Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 14 | 17 | 25 |
| 1440p QHD | 21 | 24 | 34 | 48 |
| 1080p Full HD | 29 | 37 | 45 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5700X3D + AMD Radeon RX 570, In-Depth Analysis
Rust presents an unusually demanding workload for the AMD Ryzen 7 5700X3D and AMD Radeon RX 570 combination. The measured frame rates across all resolutions and settings presets indicate that this pairing is positioned at the very low end of the performance spectrum, with the data showing a system that is consistently struggling to maintain playable frame rates outside of the lowest settings at 1080p. This analysis examines the measured FPS data to understand the bottleneck dynamics and what the results imply for gameplay.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data reveals a dramatic and consistent frame rate collapse as resolution increases, which is the classic signature of a GPU-bound scenario. At 1080p with Low settings, the combo produces an average of 68.8 FPS. Moving to 1440p at the same Low preset, the average drops to 48.4 FPS, representing a significant decline. The step to 4K at Low settings is even more punishing, with the average falling to 24.6 FPS. This trajectory shows that the Radeon RX 570 is being overwhelmed by the pixel count, with the 4K result being less than half of the 1080p figure.
The scaling pattern across the higher settings presets tells a similar story, though the absolute numbers are far lower. At High settings, the average FPS goes from 36.9 at 1080p down to 24.1 at 1440p, and finally to 14.1 at 4K. The Ultra preset shows the same trend, with 29.3 FPS at 1080p, 21.4 FPS at 1440p, and 14.9 FPS at 4K. The consistency of this drop-off—roughly halving or worse at each resolution step—strongly indicates that the GPU's rendering throughput is the primary constraint. The Ryzen 7 5700X3D, with its 8 cores and 16 threads, is likely capable of feeding the GPU at lower resolutions, but the RX 570 simply cannot keep up as the pixel workload expands.
The fact that 4K Ultra and 4K High scores are nearly identical (14.9 vs 14.1 FPS) is particularly telling. This suggests that at 4K, the GPU is so saturated that the difference between High and Ultra settings has almost no measurable impact on the frame rate. The limiting component is unambiguously the graphics card; the data implies that no amount of CPU headroom can compensate for the RX 570's inability to process the 3840x2160 pixel buffer at an acceptable rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Radeon RX 570's specifications provide context for the observed performance. The GPU is built on the Polaris 20 chip with a 14 nm process and operates with a base clock of 1168 MHz and a boost clock of 1244 MHz. Its memory configuration includes 4 GB of GDDR5 on a 256-bit bus, providing 224.0 GB/s of bandwidth. This memory bandwidth is likely a critical factor in Rust, a game known for its large, persistent world and complex textures.
The 4 GB VRAM capacity is a probable point of failure at higher resolutions and settings. At 1080p with Low settings, the game may fit within the memory limit, allowing the 68.8 FPS result. However, as resolution increases to 1440p and 4K, the texture and geometry data required likely exceeds the 4 GB frame buffer. This would force the system to use slower system memory, which is a plausible explanation for the severe frame rate drops. The gap between 1080p Low (68.8 FPS) and 1440p Low (48.4 FPS) is not just about pixel fill-rate; it is also about memory capacity and bandwidth pressure.
The GPU's compute capabilities, rated at 5.095 TFLOPS for FP32, are modest by current standards. The benchmark scores for the GPU place it in the 74th percentile, but its nearest rivals include the NVIDIA GeForce RTX 5060 and AMD Radeon RX 7700 XT, which are far more modern parts. The data suggests that the RX 570 is operating at its absolute limits in Rust, and the settings presets have a non-linear impact because the GPU is bottlenecked by both its shader throughput and its memory subsystem. The measured results indicate that the GPU is the definitive limiting factor in this configuration.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate achieved by this combo in Rust?
A: The highest measured average frame rate is 68.8 FPS, which occurs at 1920x1080 resolution with the Low settings preset.
Q: How does the frame rate at 4K compare to 1080p at the same settings?
A: At Low settings, the average frame rate drops from 68.8 FPS at 1080p to 24.6 FPS at 4K. At High settings, it drops from 36.9 FPS at 1080p to 14.1 FPS at 4K.
Q: Is there a significant performance difference between High and Ultra settings at 1440p?
A: Yes, the data shows a notable difference. At 1440p, the High preset averages 24.1 FPS, while the Ultra preset averages 21.4 FPS.
Q: What is the lowest average frame rate recorded in the dataset?
A: The lowest average frame rate is 14.1 FPS, which is measured at 3840x2160 resolution with the High settings preset.
Q: How does the combo rank among all tested combinations for this game?
