Rust
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 77 | 92 | 136 |
| 1440p QHD | 99 | 131 | 153 | 222 |
| 1080p Full HD | 144 | 187 | 217 | 305 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5050 delivers a frame rate curve in Rust that clearly illustrates where the bottleneck shifts as resolution increases. At 1080p, the system posts playable numbers, but the data shows a steep decline as pixel count rises, indicating a combination that is heavily constrained by the graphics processor in this specific title.
Resolution Scaling
The measured FPS data for this combo shows a dramatic drop from 1080p to 4K, which is a classic indicator of GPU-bound behavior. At 1080p with Low settings, the system achieves 120 FPS. Moving to 1440p Low reduces this to 83 FPS, a 31% decrease. At 4K Low, the frame rate falls to 49 FPS, which is 59% lower than the 1080p Low result. This steep scaling curve is typical of a scenario where the graphics card’s fill rate and memory bandwidth become the primary limiting factor.
The pattern persists across all settings presets. For High settings, the drop from 1080p (68 FPS) to 1440p (47 FPS) is a 31% reduction, and further down to 4K (28 FPS) represents a 59% decline from the 1080p baseline. The Ultra preset shows the most severe absolute numbers, starting at 52 FPS in 1080p, dropping to 36 FPS at 1440p, and bottoming out at 21 FPS in 4K. The consistency of these percentage drops across different presets suggests that the scaling behavior is largely independent of the visual complexity, pointing directly to the GPU’s raw throughput as the bottleneck.
The data indicates that the 4K resolution is entirely impractical for smooth gameplay, with even the Low preset only mustering 49 FPS. The 1440p resolution offers a middle ground, where Low settings provide a very playable 83 FPS, but higher presets fall below the 60 FPS threshold. The 1080p resolution remains the only viable option for high refresh rate play, particularly with the Low preset hitting 120 FPS. The fact that the frame rate drops by over half from 1080p to 4K, regardless of settings, confirms that the RTX 5050’s 8 GB VRAM and 128-bit memory interface are insufficient for the demands of Rust at high pixel counts.
GPU Role
The NVIDIA GeForce RTX 5050 is the central component driving these results. Its specifications include a base clock of 2317 MHz and a boost clock of 2572 MHz, with 8 GB of GDDR6 memory on a 128-bit bus providing 320.0 GB/s of bandwidth. This memory configuration is a significant constraint in Rust, a game known for its large, open-world environments that require substantial texture memory and bandwidth.
The GPU’s performance percentile is 66, meaning it outperforms 66% of all GPUs in the database. Its average benchmark score is 21035, placing it in the mid-range tier. The nearest rivals in the database are the AMD Radeon RX Vega M GL, which scores 21153 (a 0.6% difference), and the AMD Radeon HD 8970M at 21237 (a 1% difference). The RTX 5050 sits slightly ahead of the AMD Radeon RX 5600 XT, which has a score of 20713, a 1.6% difference. These comparisons show that while the GPU is not a top-tier part, it is competitive with other mid-range options, yet its memory system holds it back in Rust.
The 8 GB VRAM capacity is likely the primary reason for the poor performance at 4K. With only 128-bit bus width, the 320.0 GB/s bandwidth becomes saturated quickly when rendering high-resolution textures and complex geometry. The measured data supports this: at 4K Ultra, the average FPS is 21, which is unplayable. Even at 4K Low, the 49 FPS result indicates that the GPU is struggling to feed the render pipeline. The 13.17 TFLOPS of FP32 compute is sufficient for 1080p gaming, but the memory subsystem becomes the bottleneck as resolution increases.
The GPU’s 2560 shading units and 80 TMUs are capable of processing a significant amount of geometry, but the 32 ROPs limit pixel fill rate. This is reflected in the pixel rate of 82.30 GPixel/s. In Rust, where draw calls and object rendering are intensive, these ROPs can become a limiting factor at higher resolutions. The data shows that the GPU is simply not equipped to handle 4K rendering in this title, and even 1440p with High settings dips to 47 FPS, which is below the 60 FPS target for smooth gameplay.
CPU Role
The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its architecture is Meteor Lake, built on a 7 nm process. The CPU’s benchmark results show a strong multi-threaded performance, with a Cinebench R23 multicore score of 12804.5 and a single-core score of 1647.5. The PassMark multithread score is 21100, and the single-thread score is 3399.
The CPU’s percentile vs all CPUs is 79, indicating it is in the top 21% of processors. Its average benchmark score is 27507, which places it nearly identical to the AMD Ryzen 7 5800 (27535, a -0.1% difference) and the Intel Core i5-12600K (27578, a -0.3% difference). This suggests that the CPU is not the primary bottleneck in this system for Rust, as it offers more than enough processing power for the game’s logic and physics calculations.
In Rust, the CPU handles the game’s simulation, including entity updates, building destruction, and the complex server-side interactions. The 18 threads provide ample parallelism for these tasks. The L3 cache of 18 MB shared is modest but adequate for the game’s working set. The measured FPS data shows that at 1080p Low, the system achieves 120 FPS, which is likely close to the CPU’s limit in this scenario. However, the fact that the FPS scales down significantly with resolution indicates that the GPU is the limiting factor, not the CPU.
The CPU’s boost clock of 4.50 GHz provides strong single-thread performance, which is crucial for Rust’s main thread. The single-core Cinebench R23 score of 1647.5 is respectable and should handle the game’s primary simulation loop without issue. The data does not show any signs of CPU bottlenecking, as the frame rates are consistently higher at lower resolutions, which is the opposite of what would occur if the CPU were the constraint. In this configuration, the CPU is more than capable of feeding the GPU, and the performance ceiling is set by the graphics card.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 68 FPS. This is a playable frame rate for most users, though it does not reach the 120 FPS seen with Low settings.
