Rust

Rust

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 44 66
1440p QHD 48 64 75 112
1080p Full HD 70 92 109 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 44
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 112
2560x1440 Medium 75
2560x1440 High 64
2560x1440 Ultra 48
1920x1080 Low 163
1920x1080 Medium 109
1920x1080 High 92
1920x1080 Ultra 70

Rust with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

The Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4070 Mobile combination lands at rank 2039 out of 3723 tested combos in Rust, placing it in the lower half of the database. This position reflects a pairing that is competent for competitive settings but struggles to maintain high frame rates when visual fidelity is maxed out. The data indicates a system built for 1080p and 1440p play, not for 4K dominance.

How This Combo Ranks

The combo's rank of 2039 out of 3723 puts it at roughly the 45th percentile of all tested systems in Rust, a game known for its demanding CPU load and inconsistent optimization. This is not a top-tier placement, but it is far from the bottom, suggesting a balanced mid-range experience. The percentile rankings of the individual components tell a similar story: the CPU sits at the 81st percentile among all processors, while the GPU sits at the 73rd percentile among all graphics cards. The CPU is comparatively stronger than the GPU, which hints that the processor may be the more capable half of this pairing in Rust's specific workload.

Benchmark results show the CPU's average score of 29093 is nearly identical to its nearest rival, the AMD Ryzen 7 5800X, which scores 29123, a negligible delta of -0.1 percent. The GPU tells a similar tale of tight competition, with an average score of 27435 matching the AMD Radeon RX 6700 XT's 27425, a delta of 0 percent. This means the combo is not an outlier in either direction; it performs exactly as its component averages suggest. The data shows a system that will not embarrass itself in Rust but will also not top any leaderboards, making it a solid, predictable choice for a laptop gamer.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. Its base clock runs at 3.60 GHz with a boost clock of 4.60 GHz, and it carries a TDP of 28 watts, indicating a power-efficient mobile design. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and a shared 18 MB of L3 cache, which is crucial for a game like Rust that frequently accesses large world-state data.

In Rust, the CPU's role is often more critical than the GPU's, as the game's simulation and entity updates can bottleneck even strong processors. The data supports this: the CPU's multi-threaded performance is robust, with a Cinebench R23 multi-core score of 11875.5, while its single-core score of 1700 shows only moderate strength. Rust relies heavily on single-threaded performance for its main game loop, so this single-core figure is a limiting factor. Compared to its rivals, the CPU's average benchmark score of 29093 is effectively tied with the Intel Core i5-13500HX, which scores 29270, a delta of -0.6 percent, and the AMD Ryzen 5 5600XT, which scores 28940, a delta of 0.5 percent. This places the 135H in a narrow performance band where no clear winner emerges, explaining why the combo does not break away from the pack in Rust.

GPU Role

The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing 256.0 GB/s of bandwidth. Its memory clock runs at 2000 MHz, or 16 Gbps effective, while the core base clock is 1395 MHz with a boost of 1695 MHz. The GPU packs 4608 shading units, 144 texture mapping units, and 48 raster output units, with 36 ray tracing cores and 144 tensor cores. Its raw compute is rated at 15.62 TFLOPS for FP32, and the texture rate is 244.1 GTexel/s.

For Rust, the GPU's 8 GB VRAM is sufficient at 1080p and 1440p, but the data shows it becomes a constraint at 4K with higher settings. The GPU's average benchmark score of 27435 is nearly identical to the NVIDIA GeForce RTX 3090, which scores 27565, a delta of -0.5 percent, showing that the mobile 4070 punches above its class in synthetic tests. However, in real-world Rust gameplay, the GPU's role is secondary to the CPU at lower resolutions. The measured FPS shows that at 1080p Low, the system hits 163 FPS, which is likely CPU-bound, while at 4K Ultra, it drops to 29 FPS, indicating the GPU is fully saturated. This dual-bottleneck behavior is classic for Rust, where neither component is a clear winner, but the GPU becomes the limiting factor as resolution climbs.

Measured FPS Breakdown

The measured FPS data provides a clear picture of this combo's capabilities across resolutions and settings. At 1080p, the system is highly playable: Low settings deliver an average of 163 FPS, High settings deliver 92 FPS, Medium settings deliver 109 FPS, and Ultra settings deliver 70 FPS. The Medium setting at 1080p shows a minimum of 93 FPS and a maximum of 126 FPS, indicating a stable experience with only minor frame pacing issues.

