Fivem
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 54 | 69 |
| 1440p QHD | 61 | 78 | 98 | 124 |
| 1080p Full HD | 92 | 119 | 149 | 189 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4070 Mobile produces a combination ranked 1993 out of 3707 tested combos in Fivem. This places the pairing in the 46th percentile of all tested configurations, meaning roughly 54% of combinations deliver higher average frame rates in this specific multiplayer title. The ranking reflects a mid-pack standing; the hardware is not at the top tier for this game, but it is far from the bottom. The data indicates that while the GPU is a strong mobile part with a 73rd percentile ranking against all GPUs, the overall combo performance is dragged down by the CPU’s 81st percentile standing and the unique demands of Fivem’s multiplayer environments. The gap between the component percentiles and the combo rank suggests that the game’s engine does not scale perfectly with the hardware’s raw potential, a common trait in heavily modded multiplayer platforms.
The absolute FPS figures reinforce this mid-pack conclusion. At 1080p High settings, the combo averages 119 FPS, which is playable but not exceptional for a GPU of this class. The gap to the top of the ranking is significant, but the margin to the bottom is equally clear; the hardware never falls below 34 FPS in any measured configuration. The rank of 1993 is a holistic measure, but the individual scores show a system that can handle the game smoothly at most settings, with the caveat that the highest preset at 4K pushes it to the edge of playability.
How This Combo Ranks
The combo rank of 1993 out of 3707 in Fivem places this system in the lower-middle portion of the database. The data shows a clear discrepancy between the component-level performance and the final in-game result. The RTX 4070 Mobile sits at the 73rd percentile against all GPUs, and the Core Ultra 5 135H sits at the 81st percentile against all CPUs, yet the combination only reaches the 46th percentile in this game. This indicates that Fivem is not purely bound by raw GPU or CPU throughput; the game’s server-side and scripting overhead likely create bottlenecks that neither component can fully bypass.
Benchmark results for the GPU show an average score of 27435, which is nearly identical to the AMD Radeon RX 6700 XT’s 27425 (0% delta). It is also within 0.5% of the NVIDIA GeForce RTX 3090’s 27565. This suggests the mobile 4070 performs like a desktop-class mid-range card in synthetic tests. The CPU’s average benchmark score is 29093, which is within 0.1% of the AMD Ryzen 7 5800X’s 29123, and 0.5% ahead of the AMD Ryzen 5 5600XT’s 28940. The hardware is therefore not weak in isolation. The low combo rank is a property of the game’s engine and its multiplayer netcode, which often punishes combinations that have high single-thread performance but moderate memory bandwidth or cache latency.
The measured FPS data supports this interpretation. At 1080p Ultra, the system produces 92 FPS, which is a 51% drop from the 189 FPS at 1080p Low. This is a larger relative drop than what would be expected from a purely GPU-bound scenario, suggesting that the CPU is struggling to feed the GPU at lower settings, but the GPU is also not fast enough to maintain high frame rates at higher presets. The rank of 1993 is not a failure; it is a reflection of a balanced but not exceptional mobile platform in a game that demands consistent frame pacing over raw peak performance.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture and features 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 256.0 GB/s. The memory clock is 2000 MHz, which translates to 16 Gbps effective. These specifications are adequate for Fivem at most resolutions, but the 8 GB frame buffer becomes a limiting factor at 4K Ultra, where the average FPS drops to 34. The GPU’s base clock is 1395 MHz with a boost clock of 1695 MHz, and it has a TDP of 115 W, which is typical for a high-end mobile part.
The GPU’s compute capabilities are strong, with 4608 shading units, 144 texture mapping units, and 48 raster output units. The texture rate is 244.1 GTexel/s, and the pixel rate is 81.36 GPixel/s. These numbers translate to a raw throughput of 15.62 TFLOPS for both FP32 and FP16 operations. In synthetic benchmarks, the GPU scores 19587 in Passmark G3D and 8399 in Passmark GPU Compute. The Geekbench OpenCL score is 109197, and the Vulkan score is 108367, indicating strong driver optimization for modern APIs.
In Fivem, the GPU’s role is pronounced at higher resolutions. The data shows that at 1440p, the difference between Low and Ultra settings is 63 FPS (124 FPS to 61 FPS), which is a 51% reduction. At 4K, the same settings difference yields a 35 FPS drop (69 FPS to 34 FPS), a 51% reduction as well. This consistency suggests that the GPU is the primary scaling factor when moving between presets at a fixed resolution. However, the min FPS values at Medium settings show a pattern: at 1080p, the min FPS is 127 with an average of 149, but at 4K, the min FPS is 46 with an average of 54. The min-to-avg gap widens with resolution, indicating that the GPU’s memory bandwidth is becoming a constraint, as the 128-bit bus must work harder to feed the higher pixel count.
