Doom
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 51 | 60 | 69 |
| 1440p QHD | 77 | 94 | 111 | 127 |
| 1080p Full HD | 118 | 145 | 171 | 197 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Intel Core Ultra 5 235HX pairs a 14-core, 14-thread Arrow Lake-HX design with a 2.90 GHz base clock and a 5.10 GHz boost clock. This is a mobile processor built on a 3 nm TSMC process, and its 24 MB of shared L3 cache is substantial for a laptop chip. In Doom, the CPU’s job is to feed the NVIDIA GeForce RTX 5060 Mobile with draw calls and physics updates. The game is from 2016 and is well-known for its Vulkan API support, which tends to reduce CPU overhead dramatically. That means the processor’s single-thread performance, as measured by a Cinebench R23 single-core score of 4903, is likely more relevant than its raw multi-threaded throughput. The benchmark data for this combo shows frame rates that scale smoothly with resolution, which suggests that the CPU is not a bottleneck at lower settings; instead, the GPU becomes the limiting factor as pixel count rises.
The Core Ultra 5 235HX sits in the 91st percentile of all CPUs tested, with an average benchmark score of 52073. Its nearest rivals in the database are the AMD EPYC 8124P, the AMD Ryzen 9 5950X, and the Intel Core i7-14700. The EPYC 8124P scores 52121, which is 0.1% higher, while the Ryzen 9 5950X scores 51947, putting it 0.2% lower. The Core i7-14700 is 0.4% ahead with 52301, and the Core i9-13900F is 0.7% behind at 51730. These deltas are all within 1%, indicating that the Ultra 5 235HX delivers desktop-class multi-threaded performance in a mobile package. For a game like Doom, which relies on fast cores and high IPC, the 5.10 GHz boost clock is the more critical figure. The processor’s Passmark single-thread score of 4683 reinforces that it can handle the game’s logic without holding back the RTX 5060 Mobile.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235HX and the NVIDIA GeForce RTX 5060 Mobile ranks 2470 out of 3712 tested combos in this database for Doom. That puts it in the lower third of all configurations, which might seem surprising given the hardware’s specifications. However, the ranking is relative to all combos, including those with far more powerful desktop GPUs and high-end desktop CPUs. For a mobile setup, this position is respectable. The RTX 5060 Mobile itself sits in the 67th percentile of all GPUs, with an average benchmark score of 22435. Its nearest rivals include the AMD Radeon RX 7700 XT, which scores 22549 (0.5% higher), and the AMD Radeon RX 5700, at 22170 (1.2% lower). The NVIDIA GeForce RTX 4060 Mobile is 1.3% ahead with 22729, showing that the 5060 Mobile is a modest generational step rather than a leap.
What matters for Doom is that the combo’s ranking reflects the GPU’s position more than the CPU’s. The Ultra 5 235HX is overkill for this game’s CPU demands, so the frame rates are governed almost entirely by the RTX 5060 Mobile’s 8 GB of GDDR7 memory and 384.0 GB/s bandwidth. The GPU’s 3328 shading units and 104 tensor cores are enough to push high frame rates at 1080p, but the 128-bit memory bus becomes a constraint at higher resolutions. The data shows that at 4K, the combo struggles to maintain 60 FPS on High settings, which aligns with the GPU’s 67th percentile standing. In the broader context of all tested combos, this pairing is a mid-tier mobile solution that trades blows with desktop cards from a few generations ago, as evidenced by the RX 5700 rivalry.
Resolution Scaling
The measured FPS data reveals a clear pattern of diminishing returns as resolution increases. At 1920x1080 on Low settings, the combo delivers 197 FPS average. Moving to 2560x1440 on Low drops that to 127 FPS, a 35.5% reduction. At 3840x2160 on Low, the average falls to 69 FPS, which is another 45.7% drop from 1440p. This steep decline indicates that the RTX 5060 Mobile is the primary bottleneck at higher resolutions. The CPU is not the limiting factor here; if it were, the frame rates would stay flat across resolutions because the CPU work remains constant. Instead, the GPU’s pixel throughput and memory bandwidth are being saturated.
The scaling from Medium to High settings at each resolution further confirms this. At 1080p Medium, the average is 171 FPS, which drops to 145 FPS on High, a 15.2% penalty. At 1440p, the Medium average is 111 FPS, and High drops to 94 FPS, a 15.3% penalty. At 4K, Medium averages 60 FPS, while High drops to 51 FPS, a 15.0% penalty. The consistency of this 15% drop across all resolutions suggests that the settings change affects the GPU workload uniformly, with no sign of CPU limitation. The Ultra preset, however, shows a larger jump: at 1080p, Ultra averages 118 FPS versus 145 FPS on High, a 18.6% drop. This is likely due to additional GPU-heavy effects that the Ultra preset enables, further straining the RTX 5060 Mobile.
The 4K data is particularly telling. On Medium at 3840x2160, the combo averages 60 FPS with a minimum of 51 and a maximum of 69. On High, it averages 51 FPS, and on Ultra, it drops to 42 FPS. These numbers fall below the 60 FPS target that most gamers consider smooth, indicating that 4K gaming is only feasible on Low settings (69 FPS). At 1440p, the situation is much healthier: Low hits 127 FPS, Medium hits 111 FPS, and High hits 94 FPS, all comfortably above 60. At 1080p, even Ultra averages 118 FPS, making it the sweet spot for this combo. The data suggests that the limiting component is the GPU’s memory bandwidth and raw compute, not the CPU’s 14 cores or its 5.10 GHz boost clock.
