Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-12700K + Intel Arc B370, In-Depth Analysis
Allods Online is a 2010 MMORPG, and with an Intel Core i7-12700K paired with an Intel Arc B370, the benchmark data reveals a system that is heavily constrained by its graphics solution. The Intel Core i7-12700K is a 12-core, 20-thread Alder Lake processor with a base clock of 3.60 GHz and a boost clock of 5.00 GHz, placing it in the 84th percentile among all CPUs. In contrast, the Intel Arc B370, a 3 nm Xe3-LPG part with 1280 shading units and a boost clock of 2400 MHz, sits in the 5th percentile among all GPUs, and its measured scores place it in direct competition with decade-old discrete graphics cards. This massive disparity in component class dictates every performance figure in the measured data, making the CPU's role almost secondary to the GPU's limitations in determining final frame rates.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-12700K brings substantial processing headroom to this pairing. With 12 cores and 20 threads, it offers the kind of parallel throughput that modern games and background tasks can leverage. Its architectural strength is visible in its synthetic benchmarks: it scores 19,784 in Cinebench R23 multi-core and 1,850.5 in single-core, while its PassMark multithread score reaches 34,404. These numbers place it in the 84th percentile of all CPUs, and its average benchmark score of 35,287 is statistically tied with its nearest rivals: it trails the Intel Core i5-13600T by only 0.1%, the Intel Core i7-12700KF by 0.2%, and the Intel Core i7-13700T by 0.3%. For a game like Allods Online, which launched in 2010, this CPU is dramatically overqualified.
However, the measured FPS data shows that this CPU power is not being utilized in a way that translates to high frame rates. At 1080p Low settings, the system achieves 108 FPS, which is the highest average recorded in the entire dataset. This indicates that even at the lowest graphical load, the system is not hitting a CPU bottleneck ceiling; if it were, we would expect to see similar frame rates across multiple resolutions or settings. The fact that frame rates plummet as resolution and settings increase points directly to the GPU being the limiting factor. The CPU’s high single-thread performance, evidenced by a PassMark single-thread score of 4,013 and a 3DMark single-thread score of 1,043, is more than sufficient for the game's logic and rendering calls, but the Arc B370 simply cannot keep up with the pixel-pushing demands.
The significance of the 12-core, 20-thread configuration is more about future-proofing and system responsiveness than about raw FPS in this specific title. Allods Online, being an older MMORPG, is unlikely to stress all 20 threads. The data suggests that the CPU is sitting idle for large portions of the frame time, waiting on the GPU. The 25 MB of shared L3 cache and the 80 KB L1 cache per core provide ample fast storage for game data, but this advantage is nullified when the GPU's 6.144 TFLOPS of FP32 performance is the delivery bottleneck. In essence, the benchmark results indicate that this CPU is not the constraint; the measured performance is a reflection of the GPU's capability, with the CPU acting as a capable, but underutilized, supporting player.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS rows provide a clear hierarchy of performance across settings, and the data strongly suggests that the "Low" preset is the only viable option for a consistently playable experience, particularly at higher resolutions. At 1080p, the Low preset delivers an average of 108 FPS, which is nearly double the 53 FPS of the High preset and more than triple the 34 FPS of Ultra. While Medium offers a more respectable 85 FPS average, the jump from Low to Medium costs 23 FPS, a 21% performance hit, which is significant for a game that may have rapid camera movements and UI-heavy scenes.
The situation becomes more critical at 1440p. Here, the Low preset still manages a playable 68 FPS average, but Medium drops to 53 FPS, and High falls to 34 FPS. Ultra is a slideshow at 21 FPS. At 4K, the data is unequivocal: Low is the only setting that breaks 30 FPS, with a 36 FPS average, while Medium scores 28 FPS, High scores 18 FPS, and Ultra is unplayable at 11 FPS. The recommended approach is to prioritize frame rate stability over visual fidelity. For a smooth experience, the Low preset is the baseline. If you have a 1080p display, Medium at 85 FPS is a defensible compromise, offering better visual quality while staying above 60 FPS.
