Allods Online

Allods Online

AVERAGE FPS
151
excellent

This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 61 98 127
1440p QHD 73 121 186 241
1080p Full HD 116 187 269 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 127
3840x2160 Medium 98
3840x2160 High 61
3840x2160 Ultra 38
2560x1440 Low 241
2560x1440 Medium 186
2560x1440 High 121
2560x1440 Ultra 73
1920x1080 Low 296
1920x1080 Medium 269
1920x1080 High 187
1920x1080 Ultra 116

Allods Online with Intel Core i7-14700F + NVIDIA GeForce RTX 5070, In-Depth Analysis

Allods Online, a 2010-era MMORPG, does not behave like a modern triple-A shooter. The benchmark data for the Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5070 shows a title that is far more sensitive to settings changes than to resolution scaling, a pattern that reveals a game engine with unusual performance characteristics. At 4K with High settings, the combo produces 61.2 FPS average, but at 1080p High, that figure jumps to 186.5 FPS. This three-fold increase from 4K to 1080p is substantial, yet the frame rates at 1080p are so high that they suggest the CPU is not the limiting factor at lower resolutions. The data indicates that this pairing is capable of extreme frame rates, with the 1080p Low preset hitting 296 FPS, which is likely beyond the refresh rate of most displays. The performance scaling from 4K to 1440p to 1080p is not linear; the gains from 1440p to 1080p are smaller than those from 4K to 1440p, hinting at a growing CPU bottleneck as resolution drops.

Resolution Scaling

The measured FPS values across resolutions paint a clear picture of where this system’s limits lie. At 4K Ultra, the average FPS is 38.3, which is nearly unplayable for smooth gameplay. Dropping to 4K High raises the average to 61.2 FPS, a 60% improvement. The jump from High to Medium at 4K yields 98.2 FPS, and Low at 4K reaches 127.2 FPS. This progression shows that at 4K, the GPU is heavily stressed, and each settings reduction provides significant headroom. Moving to 1440p, the same settings ladder shows 72.6 FPS at Ultra, 120.9 at High, 185.7 at Medium, and 240.5 at Low. The delta between 4K and 1440p at High settings is roughly 2x (61.2 to 120.9), which is close to the pixel count difference, indicating that the GPU is still the primary constraint at these settings. However, at 1080p, the scaling changes character. At High settings, the frame rate is 186.5, but the jump to Medium only yields 269.3 FPS, and Low reaches 296. The difference between 1440p Low (240.5) and 1080p Low (296) is only 23%, despite a 44% reduction in pixels. This compression of performance gains at lower resolutions suggests that the Core i7-14700F’s 20 cores and 28 threads are approaching their limit in this older MMO engine, particularly when the GPU is no longer the bottleneck. The Ultra preset at 1080p still manages 116.4 FPS, which is respectable, but the trend is clear: resolution scaling is effective until the CPU becomes the ceiling.

The data shows that for this specific game, the sweet spot for resolution scaling is between 1440p and 4K. At 1440p Ultra, the system produces 72.6 FPS, which is just above the 60 FPS threshold for smooth play. At 4K Ultra, the 38.3 FPS average is a significant drop, indicating that the RTX 5070’s 12 GB GDDR7 memory and 192-bit bus are not sufficient for the highest settings at that resolution. The game’s age is apparent in its scalability; it does not exhibit the typical modern pattern where 4K is only slightly more demanding than 1440p. Instead, the drop from 1440p to 4K at Ultra is nearly 50%, which points to a game engine that is not well-optimized for high-resolution textures and effects. This is a critical consideration for users with 4K displays; they will need to use Medium or Low settings to maintain playable frame rates, as the data shows 4K Medium at 98.2 FPS and 4K Low at 127.2 FPS. The measured FPS values confirm that this combo is best suited for 1440p gaming, where it can deliver high frame rates even on Ultra settings.

