Rust

Rust

AVERAGE FPS
24
limited

This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 10 17 21
1440p QHD 14 20 24 36
1080p Full HD 23 28 34 52

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 17
3840x2160 Ultra 10
3840x2160 High 10
2560x1440 Low 36
2560x1440 Medium 24
2560x1440 High 20
2560x1440 Ultra 14
1920x1080 Low 52
1920x1080 Medium 34
1920x1080 High 28
1920x1080 Ultra 23

Rust with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Resolution Scaling

The measured FPS data for Rust with the AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1050 Ti shows a steep performance cliff as resolution increases. At 1080p with Low settings, the combo averages 51.7 FPS. Dropping to 1440p Low yields 36.3 FPS, a reduction of roughly 30%. Moving to 4K Low brings the average down to 21.3 FPS, which is about 59% below the 1080p Low result. This scaling pattern indicates that the system is heavily constrained by the graphics subsystem rather than the CPU.

The CPU in this configuration is a 6-core, 12-thread Zen 4 part with a boost clock of 5.30 GHz and a 32 MB shared L3 cache. Its benchmark data shows strong single-thread performance, with a PassMark single-thread score of 4135 and a Cinebench R23 single-core score of 3406. In contrast, the GPU is a Pascal-based part with 768 shading units, 4 GB of GDDR5 memory on a 128-bit bus, and a boost clock of 1392 MHz. The GPU’s average benchmark score of 5316 places it at the 30th percentile among all tested GPUs.

The FPS drop from 1080p to 4K is not linear — it accelerates at higher resolutions. At 1080p High, the average is 27.6 FPS. At 1440p High, it falls to 19.8 FPS (a 28% drop). At 4K High, it plummets to 9.5 FPS (a 52% drop from 1440p). This pattern suggests that the GPU’s memory bandwidth of 112.1 GB/s and its 4 GB frame buffer become the limiting factors as pixel count rises. The CPU, which sits at the 83rd percentile among all CPUs with an average benchmark score of 26272, is unlikely to be the bottleneck at 4K.

In absolute terms, the 4K results are marginal for playability. The Ultra preset at 4K averages 9.9 FPS, while Medium at 4K averages 17 FPS. These figures indicate that the GTX 1050 Ti cannot sustain interactive frame rates at 4K in Rust regardless of settings. The data suggests that users targeting 4K would need to consider a different GPU pairing, as the 1050 Ti’s 2.138 TFLOPS FP32 throughput is insufficient for this game’s rendering load at that resolution.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a 14 nm Pascal part with a die size of 132 mm² and 3,300 million transistors. Its memory configuration — 4 GB of GDDR5 on a 128-bit bus — delivers 112.1 GB/s of bandwidth. The base clock is 1291 MHz, with a boost clock of 1392 MHz. These specifications place the card at the 30th percentile among all GPUs, with an average benchmark score of 5316.

The GPU’s nearest rivals in the benchmark database are the NVIDIA GeForce 930A (avg score 5317, deltaPct 0), the NVIDIA GeForce 940M (avg score 5297, deltaPct 0.4), and the AMD Radeon R7 240 (avg score 5280, deltaPct 0.7). This grouping shows that the 1050 Ti sits in the lower tier of desktop GPUs, roughly on par with mobile and entry-level parts. The deltaPct values are all within 1% of the 1050 Ti’s average score, indicating that these cards deliver nearly identical raw compute performance.

In Rust, the GPU’s role is evident from the FPS scaling across settings. At 1080p, moving from Low (51.7 FPS) to Medium (33.5 FPS) costs about 35% performance. High (27.6 FPS) is another 18% drop from Medium. Ultra (22.5 FPS) is 18% below High. These incremental penalties reflect the GPU’s limited shader throughput and texture rate (66.82 GTexel/s). The card’s 32 ROPs and 48 TMUs are modest by modern standards, and the 4 GB memory size may cause texture thrashing in Rust’s open-world environments at higher presets.

The GPU’s compute performance, as measured by PassMark GPU Compute (2652) and Geekbench OpenCL (20638), is consistent with its gaming results. The 1050 Ti’s DirectX 12 score of 26 in PassMark is notably low, which may explain why the Ultra preset at 1440p (14 FPS) and 4K (9.9 FPS) performs so poorly. Rust’s rendering engine appears to scale heavily with GPU compute capabilities, and this card’s 2.138 TFLOPS FP32 throughput is simply not sufficient for high-fidelity settings at higher resolutions.

FAQ

Q: What is the best average FPS this combo achieves in Rust?

A: The highest measured average is 51.7 FPS at 1920x1080 with Low settings. This is the only preset that exceeds 50 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 7600X has an average benchmark score of 26272, which is nearly identical to the AMD Ryzen 7 PRO 6850U (26262, deltaPct 0) and the AMD Ryzen 7 7735U (26305, deltaPct -0.1). The CPU sits at the 83rd percentile among all CPUs.

Q: Is the GPU a bottleneck at 1080p?

A: Yes. The data shows that at 1080p, FPS drops from 51.7 on Low to 22.5 on Ultra. This 57% reduction indicates the GPU is the limiting factor, as the CPU’s single-thread performance (PassMark single-thread score of 4135) is more than adequate for this game.

Q: What is the combo’s rank among tested systems?

