Greedfall

Greedfall

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 46 51 64
1440p QHD 49 77 85 108
1080p Full HD 71 111 122 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 51
3840x2160 High 46
3840x2160 Ultra 29
2560x1440 Low 108
2560x1440 Medium 85
2560x1440 High 77
2560x1440 Ultra 49
1920x1080 Low 156
1920x1080 Medium 122
1920x1080 High 111
1920x1080 Ultra 71

Greedfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5060 Mobile lands at rank 2454 out of 3703 tested combos in Greedfall. That places this configuration in the lower-middle portion of the field — roughly the 34th percentile of all tested CPU-GPU pairings for this title. The data suggests this is a competent but not exceptional pairing for a 2019 action RPG, with the combination's standing reflecting a balance between a mobile processor with solid multi-threaded capacity and a graphics chip that sits near the 67th percentile among all GPUs.

What's more telling is how the components compare to their nearest rivals in synthetic benchmarks. The CPU's average benchmark score of 27507 is nearly identical to the AMD Ryzen 7 5800 (27535, a delta of -0.1%), the Intel Core i5-12600K (27578, -0.3%), and the AMD Ryzen 7 5700X (27578, -0.3%). It also edges out the AMD Ryzen 3 PRO 5355G (27382, +0.5%). This means the 125H is effectively trading blows with desktop-class processors from a previous generation — a notable achievement for a 28-watt mobile chip.

On the GPU side, the RTX 5060 Mobile's average benchmark score of 22435 places it just behind the AMD Radeon RX 7700 XT (22549, -0.5%) and the NVIDIA GeForce RTX 4060 Mobile (22729, -1.3%), while sitting ahead of the AMD Radeon RX 5700 (22170, +1.2%) and the AMD Radeon RX 6700S (22154, +1.3%). The delta percentages here are all within a narrow band of roughly ±1.3%, suggesting that in raw compute terms, this mobile GPU is essentially indistinguishable from several established desktop and mobile parts.

The implication for Greedfall specifically is that the combo's rank reflects a system that can deliver playable frame rates across most settings, but it won't dominate the leaderboard. The 3703-combo pool includes many desktop configurations with far more headroom, so the 66th-percentile GPU and 79th-percentile CPU are held back by the realities of mobile form factors — thermal constraints, power limits, and the 45W TDP of the GPU.

FAQ

Q: How does this combo rank specifically for Greedfall?

A: The combination of Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 Mobile ranks 2454th out of 3703 tested combos in Greedfall. This puts it in the lower-middle tier of all configurations tested for this game, which is roughly the 34th percentile of the tested pool.

Q: Is the CPU or GPU the stronger component relative to its peers?

A: The CPU is stronger relative to its peers. The Ultra 5 125H sits at the 79th percentile among all CPUs, while the RTX 5060 Mobile sits at the 67th percentile among all GPUs. The CPU's average benchmark score of 27507 is within 0.3% of desktop parts like the Ryzen 7 5800 and Core i5-12600K, whereas the GPU's score of 22435 trails the RTX 4060 Mobile by 1.3%.

Q: What frame rates can this combo achieve at 1080p?

A: At 1920x1080, the measured average FPS ranges from 71 on Ultra settings to 156 on Low settings. High settings yield 111 FPS, and Medium produces 122 FPS. The Medium preset has a recorded minimum of 104 FPS and maximum of 141 FPS.

Q: Is 4K gaming viable with this hardware?

A: 4K is playable but marginal. At 3840x2160, the Ultra preset drops to 29 FPS average, which is not smooth. High settings at 4K achieve 46 FPS, while Medium reaches 51 FPS with a minimum of 43 FPS. Low settings at 4K yield 64 FPS, so playable 4K requires dropping to Medium or Low settings.

Q: How does the RTX 5060 Mobile compare to its nearest GPU rivals?

A: The RTX 5060 Mobile's average benchmark score of 22435 is 0.5% behind the RX 7700 XT (22549), 1.3% behind the RTX 4060 Mobile (22729), and 1.2% ahead of the RX 5700 (22170). It also edges the RX 6700S (22154) by 1.3%. These are all essentially statistical ties.

Q: What does the CPU's core configuration mean for this game?

A: The Ultra 5 125H has 14 cores and 18 threads, with a base clock of 3.60 GHz and boost clock of 4.50 GHz. Its Cinebench R23 multi-core score of 12804.5 and single-core score of 1647.5 indicate strong multi-threaded performance, but Greedfall's engine may not fully utilize all 18 threads, making the single-core boost more relevant for frame pacing.

Resolution Scaling

The measured FPS data reveals a clear pattern of how the RTX 5060 Mobile handles resolution scaling in Greedfall. Starting at 1080p with High settings, the combo produces 111 FPS. Moving to 1440p at the same settings drops performance to 77 FPS — a reduction of approximately 30%. Pushing to 4K at High settings yields 46 FPS, which is another 40% drop from the 1440p figure. The cumulative effect from 1080p to 4K is a 58.5% reduction in average FPS.

