Rust

Rust

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 40
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 High 57
2560x1440 Ultra 43
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 High 82
1920x1080 Ultra 62

Rust with Intel Core i7-13700K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Rust is a notoriously demanding survival title, and the combination of the Intel Core i7-13700K with the NVIDIA GeForce RTX 5050 produces a wide spread of results depending on how the player balances resolution and graphical fidelity. The measured data reveals a system that is capable of high refresh rates at 1080p but becomes heavily constrained at 4K, where the GPU’s memory and bandwidth limits become the primary bottleneck. The benchmark suite provides a clear picture of a pairing that is well-suited for competitive play at lower resolutions but requires careful settings management for a smooth experience at higher resolutions.

Settings Recommendations

The measured FPS data for Rust indicates that the "Medium" preset offers the most balanced experience across all tested resolutions, providing a significant jump in performance over "High" and "Ultra" while maintaining a playable frame rate. At 1920x1080, the Medium preset delivers an average of 97 FPS, which is 15 FPS higher than the High preset’s 82 FPS and a substantial 35 FPS over the Ultra preset’s 62 FPS. The Medium preset also provides the only measured minimum and maximum FPS data points outside of the 4K resolution, with a minimum of 83 FPS and a maximum of 112 FPS at 1080p, indicating a stable frame time experience relative to the other presets.

Moving to 2560x1440, the Medium preset again stands out as the optimal choice, achieving an average of 67 FPS with a minimum of 57 FPS and a maximum of 77 FPS. This is a 10 FPS improvement over the High preset’s 57 FPS and a 24 FPS improvement over the Ultra preset’s 43 FPS. While the 1440p Medium result is not as high as the 1080p Low preset’s 100 FPS, it offers a better visual experience while still staying above the 60 FPS threshold that many players consider the minimum for a fluid survival game. The data suggests that for players prioritizing a smooth experience with good visual quality, Medium is the sweet spot.

At 3840x2160, the situation becomes more challenging. The Medium preset yields an average of 40 FPS, which is playable but not ideal for fast-paced action. The Low preset at 4K produces 59 FPS, which is the only preset at this resolution that approaches a standard 60 FPS target, but it does so by sacrificing visual detail. The High and Ultra presets at 4K are effectively unplayable for most users, with averages of 33 FPS and 25 FPS respectively. The data implies that for 4K gaming, players must accept the Low preset for a playable experience, or alternatively, drop to a lower resolution and utilize the Medium preset for a better balance. The benchmark results strongly suggest that the Medium preset is the recommended starting point for most users, with adjustments based on resolution preference.

GPU Role

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. In Rust, a game known for its large world and frequent asset streaming, the memory subsystem is a critical factor. The data shows that the GPU’s performance scales predictably with resolution, but the 8 GB memory capacity appears to be a limiting factor at higher settings and resolutions. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz, and its raw compute performance is rated at 13.17 TFLOPS for FP32 operations.

The GPU’s role in the measured results becomes clear when observing the FPS drop from 1080p to 4K. The RTX 5050 is ranked in the 66th percentile for all GPUs, with an average benchmark score of 21035. When compared to its nearest rivals, it performs within a close margin of the AMD Radeon RX 5600 XT, which has a deltaPct of 1.6, and the AMD Radeon RX Vega M GL, which is -0.6. This indicates that while the RTX 5050 is a capable mid-range card, it is not a high-end performer. In Rust, this translates to an inability to maintain high frame rates at 4K Ultra, where the average FPS drops to 25, highlighting the GPU’s struggle with the game’s heavy shader and texture workloads at high pixel counts.

The GPU’s 8 GB memory is likely a contributing factor to the significant performance gap between the Low and High presets at each resolution. At 1080p Low, the card achieves 145 FPS, but at 1080p High, it drops to 82 FPS, a 63 FPS difference. This suggests that the higher preset requires more memory bandwidth and capacity, which the 128-bit bus and 8 GB VRAM struggle to provide efficiently. The GPU’s performance in Rust is therefore not solely about raw compute power but also about its ability to feed data to the processing cores quickly, a task at which it is only moderately successful given the results.

