Rust
This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 80 | 96 | 142 |
| 1440p QHD | 103 | 136 | 160 | 232 |
| 1080p Full HD | 150 | 195 | 226 | 318 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080, In-Depth Analysis
Rust presents an interesting case study when paired with the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080, as the measured data reveals a performance curve that is heavily dictated by resolution and settings. The benchmark results show a system capable of high refresh rates at 1080p but one that quickly succumbs to the demands of 4K Ultra, indicating a nuanced balance between the CPU and GPU under load. This analysis will break down the FPS measurements to understand where the bottlenecks lie and what the data implies for gameplay.
Resolution Scaling
The transition from 1080p to 4K reveals a stark and predictable decline in frame rates, but the magnitude of that decline tells a story about component limits. At High settings, the average FPS drops from 126 at 1920x1080 to 86 at 2560x1440, and finally to 51 at 3840x2160. This represents a 59.5% reduction in performance from the lowest to the highest resolution tested at that preset. The scaling is not perfectly linear; the jump from 1080p to 1440p costs 40 FPS, while the jump from 1440p to 4K costs 35 FPS, suggesting that the pixel count increase is having a compounding effect on the GPU.
When examining the Low preset, the same pattern emerges, but with a much steeper drop. The average FPS at 1080p Low is 201, falling to 153 at 1440p, and then plummeting to 90 at 4K. The 4K Low score is less than half of the 1080p Low score, which is a clear indicator that the RTX 5080 is being overwhelmed by the sheer number of pixels, even with the lowest graphical load. This suggests that at lower settings, the GPU's raw throughput is the limiting factor, as the CPU has less work to do in terms of physics and world updates, allowing the GPU to become the sole bottleneck.
The Medium preset offers the most complete data set with min and max FPS values, providing a clearer picture of the scaling. At 1080p Medium, the average is 149 FPS with a range of 126 to 171. At 1440p Medium, the average drops to 102 FPS with a range of 87 to 118. Finally, at 4K Medium, the average is 60 FPS with a range of 51 to 70. The percentage drop from 1080p to 4K at Medium is 59.7%, which is nearly identical to the High preset drop. This consistency suggests that the scaling penalty is more about resolution than the specific graphical features enabled.
The data implies that 4K gaming in Rust is a demanding task for this combo, with even the Low preset failing to hit the 100 FPS mark. The RTX 5080, while a powerful GPU, is clearly being pushed to its limits at this resolution, and the 16 GB of GDDR7 memory may be a factor in the steep drop-off. The fact that the 1080p to 1440p drop is smaller than the 1440p to 4K drop at Low settings (48 FPS vs 63 FPS) indicates that the gap widens as the pixel count increases, which is a classic sign of a GPU that is running out of memory bandwidth or raw compute power.
GPU Role
The NVIDIA GeForce RTX 5080 is the undisputed workhorse in this pairing, and its role becomes more pronounced as resolution increases. The GPU's specifications, including 16 GB of GDDR7 memory on a 256-bit bus with a bandwidth of 960.0 GB/s, are critical to understanding the 4K results. The memory clock of 1875 MHz (30 Gbps effective) and the boost clock of 2617 MHz work in tandem to process the massive amounts of texture and geometry data that Rust requires at high resolutions. The data shows that at 1080p, the GPU has ample headroom, as evidenced by the 201 FPS average at Low settings, which is likely above the refresh rate of most monitors.
However, the GPU's dominance is challenged at 4K. The average FPS at 4K Ultra is 39, which is a surprisingly low number for a flagship-tier GPU. This suggests that the game's engine, which is known for its demanding rendering of large open worlds, is placing a significant load on the GPU's shading units and ROPs. The RTX 5080 has 10752 shading units and 112 ROPs, and these are likely being saturated at this resolution. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are high, but they are not enough to maintain smooth frame rates at 4K Ultra, indicating that the game is pushing the GPU beyond its comfortable operating zone.
