Rust

Rust

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 65
1440p QHD 48 63 74 111
1080p Full HD 69 91 108 161

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 44
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 111
2560x1440 Medium 74
2560x1440 High 63
2560x1440 Ultra 48
1920x1080 Low 161
1920x1080 Medium 108
1920x1080 High 91
1920x1080 Ultra 69

Rust with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process node. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, drawing a TDP of 28 W. In the context of Rust, a title known for its demanding server-side simulation and complex world persistence, the CPU's multi-threaded capabilities are central to maintaining consistent frame pacing, particularly in populated areas where entity counts and building stability calculations spike. The processor's L3 cache is 18 MB shared, which helps with the game's asset streaming, and its memory bandwidth is rated at 89.6 GB/s over a dual-channel DDR5 interface. The data shows that in Rust, this CPU's performance is a significant factor, but the measured FPS at lower resolutions suggests the GPU is the primary bottleneck, as the frame rates scale dramatically with graphical settings.

The Core Ultra 5 135H's benchmark scores position it firmly in the upper mid-range tier. Its Cinebench R23 multi-core score is 11875.5, while the single-core score is 1700. In PassMark's suite, the multi-thread score is 22422, and the single-thread score is 3521. The processor's average benchmark score is 29093, which places it in the 81st percentile of all CPUs tracked. This is a strong showing, but its nearest rivals highlight the competitive landscape. The AMD Ryzen 7 5800X scores 29123, which is a mere 0.1% delta, making them effectively equivalent in aggregate compute power. The Intel Core i5-13500HX is 0.6% ahead, while the AMD Ryzen 5 5600XT is 0.5% behind. This indicates that the 135H is a balanced performer, but it does not possess the raw multi-core dominance that would be required to push high frame rates in CPU-bound scenarios like Rust's early game or large-scale raids. In the measured FPS data, the CPU's influence is most apparent at 1080p with Low settings, where the average frame rate hits 161 FPS, suggesting the CPU is capable of feeding the GPU with enough data to reach high refresh rates, though the exact frame ceiling is not isolated in this data.

CPU Role — cores, clocks, and how they relate to this game's results

The 14-core/18-thread configuration of the Intel Core Ultra 5 135H is a hybrid design, though the FACT PACK does not specify the exact core type distribution. What is clear is that the processor's boost clock of 4.60 GHz is crucial for single-threaded game logic, which Rust relies on for its core simulation tick. The PassMark single-thread score of 3521 and Cinebench R23 single-core score of 1700 indicate adequate, but not exceptional, per-core performance. When comparing to rivals, the 135H is nearly identical in aggregate performance to the AMD Ryzen 7 5800X, with a delta of -0.1%. This means that for heavily threaded workloads like Rust's terrain generation or when many players are in a small area, the 135H will perform at a level comparable to that desktop-class chip. The 18 MB of shared L3 cache is a modest amount for a game that frequently loads and unloads map chunks, but it is sufficient to prevent severe stuttering in the measured scenarios.

Looking at the FPS data, the CPU's role becomes clearer when examining the scaling from High to Ultra settings. At 1080p, the average FPS drops from 91 on High to 69 on Ultra, a 22 FPS reduction. This is a significant drop that is primarily driven by the GPU's workload increasing, but the CPU must also handle more draw calls and physics calculations associated with higher graphical fidelity presets. The processor's performance in PassMark physics test is 1482, which is a modest score, suggesting that complex in-game physics interactions, such as explosions or falling structures, could cause frame dips. However, the measured data does not include 1% lows for most settings, so this is speculative. The key takeaway is that the 135H is not a limiting factor at 1080p Low, where it achieves 161 FPS, but it likely becomes more influential at higher settings where the GPU's frame time output is lower, giving the CPU less time to prepare frames. The processor's 81st percentile ranking among all CPUs confirms it is a solid choice for gaming, but the data suggests that in Rust, the GPU is the primary constraint on frame rate, not the CPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Mobile is the dominant component in this pairing for determining Rust's visual performance. It features 8 GB of GDDR7 memory on a 128-bit bus, yielding a memory bandwidth of 384.0 GB/s. The GPU is based on the Blackwell 2.0 architecture, built on TSMC's 5 nm process, with a base clock of 907 MHz and a boost clock of 1425 MHz. The memory clock is 1500 MHz, effective 24 Gbps. With 4608 shading units, 144 TMUs, and 48 ROPs, the GPU is well-equipped for rasterization. Its PassMark G3D score is 20355, placing it in the 75th percentile of all GPUs. The nearest rival is the NVIDIA GeForce RTX 3070 Ti with a score of 29945, a delta of -0.1%, indicating the 5070 Mobile is essentially equal to that previous-generation high-end desktop card in raw compute. It is 0.5% ahead of the RTX 2080 Ti and 0.6% behind the AMD Radeon RX 6800.