Resolution Scaling

The measured FPS data for Rust shows a clear and expected trend: performance degrades as resolution increases, but the rate of degradation reveals the nature of the system’s bottleneck. At Low settings, the average FPS drops from 145 at 1920x1080 to 100 at 2560x1440, a 31% decrease. Moving from 1440p to 3840x2160, the FPS further drops from 100 to 59, a 41% decrease. This scaling pattern indicates that the GPU is the limiting component, as the workload on the GPU increases exponentially with pixel count, while the CPU workload remains relatively constant.

At Medium settings, the scaling is similar, with FPS dropping from 97 at 1080p to 67 at 1440p (31% decrease) and then to 40 at 4K (40% decrease). The High settings show a more dramatic drop, from 82 at 1080p to 57 at 1440p (30% decrease) and then to 33 at 4K (42% decrease). The Ultra settings exhibit the most severe scaling, with FPS falling from 62 at 1080p to 43 at 1440p (31% decrease) and finally to 25 at 4K (42% decrease). The consistency of the percentage drops across all settings suggests that the GPU is consistently the limiting factor, as the CPU would likely maintain more stable FPS across resolutions if it were the bottleneck.

The data from the 1440p to 4K transition is particularly telling. The FPS nearly halves in most cases, which is closer to the theoretical 2.25x pixel increase than the 1080p to 1440p transition. This suggests that the GPU is not only rendering more pixels but is also hitting a memory bandwidth wall at 4K, where the 320.0 GB/s bandwidth is insufficient to feed the GPU cores at high settings. The result is that 4K gaming with this setup is only viable at Low settings, where the 59 FPS average is still below the 60 FPS target but is the closest achievable. The data implies that this combo is best suited for 1080p and 1440p gaming, with 4K reserved for less demanding titles or lower presets.

Measured FPS Breakdown

The benchmark results provide a detailed look at the system’s performance across three resolutions and four settings presets. At 1920x1080, the system performs admirably. The Low preset delivers an average of 145 FPS, making it ideal for competitive play. The Medium preset follows with 97 FPS, along with a minimum of 83 FPS and a maximum of 112 FPS. The High preset is still very playable at 82 FPS, while the Ultra preset drops to 62 FPS, which is on the lower edge of what most players would consider smooth. The 1080p results show that the combo is capable of high refresh rates, especially at lower settings.

At 2560x1440, the performance takes a noticeable hit. The Low preset remains the top performer with 100 FPS, which is still excellent for a 1440p experience. The Medium preset achieves 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, providing a solid balance between visuals and performance. The High preset drops to 57 FPS, which is playable but begins to show the GPU’s limitations. The Ultra preset falls to 43 FPS, which is not ideal for a smooth experience. The 1440p data indicates that the system is best used with Medium or Low settings to maintain a consistent frame rate.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset is the only one that comes close to a standard 60 FPS target, averaging 59 FPS. The Medium preset drops to 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS, which is a playable but inconsistent experience. The High preset averages 33 FPS, and the Ultra preset averages just 25 FPS, making both essentially unplayable for any fast-paced gameplay. The 4K results highlight the GPU’s 8 GB memory and 128-bit bus as significant bottlenecks, as the game’s high-resolution textures and effects overwhelm the card’s memory subsystem. The data shows a clear hierarchy of performance, with 1080p Low being the fastest and 4K Ultra being the slowest.

How This Combo Ranks

In the grand scheme of tested hardware combinations, this pairing of the Intel Core i7-13700K and NVIDIA GeForce RTX 5050 ranks at position 1772 out of 2953 combos in Rust. This places it in the lower half of all tested systems, which is somewhat surprising given the strength of the CPU. The i7-13700K is a high-end processor that sits in the 89th percentile for all CPUs, with an average benchmark score of 46881. It outperforms its nearest rivals, such as the AMD Ryzen 9 5900, which has a deltaPct of -0.2, and the AMD Ryzen 9 7845HX, which has a deltaPct of 0.5.

The ranking suggests that the GPU is the limiting factor in this combo. While the CPU is capable of delivering high frame rates, the RTX 5050, which is in the 66th percentile for all GPUs, holds the system back. The GPU’s average benchmark score of 21035 is lower than its nearest rival, the AMD Radeon RX Vega M GL, which scores 21153. This imbalance between a high-end CPU and a mid-range GPU is a common cause of bottlenecks in gaming. The data implies that the combo’s ranking in Rust is a direct result of the GPU’s inability to keep up with the CPU’s processing power, particularly at higher resolutions.

