Rust

Rust

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 39 59
1440p QHD 43 56 67 99
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 39
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 99
2560x1440 Medium 67
2560x1440 High 56
2560x1440 Ultra 43
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 High 82
1920x1080 Ultra 62

Rust with Intel Core Ultra 5 235 + AMD Radeon RX 7600 XT, In-Depth Analysis

The Intel Core Ultra 5 235 and AMD Radeon RX 7600 XT combination delivers a playable but uneven Rust experience, with the data showing a clear divide between 1080p/1440p responsiveness and 4K struggles. At 1080p, the pairing achieves 145 FPS on Low and 97 FPS on Medium, but 4K Ultra drops to 25 FPS, indicating a GPU-bound scenario at higher resolutions. The CPU’s 14 cores and 5.00 GHz boost clock provide ample headroom for Rust’s simulation-heavy gameplay, while the GPU’s 16 GB VRAM and 288.0 GB/s bandwidth become limiting factors at 4K. This analysis relies solely on the measured FPS rows and benchmark data provided.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Rust?

A: The data shows 1920x1080 as the most consistent choice. At Low settings, the average FPS is 145, which is 46 FPS higher than the 1440p Low result of 99 FPS. Even at 1080p Ultra, the average of 62 FPS remains above the 4K Low average of 59 FPS, making 1080p the only resolution where all four settings presets stay above 60 FPS.

Q: How does the RX 7600 XT compare to its nearest rivals in synthetic benchmarks?

A: The RX 7600 XT has an average benchmark score of 17083, placing it at the 60th percentile among all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3070, scores 17208, which is 0.7% higher. The AMD Radeon HD 7970M scores 17019, representing a 0.4% deficit, while the NVIDIA GeForce GTX 690 scores 17037, a 0.3% difference.

Q: Does the Core Ultra 5 235 bottleneck the RX 7600 XT in Rust?

A: Benchmark results indicate the CPU is not the primary bottleneck at lower resolutions. The Core Ultra 5 235 scores 14769 in Cinebench R23 multi-core and 2085 in single-core, placing it at the 89th percentile among all CPUs. In Rust, moving from 1080p Low (145 FPS) to 1440p Low (99 FPS) shows a 31.7% drop, which aligns more with GPU load than CPU limitation.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce an average of 99 FPS, while Ultra produces 43 FPS. This is a 56 FPS reduction, or a 56.6% decrease. Medium settings at 1440p average 67 FPS with a minimum of 57 FPS, while High averages 56 FPS.

Q: Is 16 GB of VRAM sufficient for Rust at 4K?

A: The GPU’s 16 GB GDDR6 memory and 288.0 GB/s bandwidth are paired with 128-bit bus width. At 3840x2160, the highest average FPS is 59 on Low settings, while Medium drops to 39, High to 33, and Ultra to 25. The data suggests VRAM capacity is not the sole issue, as the FPS scaling from Low to Ultra (59 to 25) indicates compute limitations rather than memory exhaustion.

Q: How does the combo rank among all tested configurations for Rust?

A: The combination ranks 1851 out of 2953 total combos, placing it in the lower-middle tier. This ranking reflects the 4K Ultra result of 25 FPS, which drags down the overall performance profile, despite strong 1080p Low performance at 145 FPS.

GPU Role

The AMD Radeon RX 7600 XT serves as the primary rendering engine for Rust, and the measured FPS data shows its influence grows with resolution and settings. The GPU’s boost clock of 2755 MHz and game clock of 2470 MHz drive the 2048 shading units, 128 TMUs, and 64 ROPs. The 16 GB GDDR6 memory operates at 2250 MHz with 18 Gbps effective speed, delivering 288.0 GB/s across a 128-bit bus. In Rust, these specifications translate to 145 FPS at 1080p Low, but the GPU’s 22.57 TFLOPS FP32 compute becomes strained at higher loads.

The GPU’s role is most evident in the 4K results. At 3840x2160, Low settings yield 59 FPS, but Medium drops to 39 FPS, High to 33 FPS, and Ultra to 25 FPS. This 34 FPS spread across four settings at 4K indicates that the RX 7600 XT’s 64 ROPs and 288.0 GB/s bandwidth are insufficient for ultra-quality rendering at that resolution. The 3DMark Steel Nomad DX12 score of 2348 and PassMark G3D score of 17132 provide context: the GPU sits at the 60th percentile, meaning it outperforms roughly 60% of all GPUs but lacks the top-tier rasterization power needed for 4K Ultra.