GPU Role

The NVIDIA GeForce RTX 5070, with its 12 GB of GDDR7 memory on a 192-bit bus and 672.0 GB/s of bandwidth, is a capable card, but its performance in Allods Online is heavily influenced by the game’s settings. The GPU’s 80 ROPs and 192 TMUs provide a texture rate of 482.3 GTexel/s, which should be ample for an older MMO. The benchmark results show that the GPU’s role is most pronounced at 4K and at higher settings. At 4K Ultra, the card produces only 38.3 FPS, which is a clear indication that the game’s Ultra preset includes effects that are taxing on the GPU’s 30.87 TFLOPS of FP32 compute. The card’s boost clock of 2512 MHz and base clock of 2325 MHz are standard, but they do not help overcome the engine’s inefficiencies at high resolutions. The RTX 5070’s 83rd percentile ranking among all GPUs, with an average benchmark score of 41687, places it in the upper tier, but its nearest rivals include the AMD Radeon Pro 5300 and the NVIDIA GeForce RTX 3090, with delta percentages of 0.2% and 0.6% respectively. This suggests that in synthetic benchmarks, the RTX 5070 is on par with the RTX 3090, but in Allods Online, the actual frame rates are more dependent on the game’s specific rendering path.

The GPU’s memory configuration is a notable factor. With only 12 GB of VRAM, the card may struggle with the Ultra preset at 4K if the game attempts to load high-resolution textures. The measured FPS at 4K Ultra (38.3) versus 4K High (61.2) shows a 37% drop, which could be attributed to memory bandwidth limitations or the game’s shader complexity. The card’s passmark G3D score of 29137 and DirectX 12 score of 108 are indicative of its raw capabilities, but these do not translate directly to Allods Online’s performance. The game uses an older DirectX 9 path, as evidenced by the card’s passmark DirectX 9 score of 320, which is significantly higher than its DirectX 11 and DirectX 12 scores. This suggests that the RTX 5070’s modern architecture is not fully utilized by the game’s legacy engine, and the performance is more limited by driver overhead and single-threaded CPU performance. The GPU’s role in this combo is to provide a high baseline frame rate, but the CPU becomes the limiting factor at lower resolutions. At 1080p Low, the 296 FPS average is likely constrained by the CPU’s ability to feed the GPU with draw calls, not by the GPU’s rendering speed. The data shows that the GPU is not the bottleneck at 1080p, as the frame rates do not scale linearly with resolution changes.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake Refresh architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its 33 MB of shared L3 cache and 2 MB per-core L2 cache are substantial, but Allods Online likely does not utilize all of these resources. The CPU’s Cinebench R23 multicore score of 35443 and single-core score of 5003 place it in the 94th percentile of all CPUs, making it a top-tier processor. However, in this game, the CPU’s performance is more nuanced. The benchmark data shows that at 1080p, the frame rates are extremely high, but the scaling from Low to Medium to High is not as dramatic as at 4K. At 1080p, Low produces 296 FPS, Medium 269.3, and High 186.5. The drop from Low to High is 37%, which is significant, but the absolute frame rates are still above 180 FPS. This indicates that the CPU is capable of sustaining high frame rates, but the game’s settings have a measurable impact on CPU workload. The 2.10 GHz base clock is low, but the boost clock of 5.40 GHz is where the CPU spends most of its time under load. The CPU’s 65 W TDP is modest, suggesting that thermal throttling is unlikely to be an issue.

