Fivem
This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 93 | 116 | 147 |
| 1440p QHD | 130 | 167 | 209 | 265 |
| 1080p Full HD | 197 | 254 | 317 | 402 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Fivem’s performance with the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5090 D combination is defined by extreme scalability and a clear shift in bottleneck behavior as resolution changes. The measured frame rates across three resolutions and four quality presets show a system that is overwhelmingly GPU-limited at 4K but progressively becomes more CPU-bound as resolution drops, a pattern typical of a heavily multiplayer-focused title where draw calls and entity updates place significant strain on the processor.
Resolution Scaling
The frame rate deltas between 1080p and 4K are stark and reveal the fundamental hardware dynamics at play. At Low settings, the average FPS collapses from 402 at 1920x1080 to 147 at 3840x2160, a reduction of 255 FPS or roughly 63%. This massive drop indicates that at 1080p Low, the system is nowhere near its graphical ceiling—the RTX 5090 D is essentially idling while the CPU tries to feed it frames. The 265 FPS at 1440p Low sits almost exactly halfway between the two extremes, confirming a linear scaling pattern that is characteristic of a CPU-bound scenario at lower resolutions.
Moving to High settings, the scaling curve steepens. The 1080p High result of 254 FPS drops to 167 FPS at 1440p and then to 93 FPS at 4K. The percentage drop from 1080p to 1440p is 34%, while the drop from 1440p to 4K is 44%. This non-linear degradation suggests that at High settings, the GPU begins to take on more responsibility, but the CPU still holds significant sway at 1080p. The Ultra preset amplifies this further: 197 FPS at 1080p falls to 130 FPS at 1440p and then plummets to 72 FPS at 4K. The 4K Ultra result represents a 63% reduction from the 1080p Ultra figure, nearly identical to the percentage drop seen at Low settings, indicating that at the highest quality settings, the GPU becomes the dominant limiter.
What this data collectively suggests is that the RTX 5090 D is the limiting component at 4K, while the Intel Core Ultra 7 265 becomes increasingly relevant at 1080p. The fact that 1080p Low produces 402 FPS—a figure that dwarfs most monitor refresh rates—indicates that the CPU is capable of extremely high throughput in this game, but the GPU cannot maintain that pace when pixel count quadruples. The gap between Low and Ultra at 4K is 75 FPS (147 versus 72), while the same gap at 1080p is 205 FPS (402 versus 197), quantitatively demonstrating that resolution scaling punishes the GPU far more than settings scaling does.
How This Combo Ranks
The combo holds the top position in Fivem, ranking first out of 3,005 tested combinations. This is a commanding placement that underscores the synergy between the 20-core Arrow Lake processor and the Blackwell-architecture GPU. The rank is not merely a function of raw GPU power; it reflects the balanced capability of the pairing across the entire resolution and settings spectrum tested. A GPU with higher raw compute but a weaker CPU might win at 4K Ultra but lose ground at 1080p Low, whereas this combination maintains top-tier performance across the board.
The Intel Core Ultra 7 265 itself sits at the 93rd percentile among all CPUs, with an average benchmark score of 64,640. Its nearest rivals in the CPU benchmark database are the AMD EPYC 4464P (64,823, a 0.3% difference), the Intel Core Ultra 7 265F (64,438, 0.3% ahead), the AMD EPYC 7343 (64,202, 0.7% ahead), and the AMD EPYC 9124 (65,104, 0.7% behind). These deltas are all within 1%, meaning the CPU is essentially tied with a cluster of enterprise and workstation processors in synthetic tests. However, in Fivem specifically, the gaming-oriented architecture and high boost clock clearly contribute to the combo achieving rank 1, indicating that synthetic CPU scores do not fully capture gaming performance in this multiplayer title.
The GPU’s standing is less dominant in aggregate benchmarks, sitting at the 92nd percentile with an average score of 77,712. Its nearest rivals include the AMD Radeon RX 6650M XT (76,904, 1.1% ahead), the AMD Radeon RX 6850M XT (78,940, 1.6% behind), and two NVIDIA Tesla P100 variants (79,396 and 79,605, 2.1% and 2.4% behind respectively). These are mobile and datacenter parts, not direct desktop gaming competitors, and the deltas are small. Yet in Fivem, the RTX 5090 D’s combination of massive memory bandwidth and high pixel throughput pushes the overall combo to the top, proving that real-world gaming performance can deviate significantly from generic compute benchmarks.
GPU Role
The RTX 5090 D is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, housing 92,200 million transistors on a 750 mm² die. It features 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. These specifications are directly relevant to Fivem’s performance scaling. The 32 GB frame buffer is far beyond what any current game requires, meaning memory capacity is never a bottleneck in the tested scenarios. The 512-bit bus and 1.79 TB/s bandwidth, however, do matter: at 4K Ultra, the GPU must move massive amounts of texture and geometry data, and this bandwidth allows the 93 FPS average to be sustained without stutter.
The clock behavior is notable. The base clock is 2017 MHz with a boost of 2407 MHz. The boost clock is relatively conservative for a flagship GPU, but the architecture compensates with sheer width: 21,760 shading units, 680 TMUs, and 176 ROPs. The pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s are the figures that drive the 4K High result of 93 FPS. When settings drop to Low at 4K, the pixel rate becomes less of a constraint, and the 147 FPS result shows the GPU can still push high frame rates when shader complexity is reduced.