The combo’s rank of 1772 out of 2953 is a clear indicator that while this system can run Rust, it does not excel at it. The CPU’s capabilities are largely wasted in this configuration for this specific game, as the GPU becomes the limiting factor before the CPU can be fully utilized. This is evidenced by the fact that the FPS drops significantly at higher resolutions, despite the CPU’s strong single-threaded and multi-threaded performance. The data suggests that users with this combo would see a significant improvement in performance by pairing the i7-13700K with a more powerful GPU, as the current setup leaves performance on the table.

FAQ

Q: What is the best resolution to play Rust with this combo?

A: The data shows that 1920x1080 provides the highest frame rates, with the Low preset achieving 145 FPS and the Medium preset achieving 97 FPS. 2560x1440 is also viable, with the Low preset at 100 FPS and Medium at 67 FPS, but 3840x2160 is only playable at Low settings with 59 FPS.

Q: Can this system handle Rust at 4K resolution?

A: At 3840x2160, the system can only achieve a playable frame rate at Low settings, averaging 59 FPS. The Medium preset drops to 40 FPS, and High and Ultra presets are not recommended as they average 33 FPS and 25 FPS respectively.

Q: How does the RTX 5050 compare to its nearest rivals in terms of overall GPU benchmark score?

A: The RTX 5050 has an average benchmark score of 21035. It is -0.6% slower than the AMD Radeon RX Vega M GL (21153), -1% slower than the AMD Radeon HD 8970M (21237), and 1.6% faster than the AMD Radeon RX 5600 XT (20713).

Q: Is the CPU or GPU more likely to be the bottleneck in this system for Rust?

A: The data indicates the GPU is the bottleneck. The FPS drops significantly as resolution increases, which is a classic sign of a GPU limitation. The CPU, which ranks in the 89th percentile, is likely not being fully utilized at higher resolutions.

Q: What is the average FPS difference between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 145 FPS, while the Ultra preset averages 62 FPS, resulting in a difference of 83 FPS. This shows a massive performance hit for the highest visual quality settings.

Q: Does the data include minimum and maximum FPS for all settings?

A: No, the data only includes minimum and maximum FPS for the Medium preset at each resolution. For example, at 1920x1080 Medium, the minimum is 83 FPS and the maximum is 112 FPS. Other presets only have the average FPS listed.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. It features a large 30 MB shared L3 cache and supports both DDR4 and DDR5 memory. In terms of raw processing power, it is a formidable component, with a Cinebench R23 multi-core score of 30745 and a single-core score of 2116. Its performance is further evidenced by a Geekbench multi-core score of 19429 and a single-core score of 2529.

In Rust, the CPU’s role is to handle the game’s simulation, physics, and entity management. The high single-thread performance of the i7-13700K is crucial for this, as Rust is known to be sensitive to single-core speed. The data shows that the CPU is not the limiting factor in this combo, as the FPS scales down with resolution in a way that points to the GPU. The CPU’s strong multi-threaded performance, as shown by its Passmark multithread score of 45887, ensures that background tasks and the game’s server-side processing do not cause stutters, but the frame rate is ultimately dictated by the GPU.

The i7-13700K’s benchmark scores place it in the 89th percentile of all CPUs, with an average score of 46881. It is closely matched with the AMD Ryzen 9 5900, which has a deltaPct of -0.2, and the AMD Ryzen 9 7845HX, which has a deltaPct of 0.5. This indicates that the CPU is a high-performance part that is more than capable of feeding the RTX 5050 with data. However, the GPU’s limitations mean that the CPU’s potential is not fully realized in Rust, especially at 4K where the system is heavily GPU-bound. The data suggests that the CPU is a future-proof component that would allow for a GPU upgrade without needing a platform change.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5050 in Rust

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 40.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 100.0
2560x1440 Medium 67.0
2560x1440 High 57.0
2560x1440 Ultra 43.0
1920x1080 Low 145.0
1920x1080 Medium 97.0
1920x1080 High 82.0
1920x1080 Ultra 62.0

Rust with ii7-13700K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5050 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.