Rust
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 26 | 30 | 45 |
| 1440p QHD | 31 | 43 | 52 | 74 |
| 1080p Full HD | 45 | 58 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i3-12100F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
Settings Recommendations
The measured frame rates for Rust on this platform show a clear and consistent hierarchy across all three resolutions. At 1920x1080, the Low preset delivers 105.7 FPS, which is the only setting that pushes the frame rate comfortably past the 100 FPS mark. The Medium preset produces 71.3 FPS, High drops to 58.4 FPS, and Ultra falls to 44.7 FPS. The data indicates that the Low preset is the only configuration that fully leverages the hardware's capability for high-refresh-rate 1080p play, as it is 48% faster than the next-best Medium preset.
For 2560x1440, the situation shifts. The Low preset yields 73.8 FPS, which remains the only setting above 60 FPS. Medium produces 52.4 FPS, High drops to 42.8 FPS, and Ultra falls to 31.3 FPS. The gap between Low and Medium at this resolution is 41%, slightly narrower than at 1080p but still substantial. At 3840x2160, no preset achieves playable frame rates. Low manages 45.4 FPS, Medium drops to 30.2 FPS, High falls to 25.5 FPS, and Ultra bottoms out at 18.5 FPS.
The optimal experience per the measured rows is the Low preset at 1920x1080. This is the only combination that achieves a frame rate high enough to support smooth gameplay while maintaining the widest margin above the 60 FPS threshold. The Medium preset at 1080p offers a moderate visual upgrade but costs 34 FPS, a 32% reduction in average frame rate. For users prioritizing visual fidelity over raw frame rate, the Medium preset at 1080p with 71.3 FPS is a viable compromise, but the data clearly favors Low for competitive or fast-paced play.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its benchmark profile reveals a processor that scales well up to 8 threads but shows minimal gains beyond that. The 3dmark scores illustrate this: 2-thread score is 1659, 4-thread score rises to 2859, and 8-thread score jumps to 4026. However, the 16-thread score of 4051 and max-thread score of 4023 are nearly identical, indicating that the 8 logical threads are fully saturated and additional workloads do not translate to higher performance.
In Rust, which is known to be CPU-sensitive in its simulation and entity-update loops, this 8-thread ceiling is relevant. The Cinebench R23 multicore score of 11912 and single-core score of 1681 show a strong single-thread capability relative to the processor's multithreaded performance. The single-thread score represents 14% of the multicore score, which is a typical ratio for a 4-core part with high per-core efficiency. The Passmark single-thread score of 3444 reinforces this, placing the processor in the 72nd percentile of all CPUs.
The processor's ranking against its nearest rivals is tight. It sits 0.1% behind the AMD Ryzen Threadripper PRO 3975WX in average benchmark score, 0.4% ahead of the Intel Core i7-1250U, and 0.6% ahead of the Intel Core i3-10105. The most notable comparison is the 1.8% lead over the Intel Core i7-7700K, a processor from a previous generation with a similar core count. This suggests that in Rust's CPU-bound scenarios, the i3-12100F's modern architecture and higher boost clock provide a measurable, if modest, advantage over older quad-core designs.
The data indicates that the processor's 4-core/8-thread configuration is sufficient for Rust's threading model, which typically scales well up to 8 threads. The 12 MB of shared L3 cache is adequate for the game's data access patterns, and the lack of scaling beyond 8 threads in synthetic benchmarks suggests that additional cores would not significantly improve frame rates in this title. The processor's performance is consistent with its 72nd percentile ranking, indicating it is a capable mid-range option for Rust rather than a high-end solution.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is built on the Turing architecture with a 12 nm process node from TSMC. It features 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 288.0 GB/s. The base clock is 1500 MHz with a boost clock of 1770 MHz, and memory runs at 1500 MHz with 12 Gbps effective speed. The GPU has 1536 shading units, 96 texture mapping units, and 48 raster output units, producing a pixel rate of 84.96 GPixel/s and a texture rate of 169.9 GTexel/s.
The GPU's benchmark results show a mixed profile. The Passmark G3D score of 12871 places it in the 55th percentile of all GPUs, which is modest but not exceptional. The DirectX 12 score of 51 is notably lower than the DirectX 11 score of 103, suggesting that the GPU's DX12 performance is weaker relative to its DX11 capabilities. This is relevant for Rust, which has historically performed well on DX11 but can be more demanding under DX12 implementations. The Geekbench Vulkan score of 58014 and OpenCL score of 60863 indicate reasonable compute performance, though neither directly translates to gaming frame rates.
In Rust, the GPU's role becomes dominant at higher resolutions and settings. At 1080p, the frame rate drops from 105.7 FPS on Low to 44.7 FPS on Ultra, a 58% reduction that is primarily driven by GPU load. At 1440p, the same preset change yields a drop from 73.8 FPS to 31.3 FPS, a 58% reduction as well. At 4K, the drop is from 45.4 FPS to 18.5 FPS, a 59% reduction, showing consistent scaling with preset quality.
