Rust

Rust

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 28 27 42
1440p QHD 32 45 52 74
1080p Full HD 49 64 72 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 High 28
3840x2160 Medium 27
3840x2160 Ultra 16
2560x1440 Low 74
2560x1440 Medium 52
2560x1440 High 45
2560x1440 Ultra 32
1920x1080 Low 107
1920x1080 Medium 72
1920x1080 High 64
1920x1080 Ultra 49

Rust with Intel Core i5-14600KF + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

Settings Recommendations

The measured frame rates across Rust's four presets and three resolutions show a clear pattern: the Low preset consistently delivers the most playable experience for this combination of Intel Core i5-14600KF and NVIDIA GeForce GTX 1660 Ti. At 1920x1080, Low produces 106.7 FPS average, which is 34.3 FPS higher than Medium's 72.4 FPS and 58 FPS above High's 64.2 FPS. The gap widens further when compared to Ultra's 48.7 FPS, meaning Low offers more than double the frame rate of Ultra at the same resolution.

Moving to 2560x1440, Low remains the only preset that stays comfortably above 60 FPS, delivering 73.8 FPS average. Medium drops to 52.3 FPS, High falls to 44.7 FPS, and Ultra sinks to 32.4 FPS. The performance hierarchy is consistent: each preset step costs roughly 20-25 FPS at this resolution, which is a substantial penalty for visual fidelity gains that may not be noticeable during fast-paced survival gameplay.

At 3840x2160, no preset achieves a smooth 60 FPS experience. Low manages 42 FPS, Medium drops to 27 FPS, High is nearly identical at 27.9 FPS, and Ultra falls to 16.4 FPS. The data indicates that Low at 1440p or 1080p is the optimal choice for this hardware pairing. The Low preset at 1080p delivers a frame rate high enough to keep the game responsive while still maintaining acceptable visual clarity in Rust's open-world environments.

GPU Role

The GTX 1660 Ti is built on the Turing architecture with a 12 nm process node at TSMC, featuring 6,600 million transistors on a 284 mm² die. Its memory subsystem consists of 6 GB of GDDR6 across a 192-bit bus, yielding 288.0 GB/s of bandwidth. The card operates with a base clock of 1500 MHz and a boost clock of 1770 MHz, with memory running at 1500 MHz (12 Gbps effective). These specifications place the GPU in the 55th percentile among all tested graphics cards, with an average benchmark score of 13925.

The GPU's compute capabilities include 1536 shading units, 96 texture mapping units, and 48 render output units. It achieves a pixel rate of 84.96 GPixel/s and a texture rate of 169.9 GTexel/s, with FP32 performance rated at 5.437 TFLOPS. In Rust specifically, the GPU's role becomes increasingly dominant as resolution rises. The frame rate drop from 1080p Low to 4K Ultra is severe — from 106.7 FPS down to 16.4 FPS — which is a reduction of approximately 84.6% of the original performance. This steep decline indicates that the GTX 1660 Ti's 6 GB VRAM and 288.0 GB/s bandwidth become limiting factors at higher resolutions where texture detail and draw distances demand more memory throughput.

The GPU's nearest rival comparisons show it sits close to the AMD Radeon RX 570X (0.4% faster), NVIDIA Tesla K10 (0.7% slower), and RTX A2000 Mobile (0.8% slower). These small deltas suggest the GTX 1660 Ti is competitively positioned in its performance tier, though its End-of-life production status means newer titles will increasingly strain its capabilities. The card's DirectX 12 support (12_1) and Vulkan 1.4 API compatibility are adequate for Rust, but the absence of ray tracing cores means the game's visual effects rely entirely on traditional rasterization.

CPU Role

The Intel Core i5-14600KF is a Raptor Lake Refresh part built on Intel's 10 nm process, featuring 14 cores and 20 threads. Its base clock of 3.50 GHz boosts to 5.30 GHz, and the chip carries a 125 W TDP. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This processor sits in the 93rd percentile among all CPUs, with an average benchmark score of 49367.

In multi-threaded workloads, the i5-14600KF scores 32889 in Cinebench R23 multicore and 13813 in Cinebench R20 multicore. Single-thread performance is equally strong, with Cinebench R23 singlecore at 4643 and Geekbench singlecore at 2778. These results indicate the CPU has substantial headroom for Rust's simulation and networking workloads, which are known to scale with core count and clock speed.

