Doom

Doom

AVERAGE FPS
121
excellent

This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 59 69 80
1440p QHD 89 108 128 147
1080p Full HD 137 167 198 227

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 69
3840x2160 High 59
3840x2160 Ultra 48
2560x1440 Low 147
2560x1440 Medium 128
2560x1440 High 108
2560x1440 Ultra 89
1920x1080 Low 227
1920x1080 Medium 198
1920x1080 High 167
1920x1080 Ultra 137

Doom with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

This combo pairs the Intel Core Ultra 5 135H with the NVIDIA GeForce RTX 4070 Mobile for Doom. The benchmark data shows a system that sits in the middle of the pack, with clear strengths at lower resolutions that fade as pixel count climbs.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4070 Mobile achieves a rank of 2033 out of 3712 tested combos for Doom. This places the system in the 55th percentile of all tested configurations, meaning roughly 45% of the tested combos deliver higher average frame rates in this game. The ranking suggests a capable but not top-tier pairing, with performance characteristics that align with its component placement in the broader database.

Looking at the individual components, the CPU's average benchmark score of 29093 puts it at the 81st percentile among all tested processors. Its nearest rival is the AMD Ryzen 7 5800X, which scores 29123, a delta of just -0.1%. The Intel Core i5-13500HX is also close at 29270, with a -0.6% delta. This indicates the Core Ultra 5 135H is essentially tied with these desktop-class chips in raw compute, which is notable for a mobile processor with a 28 W TDP.

The GPU side tells a similar story. The RTX 4070 Mobile's average benchmark score of 27435 places it at the 73rd percentile among all GPUs. Its nearest rival is the AMD Radeon RX 6700 XT with a score of 27425, showing a 0% delta. The NVIDIA GeForce RTX 3090 scores 27565, a -0.5% delta, meaning the mobile 4070 is within a fraction of a percent of that high-end desktop card in average GPU benchmarks. This parity is remarkable given the power constraints, but the measured FPS data reveals how this theoretical parity translates into actual Doom performance.

The combo rank of 2033 out of 3712 suggests that while each component individually performs well relative to its peers, the combination does not break into the top tier for this specific title. The data implies that either the CPU or GPU is holding the system back from higher placement, and the resolution scaling analysis below points to the GPU as the primary constraint.

GPU Role

The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture with a 5 nm process from TSMC. It packs 4608 shading units, 144 texture mapping units, and 48 raster output units, along with 36 RT cores and 144 tensor cores. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing 256.0 GB/s of bandwidth. The memory runs at 2000 MHz with 16 Gbps effective speed.

Clock speeds are listed at a base of 1395 MHz and a boost of 1695 MHz. The pixel rate is 81.36 GPixel/s and the texture rate is 244.1 GTexel/s, with FP32 performance at 15.62 TFLOPS. The GPU consumes up to 115 W, which is modest for the performance class.

The measured FPS data shows the GPU's role shifting dramatically with resolution. At 1920x1080, the RTX 4070 Mobile delivers 227 FPS on Low settings, indicating the GPU is not the limiting factor at this resolution. The frame rates remain high through High settings at 167 FPS and Ultra at 137 FPS. At 2560x1440, the GPU begins to show its workload, with Low at 147 FPS and Ultra dropping to 89 FPS. At 3840x2160, the GPU becomes the clear bottleneck, with Low at 80 FPS and Ultra at just 48 FPS.

The 8 GB VRAM capacity is worth examining in the context of Doom. The game's texture requirements at 4K resolution can approach this limit, and the data shows a significant drop from Medium to Ultra at 3840x2160, from 69 FPS down to 48 FPS. This 21 FPS drop between two settings levels suggests the GPU is struggling with both compute and memory bandwidth at the highest settings, rather than being purely limited by VRAM capacity alone. The 256.0 GB/s bandwidth is the likely constraint at 4K, as the 128-bit bus is narrow for this performance tier.

FAQ

Q: How does this combo rank compared to other tested configurations in Doom?

A: This combo ranks 2033 out of 3712 tested combos, placing it at the 55th percentile. The CPU sits at the 81st percentile among all processors, while the GPU sits at the 73rd percentile among all GPUs, suggesting the combo rank is lower than either component's individual percentile.

Q: What is the best average FPS this combo achieves in Doom?

A: The highest measured average FPS is 227 at 1920x1080 with Low settings. At Medium settings, the average is 198 FPS, and at High settings it is 167 FPS. The Ultra preset at 1080p delivers 137 FPS.

