Evolve

Evolve

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 26 33 43
1440p QHD 32 46 59 76
1080p Full HD 48 69 88 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 33
3840x2160 High 26
3840x2160 Ultra 18
2560x1440 Low 76
2560x1440 Medium 59
2560x1440 High 46
2560x1440 Ultra 32
1920x1080 Low 113
1920x1080 Medium 88
1920x1080 High 69
1920x1080 Ultra 48

Evolve with Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

# Evolve — Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB

The combination of Intel's Core i5-14600K and NVIDIA's GeForce RTX 3050 4 GB produces a highly inconsistent experience in Evolve, with the GPU acting as the clear performance bottleneck across the board. The measured frame rates reveal that this pairing ranks near the bottom of the database's tested combinations, sitting at rank 3245 out of 3700 combos, which places it in the 12th percentile of all tested configurations. The data shows a system that can deliver smooth 1080p gameplay at lower presets but quickly degrades as resolution and quality settings increase, with the 4 GB VRAM buffer and modest shader count proving insufficient for the game's demands at higher settings.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and telling. At Low settings, the average FPS falls from 113 at 1920x1080 to 76 at 2560x1440, then plummets to 43 at 3840x2160. This represents a 62% reduction from 1080p to 4K, indicating that the GPU is the limiting component at every resolution tested. The scaling pattern is consistent across other presets: High settings drop from 69 FPS at 1080p to 46 FPS at 1440p and further to 26 FPS at 4K, a 62% decrease. Medium settings follow the same trajectory, going from 88 FPS at 1080p to 59 FPS at 1440p and 33 FPS at 4K, a 63% reduction.

Ultra settings show the most dramatic scaling, starting at just 48 FPS at 1080p and falling to 32 FPS at 1440p and 18 FPS at 4K — a 63% drop from 1080p to 4K. This consistent 62-63% reduction across all presets strongly suggests that the RTX 3050 4 GB's memory bandwidth of 192.0 GB/s and its 128-bit bus width are the primary constraints. The pixel throughput at higher resolutions demands more fill rate than the GPU's 55.68 GPixel/s can sustain, and the 4 GB GDDR6 frame buffer becomes a hard limitation at 4K, where even Low settings only manage 43 FPS average.

The scaling behavior indicates that the CPU, with its 14 cores and 20 threads, is not the limiting factor at any resolution. The i5-14600K's strong single-thread performance, evidenced by a Geekbench single-core score of 2491 and a Cinebench R23 single-core score of 2064, means it can feed frames to the GPU well beyond what the RTX 3050 4 GB can render. The bottleneck is almost entirely on the graphics side, and the data confirms that resolution scaling is GPU-bound throughout.

How This Combo Ranks

This configuration's rank of 3245 out of 3700 combos in Evolve places it in the bottom 12% of all tested pairings. The percentile data for the GPU alone shows it sits at the 50th percentile versus all GPUs, while the CPU ranks at the 90th percentile versus all CPUs — a stark contrast that underscores the imbalance of this pairing. The combination's poor ranking reflects the GPU's inability to leverage the CPU's considerable headroom in this title.

The CPU's nearest rivals provide context for its performance class: the Intel Xeon Gold 5318H scores 48698 on average benchmark, a delta of -0.2% from the i5-14600K's 48618 average, while the AMD EPYC 4345P scores 48470 (0.3% delta) and the Intel Core Ultra 5 245HX scores 48287 (0.7% delta). These differences are negligible, confirming that the CPU is performing exactly as expected for its class. Yet the combo rank in Evolve is far lower than what the CPU's 90th percentile ranking would suggest, which points squarely at the GPU as the limiting factor.

The GPU's percentile versus all GPUs is 50, meaning half of all GPUs in the database outperform it. In a game like Evolve, which was released in 2015 and is not particularly demanding by modern standards, this mid-tier GPU ranking translates to a poor overall experience at higher settings. The data shows that the combo rank would improve dramatically with a stronger GPU, as the CPU has demonstrated it can deliver well above the frame rates the RTX 3050 4 GB achieves.