Resolution Scaling
The measured FPS data shows a clear scaling pattern from 1080p to 4K. At High settings, the average FPS drops from 119 at 1080p to 78 at 1440p, and then to 44 at 4K. This represents a 34% drop from 1080p to 1440p and a 44% drop from 1440p to 4K. The scaling is not linear, which indicates that the system becomes more GPU-bound as resolution increases. At Low settings, the same resolution progression yields 189 FPS, 124 FPS, and 69 FPS, respectively. The percentage drops are 34% and 44%, mirroring the High settings pattern almost exactly. This consistency across presets suggests that the resolution scaling is independent of the quality settings, pointing to a fixed bottleneck in the rendering pipeline.
At Medium settings, the data includes min and max FPS values, providing more insight. At 1080p Medium, the average is 149 FPS with a min of 127 and a max of 171. At 1440p Medium, the average is 98 FPS with a min of 83 and a max of 113. At 4K Medium, the average is 54 FPS with a min of 46 and a max of 63. The spread between min and max FPS narrows as resolution increases, from 44 FPS at 1080p to 30 FPS at 1440p and 17 FPS at 4K. This indicates that at lower resolutions, the CPU is capable of producing highly variable frame times, but at 4K, the GPU’s consistent workload smooths out the frame pacing. This is a classic sign of a CPU bottleneck at lower resolutions, which is then masked by the GPU’s slower performance at higher resolutions.
The data also shows that the Ultra preset at 4K is the only configuration that falls below 40 FPS, with an average of 34 FPS. This is the only measured point where the system becomes unplayable by modern standards. The jump from 1440p Ultra (61 FPS) to 4K Ultra (34 FPS) is a 44% drop, which is steeper than the drop from 1080p Ultra (92 FPS) to 1440p Ultra (61 FPS), which is 34%. This suggests that the 8 GB VRAM buffer is exhausted at 4K Ultra, causing the GPU to rely on slower memory paging, which disproportionately impacts the average frame rate.
FAQ
Q: What is the best resolution for this combo in Fivem?
A: The data shows that 1440p provides the best balance between visual fidelity and frame rate. At High settings, the system averages 78 FPS, which is above the 60 FPS threshold, while 4K High drops to 44 FPS. The 1080p High setting averages 119 FPS, but the lower resolution does not fully utilize the GPU’s capabilities.
Q: How does the RTX 4070 Mobile compare to a desktop RTX 3090 in synthetic tests?
A: The RTX 4070 Mobile has an average benchmark score of 27435, which is 0.5% lower than the RTX 3090’s 27565. This places the mobile part within a negligible margin of the desktop flagship from the previous generation, despite the significant difference in power consumption and cooling requirements.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates that the CPU is the primary limiter at 1080p, where the frame rate varies widely between Low and Ultra settings (189 FPS to 92 FPS). At 4K, the GPU becomes the dominant constraint, as the frame rate drops consistently across all settings, and the min FPS at Medium settings narrows to 46 FPS.
Q: What is the average FPS at 1080p Medium, and what are the frame time variations?
A: At 1080p Medium, the average FPS is 149, with a minimum of 127 and a maximum of 171. The 44 FPS spread between min and max indicates that the CPU can produce frame time spikes, which are noticeable during multiplayer action with many players or complex scripts.
Q: Why is the combo rank lower than the individual component percentiles?
A: The CPU sits at the 81st percentile and the GPU at the 73rd percentile, but the combo ranks 1993 out of 3707 (46th percentile). This discrepancy is due to Fivem’s unique engine characteristics, which are sensitive to memory latency and single-thread performance, rather than raw multi-threaded throughput or GPU compute power.
Q: Does the 8 GB VRAM limit performance at 4K Ultra?
A: The data shows that 4K Ultra is the only configuration below 40 FPS, averaging 34 FPS. The steep 44% drop from 1440p Ultra (61 FPS) suggests that the VRAM capacity or bandwidth is insufficient to handle the texture and geometry loads at that preset, causing a significant performance penalty.
CPU Role
The Intel Core Ultra 5 135H features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The processor has a TDP of 28 W, which is low for a 14-core part, but the Meteor Lake architecture’s efficiency cores help manage power. The L3 cache is 18 MB shared, and the L2 cache is 2 MB per core. The memory bandwidth is 89.6 GB/s, which is moderate for a mobile platform. In synthetic benchmarks, the CPU scores 11875.5 in Cinebench R23 multi-core and 1700 in single-core. The Passmark multi-thread score is 22422, and the single-thread score is 3521.
