Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 16 | 20 | 26 |
| 1440p QHD | 18 | 25 | 33 | 48 |
| 1080p Full HD | 31 | 36 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12600KF + AMD Radeon RX 570, In-Depth Analysis
The Intel Core i5-12600KF paired with the AMD Radeon RX 570 ranks 1645th out of 1717 tested combinations in Rust, placing it in the bottom 5% of all systems measured. This is a decidedly weak position for a demanding survival title, and the data confirms that the pairing struggles to deliver playable framerates outside of the lowest settings at mainstream resolutions. While the CPU itself holds up reasonably well in synthetic workloads, the GPU becomes the overwhelming bottleneck in this game, dragging the entire experience down.
How This Combo Ranks
The combo's rank of 1645 out of 1717 tested systems places it firmly in the lower tier of hardware configurations for Rust. This is not a surprise given the GPU's age and tier, but the data shows that the pairing is particularly ill-suited to this specific game's engine demands. The CPU, a Core i5-12600KF, sits at the 84th percentile among all processors, with an average benchmark score of 27827, which is statistically identical to its nearest rival, the Intel Core i9-10900K, which scores 27829. The i5 also trades blows with the Core i5-12600K (27851, -0.1% delta) and the Intel Core Ultra 5 125H (27872, -0.2% delta), showing that the processor has ample headroom for modern gaming.
However, the GPU tells a different story. The Radeon RX 570 sits at the 74th percentile among all GPUs, with an average benchmark score of 30158. Its nearest rivals in the database include the NVIDIA GeForce RTX 5060 (30109, 0.2% delta) and the AMD Radeon RX 7700 XT (30097, 0.2% delta), which are vastly more powerful cards in real-world gaming. The fact that the RX 570's synthetic score is close to these modern cards is a quirk of the benchmark database, not a reflection of actual gaming performance. In Rust, the combination of a relatively strong CPU with a weak GPU results in a system that is severely unbalanced, and the measured FPS data confirms that the GPU is the limiting factor in almost every scenario.
GPU Role
The AMD Radeon RX 570 is built on the Polaris 20 chip using the GCN 4.0 architecture on a 14 nm process. It features 2048 shading units, 128 texture mapping units, and 32 ROPs, with a base clock of 1168 MHz and a boost clock of 1244 MHz. The card is equipped with 4 GB of GDDR5 memory on a 256-bit bus, yielding a memory bandwidth of 224.0 GB/s and an effective memory speed of 7 Gbps. Its compute power is rated at 5.095 TFLOPS for FP32, which is modest by modern standards but was respectable for its 2017 release.
In Rust, the GPU's 4 GB VRAM capacity is a critical limitation. The game is known for heavy texture streaming and large world maps, and the data shows that the card struggles significantly. At 1080p with Low settings, the card manages 65.9 FPS, which is the only measured configuration that approaches a smooth experience. At any higher settings or resolution, the framerate drops precipitously, indicating that the GPU is running out of both memory bandwidth and raw compute headroom. The card's pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are simply not enough to handle Rust's rendering load at higher presets, especially when the CPU is waiting for the GPU to finish its work.
Settings Recommendations
Based on the measured FPS data, the only viable path to a playable experience is the Low preset. At 1080p Low, the combo achieves 65.9 FPS, which is just above the 60 FPS threshold most players target. At 1440p Low, the framerate drops to 48.2 FPS, which is still playable but shows noticeable stutter in a game like Rust where quick reactions matter. The Medium preset is not recommended, as it yields 44.2 FPS at 1080p and 32.6 FPS at 1440p, both of which are below the smoothness bar for a competitive survival game.
High settings are essentially unplayable, with 35.7 FPS at 1080p and 25.3 FPS at 1440p. The Ultra preset is a non-starter, delivering only 30.9 FPS at 1080p and 17.8 FPS at 1440p. The data is clear: this combo should be run at Low settings, and even then, users should expect to stay at 1080p for the best experience. Forcing higher presets does not yield a proportional visual improvement relative to the massive framerate penalty, so the Low preset is the only sensible choice for this hardware.
Measured FPS Breakdown
The measured FPS data shows a stark gradient across resolutions and settings. At 1080p, the framerate ranges from a low of 30.9 FPS on Ultra to a high of 65.9 FPS on Low. The Medium preset sits in between at 44.2 FPS, while High delivers 35.7 FPS. This spread of roughly 35 FPS between the lowest and highest presets indicates that the GPU is heavily taxed by the game's visual effects, and each step up in quality costs a significant chunk of performance.
Moving to 1440p, the numbers drop across the board. Low settings yield 48.2 FPS, Medium produces 32.6 FPS, High drops to 25.3 FPS, and Ultra falls to 17.8 FPS. The gap between Low and Ultra at this resolution is over 30 FPS, confirming that the GPU's limited fill rate and memory bandwidth are being overwhelmed. At 4K, the situation becomes dire: Low settings deliver only 26 FPS, Medium drops to 19.5 FPS, High falls to 15.6 FPS, and Ultra is virtually unplayable at 9.6 FPS. The 4K results are uniformly poor, and even the lowest settings cannot reach a playable framerate, making this resolution a non-option for this combo.
Resolution Scaling
The data shows a predictable but severe drop in performance as resolution increases. From 1080p to 1440p, the framerate on Low settings falls from 65.9 FPS to 48.2 FPS, a decline of roughly 27%. From 1440p to 4K, the framerate on Low settings falls from 48.2 FPS to 26 FPS, a further drop of about 46%. This scaling pattern is characteristic of a GPU-bound scenario, where the processing demand grows quadratically with pixel count.
The fact that the framerate does not scale linearly with resolution is telling. At 1080p Low, the GPU is still able to feed the CPU with enough frames, but as the resolution increases, the GPU becomes the clear bottleneck. The CPU, which scores 23444 in Cinebench R23 multicore and 3309 in single-core, has plenty of headroom to push more frames if the GPU could deliver them. The i5-12600KF's 10 cores and 16 threads are more than sufficient for Rust's simulation and world logic, but the RX 570's 4 GB VRAM and 224.0 GB/s bandwidth cannot keep up with the game's rendering demands at higher resolutions. The result is a system that is perfectly capable of running the game at 1080p Low, but which falls apart as soon as the resolution or quality settings are increased.
Hardware Specifications
Intel Core i5-12600KF
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + AMD Radeon RX 570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.0 |
| 3840x2160 | Medium | 19.5 |
| 3840x2160 | High | 15.6 |
| 3840x2160 | Ultra | 9.6 |
| 2560x1440 | Low | 48.2 |
| 2560x1440 | Medium | 32.6 |
| 2560x1440 | High | 25.3 |
| 2560x1440 | Ultra | 17.8 |
| 1920x1080 | Low | 65.9 |
| 1920x1080 | Medium | 44.2 |
| 1920x1080 | High | 35.7 |
| 1920x1080 | Ultra | 30.9 |
Rust with ii5-12600KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12600KF + RX 570
Explore FPS benchmarks for other games using this same hardware combination.