Rust
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 41 | 62 |
| 1440p QHD | 45 | 59 | 70 | 104 |
| 1080p Full HD | 65 | 86 | 102 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 155H + AMD Radeon 8060S, In-Depth Analysis
Rust, in its early-access-turned-full-release state, remains a notoriously demanding survival title, particularly sensitive to both CPU and GPU performance. The benchmark data for the Intel Core Ultra 7 155H paired with the AMD Radeon 8060S integrated graphics provides a clear picture of what players can expect from this mobile-first combination. The results show a system capable of delivering playable frame rates at 1080p, but one that struggles significantly as resolution and graphical fidelity increase.
FAQ
Q: What is the best resolution to play Rust with this combo?
A: Based on the measured data, 1920x1080 is the only resolution where all settings presets achieve playable frame rates. At 2560x1440, only the Low preset breaks the 60 FPS threshold, while at 3840x2160, no preset achieves an average above 62 FPS.
Q: How does the CPU's multi-core performance compare to its direct rivals?
A: The Intel Core Ultra 7 155H's average benchmark score of 32697 is nearly identical to its nearest rivals. It sits 0.1% ahead of the AMD Ryzen AI 7 PRO 360 and 0.2% behind the AMD Ryzen 5 7400F, while trailing the AMD Ryzen 7 PRO 6850H by 0.4%.
Q: What is the GPU's relative standing among all tested graphics cards?
A: The AMD Radeon 8060S scores in the 87th percentile of all GPUs, with an average benchmark score of 55757. Its closest rival is the AMD Radeon RX 6750 GRE 12 GB, which is only 0.1% faster.
Q: Does the measured FPS data show a consistent frame time pattern?
A: The data includes minimum and maximum FPS only for the Medium preset at each resolution. At 1080p Medium, the range is 86 to 117 FPS, at 1440p Medium it is 59 to 80 FPS, and at 4K Medium it is 35 to 47 FPS.
Q: How does the CPU's single-threaded performance score compare to its multi-threaded score?
A: The Cinebench R23 single-core score is 1743, while the multi-core score is 15028, indicating strong multi-threading capability. The PassMark single-thread score is 3468, and the multithread score is 24873.
Q: What is the GPU's physical size and power configuration?
A: The AMD Radeon 8060S is an integrated graphics processor (IGP) with a slot width of "IGP" and no power connectors, relying on the system's shared power. It has a TDP of 55 W.
How This Combo Ranks
The combination of the Intel Core Ultra 7 155H and AMD Radeon 8060S ranks 1665 out of 2953 tested combos for Rust. This places it in the 43rd percentile of all tested systems, indicating a below-average standing for this specific title. The ranking reflects the significant challenge Rust poses to this hardware pairing, particularly at higher resolutions.
This mid-pack ranking is somewhat surprising given the individual component percentiles. The CPU sits in the 83rd percentile of all CPUs, and the GPU sits in the 87th percentile of all GPUs. However, the combo's performance in Rust is clearly bottlenecked by the integrated nature of the GPU, which shares system memory. The data suggests that while each component is individually capable, their combined performance in Rust does not translate to a top-tier ranking.
The rank of 1665 means there are 1288 tested combinations that perform worse, but 1664 that perform better. For a survival game that can be heavily dependent on server-side simulation and world complexity, this ranking indicates that the system will handle the game, but not with the headroom found in more powerful desktop configurations. The percentile gap between the components and the final combo rank underscores how game-specific performance can differ from synthetic benchmark averages.
Settings Recommendations
For a balanced experience prioritizing playability, the Medium preset at 1920x1080 is the recommended starting point. The measured data shows an average of 102 FPS with a minimum of 86 and a maximum of 117. This provides a smooth frame rate that is well above the 60 FPS target, with the minimum staying comfortably high, suggesting consistent performance during intense moments.
At 2560x1440, the Medium preset drops to an average of 70 FPS, with a minimum of 59 FPS. This is still playable, but the minimum frames are right at the edge of what most consider acceptable. Players with 1440p monitors who prioritize visual quality over maximum smoothness could use this setting, but they should be prepared for occasional dips below 60 FPS.
The Low preset offers the highest frame rates at every resolution. At 1080p, it achieves an average of 151 FPS, making it the only setting capable of fully utilizing a high-refresh-rate monitor. At 1440p, it yields 104 FPS, and at 4K, it produces 62 FPS. For competitive play or maximum responsiveness, the Low preset at 1080p is the clear choice. The High preset offers a middle ground, with 86 FPS at 1080p and 59 FPS at 1440p, but the Ultra preset is only viable at 1080p, where it produces 65 FPS.
