on Low settings?

A: At 1080p Low, the combo delivers 275 FPS, and at 1440p Low it still reaches 239 FPS. Both resolutions exceed 200 FPS, but 4K Low drops to 141 FPS.

Q: How does the Ultra preset at 4K compare to Low at 1080p?

A: The difference is stark: 61 FPS at 4K Ultra versus 275 FPS at 1080p Low. This represents a 78% reduction in average frame rate when moving from the lowest to the highest settings across those resolutions.

Q: Is the CPU or GPU more likely to be the limiting factor at 1440p High?

A: At 1440p High, the combo achieves 136 FPS. The CPU’s Cinebench R23 multi-core score of 42,216 indicates strong processing power, but the GPU’s 32 GB of VRAM and 1.79 TB/s bandwidth suggest it can handle the load. The data implies the GPU is the primary limiter at this resolution and settings, as moving to 1080p High only increases FPS to 197.

Q: What frame rate can users expect at 4K Medium with this combo?

A: The measured data shows 95 FPS average, with a minimum of 81 FPS and a maximum of 109 FPS. This provides a playable experience with some headroom for frame rate fluctuations.

Q: How does this combo’s rank in Rust compare to its general performance percentiles?

A: The combo ranks 7th out of 2953 tested combos in Rust, which is higher than the individual percentiles of 93 for the CPU and 92 for the GPU. This indicates the pairing performs exceptionally well specifically in this game.

Q: Does the GPU’s 32 GB VRAM provide a measurable benefit in Rust?

A: The data shows consistent frame rates with no indication of memory-related stuttering. The minimum FPS values recorded (81 at 4K Medium, 136 at 1440p Medium, 198 at 1080p Medium) suggest the VRAM capacity prevents dips that could occur from memory pressure.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Arrow Lake architecture, manufactured on a 3nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s. Its benchmark scores are impressive: a Cinebench R23 multi-core score of 42,216 and a single-core score of 5,960. These numbers indicate strong performance in both multi-threaded workloads and single-threaded tasks, which is relevant for Rust’s server-side simulation and client-side rendering.

In Rust, the CPU’s role is most apparent at lower resolutions where the GPU has less work to do. At 1080p Low, the combo achieves 275 FPS, which is likely near the CPU’s limit in this game. The Passmark single-thread score of 4,689 and the Cinebench R20 single-core score of 884 suggest that the CPU’s per-core performance is strong enough to feed the GPU at high frame rates. The data shows that at 1080p, moving from Low to Ultra only reduces FPS from 275 to 150, a 45% drop. This indicates that even at Ultra settings, the CPU is not the primary bottleneck at 1080p, as the GPU still has enough headroom to render the scene.

However, the CPU’s 20 cores and 20 threads (with no hyperthreading) are notable. For a game like Rust, which can utilize multiple cores for physics, entity updates, and world simulation, the multi-core performance is valuable. The Cinebench R15 multi-core score of 4,255 and the Passmark multi-thread score of 49,682 show that the CPU can handle heavy parallel workloads. The data suggests that in Rust, the CPU provides a solid foundation that allows the GPU to perform at its best, particularly at 1440p and 4K where the GPU becomes the dominant factor. The combo’s rank of 7 out of 2953 confirms that this CPU-GPU pairing is well-matched for Rust’s demands.

Settings Recommendations

The measured FPS data provides a clear picture of how different settings impact performance. For users seeking the highest frame rates, the Low preset at 1080p delivers 275 FPS, which is more than sufficient for any competitive scenario. At 1440p, Low still provides 239 FPS, making it an excellent choice for high-refresh-rate monitors. The Medium preset offers a balanced experience: at 1440p, it delivers 161 FPS with a minimum of 136 FPS, which is smooth and responsive. At 4K, Medium yields 95 FPS, which is playable but may not be ideal for fast-paced PvP encounters.

The High preset provides a visual upgrade over Medium with modest performance costs. At 1080p, High delivers 197 FPS, at 1440p it drops to 136 FPS, and at 4K it reaches 80 FPS. For users with 1440p monitors, High at 136 FPS is a reasonable choice that balances visual quality and performance. The Ultra preset is the most demanding, with 150 FPS at 1080p, 103 FPS at 1440p, and only 61 FPS at 4K. Given that Rust is a multiplayer survival game where reaction time matters, the Ultra preset’s performance at 4K may be insufficient for competitive play.

The best experience per the measured rows depends on the display resolution. For 1080p, the Medium preset at 233 FPS with a minimum of 198 FPS provides an excellent balance of quality and speed, staying well above 144 Hz refresh rates. For 1440p, Medium at 161 FPS is the sweet spot, as it maintains high frame rates while offering improved visuals over Low. For 4K, Medium at 95 FPS is the recommended choice, as it provides a playable frame rate with good visual fidelity. The Ultra preset at 4K offers only 61 FPS, which may be acceptable for single-player or slower-paced gameplay but is not ideal for competitive Rust.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 275 FPS, Medium yields 233 FPS with a minimum of 198 FPS and a maximum of 268 FPS, High reaches 197 FPS, and Ultra drops to 150 FPS. The progression from Low to Ultra at 1080p shows a 45% reduction in average FPS, from 275 to 150. The Medium preset’s recorded range of 198 to 268 FPS demonstrates consistent frame delivery with a 70 FPS spread between minimum and maximum.

At 2560x1440, performance remains strong but shows the expected decrease. Low settings average 239 FPS, Medium averages 161 FPS with a range of 136 to 185 FPS, High averages 136 FPS, and Ultra averages 103 FPS. The drop from 1080p to 1440p at Low settings is 36 FPS (275 to 239), while at High settings the drop is 61 FPS (197 to 136). The Medium preset’s range at 1440p narrows to 49 FPS, from a minimum of 136 to a maximum of 185.

At 3840x2160, the GPU’s workload becomes the dominant factor. Low settings average 141 FPS, Medium averages 95 FPS with a range of 81 to 109 FPS, High averages 80 FPS, and Ultra averages 61 FPS. The difference between 1080p Low and 4K Low is 134 FPS, representing a 49% reduction. From 1440p to 4K, the Low preset drops from 239 to 141 FPS, a 41% reduction. The Medium preset at 4K shows a range of 28 FPS (81 to 109), indicating tighter frame pacing. The Ultra preset at 4K delivers 61 FPS, which is the lowest measured result in the entire dataset.

The full dataset reveals that the combo maintains playable frame rates at all tested resolutions and settings. Even the most demanding configuration (4K Ultra) achieves 61 FPS, which is above the minimum threshold for smooth gameplay. The data shows a clear pattern: the CPU keeps frame rates high at 1080p, while the GPU’s capabilities determine performance at 4K. The Medium preset consistently offers the best balance of performance and stability across all resolutions, with recorded minimums that are only 15-17% below the average.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5090 D in Rust

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 95.0
3840x2160 High 80.0
3840x2160 Ultra 61.0
2560x1440 Low 239.0
2560x1440 Medium 161.0
2560x1440 High 136.0
2560x1440 Ultra 103.0
1920x1080 Low 275.0
1920x1080 Medium 233.0
1920x1080 High 197.0
1920x1080 Ultra 150.0

Rust with iUltra 7 265 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 D + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.