In Rust, the GPU's 8 GB VRAM is a critical specification. The game is known for its high-resolution textures and large draw distances, and the data shows that at 4K resolution, the GPU struggles. At 4K Ultra, the average FPS is just 28, which is unplayable. At 4K High, it climbs to 37 FPS, and at 4K Medium, it reaches 44 FPS with a minimum of 37 and maximum of 50. This indicates that the GPU is heavily loaded at 4K, and the 8 GB VRAM may be a limiting factor for texture streaming at that resolution. However, at 1440p, the GPU shows much more headroom. At 1440p High, the average FPS is 63, and at 1440p Low, it jumps to 111 FPS. The boost clock of 1425 MHz is relatively low for a modern GPU, but the architecture's efficiency compensates, as seen in the benchmark scores. The data suggests that the RTX 5070 Mobile is a capable 1440p performer for Rust, but it is not a 4K card for this title, as the frame rates dip below the 60 FPS threshold even on Medium settings. The GPU's FP32 performance of 13.13 TFLOPS provides the raw shader throughput needed for Rust's complex lighting and shadow calculations at higher presets.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides clear guidance on which settings preset offers the best balance of visual fidelity and playability. At 1920x1080, the Low preset delivers an average of 161 FPS, which is excellent for competitive play or high-refresh-rate monitors. However, the Medium preset still achieves 108 FPS, with a minimum of 92 FPS, which is comfortably above the 60 FPS standard and provides a significant visual upgrade over Low. The High preset at 1080p yields 91 FPS, which is still very playable, but the jump from Medium to High only costs 17 FPS on average, making High a viable option for those prioritizing image quality. The Ultra preset at 1080p drops to 69 FPS, which is playable but begins to approach the threshold where frame pacing becomes noticeable. For 1080p, the data suggests that Medium is the sweet spot for a high refresh rate experience, while High is the best choice for a balanced experience if the display is 60 Hz.

At 2560x1440, the situation shifts. The Low preset achieves 111 FPS, which is excellent for 1440p gaming. The Medium preset delivers 74 FPS, with a minimum of 63 FPS, ensuring a stable experience. The High preset drops to 63 FPS, which is right at the edge of the 60 FPS threshold, but it is still playable. The Ultra preset at 1440p falls to 48 FPS, which is below the ideal playable threshold for most users. Therefore, for 1440p, the Medium preset is the recommended choice, as it provides a solid 74 FPS average with good visual quality, while High is acceptable for those who prefer fidelity over frame rate. At 3840x2160, none of the presets deliver a consistently smooth experience. Low achieves 65 FPS, which is playable, but the visual quality is poor. Medium achieves 44 FPS, which is below the 60 FPS standard, and High and Ultra are 37 and 28 FPS respectively, which are not suitable for gameplay. The data indicates that 4K gaming with this combo is not viable for Rust, and users should stick to 1440p or below.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5070 Mobile ranks 2061 out of 3723 tested combos for Rust. This places it in the 45th percentile of all tested combinations, meaning it is slightly below the median performance tier. This ranking is surprisingly low given the individual component scores, where the CPU is in the 81st percentile and the GPU is in the 75th percentile. The low combo rank suggests that Rust is particularly demanding in a way that this specific pairing does not excel at. The 8 GB VRAM of the GPU is likely a contributing factor, as the game can exceed that capacity at higher resolutions and settings, leading to texture thrashing and performance degradation. Additionally, the CPU's modest single-thread performance, relative to its multi-thread score, may be a bottleneck in Rust's main thread.

Compared to other possible pairings, this combo is not at the top of the charts. The ranking implies that many other CPU-GPU combinations achieve higher average FPS in this game. The data shows that the GPU is the limiting factor at 4K, but at 1080p and 1440p, the combo is capable of respectable frame rates. The rank of 2061 out of 3723 indicates that there are 1,062 combos that perform worse, but there are also 2,061 that perform better. This suggests that for a user with this hardware, focusing on optimizing in-game settings is more impactful than trying to overclock or modify the components, as the combo's performance is what it is. The percentile for the CPU is 81, and the GPU is 75, but the combo rank is lower, indicating a potential mismatch in workload distribution for this specific game.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS at 1080p with Medium settings for this combo?

