Rust
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 38 | 57 |
| 1440p QHD | 42 | 55 | 65 | 97 |
| 1080p Full HD | 61 | 80 | 95 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
Rust’s measured performance with the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5060 Mobile shows a combination that is heavily influenced by resolution and preset selection. The data indicates a playable experience at mainstream settings, but with significant drops at 4K Ultra that push the system toward its limits. This combo ranks in the 2480th position out of 3723 tested combinations, placing it in the lower-middle tier of the database, which is consistent with a mobile GPU that prioritizes efficiency over raw frame rates.
Resolution Scaling
The measured FPS data shows a clear and predictable decline as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate drops from 141 FPS at 1080p to 97 FPS at 1440p, a 31% reduction, and then further down to 57 FPS at 4K, another 41% drop from the 1440p figure. This steep scaling curve at Low settings suggests that the GPU is the primary limiting factor, as the reduction in frame rate closely tracks the increase in pixel count.
At High settings, the scaling is somewhat less aggressive in relative terms. The average goes from 80 FPS at 1080p to 55 FPS at 1440p, a 31% decrease, and then to 32 FPS at 4K, which is a 42% drop from 1440p. The pattern persists, indicating that even with higher graphical fidelity, the RTX 5060 Mobile cannot maintain performance as the render resolution climbs. The Ultra preset shows the most dramatic scaling, starting at 61 FPS at 1080p, falling to 42 FPS at 1440p, and collapsing to 25 FPS at 4K. The difference between 1080p and 4K at Ultra is a 59% loss in average frame rate, which underscores the GPU’s bandwidth and compute limitations at high pixel densities.
The Medium preset provides the only rows with minimum and maximum FPS data, and these also show the scaling trend. At 1080p Medium, the average is 95 FPS with a minimum of 81 FPS. Moving to 1440p Medium, the average drops to 65 FPS with a minimum of 55 FPS, and at 4K Medium, the average is 38 FPS with a minimum of 33 FPS. The minimum frame rates scale proportionally with the averages, suggesting that frame time consistency is maintained even as the overall performance drops, but the headroom above the minimum shrinks at higher resolutions.
The data reveals that the transition from 1080p to 1440p is more punishing in absolute terms than the transition from 1440p to 4K for Low and High presets. For example, at High settings, the 1080p to 1440p drop is 25 FPS, while the 1440p to 4K drop is 23 FPS. This indicates that the GPU is already under significant stress at 1440p, and the additional pixel load at 4K yields diminishing returns in terms of visual improvement relative to the performance cost.
How This Combo Ranks
The combo rank of 2480 out of 3723 tested combinations places this system in the 33rd percentile of all tested pairings in Rust. This is a below-average standing, which is expected given that the RTX 5060 Mobile is a mid-range mobile part and Rust is a game that can be demanding on both CPU and GPU. The percentileVsAllGpus score of 67 for the GPU indicates that the RTX 5060 Mobile is better than 67% of all GPUs in the database, but the combo rank suggests that the pairing with the Core Ultra 5 235HX does not boost the system significantly in this specific game.
The GPU’s nearest rivals show it is closely matched with other mid-range parts. The RTX 5060 Mobile’s average benchmark score is 22435, with the AMD Radeon RX 7700 XT scoring 22549, a delta of -0.5%, and the NVIDIA GeForce RTX 4060 Mobile scoring 22729, a delta of -1.3%. This puts the RTX 5060 Mobile slightly behind its direct predecessor in raw compute terms, which is surprising given the generational jump. The AMD Radeon RX 5700 and RX 6700S score 22170 and 22154 respectively, with deltas of 1.2% and 1.3%, meaning the RTX 5060 Mobile is only marginally ahead of these older parts.
In the context of Rust, this ranking means that users should not expect top-tier performance. The system will handle 1080p gaming well, but it will struggle at 4K, particularly on higher presets. The combo rank of 2480 suggests that there are 1243 tested combinations that perform worse, but also 2480 that perform better, which places this laptop-class setup in the lower third of the field.
CPU Role
The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor with a base clock of 2.90 GHz and a boost clock of 5.10 GHz. It is built on a 3 nm process with 24 MB of shared L3 cache. The CPU’s benchmark scores are strong, with a Cinebench R23 multi-core score of 34731 and a single-core score of 4903. The Passmark single-thread score of 4683 indicates solid per-core performance, which is crucial for games like Rust that often rely on a few heavily loaded threads.
