Downfall
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 45 | 55 | 67 |
| 1440p QHD | 43 | 72 | 89 | 109 |
| 1080p Full HD | 64 | 99 | 123 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i3-12100F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The Intel Core i3-12100F is a 4-core, 8-thread desktop processor built on Intel’s Alder Lake architecture using a 10 nm process. It operates with a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 12 MB shared L3 cache and 1.25 MB L2 per core. In the context of Downfall, a horror title that typically relies on strong single-thread performance for game logic and physics, the CPU’s architecture delivers a single-core 3DMark score of 893 and a Cinebench R23 single-core score of 1681. These figures are respectable for a modern entry-level chip, and the benchmark results for the game suggest that at 1080p, the i3-12100F is capable of feeding the GPU effectively, as evidenced by the 147.3 FPS average at Low settings and 98.8 FPS at High.
The CPU’s multi-threaded capabilities are less critical for Downfall, but they are not negligible. The processor scores 4051 in 3DMark’s 16-thread test and 5003 in Cinebench R20 multi-core, which places it in the 72nd percentile of all CPUs. This places it in a competitive position relative to its nearest rivals; for example, it is only 0.1% behind the AMD Ryzen Threadripper PRO 3975WX in average benchmark score, and 1.8% ahead of the Intel Core i7-7700K. In practical terms, the i3-12100F’s 4-core, 8-thread layout is sufficient to prevent the CPU from becoming a bottleneck at lower resolutions, but at 4K Ultra, where the average FPS drops to 29.2, the workload shifts overwhelmingly to the GPU, making the CPU’s role less pronounced in the most demanding settings.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is a Turing-architecture GPU built on TSMC’s 12 nm process, featuring 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 288.0 GB/s. Its base clock is 1500 MHz with a boost clock of 1770 MHz, and it ships with 1536 shading units, 96 TMUs, and 48 ROPs. The GPU’s FP32 performance is rated at 5.437 TFLOPS. In Downfall, the GTX 1660 Ti demonstrates its capability as a 1080p-focused card, achieving 147.3 FPS at Low, 123.4 FPS at Medium, and 98.8 FPS at High settings at 1920x1080. The card’s performance percentile of 55 places it in the middle of the GPU pack, and it is closely matched with its nearest rivals; it is 0.4% ahead of the AMD Radeon RX 570X and 0.8% ahead of the NVIDIA GeForce GTX 680 in average benchmark scores.
The 6 GB VRAM capacity becomes a limiting factor at higher resolutions and settings. At 3840x2160 with Ultra settings, the average FPS plummets to 29.2, which is below playable thresholds for a horror game that relies on atmosphere and timing. The GPU’s memory bandwidth and capacity are tested severely at 4K, where the card’s 12 Gbps effective memory speed and 288.0 GB/s bandwidth struggle to keep up with the data demands. The GTX 1660 Ti’s DirectX 12 score of 51 in Passmark indicates modest performance under modern APIs, which Downfall likely leverages. The card is end-of-life, but its performance in this title at 1080p and 1440p shows it remains a viable option for older or less demanding games, though the 55th percentile ranking suggests it is outclassed by more modern hardware.
Resolution Scaling
The measured FPS data shows a clear and predictable decline as resolution increases, but the rate of decline reveals the system’s bottleneck. At 1080p High, the average FPS is 98.8; moving to 1440p High drops the average to 71.5, a reduction of about 27.6%. Pushing to 4K High yields 45.1 FPS, a further drop of about 36.9% from 1440p. This scaling pattern indicates that the GPU is the primary limiting component at higher resolutions, as the CPU’s workload does not scale with pixel count. The CPU’s 3DMark 4-thread score of 2859 and single-thread score of 893 suggest it can handle the game’s logic at 1080p, but the GTX 1660 Ti’s 5.437 TFLOPS of FP32 compute is simply not enough to maintain high frame rates at 4K.
The data also shows that the gap between settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 83.3 FPS (147.3 vs. 64.0), but at 4K, the difference shrinks to 38.1 FPS (67.3 vs. 29.2). This compression at 4K is a classic sign of GPU-bound performance; the GPU is working at its maximum capacity regardless of the quality preset, so lowering settings yields diminishing returns. Conversely, at 1080p, the CPU has enough headroom to allow the GPU to flex its muscles, which is why the Low preset achieves such a high frame rate. The 1440p Medium setting at 89.0 FPS and 4K Low at 67.3 FPS demonstrate that the system is best suited for resolutions up to 1440p, where the GPU can still provide a smooth experience without being overwhelmed.
