Rust

Rust

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 38 49 68
1440p QHD 50 67 77 121
1080p Full HD 74 99 118 152

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 49
3840x2160 High 38
3840x2160 Ultra 32
2560x1440 Low 121
2560x1440 Medium 77
2560x1440 High 67
2560x1440 Ultra 50
1920x1080 Low 152
1920x1080 Medium 118
1920x1080 High 99
1920x1080 Ultra 74

Rust with Intel Core i5-10400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

Resolution Scaling

The measured frame rates for Rust across the three tested resolutions reveal a system that scales predictably with pixel count, though the shape of that scaling curve changes depending on the quality preset. At 1080p with Low settings, the combo produces 151.5 FPS average. Moving to 1440p drops that to 120.7 FPS, a reduction of roughly 20 percent. At 4K, the same Low preset yields 67.5 FPS, which is less than half the 1080p figure. This steep decline at 4K indicates that the rendering load is expanding faster than the GPU's compute and memory bandwidth can absorb, even at the lowest settings.

The High preset tells a similar story but with a different baseline. At 1080p, the average is 98.5 FPS. At 1440p, it falls to 67.2 FPS, and at 4K it bottoms out at 37.9 FPS. The drop from 1080p to 1440p is about 32 percent, while the drop from 1440p to 4K is nearly 44 percent. This nonlinear scaling is characteristic of a GPU that is becoming the primary limiting factor as resolution rises, since the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus are fixed resources that cannot scale with pixel count.

Medium settings show a similar pattern: 117.6 FPS at 1080p, 77.3 FPS at 1440p, and 49.1 FPS at 4K. The Ultra preset, which represents the heaviest load, produces 73.8 FPS at 1080p, 50 FPS at 1440p, and 32.2 FPS at 4K. The 4K Ultra result is particularly telling, as it falls below the 30 FPS threshold that many consider the minimum for playable frame rates in a survival game where reaction time matters. The data suggests that at 4K, the combo is almost entirely GPU-bound across all presets, with the CPU's six cores and twelve threads providing sufficient headroom to feed the GPU without becoming the bottleneck.

At 1080p, the gap between Low and Ultra is 77.7 FPS, a substantial range that indicates the GPU has enough performance headroom to handle significant increases in visual fidelity without collapsing. At 4K, the gap narrows to 35.3 FPS between Low and Ultra, confirming that the GPU's raw throughput is the dominant constraint at that resolution.

Settings Recommendations

The measured rows provide a clear picture of which preset delivers the most balanced experience for this hardware combination. At 1080p, the Medium preset achieves 117.6 FPS, which is only 33.9 FPS below the Low preset's 151.5 FPS but offers substantially better visual quality. The High preset at 98.5 FPS is still well above the 60 FPS threshold for smooth gameplay, but the jump from Medium to High costs 19.1 FPS, which is a meaningful reduction for a survival game where sudden frame drops can be disorienting.

At 1440p, the Medium preset produces 77.3 FPS, which remains comfortably playable. The High preset at 67.2 FPS is also acceptable, but the Medium preset provides a better margin for the unpredictable moments in Rust where multiple players, structures, and environmental effects can cause frame time spikes. The Low preset at 120.7 FPS is overkill for most users and sacrifices too much visual information for competitive advantage, since spotting distant players or resources becomes harder with reduced draw distances and texture detail.

For 4K, the data shows that no preset achieves a fully smooth experience. The Low preset at 67.5 FPS is the only option above 60 FPS, but it comes with significant visual compromises. The Medium preset at 49.1 FPS is borderline, while High at 37.9 FPS and Ultra at 32.2 FPS are below the threshold for comfortable play in a game that demands situational awareness. The recommendation here is to prioritize the Medium preset at 1080p or 1440p, as it offers the best balance between visual fidelity and frame rate stability. The data indicates that pushing to Ultra at any resolution yields diminishing returns: at 1080p, Ultra is 43.8 FPS below Medium, yet the visual difference in a game like Rust, which often features large open landscapes and simple geometric structures, is less impactful than the frame rate loss.

CPU Role

The Intel Core i5-10400F brings six cores and twelve threads to this pairing, with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. Its benchmark results place it in the 73rd percentile among all CPUs, with an average benchmark score of 14168. The Cinebench R23 multi-core score of 10297 and single-core score of 1453 indicate that the CPU has solid all-around performance for a mid-range desktop processor from the Comet Lake generation.

In Rust, the CPU's role is primarily to maintain consistent frame pacing and handle the game's simulation and networking overhead. The game is known for its heavy single-threaded reliance in certain scenarios, such as when many players are in close proximity or when the server is processing complex building interactions. The i5-10400F's single-thread performance, as measured by the 3DMark single-thread score of 688 and the Cinebench R20 single-core score of 610, is sufficient to avoid becoming the bottleneck at 1080p, where the GPU is less stressed. The fact that the 1080p Low preset reaches 151.5 FPS suggests the CPU can keep up with the GPU's output at lower resolutions.

