Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 26 | 31 | 47 |
| 1080p Full HD | 29 | 38 | 46 | 68 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 125H + AMD Radeon 890M, In-Depth Analysis
The Intel Core Ultra 5 125H and AMD Radeon 890M combination represents a specific mobile hardware pairing, and its performance in Rust is heavily defined by the balance between the CPU’s processing capabilities and the iGPU’s rendering limits. The CPU, part of the Core Ultra Series 1 with a Meteor Lake architecture, offers 14 cores and 18 threads, running at a base clock of 3.60 GHz and a boost clock of 4.50 GHz. This configuration provides substantial multi-threaded headroom for Rust’s complex world simulation, which is a known consumer of processor resources. The CPU’s benchmark scores confirm its capability, with a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5, placing it in the 79th percentile of all CPUs. In the context of the game, these results suggest that the 125H is more than adequate for handling the game’s logic, physics, and entity tracking, leaving the primary performance bottleneck elsewhere. The measured FPS data across all resolutions and settings points directly to the integrated graphics as the limiting factor, as the CPU is unlikely to be the source of frame rate drops that occur when increasing visual fidelity.
The CPU’s position relative to its nearest rivals further clarifies its role. In synthetic benchmarks, the Core Ultra 5 125H is nearly identical to the AMD Ryzen 7 5800, with a deltaPct of only -0.1, and the Intel Core i5-12600K, with a deltaPct of -0.3. This indicates that while the 125H is not a top-tier desktop processor, its multi-threaded and single-threaded performance is competitive with established mid-range parts. For Rust, this means the processor is not a weak link in the chain. The game’s server-side calculations and client-side simulation of the persistent world will run smoothly, provided the GPU can keep up with the rendering demands. The data shows that the system’s performance envelope is constrained by the GPU, and the CPU’s role is to feed the graphics pipeline without becoming a bottleneck. This is a classic scenario for a mobile APU, where the processor is designed for efficiency and sustained performance, but the integrated graphics are the primary determinant of gaming capability.
CPU Role — cores, clocks, and how they relate to this game's results
Rust is a game that is notoriously sensitive to CPU performance due to its large, persistent world and complex entity interactions. The Intel Core Ultra 5 125H, with its 14 cores and 18 threads, is well-equipped to handle these demands. The core configuration is a hybrid design, combining performance cores with efficiency cores to balance power consumption and throughput. In the context of the measured FPS, the CPU’s contribution is likely consistent across all settings. The benchmark results show that at 1080p Low, the combo achieves 68 FPS, but at 1080p Ultra, it drops to 29 FPS. This drop is far too steep to be explained by CPU limitations alone, as the core count and clock speeds remain constant. The issue is that as settings increase, the rendering workload expands, and the Radeon 890M’s limited shading units and texture units become saturated. The CPU is not the limiting factor, as evidenced by the fact that the FPS scales with resolution and settings in a pattern that is typical of GPU-bound scenarios.
The CPU’s cache hierarchy and memory support also play a role. With 18 MB of shared L3 cache and dual-channel DDR5 memory support providing 89.6 GB/s of bandwidth, the CPU can efficiently access game data. This is crucial for Rust, where the game world is constantly streaming in and out of memory. The processor’s performance in PassMark’s multi-thread test, scoring 21100, indicates strong parallel processing capability, which is beneficial for handling the many simultaneous tasks in Rust, such as AI, building integrity checks, and environmental updates. However, the data implies that the CPU is not the star of the show here; it is the foundation. The measured FPS at 4K Ultra, which is just 12 FPS, is a clear indication that the GPU is overwhelmed, and the CPU is simply waiting for the graphics pipeline to complete its frames. The CPU’s percentile rank of 79 versus all CPUs suggests that it can deliver playable frame rates in many games, but in this pairing, its potential is capped by the iGPU.
How This Combo Ranks — use comboRankInGame vs other tested combos
The overall performance of this CPU and GPU combination in Rust is surprisingly low, given the CPU’s capabilities. The combo rank in the game is 2783 out of 2953 tested combinations, placing it in the bottom 6% of all systems. This ranking is a direct reflection of the AMD Radeon 890M’s performance, which, despite being a modern integrated graphics solution, is not designed for high-end gaming at demanding settings. The rank indicates that this specific pairing is not competitive for Rust, which is a demanding title. The data suggests that the majority of other tested combos, likely featuring discrete graphics cards, outperform this mobile APU setup by a significant margin. This is not a surprise, as the Radeon 890M, while capable of running esports titles, struggles with the heavy rendering loads of a game like Rust. The combination of a strong CPU and a weak GPU creates an imbalance, where the CPU’s potential is wasted in gaming scenarios because the GPU cannot deliver the necessary frame rates.