Measured FPS Breakdown
The measured FPS data reveals a distinct performance hierarchy across resolutions and settings. At 1920x1080, the system demonstrates its strongest performance. The Low preset leads with an average of 151 FPS, followed by Medium at 102 FPS, High at 86 FPS, and Ultra at 65 FPS. The Medium preset's minimum of 86 FPS and maximum of 117 FPS show a frame time variance of 31 FPS, indicating a reasonably stable experience.
Moving to 2560x1440, performance drops notably. The Low preset averages 104 FPS, which is still excellent. Medium averages 70 FPS, with a minimum of 59 and maximum of 80 FPS. High averages 59 FPS, and Ultra falls to 45 FPS. The transition from 1080p to 1440p shows an average performance reduction of roughly 31% across all settings, with the Low preset experiencing a 31% drop, Medium a 31% drop, High a 31% drop, and Ultra a 31% drop.
At 3840x2160, the system is clearly struggling. The Low preset is the only one that remains playable, averaging 62 FPS. Medium averages 41 FPS, with a minimum of 35 and maximum of 47 FPS. High averages 35 FPS, and Ultra averages 27 FPS. The frame time variance at 4K Medium is 12 FPS, which is a smaller absolute range than at lower resolutions, but the low average means this variance represents a larger percentage of the frame time.
GPU Role
The AMD Radeon 8060S is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process. It operates with a base clock of 1295 MHz and a boost clock of 2900 MHz. The GPU has 2560 shading units, 160 texture mapping units, and 64 render output units. It also includes 40 ray tracing cores, enabling hardware-accelerated ray tracing, which is supported by Rust's DirectX 12 Ultimate (12_2) API.
The most critical aspect of this GPU is its memory configuration. It uses "System Shared" memory, meaning it draws from the system's main RAM rather than dedicated VRAM. This is a significant limitation for a game like Rust, which is known for its large maps and high memory consumption. The memory bandwidth is listed as "System Dependent," meaning performance can vary based on the system's RAM configuration.
The GPU's synthetic benchmark scores are impressive for an integrated part. It scores 2162 in 3DMark Steel Nomad DX12, 84626 in Geekbench OpenCL, and 80483 in Geekbench Vulkan. Its average benchmark score is 55757, placing it in the 87th percentile of all GPUs. Its nearest rival is the discrete AMD Radeon RX 6750 GRE 12 GB, which is only 0.1% faster, and it even outperforms the NVIDIA GeForce RTX 4080 by 2.8% in these aggregate benchmarks. However, the shared memory architecture likely caps real-world gaming performance, as evidenced by the 4K results where the GPU is clearly overwhelmed.
CPU Role
The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on a 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This substantial core count and cache size are beneficial for Rust's simulation and world-building threads.
The CPU's synthetic performance is strong. In Cinebench R23, it scores 1743 in single-core and 15028 in multi-core tests. PassMark results show a single-thread score of 3468 and a multithread score of 24873. These scores place the CPU in the 83rd percentile of all CPUs, with an average benchmark score of 32697.
Its nearest rivals in terms of average score are the Intel Core i5-14600T (0% delta) and the AMD Ryzen AI 7 PRO 360 (0.1% delta). The CPU's performance in Rust is likely sufficient to keep up with the GPU at lower resolutions, but at higher resolutions, the GPU becomes the primary bottleneck. The CPU's architecture and high boost clock of 4.80 GHz should help maintain frame pacing in CPU-bound scenarios, such as when many entities are on screen.
Resolution Scaling
The performance drop from 1080p to 4K is substantial and reveals the limiting component. At 1080p, the system achieves an average of 151 FPS on Low settings. At 1440p, this drops to 104 FPS, and at 4K, it falls to 62 FPS. This represents a 31% drop from 1080p to 1440p and a 40% drop from 1440p to 4K. The scaling is consistent across all settings presets, suggesting a single dominant bottleneck.
The fact that the frame rate scales almost linearly with pixel count indicates the AMD Radeon 8060S is the limiting factor. As resolution increases, the GPU's fill rate and memory bandwidth become insufficient, even with its high boost clock of 2900 MHz and strong pixel rate of 185.6 GPixel/s. The shared system memory is likely a major constraint here, as the bandwidth is not dedicated to the GPU.
If the CPU were the bottleneck, we would expect to see a smaller performance delta between resolutions, as the CPU's workload does not change significantly with resolution. The data clearly shows the GPU is the limiting factor for this combo in Rust. The CPU's high multi-core score of 15028 in Cinebench R23 suggests it has ample headroom, but the integrated GPU's inability to feed the display at higher resolutions caps the overall experience. At 1080p, the combination works well, but pushing to 1440p or 4K requires significant graphical compromises to maintain playable frame rates.
Hardware Specifications
Intel Core Ultra 7 155H
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + AMD Radeon 8060S in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 151.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 65.0 |
Rust with iUltra 7 155H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with 8060S + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 7 155H + 8060S
Explore FPS benchmarks for other games using this same hardware combination.