Settings Recommendations
Based on the measured FPS rows, the optimal balance of visual quality and performance for this combination is the Medium preset at 1920x1080, which delivers an average of 123.4 FPS. This is well above the 60 FPS threshold and offers a significant improvement over High settings (98.8 FPS) without the steep performance penalty of Ultra (64.0 FPS). For players with higher refresh-rate monitors, the Low preset at 1080p reaches 147.3 FPS, which is excellent for competitive play, though it sacrifices visual fidelity. At 1440p, the Medium preset provides a playable 89.0 FPS, while High drops to 71.5 FPS—still smooth, but the gap between Medium and High suggests that Medium is the sweet spot for maintaining frame rate stability.
At 4K, the situation becomes more challenging. The Low preset at 67.3 FPS is the only setting that achieves a playable frame rate, while Medium (55.4 FPS) and High (45.1 FPS) are borderline, and Ultra (29.2 FPS) is unplayable. The data suggests that 4K gaming is not a realistic option for this hardware beyond the Low preset. The Ultra preset is consistently poor across all resolutions, with the lowest score being 29.2 FPS at 4K and the highest being 64.0 FPS at 1080p, indicating that the GTX 1660 Ti’s 6 GB VRAM and 192-bit memory bus are insufficient for the demands of the Ultra preset. Therefore, the recommended settings are Medium at 1080p for the best experience, with Low at 1440p (109.1 FPS) as a viable alternative for users prioritizing frame rate over detail.
FAQ
*Q: What is the best resolution for this CPU and GPU combo in Downfall?*
A: The data indicates that 1920x1080 is the optimal resolution, with the Medium preset achieving 123.4 FPS and Low reaching 147.3 FPS. At 1440p, Medium manages 89.0 FPS, while 4K is only playable at Low settings (67.3 FPS).
Q: How does the Intel Core i3-12100F compare to its nearest rivals in CPU performance?
A: The i3-12100F’s average benchmark score of 13516 is just 0.1% lower than the AMD Ryzen Threadripper PRO 3975WX (13534), 0.4% higher than the Intel Core i7-1250U (13462), and 1.8% higher than the Intel Core i7-7700K (13280).
*Q: Is the GTX 1660 Ti capable of running Downfall at Ultra settings?*
A: The data shows that Ultra settings are not recommended, as the average FPS at 1080p is 64.0, at 1440p is 42.9, and at 4K is 29.2. These frame rates are below the standard 60 FPS target for a smooth experience.
*Q: What is the limiting component at 4K resolution in Downfall?*
A: The GPU is the clear bottleneck at 4K. The GTX 1660 Ti’s 6 GB VRAM and 288.0 GB/s bandwidth are insufficient, as evidenced by the steep drop from 67.3 FPS at Low to 29.2 FPS at Ultra, while the CPU’s performance remains consistent.
Q: How does the GTX 1660 Ti rank against other GPUs in the benchmark database?
A: The GTX 1660 Ti is in the 55th percentile of all GPUs. It is 0.4% faster than the AMD Radeon RX 570X (13871 vs. 13925) and 0.8% faster than the NVIDIA GeForce GTX 680 (13812 vs. 13925).
Q: What is the highest playable frame rate achievable with this system?
A: The highest average FPS recorded is 147.3 at 1920x1080 with Low settings. The next best is 123.4 FPS at 1080p Medium, which is the highest playable frame rate with better visual quality.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1660 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.3 |
| 3840x2160 | Medium | 55.4 |
| 3840x2160 | High | 45.1 |
| 3840x2160 | Ultra | 29.2 |
| 2560x1440 | Low | 109.1 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 71.5 |
| 2560x1440 | Ultra | 42.9 |
| 1920x1080 | Low | 147.3 |
| 1920x1080 | Medium | 123.4 |
| 1920x1080 | High | 98.8 |
| 1920x1080 | Ultra | 64.0 |
Downfall with ii3-12100F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1660 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii3-12100F + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.