Q: How does the RTX 4070 Mobile compare to its nearest GPU rivals in average benchmark scores?

A: The RTX 4070 Mobile scores 27435 on average, which is exactly 0% different from the AMD Radeon RX 6700 XT at 27425. It is -0.5% behind the NVIDIA GeForce RTX 3090 at 27565 and 1.1% ahead of the NVIDIA RTX PRO 4000 Blackwell at 27135.

Q: What is the lowest average FPS measured for this combo?

A: The lowest average FPS is 48 at 3840x2160 with Ultra settings. The 4K Medium setting averages 69 FPS, while 4K High averages 59 FPS and 4K Low averages 80 FPS.

Q: How does the Core Ultra 5 135H compare to its nearest CPU rivals?

A: The CPU scores 29093 on average, which is -0.1% behind the AMD Ryzen 7 5800X at 29123 and -0.5% behind the Intel Xeon Phi 7210 at 29245. It is 0.5% ahead of the AMD Ryzen 5 5600XT at 28940 and -0.6% behind the Intel Core i5-13500HX at 29270.

Q: What frame rates does the combo achieve at 2560x1440?

A: At 2560x1440, the combo delivers 147 FPS on Low, 128 FPS on Medium, 108 FPS on High, and 89 FPS on Ultra settings. The Medium setting shows a minimum of 109 FPS and a maximum of 148 FPS.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings levels, providing a complete picture of this combo's performance in Doom. Each entry represents the average frame rate, with some entries including minimum and maximum values.

At 1920x1080, the combo delivers frame rates well above the refresh rate of most displays. Low settings produce 227 FPS average, Medium produces 198 FPS with a minimum of 168 FPS and a maximum of 228 FPS, High produces 167 FPS, and Ultra produces 137 FPS. The spread from Low to Ultra is 90 FPS, showing that settings have a substantial impact even at 1080p, but all settings remain highly playable.

At 2560x1440, the frame rates drop but remain strong. Low settings deliver 147 FPS, Medium delivers 128 FPS with a minimum of 109 FPS and a maximum of 148 FPS, High delivers 108 FPS, and Ultra delivers 89 FPS. The drop from Low to Ultra is 58 FPS, with the Ultra setting still maintaining nearly 90 FPS average. This resolution appears to be the sweet spot for high-refresh monitors, as even Ultra stays above 60 FPS.

At 3840x2160, the combo begins to struggle at higher settings. Low delivers 80 FPS, Medium delivers 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS, High delivers 59 FPS, and Ultra drops to 48 FPS. The spread from Low to Ultra is 32 FPS, which is smaller in absolute terms than at lower resolutions but represents a larger percentage drop. The Medium setting at 4K shows a minimum of 59 FPS, indicating that frame pacing could become inconsistent in demanding scenes.

The data reveals that the RTX 4070 Mobile has a wide performance envelope in Doom. At 1080p Low, the system is clearly CPU-bound or engine-limited, as 227 FPS suggests the GPU has headroom. At 4K Ultra, the system is GPU-bound, with 48 FPS indicating the GPU is fully saturated. The transition between these extremes is smooth, with no anomalous dips.

Resolution Scaling

The resolution scaling from 1920x1080 to 3840x2160 reveals how the system's limiting component shifts across the range. At 1080p Low, the combo delivers 227 FPS. Moving to 1440p Low drops this to 147 FPS, a reduction of 80 FPS or 35.2%. Moving from 1440p Low to 4K Low drops the frame rate to 80 FPS, a reduction of 67 FPS or 45.6%. The scaling from 1080p to 4K at Low settings results in a total drop of 147 FPS, or 64.8%.

At High settings, the scaling is similar but with different absolute values. 1080p High delivers 167 FPS, 1440p High delivers 108 FPS (a drop of 59 FPS or 35.3%), and 4K High delivers 59 FPS (a drop of 49 FPS or 45.4%). The total drop from 1080p High to 4K High is 108 FPS, or 64.7%. This near-identical percentage scaling across Low and High settings indicates that the GPU is the dominant factor in determining frame rates at all resolutions, with the CPU providing consistent headroom.

The scaling pattern is consistent with a GPU-limited scenario. The pixel count increases by 2.25x from 1080p to 1440p and by 4x from 1080p to 4K. The frame rate drops by roughly 35% from 1080p to 1440p and by roughly 65% from 1080p to 4K. This aligns with the GPU's fillrate and bandwidth constraints rather than CPU limitations. The RTX 4070 Mobile's 256.0 GB/s memory bandwidth and 244.1 GTexel/s texture rate are the likely limiting factors at higher resolutions.

