Rust

Rust

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 28 33 49
1440p QHD 36 47 55 83
1080p Full HD 52 68 80 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 33
3840x2160 High 28
3840x2160 Ultra 21
2560x1440 Low 83
2560x1440 Medium 55
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 120
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 52

Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Rust running on the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5050 Mobile is a study in what a modern mid-range laptop pairing can — and cannot — do with a notoriously demanding open-world survival game. The measured data shows framerates ranging from 120 FPS at 1080p Low down to a barely playable 21 FPS at 4K Ultra. That spread tells a clear story: this combo is CPU-capable for Rust's simulation-heavy world, but the 5050 Mobile's 8 GB frame buffer and 50 W power envelope become the binding constraint as resolution and settings climb. This page breaks down the benchmark numbers, resolution scaling behavior, and how the pairing ranks against the other configurations tested in the database.

CPU Role

The Core Ultra 5 125H is a 14-core, 18-thread Meteor Lake processor built on Intel's 7 nm process, with a 3.60 GHz base clock that boosts to 4.50 GHz and a 28 W TDP in a mobile BGA 2049 package. For Rust, a 2018 survival title whose performance is heavily influenced by how quickly a CPU can churn through world simulation, entity logic, and draw calls, the single-thread figures matter most. The chip posts a Cinebench R23 single-core score of 1647.5 and a PassMark single-thread score of 3399 — numbers that place it comfortably ahead of what the game itself demands at the settings tested here. The 18 MB of shared L3 cache and dual-channel DDR5 memory subsystem delivering 89.6 GB/s of bandwidth give it headroom for Rust's streaming world.

Across the full CPU database, the 125H sits in the 79th percentile with an average benchmark score of 27507. Its nearest rivals frame that positioning precisely: the AMD Ryzen 7 5800 averages 27535 (a delta of -0.1 percent), the Intel Core i5-12600K averages 27578 (-0.3 percent), the AMD Ryzen 7 5700X also averages 27578 (-0.3 percent), and the AMD Ryzen 3 PRO 5355G averages 27382 (+0.5 percent). In other words, this mobile chip trades blows with desktop-class octa-core parts from the previous couple of hardware generations — a strong result for a 28 W mobile design.

How does that translate to Rust? The measured data indicates the CPU is not the bottleneck in this configuration. At 1080p Low the pairing reaches 120 FPS, and even at 1080p Medium it holds 80 FPS average with a 68 FPS minimum. Those are framerates a weak processor could not sustain in a game like Rust, where server-side populations and base complexity can drag single-thread performance down. The multi-core credentials back this up: 12804.5 in Cinebench R23 multi-core and 21100 in PassMark Multithread show there is throughput to spare for background tasks, streaming, or voice chat alongside the game. Rust's demand profile favors strong per-core performance, and the 125H's 4.50 GHz boost with 112 KB of L1 and 2 MB of L2 per core delivers exactly that.

One caveat: the multiplier is locked, so there is no overclocking path on this BGA-soldered mobile part. What the silicon offers out of the box is what Rust gets.

FAQ

Q: Can the Core Ultra 5 125H and RTX 5050 Mobile run Rust at 60 FPS?

A: Yes, but only at the right settings. At 1920x1080 the combo averages 120 FPS on Low, 80 FPS on Medium (with a 68 FPS minimum), 68 FPS on High, and 52 FPS on Ultra. That means 60-plus FPS is achievable at 1080p on everything up to High, while Ultra drops below the threshold. At 2560x1440, only the Low preset clears 60 FPS at 83 FPS average.

Q: Is 4K playable on this pairing?

A: Marginally. The measured 4K results are 49 FPS on Low, 33 FPS on Medium (ranging from 28 to 38 FPS), 28 FPS on High, and 21 FPS on Ultra. Low-settings 4K is technically playable, but Medium and above at 3840x2160 fall into slideshow territory for a competitive survival shooter.

Q: How strong is the CPU relative to other processors in the database?

A: The Core Ultra 5 125H ranks in the 79th percentile versus all tested CPUs, with an average benchmark score of 27507. It lands within a fraction of a percent of the AMD Ryzen 7 5800, Intel Core i5-12600K, and AMD Ryzen 7 5700X.