The CPU’s nearest rivals in the database are high-end desktop parts, including the AMD Ryzen 9 5950X and Intel Core i9-13900F, with delta percentages of 0.2% and 0.7% respectively relative to the Core Ultra 5 235HX’s average benchmark score of 52073. This shows that the mobile CPU is competitive with desktop parts from previous generations in synthetic workloads, which is impressive for a 55W TDP part. However, the 14-thread count without hyper-threading might limit performance in heavily threaded scenarios, though Rust’s engine typically does not scale perfectly across many cores.
In Rust, the CPU’s high single-thread performance is likely a benefit for game logic and physics calculations. The boost clock of 5.10 GHz ensures that the processor can respond quickly to the game’s demands, which is reflected in the 1080p Low average of 141 FPS. This frame rate suggests that the CPU is not a bottleneck at lower resolutions, as it can feed the GPU with enough data to achieve high frame rates. However, at 4K Ultra with 25 FPS, the GPU is clearly the limiting factor, as the CPU has ample headroom to handle the reduced frame rate.
The CPU’s memory bandwidth of 102.4 GB/s over dual-channel DDR5 is adequate for gaming, and the 24 MB L3 cache helps with data locality. The Core Ultra 5 235HX’s percentile rank of 91 among all CPUs indicates that it outperforms 91% of the processors in the database, which is a strong showing for a mobile part. This high CPU percentile, combined with the GPU’s lower 67th percentile, confirms that the RTX 5060 Mobile is the limiting component in this combo for Rust.
Measured FPS Breakdown
At 1920x1080, the lowest resolution tested, the system delivers its best performance. On Low settings, the average FPS is 141, which is a very playable frame rate for a competitive survival game. Medium settings reduce the average to 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS, indicating a smooth experience with minor drops. High settings yield an average of 80 FPS, and Ultra settings bring the average down to 61 FPS. All of these 1080p results are above the 60 FPS threshold, making this resolution the sweet spot for this combo.
Moving to 2560x1440, the performance drops are noticeable but still playable. Low settings average 97 FPS, which remains high, but this is the only preset at 1440p that stays above 90 FPS. Medium settings average 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS, providing a consistent experience that is still above 60 FPS on average. High settings average 55 FPS, which dips below the 60 FPS target, and Ultra settings average 42 FPS, which may feel less fluid during intense gameplay. The data suggests that 1440p is viable for Medium and Low presets, but High and Ultra will require compromises.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 57 FPS, which is just below the 60 FPS target but still acceptable for some players. Medium settings average 38 FPS, with a minimum of 33 FPS and a maximum of 44 FPS, indicating significant frame rate drops during heavy scenes. High settings average 32 FPS, and Ultra settings average 25 FPS, both of which are below the threshold for smooth gameplay. The 4K results clearly show that this combo is not suited for high-fidelity gaming at this resolution.
The data shows that the Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the minimum of 81 FPS ensures that the game rarely drops below the 60 FPS target. At 1440p, the minimum of 55 FPS is close to the target, but at 4K, the minimum of 33 FPS indicates a choppy experience. These minimums are critical for Rust, where sudden frame drops can impact gameplay in a survival context.
FAQ
Q: What is the best resolution for this combo in Rust?
A: The data shows that 1920x1080 provides the highest average frame rates across all settings, with the lowest preset achieving 141 FPS and the highest preset at 61 FPS. This resolution is the only one where all presets stay above 60 FPS on average.
Q: Can this system handle 4K gaming in Rust?
A: At 3840x2160, the average FPS ranges from 57 on Low to 25 on Ultra. Only the Low preset approaches a playable 60 FPS, while Medium, High, and Ultra all fall below 40 FPS, making 4K gaming impractical for this combo.
Q: How does the RTX 5060 Mobile compare to its rivals in this system?
A: The GPU’s average benchmark score is 22435, which is 1.3% lower than the RTX 4060 Mobile and 0.5% lower than the RX 7700 XT. It is 1.2% ahead of the RX 5700 and 1.3% ahead of the RX 6700S, showing it is closely grouped with these parts.
