Rust

Rust

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 60 72 107
1440p QHD 78 102 121 181
1080p Full HD 113 149 176 263

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 72
3840x2160 High 60
3840x2160 Ultra 46
2560x1440 Low 181
2560x1440 Medium 121
2560x1440 High 102
2560x1440 Ultra 78
1920x1080 Low 263
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 113

Rust with Intel Core Ultra 5 245 + AMD Radeon RX 7900 XTX, In-Depth Analysis

The Intel Core Ultra 5 245 and AMD Radeon RX 7900 XTX pairing delivers a wide spread of performance in Rust, but the data reveals a clear shift in bottleneck behavior as resolution climbs. This analysis breaks down the measured FPS across settings and resolutions, contextualizes the combo’s standing, and offers practical guidance for tuning.

Resolution Scaling

The measured FPS data shows a textbook pattern of GPU-bound scaling at higher resolutions, with the CPU’s headroom becoming apparent only at 1080p. At 1080p Low, the combo hits 263 FPS average, but this drops to 181 FPS at 1440p Low and 107 FPS at 4K Low. That is a 59% reduction from 1080p to 4K at Low settings, indicating the GPU is being pushed progressively harder as pixel count rises.

The scaling is steeper at higher settings. At Ultra, the average FPS falls from 113 at 1080p to 78 at 1440p, then to 46 at 4K. This 59% drop from 1080p to 4K at Ultra mirrors the Low setting’s percentage decline, suggesting the RX 7900 XTX’s rendering load scales almost linearly with resolution regardless of quality preset. In contrast, the jump from Low to Ultra at the same resolution is more modest: at 1080p, the difference is 150 FPS (263 vs 113), while at 4K it is only 61 FPS (107 vs 46). This compression at 4K indicates the GPU saturates before the CPU becomes a factor.

The Medium preset provides the only rows with min and max FPS data. At 4K Medium, the average is 72 FPS with a min of 61 and max of 82, a 21 FPS spread. At 1440p Medium, the average rises to 121 FPS with a min of 103 and max of 139, a 36 FPS spread. At 1080p Medium, the average is 176 FPS with a min of 150 and max of 203, a 53 FPS spread. The widening variance at lower resolutions points to CPU-side frame pacing limits, where the Core Ultra 5 245’s 14 cores are feeding frames faster than the game’s simulation can consistently deliver.

The 1080p results are clearly CPU-limited. The 263 FPS Low figure is far beyond what the RX 7900 XTX would need to be the constraint at that resolution, and the 113 FPS Ultra figure still leaves headroom on the GPU. By 4K, the GPU becomes the limiting component, as evidenced by the 46 FPS Ultra result, which is below the 60 FPS threshold most players target. The data suggests that 1440p is the sweet spot for this pairing, balancing the CPU’s strength with the GPU’s rasterization power.

How This Combo Ranks

The combo ranks 268th out of 2,953 tested combinations in Rust, placing it in the top 9% of all pairings. This is a strong showing, but the percentile data for the individual components provides context. The CPU sits at the 90th percentile against all CPUs, while the GPU is at the 64th percentile against all GPUs. The combo’s ranking is therefore driven primarily by the processor, which is unusual for a game like Rust that often favors GPU headroom.

The CPU’s nearest rivals in synthetic benchmarks highlight its positioning. The AMD Ryzen 7 PRO 5755G scores 49,196, just 0.4% higher than the Core Ultra 5 245’s 48,995 average. The AMD Ryzen 9 7900 is 0.5% ahead with a 49,228 score, while the Intel Xeon Gold 5318H trails by 0.6% at 48,698. The Intel Core i5-14600K is 0.8% behind at 48,618. These deltas are tiny, meaning the Core Ultra 5 245 is effectively tied with a range of mid-to-high-end chips in raw compute, which translates to consistent frame delivery in Rust’s CPU-heavy moments.

The GPU’s nearest rivals paint a different picture. The RX 7900 XTX’s average benchmark score is 19,410, which is only 0.4% higher than the NVIDIA GeForce GTX 1060 3 GB’s 19,334. The NVIDIA Quadro K5200 is 1% higher at 19,602, and the AMD FirePro D300 is 1.2% higher at 19,637. The NVIDIA TITAN Xp trails by 1.2% at 19,177. These are older, lower-tier cards, which suggests the RX 7900 XTX’s percentile ranking is skewed by the benchmark suite’s weighting, not its actual gaming performance. In Rust specifically, the measured FPS shows the GPU is more than capable at 1440p and below.