A: The average FPS at 1920x1080 with Medium settings is 108, with a minimum of 92 and a maximum of 124.

Q: How does the GPU compare to the NVIDIA GeForce RTX 3070 Ti in terms of average benchmark score?

A: The RTX 5070 Mobile has an average benchmark score of 29928, which is 0.1% lower than the RTX 3070 Ti's score of 29945.

Q: Is 4K gaming viable with this hardware in Rust?

A: At 3840x2160, the best average FPS is 65 on Low settings, while Medium drops to 44 FPS, High to 37 FPS, and Ultra to 28 FPS. This indicates that 4K is not a viable resolution for a smooth experience, as even Medium falls below the 60 FPS threshold.

Q: What is the CPU's PassMark single-thread score?

A: The Intel Core Ultra 5 135H has a PassMark single-thread score of 3521.

Q: What is the memory bandwidth of the GPU?

A: The NVIDIA GeForce RTX 5070 Mobile has a memory bandwidth of 384.0 GB/s.

Q: How much does the average FPS drop from 1080p to 4K on Ultra settings?

A: The average FPS at 1080p Ultra is 69, while at 4K Ultra it is 28, representing a drop of 41 FPS.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for Rust provides a comprehensive view of the combo's performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 161 FPS. The Medium preset averages 108 FPS, with a minimum of 92 and a maximum of 124. The High preset averages 91 FPS, and the Ultra preset averages 69 FPS. This shows a clear linear degradation from Low to Ultra, with a total drop of 92 FPS. The minimum FPS data is only provided for Medium, which is 92, indicating that the frame pacing is stable at that setting.

At 2560x1440, the Low preset averages 111 FPS. The Medium preset averages 74 FPS, with a minimum of 63 and a maximum of 85. The High preset averages 63 FPS, and the Ultra preset averages 48 FPS. The drop from Low to Ultra is 63 FPS, which is a smaller absolute drop than at 1080p, but the percentage drop is similar. The minimum FPS for Medium at 1440p is 63, which is exactly the same as the average for High, suggesting that the Medium preset provides a consistent experience. At 3840x2160, the Low preset averages 65 FPS. The Medium preset averages 44 FPS, with a minimum of 37 and a maximum of 50. The High preset averages 37 FPS, and the Ultra preset averages 28 FPS. The drop from Low to Ultra is 37 FPS. The minimum FPS for Medium at 4K is 37, which is the same as the average for High, indicating that the GPU is severely limited at this resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling behavior reveals the bottleneck characteristics of this combo. From 1920x1080 to 2560x1440, the average FPS on High settings drops from 91 to 63, a reduction of 30.8%. On Medium settings, the drop is from 108 to 74, a reduction of 31.5%. On Low settings, the drop is from 161 to 111, a reduction of 31.1%. This consistent scaling pattern, where the FPS drops by roughly 30% when increasing pixel count by 78%, indicates that the GPU is the primary limiting factor at these resolutions. The GPU is being tasked with rendering more pixels, and its performance scales accordingly. The CPU is not the bottleneck here, as the frame rate is not holding steady; it is decreasing as the resolution increases.

When moving from 2560x1440 to 3840x2160, the scaling becomes more aggressive. On High settings, the FPS drops from 63 to 37, a reduction of 41.3%. On Medium settings, the drop is from 74 to 44, a reduction of 40.5%. On Low settings, the drop is from 111 to 65, a reduction of 41.4%. This steeper decline at 4K suggests that the GPU is hitting a memory bandwidth or VRAM capacity wall. The 8 GB VRAM is likely being exhausted at 4K, causing the GPU to fall back on slower memory access patterns. The 384.0 GB/s bandwidth is insufficient for the higher resolution textures and draw distances, leading to a disproportionate performance hit compared to the 1440p to 1080p scaling. The data strongly indicates that the GPU is the limiting component for this combo in Rust, with the CPU providing enough headroom to not constrain frame rates until the GPU is fully saturated at lower resolutions.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 44.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 111.0
2560x1440 Medium 74.0
2560x1440 High 63.0
2560x1440 Ultra 48.0
1920x1080 Low 161.0
1920x1080 Medium 108.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Rust with iUltra 5 135H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.