At 4K, the Medium setting shows an average of 69 FPS with a minimum of 59 FPS. The minimum value suggests that in complex scenes, the frame rate can dip below 60 FPS, which could be noticeable on a 60 Hz display. The Ultra setting at 4K averages 48 FPS, which is below the 60 FPS threshold for smooth gameplay. This data implies that the GPU is the bottleneck at 4K, and the CPU's performance is sufficient to feed the GPU even at the highest settings.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture built on Intel's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration, providing 89.6 GB/s of bandwidth.

The CPU's benchmark results show strong multi-threaded performance. Cinebench R23 multicore scores 11875.5, while single-core scores 1700. PassMark multi-thread scores 22422, with single-thread at 3521. These numbers indicate a processor that can handle demanding workloads, but in Doom, the CPU's role is primarily to feed the GPU with draw calls and game logic.

The measured FPS data suggests the CPU is not the limiting factor at any resolution or setting. At 1080p Low, the combo achieves 227 FPS, which is well above what most displays can show. If the CPU were the bottleneck, we would expect to see frame rates plateau at some level regardless of GPU load. Instead, the frame rates scale consistently with resolution and settings, indicating the GPU is the constraint.

The CPU's 14 cores and 18 threads provide ample parallelism for Doom's engine, which is known to scale well with multi-core processors. The boost clock of 4.60 GHz ensures strong single-threaded performance for the main game thread. The 18 MB of L3 cache helps keep frequently accessed data close to the cores, reducing memory latency. The 89.6 GB/s memory bandwidth is sufficient for this game, as the GPU has its own dedicated 256.0 GB/s bandwidth.

The CPU's percentile ranking of 81st among all processors, with an average benchmark score of 29093, places it in the upper tier of available CPUs. Its nearest rival, the AMD Ryzen 7 5800X, is a desktop processor with higher TDP, yet the mobile 135H matches its average score within 0.1%. This parity suggests the Core Ultra 5 135H has more than enough compute headroom for Doom, and the bottleneck lies almost entirely with the GPU at higher resolutions.

Settings Recommendations

The measured FPS data provides clear guidance on which settings preset delivers the best experience for different display configurations. For 1080p displays, all settings are playable, but the Medium preset at 198 FPS average with a minimum of 168 FPS provides an excellent balance. The High preset at 167 FPS is also smooth, while Ultra at 137 FPS still exceeds 120 FPS for high-refresh displays. For competitive play, Low at 227 FPS maximizes frame rate, but the visual quality loss may not be worth the extra 29 FPS over Medium.

At 2560x1440, the High preset at 108 FPS average is the recommended choice for most users. It maintains frame rates above 100 FPS while providing good visual quality. The Medium preset at 128 FPS is better for high-refresh 1440p monitors, as it stays well above 120 FPS. The Ultra preset at 89 FPS is playable but drops below 90 FPS, which may be noticeable on 120 Hz or 144 Hz displays. For users with 144 Hz monitors, Medium provides the best experience at 1440p.

At 3840x2160, the recommendations change significantly. The High preset at 59 FPS average is right at the 60 FPS threshold, making it borderline for smooth gameplay. The Medium preset at 69 FPS average with a minimum of 59 FPS is a safer choice, as it provides headroom above 60 FPS in most scenes. The Low preset at 80 FPS is the only 4K setting that consistently exceeds 60 FPS, but the visual quality reduction is substantial. The Ultra preset at 48 FPS is not recommended for 4K, as it falls below the 60 FPS threshold and may feel sluggish.

For the best overall experience, the data suggests that Medium settings at 1440p provide the optimal balance of frame rate and visual quality. The 128 FPS average with a 109 FPS minimum ensures smooth gameplay on most displays, while the visual quality is noticeably better than Low. For 1080p users, Medium at 198 FPS is the clear winner, offering high frame rates with minimal visual compromise. For 4K users, Medium at 69 FPS is the recommended setting, as it maintains playable frame rates while providing better visuals than Low. The data shows that the combo is well-suited for 1080p and 1440p gaming, with 4K requiring settings compromises to maintain playable frame rates.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 80.0
3840x2160 Medium 69.0
3840x2160 High 59.0
3840x2160 Ultra 48.0
2560x1440 Low 147.0
2560x1440 Medium 128.0
2560x1440 High 108.0
2560x1440 Ultra 89.0
1920x1080 Low 227.0
1920x1080 Medium 198.0
1920x1080 High 167.0
1920x1080 Ultra 137.0

Doom with iUltra 5 135H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 4070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.