Q: Is the CPU or GPU the bottleneck in Rust?
A: The CPU has a percentile rank of 91 among all CPUs, while the GPU has a percentile rank of 67. The measured FPS scaling with resolution indicates the GPU is the limiting factor, especially at higher presets and resolutions.
Q: What is the highest preset that maintains 60 FPS at 1440p?
A: At 2560x1440, the Medium preset averages 65 FPS with a minimum of 55 FPS, which is the highest preset that stays above 60 FPS on average. The High preset averages 55 FPS, falling below the target.
Q: What are the minimum FPS values for the Medium preset across resolutions?
A: The Medium preset shows a minimum of 81 FPS at 1080p, 55 FPS at 1440p, and 33 FPS at 4K. These values demonstrate the increasing frame time variability as resolution rises.
Settings Recommendations
Based on the measured FPS rows, the optimal experience for this combo is achieved by prioritizing resolution over preset quality. At 1920x1080, all presets are playable, but the data shows that Medium settings provide a balanced experience with an average of 95 FPS and a minimum of 81 FPS. This is a significant improvement over the High preset’s 80 FPS average, and it still offers better visual fidelity than Low’s 141 FPS. For players who prefer smoother gameplay, the Low preset at 1080p offers the highest frame rate in the entire dataset.
At 2560x1440, the Medium preset is the best choice for maintaining a good balance, with an average of 65 FPS and a minimum of 55 FPS. While the Low preset achieves a higher average of 97 FPS, the visual quality drop may not be worth the extra frames for most users. The High preset at 1440p averages 55 FPS, which is below the 60 FPS target, so it is not recommended for competitive play. For 4K, the Low preset is the only viable option, with an average of 57 FPS, but even this may result in occasional dips during heavy scenes.
The data suggests that the Ultra preset is not recommended at any resolution above 1080p, as it drops to 42 FPS at 1440p and 25 FPS at 4K. Even at 1080p, the Ultra preset’s 61 FPS average is only marginally above the 60 FPS threshold, and the visual gains over High are likely minimal in a game like Rust. For the best experience, the Medium preset at 1080p or 1440p offers the most consistent performance with acceptable visual quality, as evidenced by the min/max FPS data showing stable frame times.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is a mid-range mobile GPU based on the Blackwell 2.0 architecture, manufactured on a 5 nm process. It has 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. The GPU’s boost clock is 1455 MHz, and it offers 3328 shading units, 104 texture mapping units, and 48 raster output units. The memory clock is 1500 MHz with a 24 Gbps effective data rate, which is a key specification for memory-intensive games like Rust that load large maps and textures.
The GPU’s benchmark scores show a mixed picture. In Passmark, it scores 18852 in G3D and 7607 in GPU compute, with lower scores in DirectX tests, such as 87 in DirectX 12 and 119 in DirectX 10. The 3DMark Steel Nomad DX12 score is 3013.5, and Geekbench OpenCL and Vulkan scores are 96969 and 96451 respectively. These scores place the GPU in the 67th percentile among all GPUs, indicating it is better than two-thirds of the database but not a high-end part.
In Rust, the GPU’s role is to handle the rendering pipeline, and the measured FPS data shows that it becomes the bottleneck as resolution and settings increase. At 1080p Low, the GPU can produce 141 FPS, but at 4K Ultra, it only manages 25 FPS. This 82% reduction in performance highlights the GPU’s limited ability to handle the increased pixel load and texture complexity at higher resolutions. The 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K, the memory capacity might become a limiting factor, as Rust’s large maps and high-resolution textures can consume significant video memory.
The GPU’s nearest rivals include the RX 7700 XT and RTX 4060 Mobile, with delta percentages of -0.5% and -1.3% respectively, meaning the RTX 5060 Mobile is slightly less powerful than these parts in synthetic benchmarks. This is reflected in the game’s performance, where the combo ranks in the lower third of tested systems. The GPU’s 45W TDP is low for a discrete part, which may contribute to its thermal and power constraints, but the data shows that it still delivers acceptable performance at mainstream resolutions.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 141.0 |
| 1920x1080 | Medium | 95.0 |
| 1920x1080 | High | 80.0 |
| 1920x1080 | Ultra | 61.0 |
Rust with iUltra 5 235HX + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra 5 235HX + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.