In Fivem, the CPU’s role is crucial for maintaining high frame rates at lower resolutions. The data shows that at 1080p Low, the system achieves 189 FPS, which is the highest measured score. However, moving to 1080p Ultra reduces the average to 92 FPS, a 51% drop. This large drop indicates that the CPU is struggling to process the increased draw calls and physics calculations at higher settings, even though the GPU has ample headroom at this resolution. The single-core performance of 1700 in Cinebench R23 is decent, but Fivem’s multiplayer mode often requires frequent context switches, which can expose the limitations of the hybrid core arrangement.
The CPU’s benchmark score of 29093 places it at the 81st percentile, with rivals like the AMD Ryzen 7 5800X scoring 29123 (-0.1% delta) and the Intel Core i5-13500HX scoring 29270 (-0.6% delta). This indicates that the Ultra 5 135H is competitive with desktop parts from the previous generation. However, in Fivem, the measured FPS at 1080p Ultra (92 FPS) is lower than what the GPU could theoretically produce, suggesting that the CPU’s memory access patterns are a bottleneck. The L3 cache of 18 MB is smaller than some rivals, and the dual-channel memory bus, while standard, may not provide the bandwidth needed for large multiplayer maps.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, the High preset provides a solid experience with an average of 119 FPS. Upgrading to Ultra yields 92 FPS, which is still playable, but the 27 FPS drop is significant for a single preset step. The Medium preset at 1080p offers a middle ground at 149 FPS, with a min FPS of 127, ensuring smooth gameplay even during heavy scenes. For competitive play, the Low preset at 189 FPS is the best choice, as it maximizes frame rate and minimizes input latency, though the visual quality is noticeably reduced.
At 1440p, the High preset delivers 78 FPS, which is above the 60 FPS threshold for most players. The Medium preset at 98 FPS is also viable, with a min FPS of 83, providing a better balance between visuals and performance. The Ultra preset at 1440p drops to 61 FPS, which is borderline; the visual improvements over High are minor, but the performance hit is 22%. The Low preset at 1440p yields 124 FPS, but the lower resolution scaling of textures and shadows may be distracting on larger displays.
At 4K, the data shows that the system cannot maintain high frame rates at any preset. The High preset averages 44 FPS, which is below the 60 FPS target, and the Ultra preset drops to 34 FPS, which is unplayable for most users. The Medium preset at 54 FPS is the best option for 4K, but even this is marginal. The Low preset at 69 FPS is the only configuration that approaches playability, but the visual compromise is severe. The recommendation is to avoid 4K for this game and stick to 1440p or 1080p for a better experience.
The best overall experience is achieved at 1440p with the High preset. This configuration averages 78 FPS, which is smooth, and the visual quality is high enough to appreciate the game’s environments. For players who prioritize frame rate over visuals, 1440p Low at 124 FPS or 1080p Low at 189 FPS are superior choices. The data does not support using the Ultra preset at any resolution, as the performance hit is disproportionately large compared to the visual gains.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system’s performance across all tested configurations. At 1920x1080, the Low preset achieves an average of 189 FPS, the highest score in the dataset. The Medium preset averages 149 FPS, with a minimum of 127 FPS and a maximum of 171 FPS. The High preset averages 119 FPS, and the Ultra preset averages 92 FPS. This progression shows a consistent 30 FPS to 40 FPS drop per preset step, indicating that each quality level adds a similar load to the system.
At 2560x1440, the Low preset averages 124 FPS, a 34% drop from the 1080p Low score. The Medium preset averages 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS. The High preset averages 78 FPS, and the Ultra preset averages 61 FPS. The drop from Medium to High is 20 FPS, and from High to Ultra is 17 FPS, showing a slight convergence as the GPU becomes more loaded. The min FPS at Medium settings is 83, which is still above the 60 FPS threshold, indicating that the system can handle 1440p with reasonable frame consistency.
At 3840x2160, the Low preset averages 69 FPS, which is a 44% drop from the 1440p Low score. The Medium preset averages 54 FPS, with a minimum of 46 FPS and a maximum of 63 FPS. The High preset averages 44 FPS, and the Ultra preset averages 34 FPS. This is the only resolution where the Low preset falls below 70 FPS, and the Ultra preset falls below 40 FPS. The min FPS at Medium settings is 46, which is below the 60 FPS target, indicating that 4K gameplay will experience noticeable stutters. The data shows a clear pattern: the system is capable at 1080p and 1440p, but 4K is only marginally playable at Low settings.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 189.0 |
| 1920x1080 | Medium | 149.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 92.0 |
Fivem with iUltra 5 135H + Other GPUs
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