The discrepancy between the GPU’s low percentile (64) and the combo’s high rank (268th of 2,953) indicates that Rust’s performance is more sensitive to CPU capability than raw GPU compute. This is consistent with the game’s large, persistent world simulation that taxes single-thread performance and cache. The Core Ultra 5 245’s 24 MB of shared L3 cache and 5.10 GHz boost clock are likely more impactful than the GPU’s 24 GB of VRAM or 61.39 TFLOPS in this title.

FAQ

Q: Is this combo better suited for 1080p or 4K gaming in Rust?

A: The data shows a clear preference for 1440p. At 1080p, the CPU limits performance, with Low hitting 263 FPS and Ultra 113 FPS, but the GPU has headroom. At 4K, the GPU becomes the bottleneck, with Ultra dropping to 46 FPS. The 1440p results, ranging from 181 FPS on Low to 78 FPS on Ultra, offer the best balance where neither component is severely constrained.

Q: How much FPS does dropping from Ultra to High save at each resolution?

A: At 1080p, High averages 149 FPS versus Ultra’s 113 FPS, a 36 FPS gain. At 1440p, High averages 102 FPS versus Ultra’s 78 FPS, a 24 FPS gain. At 4K, High averages 60 FPS versus Ultra’s 46 FPS, a 14 FPS gain. The absolute savings shrink as resolution increases, but the percentage gain stays similar, around 30% at each resolution.

Q: What is the minimum FPS recorded for this combo in Rust?

A: The only rows with min FPS data are the Medium presets. At 1080p Medium, the minimum is 150 FPS. At 1440p Medium, the minimum is 103 FPS. At 4K Medium, the minimum is 61 FPS. No min FPS data is available for Low, High, or Ultra presets.

Q: Does the CPU’s 14-core configuration help Rust performance?

A: Rust benefits from the Core Ultra 5 245’s 14 cores, but the game’s engine does not scale perfectly across all of them. The CPU’s 90th percentile ranking among all CPUs, combined with the combo’s 268th rank out of 2,953, suggests the processor’s multi-threaded throughput is sufficient to avoid bottlenecks at 1440p, though the 1080p results indicate the game’s simulation still becomes the limiting factor.

Q: How does the RX 7900 XTX compare to its synthetic benchmark rivals in Rust?

A: The GPU’s nearest rivals in synthetic tests are older cards like the GTX 1060 3 GB and TITAN Xp, with score deltas under 1.2%. However, these benchmarks do not reflect gaming performance. In Rust’s measured FPS, the RX 7900 XTX delivers 60 FPS at 4K High and 102 FPS at 1440p High, which are respectable figures for a modern title. The low percentile ranking (64) is misleading for gaming purposes.

Q: What is the best preset to use with this combo for a 60 FPS target at 4K?

A: At 4K, the High preset averages exactly 60 FPS, making it the only preset that hits the 60 FPS target on average. The Medium preset averages 72 FPS, which provides margin above the target, while Ultra averages 46 FPS, which is below it. For a locked 60 FPS experience, High is the choice, but Medium offers more headroom for dips.

Settings Recommendations

The measured data provides a clear hierarchy of presets at each resolution, and the choice depends on the target frame rate. At 4K, the High preset is the only one that averages 60 FPS, making it the baseline for a playable experience. The Medium preset is safer, averaging 72 FPS with a minimum of 61 FPS, which keeps frames above 60 even in the worst recorded moments. Ultra at 46 FPS is below the standard target and should be avoided unless frame rate is not a priority.

At 1440p, the High preset delivers 102 FPS, which is smooth for most players. The Medium preset at 121 FPS offers a 19 FPS improvement, with a minimum of 103 FPS that remains well above 60. The Ultra preset at 78 FPS is still playable and provides better visual quality, but the jump from Medium to Ultra costs 43 FPS on average. Low at 181 FPS is excessive for most displays, so it is only useful for competitive play or extremely high refresh rate monitors.

At 1080p, the CPU limits performance, so the choice of preset has less impact on the average FPS than at higher resolutions. High at 149 FPS is a balanced choice, while Medium at 176 FPS offers a 27 FPS gain without a significant visual penalty. Ultra at 113 FPS is still above 100 FPS but sacrifices 36 FPS compared to High. Low at 263 FPS is only relevant for esports-style play where maximum frame rate is the goal.

For a 60 FPS target, the data recommends High at 4K, Medium or High at 1440p, and any preset except Low at 1080p. For a 144 FPS target, which suits high refresh rate monitors, the 1440p Medium preset at 121 FPS is close but not sufficient, while 1080p High at 149 FPS and Medium at 176 FPS both meet the target. For a 240 FPS target, only 1080p Low at 263 FPS achieves it, and even then, the min FPS is unrecorded, so consistency is unknown.

