Rust

Rust

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 51 60 90
1440p QHD 66 86 102 153
1080p Full HD 95 126 149 222

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 60
3840x2160 High 51
3840x2160 Ultra 39
2560x1440 Low 153
2560x1440 Medium 102
2560x1440 High 86
2560x1440 Ultra 66
1920x1080 Low 222
1920x1080 Medium 149
1920x1080 High 126
1920x1080 Ultra 95

Rust with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 5080 Mobile occupies the 914th position out of 3,723 tested combinations in Rust. This places the combo in the top 25% of all systems tested, a strong result that reflects a balanced pairing of recent high-end mobile components. The rank suggests that while this is not an absolute top-tier configuration for Rust, it sits comfortably above the median, delivering frame rates that will satisfy most players seeking high refresh rates at standard resolutions.

How This Combo Ranks

The 914th rank out of 3,723 combos puts this pairing in the 75th percentile of all tested systems for Rust. This positioning indicates that the combination outperforms roughly three-quarters of all hardware pairings evaluated, which is notable given the breadth of configurations ranging from entry-level laptops to extreme desktop builds. The rank is primarily driven by the GPU's ability to maintain high frame rates at lower resolutions, while the CPU provides sufficient single-thread performance to avoid becoming a bottleneck in Rust's simulation-heavy gameplay.

Benchmark data reveals that the CPU's average score of 52,073 places it in the 91st percentile against all processors, with nearest rivals including the AMD EPYC 8124P (delta -0.1%), AMD Ryzen 9 5950X (delta 0.2%), Intel Core i7-14700 (delta -0.4%), and Intel Core i9-13900F (delta 0.7%). These negligible deltas indicate the Ultra 5 235HX performs nearly identically to these established desktop-class processors in synthetic workloads. The GPU's average benchmark score of 38,349 puts it in the 81st percentile against all GPUs, with its nearest rival being the NVIDIA GeForce MX570 (delta 0.1%), a surprising comparison that highlights how the RTX 5080 Mobile's average score is dragged down by specific compute tests despite strong gaming performance.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, packing 45,600 million transistors into a 378 mm² die. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. Clock speeds are relatively modest for a flagship mobile part, with a base clock of 975 MHz and a boost clock of 1500 MHz, while memory runs at 1750 MHz (28 Gbps effective). The GPU's 7,680 shading units, 240 TMUs, and 96 ROPs provide substantial raw compute capability, rated at 23.04 TFLOPS for both FP32 and FP16 operations.

In Rust, the GPU's role becomes increasingly dominant as resolution scales upward. At 4K Ultra settings, the average frame rate drops to 39 FPS, indicating the GPU is heavily loaded. The 16 GB VRAM capacity is more than sufficient for Rust's texture and asset requirements, even at 4K Ultra, so memory capacity is not a limiting factor. The 896.0 GB/s bandwidth allows the GPU to stream textures efficiently, which is critical in Rust's open-world environment where assets load dynamically as players traverse the map. The GPU's PassMark G3D score of 27,711 and 3DMark Steel Nomad DX12 score of 4,952 provide context for its DirectX 12 performance, which aligns with the measured frame rates in Rust.

Resolution Scaling

The measured FPS data reveals how performance scales across the three tested resolutions. At Low settings, the average frame rate drops from 222 FPS at 1080p to 153 FPS at 1440p (a 31% reduction), then to 90 FPS at 4K (a 41% reduction from 1440p). This scaling pattern indicates that at Low settings, the system moves from a CPU-bound state at 1080p to a more balanced state at 1440p, and finally to a GPU-bound state at 4K. The 1080p Low result of 222 FPS suggests the CPU is the limiting factor, as the GPU has ample headroom to render frames faster but is constrained by the CPU's ability to process game logic and issue draw calls.

At Medium settings, the average frame rates are 149 FPS at 1080p, 102 FPS at 1440p, and 60 FPS at 4K. The percentage drops are 32% from 1080p to 1440p and 41% from 1440p to 4K, showing a consistent scaling pattern. At High settings, the averages are 126 FPS at 1080p, 86 FPS at 1440p, and 51 FPS at 4K, with drops of 32% and 41% respectively. At Ultra settings, the averages are 95 FPS at 1080p, 66 FPS at 1440p, and 39 FPS at 4K, with drops of 31% and 41%. The consistent ~32% drop from 1080p to 1440p and ~41% drop from 1440p to 4K across all settings presets indicates the GPU is the primary scaling factor, with the CPU maintaining sufficient headroom to avoid introducing additional bottlenecks as resolution increases.

Measured FPS Breakdown

At 1920x1080, the system delivers 222 FPS average on Low settings, 149 FPS on Medium, 126 FPS on High, and 95 FPS on Ultra. The Medium preset shows a minimum of 126 FPS and maximum of 171 FPS, indicating frame time variability that stays well within playable ranges. The Low setting's 222 FPS average suggests the CPU is the limiting factor at this resolution, as the GPU could likely render more frames if the CPU could feed it faster. The Ultra preset's 95 FPS average still provides a smooth experience for most gamers, though competitive players might prefer lower settings for higher refresh rates.

At 2560x1440, the averages are 153 FPS on Low, 102 FPS on Medium, 86 FPS on High, and 66 FPS on Ultra. The Medium preset shows a minimum of 87 FPS and maximum of 118 FPS, demonstrating that frame times remain consistent enough for a stable experience. The 1440p results show a more balanced CPU-GPU utilization, with the system transitioning from CPU-bound at 1080p to GPU-bound at 4K. The High preset's 86 FPS average is particularly noteworthy, as it provides a solid balance between visual quality and performance for players using 1440p monitors.