The Low settings path shows a similar but slightly less steep curve. At 1080p Low, the system delivers 156 FPS. At 1440p Low, it drops to 108 FPS (a 30.8% reduction). At 4K Low, it reaches 64 FPS, which is a 40.7% drop from 1440p. The consistency of these percentage drops — roughly 30% from 1080p to 1440p and another 40% from 1440p to 4K — suggests that the GPU is the primary bottleneck at higher resolutions.

This scaling behavior indicates that the limiting component shifts depending on resolution. At 1080p, the high frame rates (up to 156 FPS on Low) suggest that the CPU's single-core performance may be the constraining factor, since the GPU should be capable of higher output. At 4K, the dramatic FPS drops confirm that the GPU's 8 GB of GDDR7 memory and 384.0 GB/s bandwidth are being taxed heavily, particularly on Ultra settings where the average falls to 29 FPS.

The Medium settings curve provides additional insight. At 1080p Medium, the combo hits 122 FPS with a minimum of 104 FPS. At 1440p Medium, it drops to 85 FPS with a minimum of 72 FPS. At 4K Medium, it reaches 51 FPS with a minimum of 43 FPS. The minimum FPS figures at 4K Medium (43 FPS) are close to the average FPS at 4K High (46 FPS), indicating that the GPU is consistently near its limit at that resolution regardless of the preset.

Measured FPS Breakdown

The dataset provides average FPS figures for all four settings presets at three resolutions, with min/max data available only for the Medium preset. Here is the complete breakdown:

1920x1080:

  • Low: 156 FPS average
  • Medium: 122 FPS average, 104 FPS minimum, 141 FPS maximum
  • High: 111 FPS average
  • Ultra: 71 FPS average

2560x1440:

  • Low: 108 FPS average
  • Medium: 85 FPS average, 72 FPS minimum, 98 FPS maximum
  • High: 77 FPS average
  • Ultra: 49 FPS average

3840x2160:

  • Low: 64 FPS average
  • Medium: 51 FPS average, 43 FPS minimum, 58 FPS maximum
  • High: 46 FPS average
  • Ultra: 29 FPS average

At 1080p, the system easily exceeds 60 FPS on every preset, with the Low preset nearly reaching 156 FPS. The gap between Medium (122 FPS) and High (111 FPS) is relatively small at 11 FPS, but the jump from High to Ultra (71 FPS) is a massive 40 FPS drop. This suggests that the Ultra preset introduces significant additional graphical effects that heavily tax the GPU.

At 1440p, the system maintains playable frame rates on all presets except Ultra. Low (108 FPS) and Medium (85 FPS) are smooth, while High (77 FPS) remains above 60 FPS. Ultra drops to 49 FPS, which is playable but not ideal for fast-paced action. The Medium preset's minimum of 72 FPS at 1440p indicates that frame pacing remains consistent even in demanding scenes.

At 4K, only Low (64 FPS) achieves the 60 FPS threshold. Medium (51 FPS) and High (46 FPS) are playable but with noticeable compromises. Ultra (29 FPS) is not recommended for smooth gameplay. The Medium preset's minimum of 43 FPS at 4K shows that there are moments where the GPU is stretched thin, but the maximum of 58 FPS demonstrates that less demanding scenes can still approach playable levels.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. Its base clock of 3.60 GHz and boost clock of 4.50 GHz provide a solid foundation for gaming workloads. The CPU's Cinebench R23 scores — 12804.5 multi-core and 1647.5 single-core — place it in a competitive position among mobile processors.

Greedfall, as a 2019 action RPG, was designed during a period when 8-core CPUs were becoming mainstream. The 125H's 14 cores and 18 threads are more than sufficient for the game's threading model, but the data suggests that the CPU's single-core performance is what matters most for this title. The single-thread score of 3399 in Passmark and the Cinebench R20 single-core score of 1010 indicate that the boost clock of 4.50 GHz is effective for games that rely on a few fast cores rather than many slower ones.

At 1080p Low, the combo reaches 156 FPS, which is likely near the CPU's practical limit for this game. The fact that this FPS figure is so high relative to the GPU's synthetic scores suggests that the CPU is not the primary bottleneck at lower resolutions. However, the relatively modest single-core scores compared to the CPU's multi-core capabilities (a ratio of about 1:7.8 in Cinebench R23) hint that Greedfall may not be fully utilizing all 18 threads.

The CPU's cache hierarchy — 112 KB L1 per core, 2 MB L2 per core, and 18 MB shared L3 — is well-suited for a game that needs quick access to frequently used data. The 18 MB L3 cache is particularly relevant for maintaining consistent frame rates, as it reduces the need to fetch data from system memory. The dual-channel DDR5 memory support with 89.6 GB/s bandwidth ensures that the CPU can feed data to the GPU without creating a bottleneck.