However, for 1440p and 4K displays, the Low preset is the only sensible choice. The data shows that the Arc B370 lacks the raw throughput to handle higher settings at these resolutions. The step from Low to Medium at 1440p results in a 15 FPS drop, and at 4K, that same step costs 8 FPS. The visual improvements from Low to Medium are unlikely to justify halving the frame rate or dropping below the 30 FPS playability threshold. The Ultra preset is effectively a benchmark tool for this hardware, not a playable setting. The measured min FPS values, where available, reinforce this: at 1080p Medium, the min FPS is 72, which is fine, but at 4K Medium, the min FPS of 24 dips below acceptable playability. Ultimately, the data recommends a "Low at high resolution, Medium at 1080p" strategy for the best balance of smoothness and visual quality.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior is a textbook example of a GPU-bound scenario. Moving from 1080p to 1440p to 4K at the same settings shows a consistent and steep decline in average frame rates, which is the primary indicator that the graphics processor, not the CPU, is the limiting component. Let's examine the Low preset, which is the cleanest test of raw throughput: 1080p yields 108 FPS, 1440p yields 68 FPS, and 4K yields 36 FPS. That is a 37% drop from 1080p to 1440p, and a further 47% drop from 1440p to 4K. This scaling pattern is consistent with a GPU that is running out of pixel and memory bandwidth, not a CPU that is running out of instructions.
The High preset tells a similar story, with 53 FPS at 1080p, 34 FPS at 1440p, and 18 FPS at 4K. The absolute numbers are lower, but the relative drops are just as steep. If the CPU were the bottleneck, we would expect frame rates to remain relatively flat across resolutions, as the CPU's workload (game logic, draw calls) does not increase significantly with resolution. Instead, the frame rate halves or worse at each step up in resolution. This is a classic sign that the GPU's fill rate and shading units are saturated. The Intel Arc B370's 6.144 TFLOPS of FP32 performance and 48.00 GPixel/s pixel rate are simply insufficient for 4K rendering in this title, even at Low settings.
The data also reveals that the gap between resolutions narrows as settings increase, but that is only because the GPU is already overwhelmed at lower resolutions. At Ultra settings, the difference between 1080p (34 FPS) and 4K (11 FPS) is a 68% reduction, but both are unplayable. The limiting component is unequivocally the GPU. A more powerful graphics card would see frame rates scale much more gracefully with resolution, but with the Arc B370, the system is effectively doubling the work per pixel as you move up the resolution ladder, and the hardware cannot cope. The CPU, with its robust 3DMark max threads score of 9,979, is not the reason for this performance collapse.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play Allods Online with this hardware?
A: Based on the measured data, 1920x1080 is the only resolution that offers a consistently playable experience across multiple settings. At 1080p, even the High preset achieves 53 FPS, while at 1440p, only the Low preset stays above 60 FPS, and at 4K, no preset reaches 60 FPS.
Q: Is the Intel Core i7-12700K a bottleneck for the Intel Arc B370 in this game?
A: No. The benchmark results indicate the CPU is not the limiting factor. The steep frame rate drops from 1080p to 4K at each settings level are characteristic of a GPU bottleneck. The CPU's strong synthetic scores, such as its 84th percentile ranking and Cinebench R23 multi-core score of 19,784, suggest it has ample headroom for this older game.
Q: How does the Intel Arc B370 compare to its closest rivals in terms of raw benchmark scores?
A: The Arc B370's average benchmark score of 1,184 is extremely close to its nearest rivals. It trails the ATI Mobility Radeon HD 5570 by 0.2% and the ATI Radeon HD 5770 by 0.5%, but it leads the AMD FirePro M2000 by 1.4%. Its 3DMark Steel Nomad DX12 score is 1,184, placing it in the 5th percentile of all GPUs.
Q: Can I play Allods Online at 4K with this setup?
A: Only if you are willing to accept very low frame rates. At 4K with the Low preset, the average FPS is 36. The Medium preset drops to 28 FPS, and the High and Ultra presets are unplayable at 18 FPS and 11 FPS, respectively. For a 4K display, the Low preset is the only one that stays above the 30 FPS playability threshold.
Q: What is the difference in performance between the Low and Ultra presets at 1440p?
A: The performance cost is severe. The Low preset at 1440p yields an average of 68 FPS, while the Ultra preset yields only 21 FPS. This represents a 47 FPS drop, or a 69% reduction in performance, for the sake of higher graphical fidelity.