At 3840x2160, the averages are 90 FPS on Low, 60 FPS on Medium, 51 FPS on High, and 39 FPS on Ultra. The Medium preset shows a minimum of 51 FPS and maximum of 70 FPS, indicating that even at 4K, the system can maintain playable frame rates at medium settings. The Low setting's 90 FPS average at 4K is impressive, demonstrating the GPU's raw power when visual effects are minimized. The Ultra preset's 39 FPS average falls below the 60 FPS threshold many players consider ideal, suggesting that 4K Ultra is only suitable for players who prioritize visual fidelity over smoothness.

Settings Recommendations

For 1080p displays, the High preset at 126 FPS average provides an excellent balance of visual quality and performance, comfortably exceeding the 60 FPS threshold and approaching the 144 Hz refresh rate that many gaming monitors offer. Players with 240 Hz displays might prefer the Medium preset at 149 FPS, which still maintains strong visual quality while providing a significant frame rate boost. The Ultra preset at 95 FPS remains viable for players who prioritize image quality, though the 31 FPS difference between High and Ultra may not justify the visual improvement for competitive play.

For 1440p displays, the High preset at 86 FPS is the recommended choice, as it provides smooth gameplay while maintaining good visual fidelity. The Medium preset at 102 FPS offers a better option for players with 144 Hz monitors, sacrificing some visual quality for a 16 FPS average improvement. The Ultra preset at 66 FPS is borderline for competitive play but remains playable for casual sessions. The Low preset at 153 FPS is excessive for most 1440p displays unless they support 165 Hz or higher refresh rates.

For 4K displays, the Medium preset at 60 FPS is the sweet spot, providing a playable experience with acceptable visual quality. The High preset at 51 FPS is playable but requires some tolerance for frame pacing issues, while the Low preset at 90 FPS offers a smoother experience at the cost of visual fidelity. The Ultra preset at 39 FPS is not recommended for 4K gameplay, as the frame rate falls below the threshold where most players perceive smooth motion. For 4K players, the Medium preset represents the best compromise between visual quality and performance.

CPU Role

The Intel Core Ultra 5 235HX features 14 cores and 14 threads, operating at a base clock of 2.90 GHz with a boost clock of 5.10 GHz. This is a unique configuration, as the core count equals the thread count, indicating that the processor does not support Hyper-Threading, which is unusual for a modern mobile chip. The CPU's 24 MB of shared L3 cache and 3 MB of L2 cache per core provide ample on-chip storage for Rust's simulation data. The processor is built on TSMC's 3 nm process node, containing 17,800 million transistors on a 243 mm² die.

In Rust, the CPU's role is critical for game logic, physics calculations, and entity management, particularly in multiplayer servers with many players and structures. The CPU's PassMark single-thread score of 4,683 and Cinebench R23 single-core score of 4,903 indicate strong single-thread performance, which is essential for Rust's main game loop. The multi-threaded performance is also robust, with a Cinebench R23 multi-core score of 34,731 and PassMark multi-thread score of 40,849. The CPU's 91st percentile ranking against all CPUs, with performance nearly identical to desktop processors like the Ryzen 9 5950X and Core i9-13900F, confirms that this mobile chip can handle Rust's demanding simulation without becoming a bottleneck.

The CPU's boost clock of 5.10 GHz is particularly beneficial for Rust, as the game's single-threaded nature means higher clock speeds directly translate to higher frame rates. The 2.90 GHz base clock provides sufficient sustained performance for prolonged gaming sessions, while the boost clock allows for rapid frame processing during intense moments. The CPU's 55 W TDP, combined with the GPU's 80 W TDP, indicates this is a power-efficient pairing that can maintain performance in thin-and-light gaming laptops without excessive thermal throttling.

FAQ

Q: What is the overall performance ranking of this combo in Rust?

A: The Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5080 Mobile combination ranks 914th out of 3,723 tested combos for Rust, placing it in the top 25% of all systems tested.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The CPU's average benchmark score of 52,073 is within 0.7% of its nearest rivals, including the AMD EPYC 8124P (delta -0.1%), AMD Ryzen 9 5950X (delta 0.2%), Intel Core i7-14700 (delta -0.4%), and Intel Core i9-13900F (delta 0.7%), indicating near-identical performance.

Q: What frame rate can I expect at 1080p with High settings?

A: At 1920x1080 with High settings, the system delivers an average of 126 FPS, which provides a smooth experience for most gaming monitors and is suitable for competitive play.

Q: Is 4K Ultra settings playable with this hardware?

A: At 3840x2160 with Ultra settings, the system averages 39 FPS, which falls below the 60 FPS threshold for smooth gameplay, making it suitable only for players who prioritize visual quality over frame rate.

Q: How much does performance drop when moving from 1080p to 4K?

A: Across all settings presets, the average frame rate drops approximately 32% from 1080p to 1440p and approximately 41% from 1440p to 4K, indicating consistent GPU-bound scaling behavior.

Q: What settings preset provides the best experience at 1440p?

A: At 2560x1440, the High preset at 86 FPS average offers the best balance of visual quality and performance, while the Medium preset at 102 FPS is preferable for players with 144 Hz or higher refresh rate monitors.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 60.0
3840x2160 High 51.0
3840x2160 Ultra 39.0
2560x1440 Low 153.0
2560x1440 Medium 102.0
2560x1440 High 86.0
2560x1440 Ultra 66.0
1920x1080 Low 222.0
1920x1080 Medium 149.0
1920x1080 High 126.0
1920x1080 Ultra 95.0

Rust with iUltra 5 235HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.