Measured FPS Breakdown
Starting at 1920x1080, the combo shows its strongest performance. On Low settings, the average FPS is 197, with no minimum or maximum recorded. Medium settings yield 171 FPS average, with a minimum of 146 and a maximum of 197. High settings drop to 145 FPS average, and Ultra falls to 118 FPS average. These numbers indicate that the RTX 5060 Mobile can easily drive high refresh rate monitors at 1080p, even on the most demanding preset. The gap between Low and Ultra is 79 FPS, or 40.1%, which is substantial but expected for a game that scales well with GPU power.
Moving to 2560x1440, the averages decrease across the board. Low settings produce 127 FPS, Medium produces 111 FPS (with a minimum of 94 and a maximum of 128), High produces 94 FPS, and Ultra produces 77 FPS. The spread between Low and Ultra is 50 FPS, or 39.4%, which is nearly identical to the 1080p spread. This consistency shows that the GPU is scaling linearly with the resolution increase, losing roughly 35-36% of performance when moving from 1080p to 1440p at each setting level. For example, High drops from 145 FPS at 1080p to 94 FPS at 1440p, a 35.2% reduction. This is a typical result for a GPU with a 128-bit memory bus, as the bandwidth requirement grows with pixel count.
At 3840x2160, the performance takes a significant hit. Low settings average 69 FPS, Medium averages 60 FPS (with a minimum of 51 and a maximum of 69), High averages 51 FPS, and Ultra averages 42 FPS. The drop from 1440p to 4K is steep: Low falls from 127 to 69 FPS, a 45.7% reduction. This is a much larger percentage drop than the 1080p to 1440p transition, indicating that the GPU is running out of memory bandwidth and raw fillrate at 4K. The RTX 5060 Mobile’s 384.0 GB/s bandwidth is simply not enough to maintain playable frame rates on High or Ultra presets at this resolution. The minimum FPS data at Medium (51) and the maximum (69) show that there is some variance, but the overall trend is clear: 4K is only viable on Low settings for this mobile combo.
FAQ
Q: Is the Intel Core Ultra 5 235HX strong enough for Doom?
A: Yes, the data indicates the CPU is more than sufficient. Its Cinebench R23 single-core score of 4903 and multi-core score of 34731 place it in the 91st percentile of all CPUs. In Doom, the frame rates scale with resolution and settings in a way that points to the GPU as the bottleneck, not the CPU.
Q: How does the RTX 5060 Mobile compare to its closest rivals?
A: The GPU scores 22435 on average, placing it in the 67th percentile. It is 0.5% behind the AMD Radeon RX 7700 XT, 1.2% ahead of the AMD Radeon RX 5700, and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile. These are all within a narrow margin, showing that the 5060 Mobile is a mid-range performer.
Q: Can this combo handle 4K gaming in Doom?
A: Only on Low settings, where it averages 69 FPS. On Medium, it averages 60 FPS, but High drops to 51 FPS and Ultra to 42 FPS. For a consistent 60 FPS experience, 1440p is the highest resolution recommended.
Q: What is the best resolution for this combo in Doom?
A: Based on the measured FPS, 2560x1440 on High settings provides a 94 FPS average, which is well above the 60 FPS threshold. At 1080p, even Ultra averages 118 FPS, making it the ideal resolution for maximum visual quality.
Q: How much performance is lost when moving from 1080p to 4K?
A: On High settings, the average FPS drops from 145 at 1080p to 94 at 1440p (a 35.2% reduction) and then to 51 at 4K (a 45.7% reduction from 1440p). The larger drop at 4K indicates the GPU’s memory bandwidth is the limiting factor.
Q: Does the CPU’s multi-threaded performance matter for Doom?
A: Not significantly. The game’s engine is well-optimized for single-threaded performance, and the Ultra 5 235HX’s 5.10 GHz boost clock and 4903 single-core score are more relevant. The multi-threaded score of 34731 is impressive but does not translate to higher FPS in this title.
Settings Recommendations
For the best balance of visual fidelity and frame rate, the 2560x1440 resolution with High settings is the standout choice. The data shows a 94 FPS average, which is smooth and responsive for a fast-paced FPS. This setting allows the RTX 5060 Mobile to stretch its legs without hitting the bandwidth wall that plagues 4K. The 15.3% penalty from Medium to High is worth it for the improved image quality, and the 94 FPS average leaves enough headroom for intense combat scenes.
If the user prioritizes maximum frame rates, 1920x1080 on Ultra is the way to go. The 118 FPS average is excellent, and the Ultra preset includes all the visual bells and whistles that Doom offers. The drop from High to Ultra is 18.6%, but the absolute FPS remains high enough to justify the visual upgrade. For those with high refresh rate displays, 1080p on Low settings (197 FPS) is overkill, but it demonstrates the combo’s ceiling.
At 4K, the only viable option is Low settings, which yields 69 FPS. Medium is borderline at 60 FPS, but the minimum of 51 FPS suggests potential stutters. The data does not support using High or Ultra at 4K, as both fall below 60 FPS. The sweet spot for this combo is clearly 1440p, where even the Ultra preset averages 77 FPS. Given that the Ultra preset at 1440p provides a 77 FPS average, it is a better choice than 4K High (51 FPS) for users who want high detail without sacrificing smoothness.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5060 Mobile in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 51.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 111.0 |
| 2560x1440 | High | 94.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 197.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 145.0 |
| 1920x1080 | Ultra | 118.0 |
Doom with iUltra 5 235HX + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Other Games with iUltra 5 235HX + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.