The rank of 2783 out of 2953 is a stark indicator of the system’s limitations. It implies that for a smooth Rust experience, users would need to drastically lower settings or resolution, which the measured FPS data confirms. At 1080p Low, the combo achieves 68 FPS, which is playable, but at 1080p Medium, it drops to 46 FPS, and at 1080p High, to 38 FPS. The ranking is not just about the average FPS but also about consistency and the ability to handle high settings. The data shows that this combo is not designed for high-fidelity gaming. The percentile of 45 for the GPU versus all GPUs further reinforces this, as it places the Radeon 890M in the lower half of all graphics processors. The CPU’s high percentile of 79 does not compensate for the GPU’s weakness, resulting in a combined performance that is near the bottom of the chart. This is a critical insight for anyone considering this hardware for Rust: the CPU is not the problem, but the GPU will limit the experience to low or medium settings at 1080p, or even lower resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling of the measured FPS reveals a textbook case of GPU-bound performance. At 1080p Low, the system achieves 68 FPS, which is a playable frame rate. Moving to 1440p Low, the FPS drops to 47, and at 4K Low, it falls to 28. This scaling pattern shows that the frame rate is heavily dependent on the number of pixels being rendered, which directly impacts the GPU’s workload. If the CPU were the bottleneck, we would expect to see similar FPS across different resolutions at the same settings, since the CPU’s work does not change much with resolution. However, the data shows a significant drop, indicating that the Radeon 890M is the primary limiter. The difference between 1080p and 4K at Low settings is a 40 FPS drop, which is a 58.8% reduction in performance. This is a clear sign that the GPU’s pixel throughput and memory bandwidth are insufficient for higher resolutions.
This trend is consistent across all settings. At 1080p Medium, the FPS is 46, dropping to 31 at 1440p Medium, and 19 at 4K Medium. At High settings, the FPS goes from 38 at 1080p to 26 at 1440p, and 16 at 4K. The ultra settings show the most dramatic drop, with 29 FPS at 1080p, 20 at 1440p, and 12 at 4K. The consistent decline across the board points to the GPU as the limiting component. The CPU, with its high benchmark scores, is not the cause of these frame rate drops. The data suggests that the Radeon 890M’s 1024 shading units and 32 ROPs are simply too few to handle the fill rate requirements of higher resolutions. The GPU’s texture rate of 185.6 GTexel/s and pixel rate of 92.80 GPixel/s are impressive for an iGPU, but they are still far below what a discrete GPU would offer. The conclusion is that for this combo, resolution is the primary lever for performance, and users should stick to 1080p for any semblance of smooth gameplay.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive look at the system’s capabilities. At 1920x1080, the lowest resolution tested, the system performs best. With Low settings, the average FPS is 68, which is a comfortable level for a survival game. Medium settings reduce the average to 46 FPS, with a minimum of 39 and a maximum of 52. High settings bring the average down to 38 FPS, and Ultra settings drop it to 29 FPS. The trend is clear: as settings increase, the FPS decreases, but the system remains playable at 1080p Low and Medium. The jump from Low to Medium is a significant 22 FPS drop, indicating that the Medium preset’s additional visual effects, such as better shadows and textures, heavily tax the GPU. The High and Ultra presets further degrade performance, making 1080p High and Ultra less desirable for competitive play.
At 2560x1440, the performance becomes more strained. Low settings yield an average of 47 FPS, which is playable but not ideal. Medium settings drop to 31 FPS, with a minimum of 27 and a maximum of 36. High settings average 26 FPS, and Ultra settings average 20 FPS. The drop from 1080p to 1440p at Low settings is 21 FPS, which is a substantial loss. This resolution is not recommended for this combo, as even Low settings struggle to maintain a smooth experience. At 3840x2160, the system is clearly overwhelmed. Low settings average 28 FPS, which is barely playable, but Medium drops to 19 FPS, High to 16 FPS, and Ultra to 12 FPS. The 4K resolution is not viable for this hardware, as the frame rates are too low for a game like Rust, which requires consistent performance for survival mechanics. The data shows that 1080p is the only resolution where the system can deliver an acceptable experience, and even then, only at Low or Medium settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon 890M is the decisive factor in this combo’s gaming performance. As an integrated GPU based on the RDNA 3.5 architecture, it is a significant step up from previous iGPUs, but it still operates within the constraints of power and thermal limits. The GPU has a base clock of 400 MHz and a boost clock of 2900 MHz, which is a high boost for an integrated part, but its performance is limited by the lack of dedicated VRAM. The memory is “System Shared,” meaning it uses the same DDR5 memory as the CPU, with the bandwidth being “System Dependent.” This is a critical limitation, as the GPU must compete with the CPU for memory bandwidth. In Rust, which has large textures and complex environments, this shared memory setup can lead to performance bottlenecks, especially at higher resolutions and settings.