Q: How does the RTX 5050 compare to its nearest rival in terms of benchmark score?
A: The RTX 5050 has an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is a 0.6% difference. The RTX 5050 is also 1.6% ahead of the AMD Radeon RX 5600 XT, which scores 20713.
Q: Is the CPU or GPU the main bottleneck in this system for Rust?
A: The data indicates the GPU is the main bottleneck. As resolution increases from 1080p to 4K, the FPS drops significantly across all settings, which is characteristic of a GPU-bound scenario. The CPU’s performance is sufficient to keep up, as evidenced by the high frame rates at lower resolutions.
Q: What is the performance at 4K with Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS is 21. This is not playable for most gaming scenarios, as it falls well below the 30 FPS minimum for a playable experience.
Q: How does the CPU’s multi-threaded performance compare to its rivals?
A: The Intel Core Ultra 5 125H has a Cinebench R23 multicore score of 12804.5. Its average benchmark score is 27507, which is essentially tied with the AMD Ryzen 7 5800 (27535, -0.1% difference) and the Intel Core i5-12600K (27578, -0.3% difference).
Q: What is the minimum FPS recorded at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the minimum FPS recorded is 47. The average FPS for this configuration is 55, with a maximum of 64.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 5050 ranks 2337 out of 2953 tested combos in Rust. This places it in the 79th percentile of all combinations, meaning it performs worse than about 79% of the systems tested for this specific game. This ranking is notably lower than the individual component percentiles, which are 79 for the CPU and 66 for the GPU.
This discrepancy suggests that the pairing is not optimal for Rust. While the CPU is a strong performer, the GPU’s limitations in memory bandwidth and VRAM capacity are magnified in this title. The combo rank of 2337 indicates that many other combinations of CPUs and GPUs achieve better results in Rust, likely due to having GPUs with larger memory buses or more VRAM.
The ranking data reveals that this combo is in the lower quartile of all tested systems for Rust. This is a significant finding, as it implies that users with this hardware may experience subpar performance compared to a wide range of other builds. The data suggests that the RTX 5050 is holding back the system’s potential in Rust, and the overall ranking reflects the GPU’s inability to handle the game’s demands at higher resolutions.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system’s performance across three resolutions and four settings presets.
At 1920x1080, the system delivers:
- Low: 120 FPS average
- Medium: 80 FPS average, with a minimum of 68 and maximum of 93
- High: 68 FPS average
- Ultra: 52 FPS average
At 2560x1440, the performance drops:
- Low: 83 FPS average
- Medium: 55 FPS average, with a minimum of 47 and maximum of 64
- High: 47 FPS average
- Ultra: 36 FPS average
At 3840x2160, the frame rates become largely unplayable:
- Low: 49 FPS average
- Medium: 33 FPS average, with a minimum of 28 and maximum of 38
- High: 28 FPS average
- Ultra: 21 FPS average
The data shows a clear trend: the 1080p resolution is the only one where all presets achieve at least 50 FPS. The 1440p resolution is borderline, with only Low settings exceeding 60 FPS. The 4K resolution fails to reach 60 FPS on any preset, with even Low settings struggling to stay above 30 FPS. The minimum FPS values, where available, show that there is some frame time variance, but the averages are representative of the overall experience.
Settings Recommendations
Based on the measured data, the optimal settings for this combo depend heavily on the target resolution and desired frame rate.
For 1080p, the Low preset delivers the highest frame rate at 120 FPS, which is ideal for competitive play or high refresh rate monitors. The Medium preset provides a solid 80 FPS, which is a good balance between visual quality and performance. The High preset at 68 FPS is also playable and offers better visuals, but the Ultra preset at 52 FPS may introduce noticeable stutter for some users. For a smooth, high-performance experience, the Low or Medium preset is recommended.
For 1440p, the Low preset is the only one that maintains a consistently smooth frame rate at 83 FPS. The Medium preset at 55 FPS is playable but may feel less fluid. The High and Ultra presets, at 47 and 36 FPS respectively, are not recommended for a responsive experience, as they fall below the 60 FPS threshold. If 1440p is the target, sticking with Low settings is the best way to ensure a playable frame rate.
For 4K, none of the presets deliver a playable experience. The Low preset at 49 FPS is the closest, but it still falls short of 60 FPS and may have inconsistent frame times. The Medium, High, and Ultra presets, at 33, 28, and 21 FPS respectively, are all too low for any practical gaming use. The data strongly indicates that 4K is not a viable resolution for this hardware in Rust, and users should avoid it or consider lowering the resolution.
The best overall experience for this combo is achieved at 1080p with Medium settings, which offers an 80 FPS average with a minimum of 68 FPS, providing a good balance of visual fidelity and performance stability. For users prioritizing maximum frame rate, 1080p Low at 120 FPS is the clear choice.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 60.0 |
| 3840x2160 | High | 77.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | Low | 136.0 |
| 2560x1440 | Ultra | 99.0 |
| 2560x1440 | High | 131.0 |
| 2560x1440 | Medium | 153.0 |
| 2560x1440 | Low | 222.0 |
| 1920x1080 | Ultra | 144.0 |
| 1920x1080 | High | 187.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | Low | 305.0 |
Rust with iUltra 5 125H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5050 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 125H + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.