Q: Does the RTX 5050 Mobile have enough VRAM for Rust?

A: The card carries 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s of bandwidth. That capacity is sufficient for 1080p and largely adequate at 1440p, but the steep framerate decline measured at 4K — down to 21 FPS at Ultra — shows the combination of the 8 GB buffer and the chip's 50 W envelope being pushed past its comfort zone at that resolution.

Q: How does this combo rank among all tested Rust configurations?

A: It ranks 2984 out of 3723 tested combinations — roughly the bottom fifth of the database. That reflects the pairing's laptop-class GPU more than its CPU, which sits near desktop-mid-range performance.

Q: Does the CPU or the GPU limit Rust performance here?

A: The data points to the GPU. The 1080p-to-4K framerate collapse — 80 FPS down to 33 FPS on Medium — is characteristic of a GPU-bound scenario, while the high 1080p framerates confirm the processor is keeping up with the game's simulation load.

Resolution Scaling

The measured progression tells the story cleanly. At Medium settings, average framerate falls from 80 FPS at 1920x1080 to 55 FPS at 2560x1440 to 33 FPS at 3840x2160. That is a drop of roughly 31 percent moving from 1080p to 1440p, and a further 40 percent decline moving from 1440p to 4K. Pixel count, by contrast, increases far more steeply between those steps — which means the framerate is not scaling down proportionally with resolution. Some of the load is fixed overhead, and some of it is the CPU absorbing a share of the work that does not grow with resolution.

The High preset shows the same shape: 68 FPS at 1080p, 47 FPS at 1440p, 28 FPS at 4K. The Ultra preset follows with 52, 36, and 21 FPS. Notice the pattern: at every settings tier, the 1440p result lands at roughly 70 percent of the 1080p figure, and the 4K result lands at roughly 60 percent of the 1440p figure.

What does this say about the limiting component? The steep, consistent decline as resolution climbs — combined with strong 1080p numbers — indicates the RTX 5050 Mobile is the ceiling. If the Core Ultra 5 125H were the limiter, framerates would flatten as resolution increased, since the CPU's workload barely changes between 1080p and 4K. That flattening does not happen. Instead, each jump in pixel count extracts a heavy toll, which is the signature of a GPU running out of shading, fill-rate, or memory bandwidth headroom. The 5050 Mobile brings 2560 shading units, 32 ROPs, and 384.0 GB/s of GDDR7 bandwidth — respectable for its class, but stretched thin at 4K where the 48.00 GPixel/s pixel rate must cover over four times the pixels of 1080p.

The practical takeaway for players: 1080p is where this pairing breathes. At 1440p, Medium at 55 FPS remains viable. At 4K, only the Low preset at 49 FPS approaches a usable framerate.

How This Combo Ranks

Within the Rust benchmark database, the Core Ultra 5 125H plus RTX 5050 Mobile configuration ranks 2984 out of 3723 tested combos. Placed in percentile terms, that is roughly the twentieth percentile — meaning close to 80 percent of tested pairings deliver a better experience in this game.

That ranking deserves context. The CPU component of this pairing is emphatically not the problem: the 125H's 79th percentile standing and its near-parity with the Ryzen 7 5800, Core i5-12600K, and Ryzen 7 5700X in average benchmark score show a processor that would anchor a far stronger gaming configuration if paired with a beefier GPU. The ranking instead reflects the graphics side, where a 50 W mobile chip with a 128-bit memory bus is asked to render a large, streaming open world.

The GPU database positions the RTX 5050 Mobile in the 83rd percentile of all tested GPUs with an average score of 43268 — a strong standing overall, driven in part by its modern Blackwell 2.0 architecture, 5 nm TSMC fabrication, and GDDR7 memory. Its nearest rivals by average score include the Quadro M6000 24 GB (43262, delta 0 percent), the Quadro M6000 (43301, -0.1 percent), the GeForce RTX 4070 SUPER (43223, +0.1 percent), and the RTX 4090 Mobile (43667, -0.9 percent). Yet aggregate synthetic standing does not equal gaming throughput in a specific title, and Rust at higher resolutions exposes the gap between a broad benchmark average and sustained in-game rendering performance.