The GPU's 6 GB VRAM capacity is a potential constraint at 4K with High or Ultra settings, where texture memory demands can exceed the available capacity. The data shows that at 4K, the High preset achieves 25.5 FPS, which is only 16% higher than the Ultra preset's 18.5 FPS, despite the Medium preset being 18% faster than High. This suggests that the GPU is heavily saturated at 4K regardless of preset, with the memory bandwidth and shading units being the limiting factors rather than VRAM capacity specifically.
FAQ
Q: What is the best resolution and preset for this hardware in Rust?
A: The measured data shows that 1920x1080 with the Low preset delivers 105.7 FPS, the highest frame rate of any configuration. This is the only setting that exceeds 100 FPS, and it is 48% faster than the Medium preset at the same resolution.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i3-12100F has an average benchmark score of 13516, which is 0.1% behind the AMD Ryzen Threadripper PRO 3975WX, 0.4% ahead of the Intel Core i7-1250U, 0.6% ahead of the Intel Core i3-10105, and 1.8% ahead of the Intel Core i7-7700K.
Q: Is the GPU more of a bottleneck at 4K or at 1080p?
A: The data indicates the GPU is the primary bottleneck at 4K. At 3840x2160, the frame rate ranges from 45.4 FPS on Low to 18.5 FPS on Ultra, with no preset achieving 60 FPS. At 1920x1080, the Low preset reaches 105.7 FPS, showing that the GPU has sufficient headroom at lower resolutions.
Q: What is the frame rate difference between Low and Ultra at 1440p?
A: At 2560x1440, the Low preset achieves 73.8 FPS while the Ultra preset achieves 31.3 FPS. This represents a 58% reduction in average frame rate when moving from the lowest to the highest quality preset.
Q: How does the GPU's DirectX 12 performance compare to its DirectX 11 performance?
A: The GPU scores 103 in the Passmark DirectX 11 test and 51 in the DirectX 12 test, indicating that DirectX 12 performance is approximately half of DirectX 11 performance. This suggests that Rust's DX11 mode may be more efficient on this GPU.
Q: What percentile does the CPU rank in among all processors?
A: The Intel Core i3-12100F ranks in the 72nd percentile of all CPUs based on its average benchmark score of 13516.
Resolution Scaling
The measured FPS data across the three resolutions reveals how the system's bottleneck shifts as pixel count increases. At 1920x1080, the Low preset achieves 105.7 FPS, which is 45% higher than the 73.8 FPS at 2560x1440 and 133% higher than the 45.4 FPS at 3840x2160. The frame rate drop from 1080p to 1440p is 31.9 FPS, while the drop from 1440p to 4K is 28.4 FPS, showing a relatively linear scaling with pixel count at the Low preset.
At the Medium preset, the scaling is similar but with lower absolute values. The 1080p frame rate is 71.3 FPS, which drops to 52.4 FPS at 1440p (a 26.5% reduction) and then to 30.2 FPS at 4K (a 42.4% reduction from 1440p). The larger percentage drop from 1440p to 4K at Medium compared to Low suggests that the GPU is becoming increasingly saturated as both resolution and settings increase.
The High preset shows a different pattern. The 1080p frame rate of 58.4 FPS drops to 42.8 FPS at 1440p (a 26.7% reduction) and then to 25.5 FPS at 4K (a 40.4% reduction from 1440p). The Ultra preset, with 44.7 FPS at 1080p, 31.3 FPS at 1440p, and 18.5 FPS at 4K, shows the most severe scaling, with the 4K frame rate being only 41% of the 1080p frame rate.
The data indicates that the GPU is the limiting component across all resolutions, as the frame rate scales inversely with pixel count in a predictable manner. The CPU's 8-thread performance is sufficient to feed the GPU at 1080p, as evidenced by the 105.7 FPS on Low, but the GPU cannot maintain high frame rates at 4K even on the Low preset. The 6 GB VRAM and 288.0 GB/s bandwidth are adequate for 1080p and 1440p, but the 4K results suggest that the GPU's shading units and memory interface are overwhelmed, particularly at High and Ultra settings where the frame rate falls below 30 FPS. The system is best suited for 1080p gaming, with 1440p playable only on the Low preset.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1660 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.4 |
| 3840x2160 | Medium | 30.2 |
| 3840x2160 | High | 25.5 |
| 3840x2160 | Ultra | 18.5 |
| 2560x1440 | Low | 73.8 |
| 2560x1440 | Medium | 52.4 |
| 2560x1440 | High | 42.8 |
| 2560x1440 | Ultra | 31.3 |
| 1920x1080 | Low | 105.7 |
| 1920x1080 | Medium | 71.3 |
| 1920x1080 | High | 58.4 |
| 1920x1080 | Ultra | 44.7 |
Rust with ii3-12100F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii3-12100F + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.