Minimum
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 53 | 69 |
| 1440p QHD | 63 | 82 | 98 | 128 |
| 1080p Full HD | 97 | 128 | 152 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis
Minimum, a third-person shooter originally released in mid-2014, is the kind of title where raw GPU horsepower matters far more than CPU scheduling finesse, and the benchmark data for the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5070 Mobile bears that out. This is a measured dataset covering three resolutions and four preset tiers, and it places this hardware combination at rank 2051 out of 3712 tested combinations for this game — a mid-table position that reflects a capable but not flagship mobile pairing running a game whose demands sit comfortably within its reach at mainstream resolutions. The following analysis breaks down how the frame rate scales with resolution, what each component contributes, and which settings deliver the best measured experience.
Resolution Scaling
The measured data shows a steep but predictable decline in performance as pixel count rises, and the shape of that decline identifies the GPU as the binding constraint at every tier. At 1920x1080, the average frame rate spans from 199 FPS on Low up to 97 FPS on Ultra. Moving to 2560x1440, those figures fall to 128 FPS on Low and 63 FPS on Ultra. At 3840x2160, the range contracts further, from 69 FPS on Low down to 34 FPS on Ultra.
The pattern here is textbook GPU-bound scaling. When a game is limited by the processor, raising the resolution produces only modest frame-rate losses because the render queue drains at roughly the same rate regardless of pixel count. Minimum shows no such plateau: every step up in resolution costs substantial frame rate at every preset. The Low preset drops from 199 FPS at 1080p to 128 FPS at 1440p to 69 FPS at 4K — nearly halving with each resolution jump — while the Ultra preset falls from 97 FPS to 63 FPS to 34 FPS across the same ladder.
That consistency matters for interpretation. If the Core Ultra 5 135H were the limiter, the Low-preset numbers would cluster together across resolutions, since low settings shift the bottleneck toward the CPU. Instead, even the least demanding configuration loses the majority of its frame rate between 1080p and 4K. The conclusion is unambiguous: in this game, with this pairing, the RTX 5070 Mobile's rendering throughput — not the processor's ability to feed draw calls — sets the ceiling at all tested settings.
There is one nuance worth flagging. At 1080p Low, the 199 FPS average is high enough that CPU limits could theoretically begin to intrude on a slower processor, but the Core Ultra 5 135H sits at the 81st percentile against all CPUs in the database, with a single-thread PassMark score of 3521 and a Cinebench R23 single-core score of 1700. That is ample per-core throughput for a 2014-era third-person shooter, so no CPU ceiling is visible anywhere in this dataset.
How This Combo Ranks
Against the 3712 hardware combinations tested in Minimum, the Core Ultra 5 135H plus RTX 5070 Mobile pairing ranks 2051st. That places it slightly below the median combination — meaning roughly half of the tested pairings deliver higher frame rates in this title and roughly half deliver lower. For a mobile-class pairing, that is a reasonable showing: the database population includes desktop combinations with far greater thermal and power headroom, and this laptop pairing still clears every playability threshold that matters at 1080p and 1440p.
Context from the broader benchmark database helps frame where each component sits. The RTX 5070 Mobile ranks at the 75th percentile versus all GPUs, with an average benchmark score of 29928, and its nearest rivals by aggregate score are the NVIDIA GeForce RTX 3070 Ti (29945, a delta of -0.1 percent), the NVIDIA GeForce RTX 2080 Ti (29783, delta 0.5 percent), the AMD Radeon RX 6800 (30095, delta -0.6 percent), and the AMD Radeon RX 6700 (30433, delta -1.7 percent). In other words, this mobile GPU performs within a hair of desktop-class cards from the two preceding generations — performance far beyond what a 2014 release like Minimum was designed around.
The CPU side is similarly respectable. The Core Ultra 5 135H sits at the 81st percentile versus all CPUs with an average benchmark score of 29093, essentially tied with the AMD Ryzen 7 5800X (29123, delta -0.1 percent) and within touching distance of the Intel Core i5-13500HX (29270, delta -0.6 percent), the Intel Xeon Phi 7210 (29245, delta -0.5 percent), and the AMD Ryzen 5 5600XT (28940, delta 0.5 percent). The 135H is a 14-core, 18-thread Meteor Lake part, so for a game of this vintage the processor is nowhere near saturation, and the combo rank in Minimum is driven almost entirely by GPU throughput.