Synthetic benchmarks reinforce the GPU’s mid-range positioning. The PassMark DirectX 11 score of 167 and DirectX 12 score of 65 are modest, while the Geekbench OpenCL score of 92426 and Vulkan score of 48366 show compute capability. For Rust specifically, the game’s heavy use of draw calls and terrain rendering favors the GPU’s texture rate of 352.6 GTexel/s, but the 128-bit memory interface limits data throughput. At 1440p, the GPU manages 99 FPS on Low and 56 FPS on High, showing a 43.4% drop that tracks with increased pixel shading load. The 1080p Medium result of 97 FPS with a minimum of 82 FPS indicates the GPU can maintain playable framerates when not pushed to extreme settings.

Settings Recommendations

The measured FPS rows provide a clear hierarchy for optimizing Rust experience with this hardware. For 1920x1080, the Medium preset at 97 FPS average (minimum 82 FPS, maximum 112 FPS) offers the best balance between visual quality and smoothness. Low settings at 1080p achieve 145 FPS, but the jump to Medium only costs 48 FPS while likely improving visual fidelity. High at 1080p drops to 82 FPS, which remains playable, but Ultra at 62 FPS approaches the lower boundary for competitive play.

At 2560x1440, the recommendation shifts to Low settings, which deliver 99 FPS average. Medium at 1440p produces 67 FPS with a minimum of 57 FPS, which sits near the edge of smooth gameplay for a survival title. High at 1440p drops to 56 FPS, and Ultra falls to 43 FPS, making both less desirable for sustained sessions. The data shows that 1440p Medium’s minimum of 57 FPS is the only sub-60 result in the Medium preset across all resolutions, suggesting that 1440p Low is the sweet spot for this resolution.

For 3840x2160, no preset achieves 60 FPS average. Low settings yield 59 FPS, which is borderline, but Medium drops to 39 FPS, High to 33 FPS, and Ultra to 25 FPS. Given these numbers, 4K Low is the only viable option, and even then, the 59 FPS average leaves minimal headroom for frame drops during intensive scenes. The overall recommendation: use 1080p Medium for the best experience, or 1440p Low if higher resolution is preferred. Avoid 4K Ultra entirely, as the 25 FPS result is below playable thresholds.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, with some rows including minimum and maximum values. At 1920x1080, Low settings average 145 FPS, the highest result in the entire dataset. Medium averages 97 FPS with a minimum of 82 FPS and maximum of 112 FPS. High averages 82 FPS, and Ultra drops to 62 FPS. The spread from 145 to 62 FPS across settings at 1080p shows a 57.2% performance reduction when moving from Low to Ultra, which is significant but still leaves all presets above 60 FPS.

At 2560x1440, Low settings average 99 FPS. Medium averages 67 FPS with a minimum of 57 FPS and maximum of 77 FPS. High averages 56 FPS, and Ultra averages 43 FPS. The 1440p data shows a 56.6% drop from Low to Ultra (99 to 43 FPS), similar to the 1080p pattern. However, the minimum FPS for Medium at 57 FPS is notably lower than the 82 FPS minimum at 1080p Medium, indicating tighter performance margins at higher resolution.

At 3840x2160, Low settings average 59 FPS. Medium averages 39 FPS with a minimum of 34 FPS and maximum of 45 FPS. High averages 33 FPS, and Ultra averages 25 FPS. The 4K data reveals a 57.6% reduction from Low to Ultra (59 to 25 FPS), and the Medium minimum of 34 FPS is the lowest recorded value across all settings. The 4K Medium maximum of 45 FPS is lower than the 1440p Ultra average of 43 FPS, showing that resolution scaling impacts the GPU more than settings scaling at this tier.

Comparing settings across resolutions, the Low preset shows the smallest resolution penalty: 145 FPS at 1080p, 99 FPS at 1440p, and 59 FPS at 4K. This represents a 31.7% drop from 1080p to 1440p and a 40.4% drop from 1440p to 4K. The Ultra preset shows a similar pattern: 62 FPS at 1080p, 43 FPS at 1440p, and 25 FPS at 4K, with drops of 30.6% and 41.9% respectively. The Medium preset, which includes min/max data, shows 97 FPS at 1080p, 67 FPS at 1440p, and 39 FPS at 4K, with the 4K minimum of 34 FPS representing just 35.1% of the 1080p Medium average.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the limiting component in this configuration. At Low settings, the average FPS goes from 145 at 1080p to 99 at 1440p (a 31.7% decrease) and then to 59 at 4K (a 40.4% decrease from 1440p). For Medium settings, the progression is 97 to 67 to 39, with percentage drops of 30.9% and 41.8% respectively. The High preset shows 82 to 56 to 33, representing 31.7% and 41.1% drops. Ultra settings follow suit: 62 to 43 to 25, with 30.6% and 41.9% reductions.

