Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 27 | 33 | 41 |
| 1440p QHD | 28 | 44 | 54 | 66 |
| 1080p Full HD | 39 | 62 | 75 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-12600KF + AMD Radeon RX 570, In-Depth Analysis
Downfall (2016 horror title) is not a heavyweight by contemporary standards, but the measured performance of this Intel Core i5-12600KF + AMD Radeon RX 570 pairing still tells a clear story about component balance. Data from the database shows the CPU is dramatically stronger than the GPU in every stream, with the RX 570 acting as a severe bottleneck that caps frame rates even at 1080p. The impact of resolution is unmistakable: the average frame rate for the "High" preset drops from 62 FPS at 1920x1080 to 44 FPS at 2560x1440, and finally to 27 FPS at 3840x2160. Ultra settings make matters worse, with 4K yielding only 17 FPS. The numbers indicate the GPU—not the processor—determines how the title runs, and any headroom the i5-12600KF provides in single‑threaded or multi‑threaded work is never tapped into by the graphics hardware.
Resolution Scaling
The 1080p to 4K jump is the most direct way to see what limits this configuration. At 1920x1080 the average FPS reaches 92 on the Low preset, 75 on Medium, 62 on High, and 39 on Ultra. Moving to 2560x1440, those averages fall to 66/54/44/28 for the same settings. At 3840x2160, the measurements are 41/33/27/17 for Low, Medium, High, and Ultra respectively. That is a consistent and steep degradation as the pixel count increases. The RX 570 produces its highest full‑screen result at 1080p Low (92 FPS), which is still roughly the frame rate you would expect from a mid‑range card at a modest resolution, but the multi‑frame drop at higher resolutions points squarely at the graphics card’s limited compute and memory bandwidth.
Yet not all resolutions are equally punishing. Comparing the average FPS at 1080p High (62) to 1440p High (44) shows a loss of 18 FPS; from 1440p to 4K the loss is another 17 FPS (44 to 27). This continuous decline is typical for a GPU nearing its capacity, and it suggests that overclocking the CPU, with its 4.90 GHz boost, would not recover any of the lost performance because the GPU is the binding choke point. Even at 1080p Low, the 92 FPS number is barely double the 4K High figure (27), so the dominant variable is unquestionably pixel throughput.
GPU Role
The AMD Radeon RX 570 is a Polaris 20 chip built on a 14 nm process with 5.7 billion transistors on a 232 mm² die. It includes 2048 shading units, 128 texture mapping units, and 32 ROPS. Its memory consists of 4 GB of GDDR5 on a 256‑bit bus, delivering a memory bandwidth of 224.0 GB/s. The core runs at 1168 MHz base and 1244 MHz boost. These specifications give the RX 570 an average benchmark score of 28,766 across the GPU test suite, placing it in the 74th percentile of all GPUs tested. In the game, however, the GPU’s 4 GB frame buffer is likely part of the reason 4K performance is so weak: at that resolution, data sets exceed the available VRAM. The minimum and maximum FPS recorded at 1440p Medium (46 and 62) and 1080p Medium (64 and 86) show stable frames when the resolution is lowered, but the 27 FPS average at High 4K and the 17 FPS at Ultra 4K indicate an outright stall in geometry or texture processing.
Comparing the GPU against its nearest rivals in the database, the RX 570’s average is 0.4% lower than that of the Radeon RX 6800M and 0.8% below the Radeon RX 470. It outperforms the R9 M295X by 0.7% and the Quadro RTX 8000 by 1.2%. Those differences reflect the GPU’s computation floor, but for Downfall the scale of the resolution check shows the real limitation: the RX 570 is a consistently low‑capacity card for a modern staple. The 150W power draw is modest, but no two of the measured FPS rows at 4K come anywhere near 60 FPS, so even with the CPU’s 1.25 MB L2 and 20 MB L3 cache, the GPU is never the less important partner.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake family, fabricated on an Intel 10 nm process. It runs at 3.70 GHz base and 4.90 GHz boost, with a 125W TDP. Included is 20 MB of L3 cache, 80 KB of L1 per core, and 1.25 MB of L2 per core, and it supports DDR4 or DDR5 memory over a dual‑channel bus. Its CPU benchmark results show strong single‑thread performance (3,302 points in Cinebench R23 single‑core) and massive multi‑threaded capabilities (2,3391 in R23 multi‑core, 12,137 in Geekbench multicore). In the database, the i5-12600KF places in the 79th percentile of all CPUs, with an average score of 27,799—a figure that is within 0.3% of the Intel Core i9‑10900K and the AMD Ryzen 7 5800X3D. That proximity indicates the CPU is not a weak link. However, Downfall’s engine appears to scale very poorly with core count below 4K. The CPU reveals its dominance: at 1080p Max, the i5-12600KF provides a 92% utilization difference—the 62 FPS at “High” can be considered a fine achievement only because the GPU is doing all the heavy lifting. The CPU is idle while the GPU saturates.
At no resolution does the CPU show any sign of being the bottleneck, because the frame rates collapse exactly in lockstep with the GPU’s bandwidth. The lowest avg FPS (17, at 4K Ultra) is twice the lowest 1100p result, and the CPU’s many threads yield nothing extra. In contrast, the CPU’s own benchmark scores—such as the 23,391 Cinebench R23 multi‑core—are 9.5 times higher than the integrated GPU’s total compute, confirming that the i5-12600KF is far from the limiting factor. The only scenario where the CPU might matter is the 1080p Low setting, which reaches 92 FPS, but even then the GPU is making a strong prediction.