However, the data also shows that the CPU is not the limiting factor at higher resolutions. The consistent frame rate drops from 1080p to 4K across all presets indicate that the GPU is the primary constraint. The CPU's 12 MB of shared L3 cache and dual-channel DDR4 memory support with 42.7 GB/s bandwidth provide adequate data throughput for the game's world streaming and entity updates. The nearest rivals in the CPU benchmark database — the AMD EPYC 7552, AMD Ryzen 3 7320C, Intel Core i5-8500, and AMD Ryzen Embedded V2546 — all have average scores within 1.2 percent of the i5-10400F, confirming that this processor sits in a well-populated performance tier that is sufficient for modern gaming workloads.

How This Combo Ranks

The combination of the Intel Core i5-10400F and the NVIDIA GeForce RTX 5060 ranks 889th out of 1717 tested combos in Rust, placing it in the 51.8 percentile of all combinations in the database. This mid-pack ranking is notable given that both components individually sit in the 73rd percentile of their respective categories. The discrepancy between component-level percentiles and the combo-level ranking suggests that Rust's specific performance characteristics do not favor this pairing as strongly as the raw benchmark scores might indicate.

The GPU's nearest rival, the AMD Radeon RX 7700 XT, has an average score of 30097, a delta of 0 percent from the RTX 5060's 30109. The NVIDIA Tesla M60 and the RTX 5070 Mobile are also within 0.6 percent, indicating that the RTX 5060 is at the top of a tightly clustered performance band. Yet the combo's rank of 889 out of 1717 suggests that many other CPU-GPU pairings achieve better frame rates in Rust, likely because the game's engine scales differently with certain CPU architectures or memory configurations.

The ranking also reflects the fact that Rust is not a title that rewards extreme GPU power at the expense of CPU capabilities. The i5-10400F, while competent, is not a top-tier processor, and the data suggests that combos with stronger CPUs paired with slightly weaker GPUs might achieve better frame rates in this game. The 889th rank means that more than half of the tested combos outperform this specific pairing, which is a useful context for understanding the measured FPS numbers. The 1080p High result of 98.5 FPS is respectable, but many other combos in the database likely achieve higher numbers due to better CPU-GPU balance.

GPU Role

The NVIDIA GeForce RTX 5060 is the dominant component in this pairing, and its specifications explain why it becomes the limiting factor as resolution increases. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, yielding a bandwidth of 448.0 GB/s. This is a modest memory configuration for a modern graphics card, and the 4K results reflect that limitation. The 4K Ultra result of 32.2 FPS is particularly telling, as the GPU's 48 ROPs and 120 texture mapping units struggle to process the pixel and texture load at that resolution.

The GPU's clock speeds are 2280 MHz base and 2497 MHz boost, with a memory clock of 1750 MHz (28 Gbps effective). The FP32 performance of 19.18 TFLOPS places it in a competitive tier, as evidenced by its 73rd percentile ranking and average benchmark score of 30109. The nearest GPU rivals — the AMD Radeon RX 7700 XT at 30097, the AMD Radeon RX 570 at 30158, the NVIDIA Tesla M60 at 29969, and the NVIDIA RTX 5070 Mobile at 29928 — are all within 0.6 percent of the RTX 5060's average score, indicating that this GPU is at a performance plateau where small architectural differences do not translate into significant benchmark gaps.

In Rust, the GPU's role is to handle the game's deferred rendering, which includes dynamic lighting, shadows, and the large draw distances that are characteristic of the game's open-world survival setting. The measured FPS data shows that the GPU can handle 1080p and 1440p with ease, as even the Ultra preset at 1440p achieves 50 FPS. The 4K results, however, reveal that the 8 GB memory capacity is a constraint, as the game's high-resolution textures and effects at Ultra settings likely exceed the available VRAM, causing the GPU to rely on slower memory access patterns. The 4K Low result of 67.5 FPS demonstrates that the GPU's compute power is sufficient for lower detail settings at high resolutions, but the memory bandwidth becomes a bottleneck as texture and shader complexity increases.

The GPU's 30 RT cores and 120 tensor cores are not directly relevant to Rust, as the game does not support ray tracing or DLSS-based frame generation in the measured configurations. However, the presence of these cores does not detract from the GPU's rasterization performance, which is the primary factor in the measured frame rates. The 5 nm process node and 21,900 million transistors on a 181 mm² die indicate a dense, efficient design that delivers competitive performance within its 145 W TDP.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Low 67.5
3840x2160 Medium 49.1
3840x2160 High 37.9
3840x2160 Ultra 32.2
2560x1440 Low 120.7
2560x1440 Medium 77.3
2560x1440 High 67.2
2560x1440 Ultra 50.0
1920x1080 Low 151.5
1920x1080 Medium 117.6
1920x1080 High 98.5
1920x1080 Ultra 73.8

Rust with ii5-10400F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.