The CPU’s role becomes more apparent when comparing the 1440p and 1080p results. At 1440p Low, the frame rate is 240.5, while at 1080p Low, it is 296. The 23% increase is less than the 44% pixel reduction, which strongly suggests a CPU bottleneck. The Core i7-14700F’s passmark single-thread score of 4261 and multithread score of 41765 show that it has strong single-thread performance, but older MMO engines like Allods Online often rely on a single main thread for game logic. The CPU’s nearest rivals include the AMD Ryzen 9 9900X (with a delta of -0.6%) and the Ryzen 9 9900X3D (-1.1%), indicating that the Intel chip is slightly ahead of these competitors in average benchmark scores. However, in this game, the CPU’s performance is likely limited by the game’s engine, not by the raw compute power. The data indicates that the CPU can handle the game’s demands at 1080p, but the frame rates do not increase proportionally with reduced resolution, confirming that the CPU is the limiting component below 1440p. The 20 cores and 28 threads are overkill for this title, but the high boost clock is beneficial for the game’s single-threaded nature. The CPU’s performance in this combo is sufficient to deliver playable frame rates at all settings, but users seeking maximum frame rates should consider that the CPU will cap performance at lower resolutions.

How This Combo Ranks

In the database of tested combinations, this pairing of the Core i7-14700F and RTX 5070 ranks 198th out of 1715 combos for Allods Online. This places it in the top 11.5% of all tested systems, which is a strong result for a game that is over a decade old. The rank of 198 suggests that while this combo is not the absolute fastest, it is well above average. The high rank is likely due to the CPU’s strong single-thread performance and the GPU’s ability to handle the game’s older rendering paths. The combo’s performance is more dependent on the CPU than the GPU, as evidenced by the resolution scaling analysis. The rank of 198 out of 1715 means that there are 197 combos that are faster, but these likely include newer, higher-end CPUs and GPUs such as the RTX 5090 or Ryzen 9 9950X. The data shows that this combo is well-balanced for most gaming scenarios, but for Allods Online specifically, the CPU’s 20 cores are not fully utilized, and the GPU’s 12 GB of VRAM is sufficient for the game’s textures. The rank is a composite measure that reflects both the CPU and GPU’s performance in this specific title.

The combo’s rank is particularly impressive when considering that the RTX 5070’s nearest rivals include the RTX 3090, which has more VRAM and a wider memory bus. In this game, the RTX 5070’s newer architecture does not provide a significant advantage, but the CPU’s performance helps push the combo to a higher rank. The rank of 198 suggests that users with this combo can expect a smooth experience at 1440p with High settings, where the measured FPS is 120.9. At 1080p, the combo is likely to be CPU-bound, but the frame rates are high enough that the rank is not negatively affected. The data indicates that this combo is a good choice for Allods Online, but not the best. The rank of 198 out of 1715 means that there is room for improvement, but the user would need a faster CPU or GPU to move up significantly. The combo’s performance is consistent with its hardware specifications, and the rank reflects a system that is well-suited for this game’s demands. The measured FPS at 1440p Ultra (72.6) is a key indicator of the combo’s capability, as it provides a playable experience at high settings.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the user’s target resolution and frame rate preference. At 4K, the Ultra preset is not viable, with an average FPS of 38.3. The High preset at 4K provides 61.2 FPS, which is just above the 60 FPS threshold for smooth gameplay, but it is the highest playable setting at that resolution. For users who prefer higher frame rates at 4K, the Medium preset offers 98.2 FPS, which is a significant improvement over High, and the Low preset achieves 127.2 FPS. The data suggests that at 4K, Medium is the best balance between visual quality and performance, as the jump from High to Medium is 37 FPS, while the jump from Medium to Low is only 29 FPS. At 1440p, the Ultra preset delivers 72.6 FPS, which is playable, but the High preset at 120.9 FPS provides a much smoother experience. The Medium preset at 1440p reaches

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5070 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 127.2
3840x2160 Medium 98.2
3840x2160 High 61.2
3840x2160 Ultra 38.3
2560x1440 Low 240.5
2560x1440 Medium 185.7
2560x1440 High 120.9
2560x1440 Ultra 72.6
1920x1080 Low 296.0
1920x1080 Medium 269.3
1920x1080 High 186.5
1920x1080 Ultra 116.4

Allods Online with ii7-14700F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5070 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.