Q: Does this CPU and GPU combination perform better in single-threaded or multi-threaded workloads for this game?
A: The game's performance is dictated by the GPU, not the CPU's threading capabilities. However, the CPU's single-thread performance (PassMark single-thread score of 4,013) and multi-thread performance (PassMark multithread score of 34,404) are both strong. In this game, the Arc B370's 5th percentile GPU ranking is the primary constraint, not the CPU's threading model.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is the decisive component in this pairing, and its specifications explain the observed performance ceiling. It uses system-shared memory, meaning its VRAM size, type, and bus width are all "System Shared" and its bandwidth is "System Dependent." This is a critical detail, as it means the GPU relies on the system's main memory for its frame buffer, which is a major bottleneck compared to dedicated VRAM. The GPU's base clock is 300 MHz, boosting to 2400 MHz, and it packs 1280 shading units, 40 TMUs, and 20 ROPs. Its compute capabilities are rated at 6.144 TFLOPS for FP32 and 12.29 TFLOPS for FP16, but these theoretical numbers do not translate into practical performance, as evidenced by its 5th percentile ranking among all GPUs.
The GPU's benchmark score of 1,184 in 3DMark Steel Nomad DX12 is a low bar, and its nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 (1,186) and the ATI Radeon HD 5770 (1,190). This comparison puts the Arc B370's performance into stark perspective. It is competing with graphics cards from over a decade ago, and its 25 W TDP and "IGP" slot width suggest it is designed for integrated or low-power scenarios, not for driving a demanding game at high resolutions. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are simply not sufficient to fill a 4K frame buffer with complex shaders and textures at a high frame rate.
The measured FPS data aligns perfectly with these specs. The GPU's inability to handle higher settings is clear: at 1080p, the Ultra preset (34 FPS) is 74 FPS slower than the Low preset (108 FPS). At 4K, the Ultra preset (11 FPS) is a 25 FPS drop from the Low preset (36 FPS). This is not a driver or CPU issue; it is a fundamental hardware limitation. The Arc B370's 10 RT cores are irrelevant in this context, as the game's rendering demands are likely fill-rate and memory-bandwidth bound. The GPU is the anchor of this system, and its performance defines the playable limits of Allods Online.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following is a complete breakdown of the measured average FPS data, with min and max values where recorded.
1920x1080 (1080p): The best-case scenario for this hardware.
- Low: Average FPS of 108. This is the highest score in the entire dataset and the only setting that provides a truly high-refresh experience.
- Medium: Average FPS of 85, with a minimum of 72 and a maximum of 97. This remains comfortably playable and is the recommended setting for visual quality at this resolution.
- High: Average FPS of 53. This is a significant step down from Medium, losing 32 FPS, and is suitable only if you prefer visuals over smoothness.
- Ultra: Average FPS of 34. This is the threshold of playability, but the frame rate is not stable enough for a competitive or fast-paced environment.
2560x1440 (1440p): A noticeable performance penalty is incurred at this resolution.
- Low: Average FPS of 68. This is the only setting at 1440p that maintains an average above 60 FPS, making it the default choice for this resolution.
- Medium: Average FPS of 53, with a minimum of 45 and a maximum of 61. This is borderline playable, but frame dips below 50 FPS may cause noticeable stutter in busy areas.
- High: Average FPS of 34. This is a 50% drop from the Low setting and is not recommended for consistent gameplay.
- Ultra: Average FPS of 21. This is effectively unplayable, as the frame rate is too low for any dynamic interaction.
3840x2160 (4K): The data confirms that this GPU is not suited for 4K gaming in this title.
- Low: Average FPS of 36. This is the only 4K setting that remains technically playable, but it requires the lowest visual quality.
- Medium: Average FPS of 28, with a minimum of 24 and a maximum of 32. The minimum FPS of 24 indicates frequent dips below the playability threshold.
- High: Average FPS of 18. This is a slideshow and should be avoided.
- Ultra: Average FPS of 11. This is a benchmark-only setting and is not viable for actual gameplay.
The data is consistent across the board: the system's performance is dictated by the GPU's limitations, and the only way to achieve playable frame rates is to aggressively lower both resolution and settings.
Hardware Specifications
Intel Core i7-12700K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with ii7-12700K + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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