The VRAM capacity of 16 GB appears to be sufficient for Rust, as there is no indication in the data of a hard crash or stutter that would suggest memory swapping. However, the steep drop from 1080p to 4K at all settings suggests that the memory bandwidth of 960.0 GB/s is a more critical factor. The game likely requires a high volume of data to be streamed to the GPU, and the 256-bit bus may be a limiting factor when compared to wider bus implementations on other GPUs. The data suggests that the RTX 5080's performance is robust at mainstream resolutions, but its 4K performance in Rust is not as dominant as its benchmark scores might imply.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. For players using a 1080p monitor with a high refresh rate (144Hz or higher), the Medium preset appears to be the sweet spot, delivering an average of 149 FPS with a minimum of 126 FPS. This ensures that the frame rate stays above the refresh rate of most competitive gaming monitors, providing a smooth and responsive experience. The Ultra preset at 1080p drops to 95 FPS, which is still playable but may not fully utilize a high-refresh display.
At 1440p, the High preset offers a balanced experience with an average of 86 FPS, which is suitable for most games of this genre. However, for players who prefer a higher frame rate, the Low preset at 153 FPS is an option, though it will come with a visual quality penalty. The Medium preset at 102 FPS is a good middle ground, providing a solid frame rate while maintaining a reasonable level of graphical detail. The Ultra preset at 66 FPS is playable but may feel less fluid, especially in fast-paced PvP encounters.
For 4K gaming, the data paints a different picture. The High preset averages 51 FPS, which is borderline playable but not ideal for a game that requires quick reactions. The Low preset at 90 FPS is the only 4K option that provides a consistently smooth frame rate, but it requires sacrificing almost all visual fidelity. The Medium preset at 60 FPS is the recommended choice for 4K if a player wants a balance between visuals and performance, as it provides a playable frame rate that is close to the 60 FPS target. The Ultra preset at 39 FPS is not recommended for gameplay, as it falls below the threshold for smooth motion and may induce noticeable stutter.
FAQ
Q: What is the best resolution for this combo to achieve 144 FPS?
A: The only resolution that consistently achieves an average FPS above 144 is 1920x1080 with the Low preset, which averages 201 FPS. At 1080p Medium, the average is 149 FPS, which is close but may dip below 144 FPS in intense scenes, as the minimum is 126 FPS.
Q: Can this system handle 4K gaming in Rust?
A: Yes, but with significant compromises. At 4K Low, the average FPS is 90, which is playable. At 4K Medium, the average is 60 FPS, which is also playable. However, 4K High and Ultra presets average 51 FPS and 39 FPS respectively, which may be too low for comfortable gameplay.
Q: How does the RTX 5080's VRAM affect performance?
A: The 16 GB of GDDR7 memory appears to be sufficient for Rust, as there are no signs of memory-related stuttering. The bottleneck at 4K is more likely the memory bandwidth of 960.0 GB/s, which is taxed heavily by the game's large world rendering.
Q: What is the frame rate difference between Low and Ultra at 1440p?
A: At 2560x1440, the Low preset averages 153 FPS, while the Ultra preset averages 66 FPS. This is a difference of 87 FPS, which represents a 56.9% reduction in performance when moving to the highest settings.
Q: Is the CPU or GPU more likely to be the limiting factor at 1080p?
A: The data suggests the GPU is the primary limiter even at 1080p. With an average of 201 FPS at Low settings, the CPU is likely keeping up, but the drop to 95 FPS at Ultra settings indicates that the GPU is still the bottleneck, as the CPU's workload does not scale as dramatically with graphical settings.
Q: Are the min FPS values reported for all settings?
A: No, the data only includes min and max FPS values for the Medium preset at each resolution. For High, Low, and Ultra presets, only the average FPS is reported, which limits a full analysis of frame time consistency.
How This Combo Ranks
In the grand scheme of tested hardware combinations for Rust, this specific pairing of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 holds a rank of 708 out of 2953 tested combos. This places it in the top 24% of all tested configurations, which is a respectable position but not at the very top tier. The rank suggests that while this system is capable, there are many other combinations that yield higher average frame rates in this specific game.