GPU Role

The RTX 3050 4 GB is built on the Ampere architecture with the GA107 chip, manufactured on Samsung's 8 nm process with 8,700 million transistors on a 200 mm² die. Its 2048 shading units, 64 texture mapping units, and 32 ROPs provide a theoretical FP32 performance of 7.127 TFLOPS. The GPU operates at a base clock of 1545 MHz and boosts to 1740 MHz, with memory running at 1500 MHz (12 Gbps effective) across a 128-bit bus. This yields a memory bandwidth of 192.0 GB/s, which is the key limitation for Evolve's performance at higher resolutions.

The 4 GB GDDR6 frame buffer is particularly problematic for this game. At 4K resolution, the data shows that Ultra settings produce just 18 FPS average, while even Low settings only reach 43 FPS. This pattern suggests that the game's texture and geometry requirements at 4K exceed the available VRAM, causing the GPU to thrash and dramatically reducing throughput. The fact that the 1440p results are also constrained — with High settings at 46 FPS and Ultra at 32 FPS — reinforces that this GPU is not designed for high-resolution gaming despite its 192.0 GB/s bandwidth.

The GPU's pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for 1080p gaming, as evidenced by the 113 FPS at Low settings and 88 FPS at Medium. However, the scaling from 1080p to 1440p shows a 33% performance drop at High settings (69 to 46 FPS), which corresponds to the 44% increase in pixel count. This sub-linear scaling indicates that other factors, such as memory bandwidth and VRAM capacity, are compounding the fill rate limitations. The GPU's end-of-life production status and its position at the 50th percentile of all GPUs further confirm that it is the weak link in this configuration.

Measured FPS Breakdown

At 1920x1080, the data shows a usable range of performance across presets. Low settings deliver the highest average at 113 FPS, which is well above the 60 FPS threshold for smooth gameplay. Medium settings produce 88 FPS average with a minimum of 75 FPS and maximum of 101 FPS, indicating consistent frame times. High settings drop to 69 FPS average, still comfortable for most displays, while Ultra settings fall to 48 FPS average — playable but noticeably less smooth, especially in fast-paced FPS action.

Moving to 2560x1440, the performance becomes more marginal. Low settings maintain 76 FPS average, which is acceptable, but Medium drops to 59 FPS with a minimum of 50 FPS and maximum of 68 FPS. High settings produce 46 FPS average, which starts to feel stuttery in a game like Evolve, and Ultra drops to 32 FPS — below the threshold for comfortable play. The 1440p results show that the RTX 3050 4 GB can handle the game at lower presets but struggles at higher quality settings.

At 3840x2160, the GPU is clearly overwhelmed. Low settings produce 43 FPS average, Medium drops to 33 FPS with a minimum of 28 FPS and maximum of 39 FPS, High manages only 26 FPS, and Ultra falls to 18 FPS. None of these results meet the 60 FPS target, and even the 30 FPS console-like threshold is only achieved at Low settings. The 4K data indicates that this combination is not viable for Evolve at this resolution, regardless of preset selection. The minimum FPS of 28 at 4K Medium highlights the frame time instability when VRAM is saturated.

FAQ

Q: What is the best resolution for this combo in Evolve?

A: The data shows 1920x1080 as the only resolution where all presets remain at least minimally playable. At 1080p, even Ultra settings achieve 48 FPS average, while 1440p High drops to 46 FPS and 4K High falls to 26 FPS.

Q: How significant is the difference between Low and Ultra settings at 1080p?

A: The measured data shows a 135% performance increase from Ultra to Low at 1920x1080, with Low achieving 113 FPS versus Ultra's 48 FPS. The jump from High to Medium is 28% (69 to 88 FPS), while Medium to Low is another 28% (88 to 113 FPS).

Q: Does the CPU bottleneck the GPU in this game?

A: No. The CPU's performance class, with a Cinebench R23 multicore score of 24491 and a 90th percentile ranking versus all CPUs, far exceeds what the GPU can utilize. The frame rate scaling with resolution confirms the GPU is the limiting component.

Q: Is 4K gaming viable with this combination?

A: No. Even at Low settings, the 4K average is only 43 FPS, and Ultra settings drop to 18 FPS. The 4 GB VRAM and 192.0 GB/s bandwidth are insufficient for Evolve at 3840x2160.