The consistency of these percentage drops across all four settings presets is striking. Every preset loses roughly 31% going from 1080p to 1440p and roughly 41% going from 1440p to 4K. This uniformity indicates that resolution scaling is governed by the GPU’s fill rate and memory bandwidth, not by CPU or game logic. The RX 7600 XT’s 64 ROPs and 288.0 GB/s bandwidth produce a predictable pixel throughput ceiling, which the measured FPS data reflects.

The total drop from 1080p to 4K is substantial: 59.3% for Low (145 to 59), 59.8% for Medium (97 to 39), 59.8% for High (82 to 33), and 59.7% for Ultra (62 to 25). The near-identical percentages across settings strongly suggest that the GPU is the bottleneck at 4K, as the CPU’s performance would not scale linearly with pixel count. The Core Ultra 5 235’s 14 cores and 24 MB L3 cache are sufficient to feed the GPU at lower resolutions, but at 4K, the GPU’s compute units simply cannot process the additional pixels.

This scaling behavior has practical implications. At 1080p, the combination is CPU-limited at Low settings (145 FPS), as the GPU can render frames faster than the CPU can deliver draw calls. At 4K, the situation reverses, with the GPU becoming the primary constraint, as evidenced by the 25 FPS Ultra result. The 1440p results represent a balanced midpoint where neither component is fully saturated, though the 57 FPS minimum at Medium suggests occasional CPU stalls or GPU wait times.

CPU Role

The Intel Core Ultra 5 235 provides the computational foundation for Rust’s simulation and networking systems. This CPU features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. The Arrow Lake architecture, built on TSMC’s 3 nm process, includes 24 MB of shared L3 cache and 3 MB L2 cache per core. The CPU’s PassMark multi-thread score of 37816 and single-thread score of 4516 place it at the 89th percentile among all CPUs, indicating strong performance for a desktop part.

In Rust, the CPU’s role is most apparent at lower resolutions and settings. At 1080p Low, the 145 FPS average suggests the CPU is capable of driving high framerates, but the 5.00 GHz boost clock and 14 cores are not fully utilized due to the game’s engine limitations. The Cinebench R23 multi-core score of 14769 and single-core score of 2085 show balanced performance, but Rust’s reliance on single-threaded simulation means the boost clock matters more than core count.

The CPU’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 is adequate for feeding the GPU’s 288.0 GB/s demand, though the mismatch becomes evident at 4K. At 3840x2160, the CPU is rarely the bottleneck, as the GPU’s 25 FPS Ultra result is well below the CPU’s capability. The data shows that at 1080p Low, the CPU can push 145 FPS, but at 1080p Ultra, the FPS drops to 62, indicating the GPU becomes the limiting factor even at 1080p when settings are maxed.

Comparing to nearest rivals, the Core Ultra 5 235 scores 46062 average benchmark points, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030), 0.1% lower than the Intel Core i9-13900HX (46098), and 0.2% higher than the AMD EPYC 4364P (45970) and AMD EPYC 7303 (45960). These differences are negligible, indicating the CPU performs on par with these competitors. However, in Rust specifically, the CPU’s 14 threads (rather than 28 in some rivals) may limit multi-threaded workloads, though the measured FPS data does not show a clear penalty.

The PassMark physics score of 2570 and find prime numbers score of 371 provide insight into the CPU’s gaming-relevant performance. The physics score, which simulates rigid body dynamics similar to Rust’s building destruction, is modest but sufficient for the game’s demands. The data encryption score of 29293 and data compression score of 390711 indicate strong computational throughput, which helps with Rust’s server-side calculations. Overall, the CPU role in this combo is to provide consistent high framerates at 1080p and 1440p, with the GPU taking over as the limiting factor at 4K and higher settings.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 7600 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 39.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 99.0
2560x1440 Medium 67.0
2560x1440 High 56.0
2560x1440 Ultra 43.0
1920x1080 Low 145.0
1920x1080 Medium 97.0
1920x1080 High 82.0
1920x1080 Ultra 62.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 7600 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.