GPU Role
The RTX 5070 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with the GB206 chip packing 21,900 million transistors into an 181 mm² die — a transistor density of 121.0 million per square millimetre. It carries 4608 shading units, 144 texture mapping units, 48 render output units, 36 RT cores, and 144 tensor cores, producing 13.13 TFLOPS of FP32 throughput, a pixel fill rate of 68.40 GPixel/s, and a texture fill rate of 205.2 GTexel/s.
Memory is where this game's results become easy to explain. The card has 8 GB of GDDR7 on a 128-bit bus, running at 1500 MHz (24 Gbps effective) for 384.0 GB/s of bandwidth. Minimum, as a 2014 title, was authored when GPU memory capacities were a fraction of that, and the measured frame rates show no sign of VRAM saturation: performance scales cleanly and proportionally with both resolution and preset, which is the signature of a card with headroom rather than one swapping assets. Even at 3840x2160 on Ultra, where the 34 FPS average is the lowest recorded figure, the decline tracks the increased pixel and shading load rather than exhibiting the erratic cliff-drop typical of memory exhaustion.
Clock behaviour also fits the data. The GPU runs a 907 MHz base clock with a 1425 MHz boost clock, and its 50 W thermal envelope — integrated into the platform as an IGP-class power profile with no external power connectors — means sustained throughput in a laptop chassis. None of the measured averages suggest thermal throttling is distorting results; the numbers form smooth, monotonic curves across all twelve tested configurations.
For synthetic context, the card posts a Geekbench OpenCL score of 122238, a Geekbench Vulkan score of 116960, and a PassMark G3D score of 20355 — figures consistent with its 75th-percentile standing among all GPUs in the database.
Measured FPS Breakdown
At 1920x1080, the RTX 5070 Mobile delivers the following averages in Minimum: 199 FPS on Low, 152 FPS on Medium, 128 FPS on High, and 97 FPS on Ultra. The Medium run recorded a minimum of 129 FPS and a maximum of 175 FPS, indicating tightly controlled frame delivery — the worst observed frame is still comfortably above 60, and well above it.
At 2560x1440, averages land at 128 FPS on Low, 98 FPS on Medium, 82 FPS on High, and 63 FPS on Ultra. The Medium configuration's minimum of 83 FPS and maximum of 113 FPS again show a narrow spread, which speaks to consistent frame pacing rather than a rollercoaster profile. Note that 1440p High matches 1080p Low at 128 FPS — a useful reference point showing that the extra pixels of the higher resolution cost roughly the same as the entire Low-to-High settings span at the lower resolution.
At 3840x2160, averages fall to 69 FPS on Low, 53 FPS on Medium, 45-to-61 FPS territory on Medium per its recorded min/max of 45 and 61, an average Medium figure of 53 FPS, 44 FPS on High, and 34 FPS on Ultra. The 4K Medium row is the only 4K entry with recorded minimum and maximum values, and it confirms that even the slowest frames in that run stay close to the 45 FPS floor. High at 44 FPS sits just below the 60 FPS mark, and Ultra at 34 FPS is playable but clearly the least comfortable configuration in the dataset.
The full grid tells a coherent story. Twelve measured configurations, all with average frame rates above 30, and only the 4K High and 4K Ultra rows dipping under 60 FPS. Every 1080p and 1440p result — across all four presets — clears 60 FPS on average. This data is measured, not estimated, which gives these figures direct evidentiary weight for anyone configuring a similar machine.
FAQ
Q: Can this pairing run Minimum at 4K?
A: Yes, but selectively. At 3840x2160 the measured averages are 69 FPS on Low, 53 FPS on Medium, 44 FPS on High, and 34 FPS on Ultra. Low and Medium are viable at 4K; High and Ultra fall short of a 60 FPS target.
Q: What is the single fastest measured configuration?
A: 1920x1080 on the Low preset, at 199 FPS average. The 1080p Medium preset follows at 152 FPS, with a recorded minimum of 129 FPS and maximum of 175 FPS.
Q: How does this hardware combination rank against other tested pairings in this game?
A: It ranks 2051 out of 3712 tested combinations — just below the median, which is respectable for a mobile CPU and mobile GPU facing a database population that includes desktop hardware.
Q: Does the Core Ultra 5 135H bottleneck this game?