Q: What is the frame consistency at 1440p Medium settings?

A: The data shows an average of 59 FPS with a minimum of 50 FPS and maximum of 68 FPS. This 18 FPS spread indicates moderate frame time variance, which could cause noticeable stutter during intense gameplay.

Q: How does this combo rank compared to other tested configurations?

A: It ranks 3245 out of 3700 combos, placing it in the bottom 12% of all tested pairings. This is despite the CPU ranking at the 90th percentile, confirming the GPU drags down the overall performance.

CPU Role

The Intel Core i5-14600K provides substantial processing headroom that is largely untapped in this configuration. With 14 cores (6 performance and 8 efficiency) and 20 threads, the CPU can handle Evolve's game logic, physics, and AI without breaking a sweat. The base clock of 3.50 GHz and boost clock of 5.30 GHz, combined with a 24 MB shared L3 cache, deliver single-thread performance that is more than adequate for a 2015 FPS title. The Cinebench R23 single-core score of 2064 and Geekbench single-core score of 2491 place it in the top tier of desktop processors.

The CPU's multi-threaded capabilities, evidenced by a Cinebench R23 multicore score of 24491 and a Passmark multithread score of 38682, are equally impressive. The data from Evolve shows no CPU-related frame drops or stutters, even at 1080p Low where the GPU is producing 113 FPS — the CPU can feed frames well beyond that rate. The Passmark physics score of 2473 and integer math score of 125737 indicate that even complex game simulations would not tax this processor.

The i5-14600K's memory support for DDR4 and DDR5, along with its dual-channel memory bus, provides ample bandwidth for feeding the GPU. The CPU's position at the 90th percentile versus all CPUs, with an average benchmark score of 48618, puts it in the same class as server-grade Xeon and EPYC processors. Its nearest rivals — the Xeon Gold 5318H, EPYC 4345P, and Core Ultra 5 245HX — are all within 0.8% of its average score, confirming it performs exactly as expected for its class. In Evolve, the CPU is never the constraint; the GPU's 50th percentile ranking is the sole reason this combo ranks so low.

Settings Recommendations

For 1920x1080, the data clearly shows that Medium settings provide the best balance of visual quality and performance. The 88 FPS average with a 75 FPS minimum ensures smooth gameplay, while the 101 FPS maximum suggests there is headroom for occasional spikes. High settings at 69 FPS are also viable for players who prioritize visual fidelity over frame rate, but the 19 FPS drop from Medium may not justify the graphical improvement. Low settings at 113 FPS are only recommended for competitive play where maximum frame rate is paramount, while Ultra at 48 FPS is best avoided due to the risk of frame drops below 30 FPS during intense moments.

At 2560x1440, the recommendation shifts to Low settings, which achieve 76 FPS average — the only preset that maintains a comfortable margin above 60 FPS. Medium settings at 59 FPS are borderline, with a 50 FPS minimum that could cause perceptible stutter in a fast-paced FPS. High and Ultra at 46 FPS and 32 FPS respectively are not recommended for consistent gameplay. The 1440p data indicates that players should either accept lower visual quality or drop to 1080p for higher settings.

For 3840x2160, the data suggests avoiding this resolution entirely. Even Low settings at 43 FPS fall below the 60 FPS target, and the 4 GB VRAM limitation causes significant frame drops at Medium (28 FPS minimum). Ultra at 18 FPS is unplayable. The measured results show that this combination is best suited for 1080p gaming, with Medium settings being the optimal choice for most players. Those with 1440p monitors should use Low settings, while 4K displays will require a significant GPU upgrade to achieve acceptable performance in Evolve.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB in Evolve

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 33.0
3840x2160 High 26.0
3840x2160 Ultra 18.0
2560x1440 Low 76.0
2560x1440 Medium 59.0
2560x1440 High 46.0
2560x1440 Ultra 32.0
1920x1080 Low 113.0
1920x1080 Medium 88.0
1920x1080 High 69.0
1920x1080 Ultra 48.0

Evolve with RTX 3050 4 GB + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.