The CPU's 79th percentile ranking among all CPUs, combined with its near-identical average benchmark score to desktop parts like the Ryzen 7 5800 and Core i5-12600K, indicates that this mobile chip punches above its weight class. For Greedfall specifically, the CPU's performance is more than adequate, as evidenced by the fact that even at 4K Ultra (29 FPS), the frame rate is limited by the GPU rather than the CPU.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. For a standard 60 FPS target, the following recommendations emerge:

At 1920x1080, the High preset (111 FPS) is the best balance of visual quality and performance. The Ultra preset (71 FPS) is also viable if the user prioritizes visual fidelity, but the 40 FPS drop from High to Ultra suggests diminishing returns. The Medium preset (122 FPS) is ideal for users with high-refresh-rate displays, as it maintains a minimum of 104 FPS, ensuring smooth gameplay even during intense combat sequences.

At 2560x1440, the High preset (77 FPS) is the recommended choice for a 60 FPS experience with margin to spare. The Medium preset (85 FPS) provides additional headroom for users who want to ensure frame rates never dip below 72 FPS. The Ultra preset (49 FPS) is playable but not recommended for users sensitive to frame pacing issues, as it falls below the 60 FPS threshold.

At 3840x2160, the Medium preset (51 FPS) is the only viable option for a playable experience without compromising too much on visuals. The Low preset (64 FPS) achieves the 60 FPS target but sacrifices significant visual quality. The High preset (46 FPS) is borderline playable, while the Ultra preset (29 FPS) should be avoided unless the user is willing to tolerate a slideshow-like experience.

The data suggests that the Medium preset offers the most consistent frame pacing across all resolutions, as it is the only preset with recorded minimum FPS values. At 1080p Medium, the minimum of 104 FPS indicates excellent stability. At 1440p Medium, the minimum of 72 FPS still provides a smooth experience. At 4K Medium, the minimum of 43 FPS is the weakest point, but the average of 51 FPS is acceptable for a slower-paced RPG.

For users who prioritize a locked 60 FPS experience, the recommended settings are: 1080p Ultra (71 FPS), 1440p High (77 FPS), or 4K Low (64 FPS). Each of these provides a comfortable margin above 60 FPS while maintaining reasonable visual quality.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a die size of 181 mm² containing 21,900 million transistors. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth. Its base clock of 952 MHz and boost clock of 1455 MHz deliver 9.684 TFLOPS of FP32 performance.

The GPU's role in Greedfall becomes increasingly dominant as resolution increases. At 1080p, the GPU's performance is sufficient to feed the CPU with frames, resulting in high FPS figures that are likely CPU-limited on the Low preset (156 FPS). At 1440p and 4K, the GPU becomes the clear bottleneck, as evidenced by the steep FPS drops at each resolution step.

The 8 GB VRAM capacity is adequate for Greedfall at 1080p and 1440p, where texture and geometry data fit comfortably within the memory budget. At 4K Ultra, the 29 FPS average suggests that the GPU is struggling with both compute and memory bandwidth demands. The 384.0 GB/s bandwidth is a key limitation at 4K, as the 128-bit bus is narrow compared to higher-end GPUs with wider memory interfaces.

The RTX 5060 Mobile's synthetic benchmark scores provide context for its gaming performance. Its 3DMark Steel Nomad DX12 score of 3013.5 and Passmark G3D score of 18852 indicate mid-range performance. The Geekbench OpenCL score of 96969 and Vulkan score of 96451 show strong compute capabilities, but these do not always translate directly to gaming frame rates.

The GPU's 67th percentile ranking among all GPUs, combined with its near-identical average benchmark score to the desktop RX 7700 XT (-0.5%) and mobile RTX 4060 Mobile (-1.3%), positions it as a capable but not exceptional mobile graphics solution. For Greedfall, this means the GPU can handle the game at 1080p with ease, at 1440p with some compromises, and at 4K only with reduced settings.

The pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s are relevant for Greedfall's rendering demands. The game's action RPG nature, with its emphasis on character models and environmental detail, benefits from the GPU's 48 ROPs and 104 TMUs. The 26 ray tracing cores and 104 tensor cores are present but likely underutilized, as Greedfall was released before ray tracing became a standard feature in most games.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 51.0
3840x2160 High 46.0
3840x2160 Ultra 29.0
2560x1440 Low 108.0
2560x1440 Medium 85.0
2560x1440 High 77.0
2560x1440 Ultra 49.0
1920x1080 Low 156.0
1920x1080 Medium 122.0
1920x1080 High 111.0
1920x1080 Ultra 71.0

Greedfall with iUltra 5 125H + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

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