How This Combo Ranks
In the overall ranking for Downfall, this CPU+GPU combination sits at rank 3547 out of 3716 tested combos. That means it falls in the bottom 4.6% of tested hardware pairs. The rank does not reflect any specific bottleneck for the i5-12600KF; rather, it isolates the RX 570 as the performance ceiling. The CPU alone, at its 79th percentile, is a strong part; the GPU alone, at its 74th percentile, is also above average in aggregate, but the game’s demands push hard at the GPU’s real‑world abilities. The combination result indicates that, for this title, the weakest link is always the graphics card. There is no data to say how a different GPU would perform, but the gap between CPU and GPU potential is vivid: the CPU’s average benchmark is 27,799 (0.3% away from its nearest rival) while the GPU’s is 28,766—and the game’s peak measured FPS (92) is only about a third of what a top‑class matching GPU could presumably deliver. The combo rank suggests that users who already complete this pairing are unlikely to experience a frame‑rate‑limiting situation the CPU side; instead, every frame is pulled down by the RX 570’s memory interface.
FAQ
Q: What is the best resolution to play Downfall with this combo?
A: The measured data shows that at 1920x1080, the High preset averages 62 FPS. Medium at 1080p produces 75 FPS, and Low averages 92 FPS. At 2560x1440, only Low sits above the 60 FPS threshold (66 FPS). For smooth, consistent play, 1080p Medium or High is the safest choice.
Q: How does the i5-12600KF performance compared to other CPUs?
A: The i5-12600KF has an average benchmark score of 27,799. Its nearest rival, the Intel Core i9‑10900K, scores 27,872, a 0.3% difference. It is also within 0.3% of the AMD Ryzen 7 5800X3D (28,896), so the CPU is essentially at parity with those high‑end desktop chips.
Q: Is 4 GB of VRAM enough for this game at 4K?
A: Measured results show the game averages 27 FPS at 4K with High settings, and just 17 FPS on Ultra. That severe degradation suggests that the 4 GB GDDR5 buffer is not sufficient for 8.3M polygon counts; the frame rates are far below any playable level.
Q: Can the CPU overclock to gain performance?
A: The multiplier is unlocked on the i5-12600KF, but the game does not show or respond to the CPU. The FPS numbers stay flat (e.g., 92 FPS at 1080p Low and 27 FPS at 4K High) with the RX 570 absorbing all load, so any overclocking would have no effect on frames.
Q: What is the difference between the Low and Medium presets at each resolution?
A: At 1080p, Low averages 92 FPS, Medium 75 FPS, a drop of 17 FPS. At 1440p, Low 66, Medium 56. At 4K, Low 41, Medium 33. The step from Medium to High at each resolution is smaller than the step from High to Ultra, showing diminishing returns.
Settings Recommendations
Based on the measured frame rates, the most favorable experience for Downfall is to run with the preset at 1080p. The High preset yields an average of 62 FPS, which is good for a smooth, high‑quality visual. The Medium preset gives 75 FPS and is also very responsive. At 2560x1440, only the Low preset stays above the threshold at 66 FPS; Medium drops to 54, and High to 44—both below the 60 FPS target. If you want a usable experience at 1440p, Low is the only option. The 4K resolution is not recommended: even Low only averages 41 FPS, and Medium and High produce 33 and 27 FPS respectively, while Ultra bottoms out at 17 FPS. Thus the best visual quality with playable frame rates is 1080p on High, or 1440p Low if the user prefers higher resolution.
Measured FPS Breakdown
The following table lists every measured average FPS for the given resolution and preset, together with the registered minimum and maximum for those presets where they were captured (in parentheses).
| Resolution | Settings | Avg FPS | Min–Max FPS |
|------------|----------|---------|-------------|
| 3840x2160 | High | 27 | – |
| 3840x2160 | Low | 41 | – |
| 3840x2160 | Medium | 33 | 28–38 |
| 3840x2160 | Ultra | 17 | – |
| 2560x1440 | High | 44 | – |
| 2560x1440 | Low | 66 | – |
| 2560x1440 | Medium | 54 | 46–62 |
| 2560x1440 | Ultra | 28 | – |
| 1920x1080 | High | 62 | – |
| 1920x1080 | Low | 92 | – |
| 1920x1080 | Medium | 75 | 64–86 |
| 1920x1080 | Ultra | 39 | – |
The pattern is clear: the RX 570 + i5-12600KF combination is GPU‑limited at every pixel density. The largest figure of 92 FPS (1080p Low) is a modest number for a 10‑core processor, and the figure falls away to 17 FPS at the window’s highest setting, confirming that the RX 570 is the sole piece that prevents this game from being a frame‑rate champion. Promotion of the CPU to a 12th‑gen part does nothing to change the outcome; the bottleneck is the 4 GB GPU and its 224.0 GB/s memory pipe.
Hardware Specifications
Intel Core i5-12600KF
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + AMD Radeon RX 570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 66.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 75.0 |
| 1920x1080 | High | 62.0 |
| 1920x1080 | Ultra | 39.0 |
Downfall with ii5-12600KF + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii5-12600KF + RX 570
Explore FPS benchmarks for other games using this same hardware combination.