The GPU’s specifications, such as 1024 shading units and 64 TMUs, are moderate for an entry-level discrete GPU, but the lack of dedicated video memory is a major drawback. The measured FPS data reflects this, with the system struggling to maintain playable frame rates at 1080p High and above. The GPU’s benchmark scores are in line with its performance in Rust. In PassMark G3D, it scores 8076, placing it in the 45th percentile of all GPUs. Its nearest rivals include the AMD Radeon Vega 8, with a deltaPct of -0.1, and the NVIDIA GeForce GTX 960, with a deltaPct of -0.7. This indicates that the 890M is comparable to an older entry-level discrete GPU, which explains its struggles with a demanding game like Rust. The GPU’s FP32 performance of 5.939 TFLOPS is respectable, but the memory bandwidth limitation is the primary bottleneck. In Rust, the GPU is responsible for rendering the vast landscape, and its inability to access memory efficiently at higher resolutions causes the frame rate to plummet.
FAQ
Q: What is the best resolution to play Rust with this hardware?
A: The data shows that 1920x1080 is the only resolution where the system can achieve playable frame rates. At 1080p Low, the average FPS is 68, and at Medium it is 46. Higher resolutions like 1440p and 4K result in significantly lower FPS, making them unsuitable for smooth gameplay.
Q: Can this combo run Rust at Ultra settings?
A: While the system can technically run the game at Ultra settings, the performance is poor. At 1080p Ultra, the average FPS is 29, which is below the threshold for a smooth experience. At 1440p and 4K, the FPS drops to 20 and 12 respectively, making Ultra settings unplayable.
Q: How does the CPU compare to its rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 125H is very competitive with its nearest rivals. It is only 0.1% behind the AMD Ryzen 7 5800 and 0.3% behind the Intel Core i5-12600K in average benchmark score. This indicates that the CPU is not a performance bottleneck.
Q: Why does the FPS drop so much from 1080p to 4K?
A: The drop is due to the AMD Radeon 890M being the limiting component. The GPU’s shared memory bandwidth and limited shading units cannot handle the increased pixel workload at higher resolutions. The FPS drops by 40 FPS at Low settings between 1080p and 4K, confirming the GPU is the bottleneck.
Q: Is the CPU or GPU more responsible for the low frame rates?
A: The GPU is the primary bottleneck. The CPU has a high benchmark score and is capable of handling the game’s logic, but the Radeon 890M cannot keep up with the rendering demands. The FPS scales with resolution and settings, which is a characteristic of GPU-bound performance.
Q: What is the playable settings preset for this system?
A: Based on the measured data, the 1080p Low preset is the most playable, with an average FPS of 68. The 1080p Medium preset is also acceptable, with an average of 46 FPS. Higher presets like High and Ultra drop below 40 FPS, which may not be ideal for a competitive survival game.
Settings Recommendations
Given the measured FPS data, the optimal experience for this combo is achieved at 1080p with the Low preset. This setting yields an average FPS of 68, providing a smooth and responsive experience that is suitable for Rust’s gameplay. The Low preset is recommended because it maintains a frame rate above 60 FPS, which is crucial for avoiding motion sickness and ensuring quick reactions in PvP scenarios. While Medium settings offer a 46 FPS average, the drop to below 60 FPS may introduce noticeable stutter, especially in densely populated areas. The High and Ultra presets are not recommended, as they drop the FPS to 38 and 29 respectively, which is below the playable threshold for a fast-paced survival game. For users who prioritize visual fidelity over frame rate, the Medium preset at 1080p is a viable compromise, but the data suggests that Low is the only preset that can guarantee a stable and enjoyable experience. At higher resolutions, the performance is too poor to recommend any preset, as even Low settings at 1440p and 4K fail to reach 30 FPS, which is the minimum for playability.
Hardware Specifications
Intel Core Ultra 5 125H
AMD Radeon 890M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + AMD Radeon 890M in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 47.0 |
| 2560x1440 | Medium | 31.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 68.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 29.0 |
Rust with iUltra 5 125H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + 890M
Explore FPS benchmarks for other games using this same hardware combination.