The rank is likely influenced by the CPU's mobile nature. The Intel Core Ultra 7 155H is a mobile processor with a TDP of 28 W, which is significantly lower than a desktop part. This means that while it has 16 cores and 22 threads, its sustained performance may be limited by thermal and power constraints. In a game like Rust, which is known to be CPU-intensive for server and world simulation, this could be a contributing factor to the overall rank. The combo sits in the 708th position, which is a strong showing, but it indicates that a desktop-class CPU might yield a higher rank with the same GPU.
The data implies that the GPU is doing the heavy lifting, but the CPU is not entirely holding it back. The 4K scores, while low, are still in a playable range for some presets, which suggests that the GPU is being fed adequately. However, the rank relative to other combos suggests that there is room for improvement, likely with a more powerful desktop CPU that can maintain higher frame rates in the game's simulation-heavy moments.
CPU Role
The Intel Core Ultra 7 155H plays a supporting role in this configuration, and its influence is most apparent when comparing frame rates across different settings. The CPU has 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 24 MB of shared L3 cache is available for game logic and asset streaming. In Rust, which requires constant updates for the game world, this CPU's multi-threading capabilities are put to the test.
At 1080p Low, the average FPS is 201, which is a high number that indicates the CPU is capable of delivering frames faster than the GPU can render them at lower graphical loads. However, when moving to 1080p Ultra, the FPS drops to 95, a reduction that is primarily driven by the GPU's increased workload. This suggests that the CPU is not the primary bottleneck at 1080p, as the frame rate is scaling down with increased GPU load.
The CPU's role becomes more ambiguous at higher resolutions. At 4K Low, the average FPS is 90, which is higher than the 4K High average of 51 FPS. This indicates that while the GPU is the main limiter, the CPU is still capable of providing enough data to the GPU to reach 90 FPS at low settings. The Cinebench R23 multicore score of 15028 and the Passmark multithread score of 24873 indicate a capable processor, but the mobile form factor with a TDP of 28 W may limit its ability to sustain high clock speeds over long gaming sessions.
The data suggests that the CPU is a competent partner for the RTX 5080, but it is not a top-tier gaming processor. The percentileVsAllCpus score of 83 places it in the 83rd percentile, which is good, but not exceptional. In a game like Rust, where server-side and client-side simulation can be CPU-heavy, the 16-core/22-thread configuration is likely sufficient, but the frame rates at 1080p Low indicate that the GPU is still the dominant factor in determining the final output.
Measured FPS Breakdown
The following is a complete breakdown of the measured average FPS for each resolution and preset combination, with the Medium preset also including min and max values for frame time variance.
1920x1080 (1080p)
- Low: Average 201 FPS.
- Medium: Average 149 FPS, with min 126 FPS and max 171 FPS.
- High: Average 126 FPS.
- Ultra: Average 95 FPS.
2560x1440 (1440p)
- Low: Average 153 FPS.
- Medium: Average 102 FPS, with min 87 FPS and max 118 FPS.
- High: Average 86 FPS.
- Ultra: Average 66 FPS.
3840x2160 (4K)
- Low: Average 90 FPS.
- Medium: Average 60 FPS, with min 51 FPS and max 70 FPS.
- High: Average 51 FPS.
- Ultra: Average 39 FPS.
The data shows a clear hierarchy, with 1080p Low being the fastest configuration and 4K Ultra being the slowest. The Medium preset at each resolution offers the most stable frame times, as evidenced by the min and max values, which show a variance of 45 FPS at 1080p, 31 FPS at 1440p, and 19 FPS at 4K. This indicates that the Medium preset provides a more consistent experience, which is often more important than the average FPS alone.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | Low | 142.0 |
| 2560x1440 | Ultra | 103.0 |
| 2560x1440 | High | 136.0 |
| 2560x1440 | Medium | 160.0 |
| 2560x1440 | Low | 232.0 |
| 1920x1080 | Ultra | 150.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Medium | 226.0 |
| 1920x1080 | Low | 318.0 |
Rust with iUltra 7 155H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5080 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.