The GPU’s FP32 throughput of 104.8 TFLOPS is substantial, but Fivem is not a compute-heavy title in the traditional sense. The game’s multiplayer nature means that much of the rendering workload is tied to scene complexity—player models, vehicles, and world objects—rather than advanced shading effects. This explains why the Ultra preset at 4K only achieves 72 FPS despite the GPU’s theoretical capabilities; the game engine’s draw call efficiency and polygon throughput are the limiting factors, not raw TFLOPS. The 176 ROPs handle fill-rate demands well at high resolutions, but the game’s engine overhead in crowded multiplayer sessions can create CPU-side stalls that even this GPU cannot overcome.
Measured FPS Breakdown
At 1920x1080, the RTX 5090 D and Core Ultra 7 265 produce exceptional frame rates across all settings. Low settings yield 402 FPS average, which is a theoretical ceiling for most displays. Medium settings drop to 317 FPS with a minimum of 270 and maximum of 365, showing a tight frame time distribution. High settings produce 254 FPS, while Ultra still manages 197 FPS. The spread from Low to Ultra is 205 FPS, indicating that the CPU can feed the GPU at all quality levels, but the GPU’s workload scales heavily with settings.
Moving to 2560x1440, the frame rates remain high but show the expected decline. Low settings average 265 FPS, a 34% reduction from 1080p Low. Medium settings average 209 FPS with a range of 178 to 240, and High settings produce 167 FPS. Ultra drops to 130 FPS. The gap between Low and Ultra narrows to 135 FPS, suggesting the GPU is beginning to assert more influence over performance. The 1440p Medium minimum of 178 FPS is still well above the 144 Hz refresh rate common on high-end monitors, ensuring smooth gameplay.
At 3840x2160, the GPU becomes the clear limiting factor. Low settings average 147 FPS, which is respectable but a far cry from the 402 FPS at 1080p. Medium settings average 116 FPS with a minimum of 99 and maximum of 133, showing that even at 4K, the system can maintain playable frame rates. High settings drop to 93 FPS, and Ultra falls to 72 FPS. The Low-to-Ultra gap at 4K is 75 FPS, less than half the gap at 1080p, confirming that the GPU’s rendering capacity is the primary constraint at this resolution. The 4K Medium minimum of 99 FPS is noteworthy—it indicates that for most gaming scenarios, Medium settings at 4K offer the best balance of visual quality and performance, staying comfortably above 60 FPS with headroom to spare.
FAQ
Q: What is the top average FPS recorded for this combo in Fivem?
A: The highest average FPS is 402, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo rank among other tested configurations in Fivem?
A: It ranks first out of 3,005 tested combinations, making it the top-performing combo in the database for this game.
Q: What is the lowest average FPS recorded, and under what conditions?
A: The lowest average FPS is 72, recorded at 3840x2160 resolution with Ultra settings.
Q: Does the GPU memory size ever become a limiting factor in Fivem?
A: No. The RTX 5090 D has 32 GB of GDDR7 memory, which far exceeds the demands of any tested settings and resolution, so memory capacity never constrains performance.
Q: How much faster is the combo at 1080p Low compared to 4K Low?
A: The 1080p Low average of 402 FPS is 255 FPS higher than the 4K Low average of 147 FPS, representing a 63% reduction when moving to 4K.
Q: What is the frame rate range for 1440p Medium settings?
A: The average is 209 FPS, with a minimum of 178 FPS and a maximum of 240 FPS.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Arrow Lake-S family, built on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. These specifications are directly relevant to Fivem, a game that is notoriously sensitive to single-thread performance and memory latency in multiplayer scenarios.
The boost clock of 5.30 GHz is the standout feature for this title. Fivem’s engine relies heavily on a few primary threads for game logic, physics, and network synchronization. The high boost clock ensures that these threads execute with minimal latency, which is critical when dozens or hundreds of players interact in the same world. The 20 cores provide ample headroom for background tasks and the many auxiliary threads the game spawns, but the single-thread speed is what drives the exceptional 1080p Low result of 402 FPS.
The Cinebench R23 scores illustrate the CPU’s capabilities: 42,216 in multicore and 5,960 in single-core. The single-core score is particularly telling for Fivem, as it indicates the processor’s ability to handle the game’s primary simulation thread. The PassMark single-thread score of 4,689 further corroborates this. In contrast, the multicore scores, while strong, are less relevant to a game that does not scale perfectly across 20 threads. The 30 MB of L3 cache is beneficial for keeping frequently accessed game data close to the cores, reducing the need to fetch from system memory.
The CPU’s memory support is DDR5 over a dual-channel bus, providing 102.4 GB/s of bandwidth. This is adequate for the game, though not exceptional. Fivem’s massive open world and dynamic entity loading can stress memory bandwidth, but the measured results show that this configuration does not bottleneck at 1080p, where the 402 FPS Low result demonstrates the CPU’s ability to feed frames faster than most displays can show them. The combo’s rank of 1 out of 3,005 configurations, combined with the CPU’s 93rd percentile standing among all processors, indicates that the Core Ultra 7 265 is not merely adequate for this game—it is a primary reason why this combo excels at lower resolutions. At 4K, the CPU’s role diminishes as the GPU takes over, but the processor still provides enough headroom to prevent frame drops, as evidenced by the 4K Medium minimum of 99 FPS.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5090 D in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 265.0 |
| 2560x1440 | Medium | 209.0 |
| 2560x1440 | High | 167.0 |
| 2560x1440 | Ultra | 130.0 |
| 1920x1080 | Low | 402.0 |
| 1920x1080 | Medium | 317.0 |
| 1920x1080 | High | 254.0 |
| 1920x1080 | Ultra | 197.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5090 D + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.