Rust's performance at lower resolutions reflects the CPU's capability. At 1080p, the gap between Low (106.7 FPS) and Medium (72.4 FPS) is 34.3 FPS, while the jump from Medium to High is only 8.2 FPS. This non-linear scaling suggests that at Low settings, the CPU can feed the GPU with enough frames to approach its maximum output, but at Medium and above, the GPU becomes the primary constraint. The CPU's nearest rivals include the Intel Core i5-14600K (0.4% faster), AMD EPYC 4345P (0.5% slower), and AMD Ryzen 9 5950X (0.6% slower), confirming that the i5-14600KF is well-matched against contemporary desktop and server parts. The processor's 14 cores and 20 threads provide ample parallelism for Rust's background simulation, while the 5.30 GHz boost clock ensures responsive single-threaded performance for player actions and physics.

How This Combo Ranks

The combination of Intel Core i5-14600KF and NVIDIA GeForce GTX 1660 Ti ranks 1464 out of 1717 tested combos in Rust, placing it in the bottom 14.7% of all configurations. This ranking reflects the significant imbalance between the CPU and GPU: the i5-14600KF is a top-tier processor (93rd percentile) while the GTX 1660 Ti sits near the middle of the GPU distribution (55th percentile). The data suggests that this pairing leaves substantial CPU performance untapped, as the GPU becomes the bottleneck in most scenarios.

In practical terms, this combo rank means that players with this hardware will experience frame rates well below what the CPU alone could support. The 1464th position out of 1717 combos indicates that the vast majority of tested configurations deliver better Rust performance, primarily due to more capable graphics cards. The measured frame rates confirm this: even at 1080p Low, the system produces 106.7 FPS, which is playable but not exceptional by modern standards. At 1440p and 4K, the performance drops to levels that would be considered marginal or poor for competitive play.

The rank also reflects the GPU's age relative to Rust's ongoing development. The GTX 1660 Ti's 6 GB VRAM and 288.0 GB/s bandwidth are modest by current standards, and the game's increasing texture complexity and draw distances exacerbate these limitations. The CPU's 24 MB of L3 cache and 5.30 GHz boost clock are more than sufficient for Rust's logic, but the GPU cannot translate that processing power into high frame rates at demanding settings.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals clear insights about which component limits performance at each resolution. At Low settings, the system delivers 106.7 FPS at 1080p, 73.8 FPS at 1440p, and 42 FPS at 4K. The drop from 1080p to 1440p is 30.8% (32.9 FPS lost), while the drop from 1440p to 4K is 43.1% (31.8 FPS lost). This consistent degradation across resolution steps indicates that the GPU is the primary constraint even at Low settings.

At Medium settings, the pattern shifts: 72.4 FPS at 1080p, 52.3 FPS at 1440p, and 27 FPS at 4K. The percentage drops are 27.8% and 48.4% respectively, showing an accelerating penalty as resolution increases. High settings produce 64.2 FPS at 1080p, 44.7 FPS at 1440p, and 27.9 FPS at 4K — the 4K result is actually slightly better than Medium's 27 FPS, suggesting that the GPU's memory bandwidth is being utilized differently across presets. Ultra settings deliver 48.7 FPS at 1080p, 32.4 FPS at 1440p, and 16.4 FPS at 4K, with the 4K result falling below 20 FPS, which most players would consider unplayable.

The scaling behavior indicates that at 1080p, the CPU has enough headroom to keep the GPU fed, as evidenced by the large delta between Low and Ultra (58 FPS). At 4K, however, the GPU is overwhelmed regardless of preset, with Low achieving only 42 FPS. The i5-14600KF's strong single-thread performance (4643 in Cinebench R23 singlecore) means it is unlikely to bottleneck at any resolution tested, leaving the GTX 1660 Ti as the definitive limiting factor in Rust. For players seeking higher frame rates at 1440p or 4K, the data suggests that a GPU upgrade would yield significantly larger gains than any CPU change.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1660 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 High 27.9
3840x2160 Medium 27.0
3840x2160 Ultra 16.4
2560x1440 Low 73.8
2560x1440 Medium 52.3
2560x1440 High 44.7
2560x1440 Ultra 32.4
1920x1080 Low 106.7
1920x1080 Medium 72.4
1920x1080 High 64.2
1920x1080 Ultra 48.7

Rust with ii5-14600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1660 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.