For a laptop pairing, ranking 2984 of 3723 is a fair outcome: this is a thin-and-light-class graphics solution paired with a genuinely capable CPU, running a game that punishes GPUs with sprawling geometry and long view distances.

GPU Role

The GeForce RTX 5050 Mobile is a Blackwell 2.0 part fabricated on TSMC's 5 nm node, packing 16,900 million transistors into a 149 mm² die — a density of 113.4 million transistors per square millimeter. It runs a 1020 MHz base clock with a 1500 MHz boost, backed by 8 GB of GDDR7 at 24 Gbps effective on a 128-bit bus for 384.0 GB/s of bandwidth. The rendering resources include 2560 shading units, 80 texture mapping units, 32 ROPs, 20 RT cores, and 80 tensor cores, producing 7.680 TFLOPS of FP32 compute, a 48.00 GPixel/s pixel rate, and a 120.0 GTexel/s texture rate. It connects over PCIe 5.0 x16 and supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

In Rust specifically, how do those resources map to the results? Rust is a draw-call and texture-heavy survival world rather than a ray-tracing showcase, and the measured numbers align with that profile. At 1080p, the card's 120 GTexel/s texture throughput and 128-bit GDDR7 pipeline deliver 120 FPS on Low and 80 FPS on Medium — the game is well within the hardware's comfort zone at that resolution. As settings rise to Ultra, the 52 FPS average shows the 2560 shading units and 8 GB buffer beginning to saturate with higher-resolution assets and richer effects.

The 20 RT cores and 80 tensor cores are largely spectators in Rust's current rendering path — the game's measured results depend on rasterization throughput, not hardware ray tracing or upscaling inference. That makes the raw pixel and texture rates the relevant specs here, and both are honest mid-range mobile figures.

The GPU's benchmark credentials are solid: 2365 in 3DMark Steel Nomad (DX12) and 84171 in Geekbench OpenCL, placing it in the 83rd percentile among all GPUs in the database. Those synthetic numbers confirm a modern, efficient architecture; the in-game Rust numbers confirm its practical ceiling as a 1080p-to-1440p class solution in demanding open-world titles.

Measured FPS Breakdown

All figures below are measured, not estimated, and represent average framerate.

At 1920x1080:

  • Low: 120 FPS
  • Medium: 80 FPS average, ranging from 68 to 93 FPS
  • High: 68 FPS
  • Ultra: 52 FPS

At 2560x1440:

  • Low: 83 FPS
  • Medium: 55 FPS average, ranging from 47 to 64 FPS
  • High: 47 FPS
  • Ultra: 36 FPS

At 3840x2160:

  • Low: 49 FPS
  • Medium: 33 FPS average, ranging from 28 to 38 FPS
  • High: 28 FPS
  • Ultra: 21 FPS

Reading the tiers against each other: 1080p is the sweet spot, where every preset except Ultra stays at or above 68 FPS and Low hits a genuinely fast 120 FPS. The Medium preset's 68 FPS minimum at 1080p is the most important single number on this page — it is the floor under the average, and it holds above 60 even in the measured worst moments. That makes 1080p Medium the recommended configuration: a stable experience with visual detail intact.

At 1440p, the pairing remains usable but the margin narrows. Medium's 47 FPS minimum dips below comfortable thresholds for twitchy firefights, and the 47 FPS High average sits right on the edge. Low at 83 FPS is the only 1440p mode with real headroom.

At 4K, the data is unambiguous: 49 FPS on Low is the ceiling of viability, and everything beyond it — 33, 28, 21 — falls below playable standards for a survival game where reaction time matters. The Ultra result of 21 FPS at 4K represents a 43 percent reduction from the 1080p Ultra figure of 52 FPS, quantifying just how hard the pixel load hits this 50 W mobile GPU.

The overall picture: the Core Ultra 5 125H supplies more processing power than Rust can use at these framerates, while the RTX 5050 Mobile defines where the experience lands — excellent at 1080p, acceptable at 1440p with tuned settings, and out of its depth at 4K. For a laptop configuration ranked 2984 of 3723 in this game's database, that is a coherent and predictable result.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 33.0
3840x2160 High 28.0
3840x2160 Ultra 21.0
2560x1440 Low 83.0
2560x1440 Medium 55.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 120.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 52.0

Rust with iUltra 5 125H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.