Measured FPS Breakdown

At 3840x2160 (4K), the data shows a clear progression across presets. Low averages 107 FPS, Medium averages 72 FPS with a min of 61 and max of 82, High averages 60 FPS, and Ultra averages 46 FPS. The gap between Low and Medium is 35 FPS, while the gap between Medium and High is 12 FPS, and the gap between High and Ultra is 14 FPS. This indicates diminishing returns as settings increase, with the GPU becoming the limiting factor above Medium.

At 2560x1440 (1440p), the averages are significantly higher. Low averages 181 FPS, Medium averages 121 FPS with a min of 103 and max of 139, High averages 102 FPS, and Ultra averages 78 FPS. The gap between Low and Medium is 60 FPS, which is the largest single-step drop in the entire dataset. The gap between Medium and High is 19 FPS, and the gap between High and Ultra is 24 FPS. This resolution shows the widest spread between Low and Ultra, at 103 FPS.

At 1920x1080 (1080p), the averages are the highest recorded. Low averages 263 FPS, Medium averages 176 FPS with a min of 150 and max of 203, High averages 149 FPS, and Ultra averages 113 FPS. The gap between Low and Medium is 87 FPS, which is the largest step in the dataset. The gap between Medium and High is 27 FPS, and the gap between High and Ultra is 36 FPS. The total spread from Low to Ultra is 150 FPS, indicating that the CPU is the primary constraint at this resolution, as the GPU can render frames faster than the game can simulate them.

Across all resolutions, the Medium preset is the only one with complete min/max data, providing a measure of frame pacing. At 4K, the min of 61 FPS is close to the 60 FPS average of High, suggesting that Medium’s variance is manageable. At 1440p, the min of 103 FPS is far above the 60 FPS target, offering a comfortable buffer. At 1080p, the min of 150 FPS indicates that even the worst-case frames are well above typical refresh rates.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. This configuration places it at the 90th percentile among all CPUs, with an average benchmark score of 48,995.

In Rust, the CPU’s role is evident from the 1080p results. The 263 FPS Low figure is a clear indication that the processor can feed frames faster than the game’s simulation can produce them, but the variance data from the Medium preset shows that frame pacing becomes inconsistent at high frame rates. The 150 FPS minimum at 1080p Medium, compared to the 203 FPS maximum, represents a 26% variation, which suggests the game’s single-threaded or lightly-threaded components are struggling to keep up with the GPU.

The CPU’s benchmarks show strong multi-threaded performance. In Cinebench R23, it scores 32,924 in multi-core and 4,648 in single-core. In PassMark, it scores 38,706 in multithread and 4,394 in single-thread. The data compression score of 400,942 and integer math score of 91,187 are particularly relevant to Rust, which involves significant world state serialization and entity updates. These scores are within 1% of the nearest rivals, including the Ryzen 9 7900 and Core i5-14600K, indicating that the CPU is not a weak link in this pairing.

The 14 cores are likely underutilized in Rust, as the game’s engine historically favors a few fast cores over many slower ones. However, the 5.10 GHz boost clock provides the single-thread speed needed for the game’s main simulation thread. The 24 MB of L3 cache is also beneficial for keeping frequently accessed world data close to the cores. The combination of high clock speed and adequate cache explains why the combo ranks 268th out of 2,953, despite the GPU’s unremarkable 64th percentile.

The CPU’s 3 nm process node and 17,800 million transistors are not directly relevant to game performance, but they contribute to the 65 W TDP, which is low for a desktop processor. This efficiency allows the CPU to maintain boost clocks under sustained loads, which is important for Rust’s long play sessions. The Intel Socket 1851 platform and DDR5 memory support are modern, but the memory bandwidth of 102.4 GB/s is modest compared to the GPU’s 960.0 GB/s, further confirming that the CPU is not the primary data mover in this system.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7900 XTX

VRAM 24 GB GDDR6
Base Clock —
Boost Clock 2498 MHz MHz
TDP 355 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 7900 XTX in Rust

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 72.0
3840x2160 High 60.0
3840x2160 Ultra 46.0
2560x1440 Low 181.0
2560x1440 Medium 121.0
2560x1440 High 102.0
2560x1440 Ultra 78.0
1920x1080 Low 263.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 113.0

Rust with iUltra 5 245 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 7900 XTX + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 7900 XTX

Explore FPS benchmarks for other games using this same hardware combination.