A: The data indicates no. Frame rates fall steeply with resolution at every preset, including Low, which is the signature of GPU-bound rather than CPU-bound behaviour. The 135H's 81st-percentile CPU standing and 3521 single-thread PassMark score provide ample headroom for a title from 2014.
Q: Is the 8 GB of GDDR7 enough for this game?
A: Yes. The measured results scale smoothly and proportionally across resolutions and presets with no erratic drops, and a game of this age was designed for far smaller memory budgets. The 384.0 GB/s of bandwidth on the 128-bit bus is never the limiter here.
Q: Which configuration keeps frame rates above 60 FPS at 4K?
A: Only 3840x2160 Low, at 69 FPS average. The next step up, 4K Medium, averages 53 FPS with a recorded minimum of 45 FPS — above 30, but short of 60.
CPU Role
The Intel Core Ultra 5 135H is a Meteor Lake mobile processor with 14 cores and 18 threads, a 3.60 GHz base clock and a 4.60 GHz boost clock, fabricated on Intel's 7 nm process. It carries 112 KB of L1 cache per core, 2 MB of L2 cache per core, and a shared 18 MB L3 slice, with dual-channel DDR5 memory support delivering 89.6 GB/s of bandwidth. Its 28 W TDP and Intel BGA 2049 socket mark it as a soldered, efficiency-conscious mobile part from the Core Ultra Series 1 family, launched in December 2023. Its launch MSRP was $342.
For Minimum, the relevant question is whether the processor can keep the render pipeline fed, and the answer across all twelve measured configurations is yes. A third-person shooter released in June 2014 simply does not impose the draw-call and physics loads of modern engines, and the 135H's throughput — a PassMark multithread score of 22422, a PassMark physics score of 1482, and Cinebench R23 results of 11875.5 multi-core and 1700 single-core — dwarfs what this title asks of a CPU. Its PassMark single-thread score of 3521 and Cinebench R20 single-core score of 1105 place its per-core performance alongside desktop rivals like the Ryzen 7 5800X, against which it trails by only 0.1 percent on aggregate benchmark average.
The resolution-scaling behaviour confirms this from the other direction. Because frame rate continues to drop all the way from 1080p Low to 4K Ultra in smooth proportion to GPU load, the CPU is never shown waiting on itself. In CPU-bound scenarios the opposite appears: flat frame rates across resolutions. That pattern is absent from this dataset entirely.
One caveat belongs here for completeness: the 135H has a locked multiplier, so no tuning avenue exists to change this picture — not that one is needed, given the measured headroom.
Settings Recommendations
The measured rows point to clear recommendations at each resolution.
At 1920x1080, the High preset is the standout choice. Its 128 FPS average is identical to the 1440p Low result, and it clears a 60 FPS target with enormous margin while delivering substantially improved visual fidelity over Low. Enthusiasts chasing maximum fluidity can use the Medium preset at 152 FPS — whose worst recorded frame of 129 FPS still sits far above any smoothness threshold — but High at 128 FPS is the better-balanced option. Even Ultra, at 97 FPS, remains a fully viable choice at this resolution for players who want every effect enabled.
At 2560x1440, High remains the recommendation at 82 FPS average, again comfortably above 60. The Medium preset at 98 FPS, with a recorded minimum of 83 FPS and maximum of 113 FPS, is the option for players sensitive to frame-time consistency, since its floor stays well clear of 60. Ultra at 63 FPS hovers right at the 60 FPS line and is best reserved for those who accept riding that boundary.
At 3840x2160, the calculus changes. Low is the only measured preset averaging above 60 FPS at 69, and 4K Low on a 2014 title still looks respectable. Medium at 53 FPS average, with a floor of 45 FPS, is the balanced pick for 4K players who value image settings over raw frame rate. High at 44 FPS and Ultra at 34 FPS are below comfortable thresholds for a fast-paced third-person shooter and are not recommended on this hardware.
The broader verdict: this combination turns Minimum into an easy win at 1080p and 1440p, with every preset at both resolutions averaging above 60 FPS, and a workable but constrained experience at 4K where settings discipline matters. The GPU is the defining component, the CPU is never the story, and the mid-field combo rank of 2051 out of 3712 understates how effortless this pairing makes the game at the resolutions most players actually use.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 128.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 63.0 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 152.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 97.0 |
Minimum with iUltra 5 135H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + RTX 5070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.