Moving to 1440p, the performance drops but remains competitive. Low settings average 112 FPS, High settings average 64 FPS, Medium settings average 75 FPS, and Ultra settings average 48 FPS. The Medium setting at 1440p has a minimum of 64 FPS and a maximum of 87 FPS, which is still within the bounds of a smooth experience for most players. At 4K, the system begins to struggle. Low settings average 66 FPS, High settings average 38 FPS, Medium settings average 44 FPS, and Ultra settings average 29 FPS. The Medium setting at 4K shows a minimum of 38 FPS and a maximum of 51 FPS, which means the game is playable but will feel sluggish in busy scenes.

The data reveals a consistent pattern: the gap between Low and Ultra settings is substantial at every resolution. At 1080p, the difference is 93 FPS (from 163 to 70), at 1440p it is 64 FPS (from 112 to 48), and at 4K it is 37 FPS (from 66 to 29). This indicates that the GPU has enough headroom to handle lower settings easily, but the CPU's single-thread limitations prevent higher settings from scaling smoothly.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and tells a clear story about the limiting component. At Low settings, the average FPS falls from 163 at 1080p to 112 at 1440p, a drop of 31 percent, and then to 66 at 4K, a further drop of 41 percent. This scaling is not linear, which suggests that the CPU is holding back performance at lower resolutions. At 1080p Low, the system is likely CPU-bound, as the GPU could easily render more frames but the processor cannot feed it fast enough.

At High settings, the FPS falls from 92 at 1080p to 64 at 1440p, a drop of 30 percent, and then to 38 at 4K, a drop of 41 percent. The scaling is similar, but the absolute numbers are lower, indicating that the GPU is starting to become a factor. At Ultra settings, the FPS falls from 70 at 1080p to 48 at 1440p, a drop of 31 percent, and then to 29 at 4K, a drop of 40 percent. This consistent 30-40 percent drop per resolution step shows that the system is balanced, but the 4K numbers are simply too low for comfortable play.

The data indicates that the limiting component shifts with resolution. At 1080p, the CPU is the bottleneck, as evidenced by the high FPS on Low settings that cannot be sustained on Ultra. At 4K, the GPU is the bottleneck, as the frame rates collapse regardless of settings. The crossover point appears to be around 1440p, where both components are working near their limits, resulting in a playable but not exceptional experience.

Settings Recommendations

The measured rows suggest that the best experience for this combo is at Medium settings, particularly at 1080p and 1440p. At 1080p Medium, the system delivers an average of 109 FPS with a minimum of 93 FPS, which is ideal for competitive play where high frame rates are essential. The frame pacing is stable, and the visual quality is a significant step up from Low settings. For players with 1440p monitors, Medium settings at 75 FPS average with a 64 FPS minimum is still smooth, but the drop in minimums suggests that High settings may cause occasional stutters in dense areas.

For players prioritizing visual fidelity over frame rate, High settings at 1080p offers a 92 FPS average, which is acceptable, but the jump to Ultra at 70 FPS is not worth the marginal visual gains in Rust, given the game's art style. At 4K, the data recommends against playing on anything above Low settings, as the 66 FPS average on Low is the only playable option; Medium at 44 FPS and High at 38 FPS are too inconsistent for a smooth experience. Ultra at 29 FPS is effectively unplayable for most users.

The optimal configuration is 1080p or 1440p with Medium settings, balancing the CPU's single-thread limitations with the GPU's raw power. This setup provides a stable frame rate that stays above 60 FPS at both resolutions, which is the minimum threshold for a responsive experience in a survival game where quick reactions are often necessary. The data shows that pushing beyond Medium settings yields diminishing returns, as the FPS drops disproportionately to the visual improvements.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 44.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 112.0
2560x1440 Medium 75.0
2560x1440 High 64.0
2560x1440 Ultra 48.0
1920x1080 Low 163.0
1920x1080 Medium 109.0
1920x1080 High 92.0
1920x1080 Ultra 70.0

Rust with iUltra 5 135H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 4070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.