A: The combo ranks 1715 out of 1717 tested combinations in Rust. This places it in the bottom 0.1% of all tested systems.

Q: Can this system run Rust at 4K?

A: The data shows 4K averages of 9.5 FPS on High, 17 FPS on Medium, and 21.3 FPS on Low. These are not playable frame rates for most users, indicating the GPU cannot handle 4K in this game.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1050 Ti has an average benchmark score of 5316, with the NVIDIA GeForce 930A at 5317 (deltaPct 0) and the NVIDIA GeForce 940M at 5297 (deltaPct 0.4). All three cards perform within 1% of each other.

Measured FPS Breakdown

At 1920x1080, the combo delivers its most usable results. The Low preset averages 51.7 FPS, which is the only measured configuration that crosses the 50 FPS threshold. Medium averages 33.5 FPS, High averages 27.6 FPS, and Ultra averages 22.5 FPS. The spread from Low to Ultra is 29.2 FPS, indicating that the GPU’s capabilities are stretched by the higher presets.

At 2560x1440, the performance drops significantly. Low averages 36.3 FPS, Medium averages 24 FPS, High averages 19.8 FPS, and Ultra averages 14 FPS. The step from Low to Medium costs 12.3 FPS, while the step from High to Ultra costs 5.8 FPS. This suggests that the GPU’s memory bandwidth becomes a constraint as resolution increases.

At 3840x2160, the results are largely unusable for gameplay. Low averages 21.3 FPS, Medium averages 17 FPS, High averages 9.5 FPS, and Ultra averages 9.9 FPS. Notably, the Ultra preset (9.9 FPS) performs slightly better than High (9.5 FPS), which may reflect variance in the measured data or differences in specific rendering paths. However, both are far below playable thresholds.

Across all resolutions, the Low preset provides the best FPS. The relative performance gap between Low and Ultra widens with resolution: at 1080p, Ultra is 43% of Low’s FPS; at 1440p, Ultra is 39% of Low’s FPS; at 4K, Ultra is 46% of Low’s FPS. This pattern indicates that the GPU’s pixel throughput (44.54 GPixel/s) is the primary limiter at higher resolutions.

How This Combo Ranks

The combo ranks 1715 out of 1717 tested combinations in Rust. This places it in the bottom 0.1% of all systems, which is consistent with the GPU’s low percentile ranking (30th) and the CPU’s moderate percentile (83rd). The rank reflects the GPU’s inability to handle Rust’s rendering demands, particularly at higher resolutions and settings.

The CPU’s strong benchmark performance does not translate to gaming advantage in this pairing. The Ryzen 5 7600X’s Cinebench R23 multicore score of 24128 and Geekbench multicore score of 12905 indicate a capable processor, but the GTX 1050 Ti’s 30th percentile GPU score of 5316 (with an average benchmark score of 5316) drags the overall system down. The deltaPct values between the GPU and its nearest rivals (all within 1%) confirm that the 1050 Ti is at the bottom of the desktop GPU hierarchy.

For context, the CPU’s nearest rivals — the AMD Ryzen 7 PRO 6850U (deltaPct 0) and AMD Ryzen 7 7735U (deltaPct -0.1) — are mobile parts with similar average scores. The fact that a desktop 6-core Zen 4 CPU is matched by these mobile chips in average benchmark score suggests that the CPU is not the differentiator here. The combo’s rank of 1715 is driven almost entirely by the GPU’s performance ceiling.

Settings Recommendations

Based on the measured FPS data, the Low preset is the only viable option for smooth gameplay. At 1080p Low, the combo achieves 51.7 FPS, which is suitable for most players. The Medium preset at 1080p (33.5 FPS) is playable but may feel less fluid, while High (27.6 FPS) and Ultra (22.5 FPS) are borderline.

At 1440p, the Low preset (36.3 FPS) is the only configuration that approaches playable territory. Medium (24 FPS) and High (19.8 FPS) are too low for responsive gameplay, and Ultra (14 FPS) is not recommended. At 4K, all presets fall below 22 FPS, with the best being Low at 21.3 FPS — this is marginal at best.

The data suggests that users should prioritize resolution over visual fidelity. Dropping from 1080p High (27.6 FPS) to 1080p Low (51.7 FPS) yields an 87% FPS improvement, which is a substantial gain for competitive or survival gameplay. Similarly, moving from 1440p Medium (24 FPS) to 1440p Low (36.3 FPS) provides a 51% improvement.

For the best experience, the recommendation is to run at 1080p with Low settings. This configuration delivers the highest measured FPS (51.7) and avoids the severe performance penalties seen at Higher presets. Users who prioritize visual quality over frame rate may consider 1080p Medium (33.5 FPS), but the data shows that the GPU’s 4 GB memory and 112.1 GB/s bandwidth are insufficient for consistent performance at Ultra settings in Rust. The 4K results are not recommended for any preset, as the frame rates are too low for a playable experience.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 21.3
3840x2160 Medium 17.0
3840x2160 Ultra 9.9
3840x2160 High 9.5
2560x1440 Low 36.3
2560x1440 Medium 24.0
2560x1440 High 19.8
2560x1440 Ultra 14.0
1920x1080 Low 51.7
1920x1080 Medium 33.5
1920x1080 High 27.6
1920x1080 Ultra 22.5

Rust with Ryzen 5 7600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.