A: The combo ranks 1623 out of 1717 tested combos for Rust, placing it in the bottom percentile of systems.
Q: What is the difference in average FPS between Low and Medium settings at 1080p?
A: At 1080p, the Low preset averages 68.8 FPS, while the Medium preset averages 44.5 FPS, a difference of 24.3 FPS.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset provides a clear picture of the system's performance envelope. At 1920x1080, the results are as follows: Low settings yield an average of 68.8 FPS, Medium settings yield 44.5 FPS, High settings yield 36.9 FPS, and Ultra settings yield 29.3 FPS. This shows a steady degradation as graphical fidelity increases, with the gap between Low and Medium being larger than the gap between Medium and High.
Moving to 2560x1440, the frame rates drop substantially. The Low preset averages 48.4 FPS, which is still potentially playable, but the Medium preset falls to 34.0 FPS. The High preset averages 24.1 FPS, and the Ultra preset averages 21.4 FPS. The relative ordering remains the same, but the margins between presets narrow, suggesting the GPU is becoming the dominant constraint.
At 3840x2160, the results are uniformly poor. The Low preset averages 24.6 FPS, the Medium preset averages 17.0 FPS, the Ultra preset averages 14.9 FPS, and the High preset averages 14.1 FPS. Interestingly, the Ultra preset scores slightly higher than the High preset at this resolution, which is within the margin of measurement variance but indicates that the game is heavily bottlenecked. The data shows that 4K is not a viable option for this hardware, as even the lowest settings cannot maintain a consistent 30 FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the only settings preset that approaches a playable experience is 1080p with Low settings, which delivers an average of 68.8 FPS. This is the sole configuration where the frame rate is comfortably above the 60 FPS threshold. The 1440p Low preset, at 48.4 FPS, is borderline, but the average may dip lower in intense scenes. For any semblance of smooth gameplay, the data strongly suggests that users should stick to 1920x1080 resolution.
At 1080p, the Medium preset produces 44.5 FPS, which is playable but not ideal for a fast-paced survival game. The High and Ultra presets at 1080p, with averages of 36.9 FPS and 29.3 FPS respectively, are likely to feel stuttery and unresponsive. The data indicates that the jump from Low to Medium costs 24.3 FPS, a massive penalty for a moderate visual improvement. Therefore, the recommendation is to use the Low preset at 1080p for the best balance of performance and playability. If visual quality is a priority, Medium at 1080p is the only other viable option, but users must accept a significant frame rate reduction. All 1440p and 4K presets are effectively unplayable based on the measured averages, with none exceeding 50 FPS.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700X3D is a substantial processor, featuring 8 cores and 16 threads based on the Zen 3 architecture. It has a base clock of 3.00 GHz and a boost clock of 4.10 GHz, with a large 96 MB shared L3 cache. The CPU's benchmark scores are strong; its average benchmark score is 24673, placing it in the 82nd percentile against all CPUs. Its nearest rivals include the Intel Core i7-1360P with a deltaPct of 0.2 and the AMD Ryzen 5 7600X3D with a deltaPct of 0.3, indicating the 5700X3D is competitive in general compute tasks.
In the context of Rust, the CPU role appears to be secondary to the GPU. The measured FPS data shows that even at 1080p Low, where the CPU would typically have more influence, the frame rate is 68.8 FPS. This is not a particularly high score, and it suggests that the RX 570 is still the limiting factor. The CPU's 16 threads and high cache capacity should be sufficient for Rust's simulation and physics, but the data shows that the system cannot capitalize on this headroom because the GPU is the bottleneck. The Cinebench R23 multicore score of 22366 indicates strong multi-threaded performance, yet the gaming results are poor, reinforcing the conclusion that the graphics card is the primary constraint in this pairing.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo's rank in Rust is 1623 out of 1717 tested combinations. This places it in the bottom 5.5% of all systems tested, which is a clear indicator of the performance tier. Given the GPU's age and the demanding nature of Rust, this low ranking is expected from the data. The CPU is a high-performing part, but the GPU drags the entire system down.
Comparing this to the individual component benchmarks, the CPU's percentile is 82, meaning it outperforms most other CPUs in general tests. The GPU's percentile is 74, which is also above average for all GPUs. However, the combination rank is extremely low, which highlights the importance of balance. The data implies that pairing a high-end CPU like the Ryzen 7 5700X3D with the RX 570 creates a severe bottleneck. The 5700X3D is capable of much higher frame rates in other contexts, but in this specific configuration, the GPU holds the system back. The rank of 1623 is a stark reminder that the weakest link defines the system's overall performance, and here, the RX 570 is that weak link.
Hardware Specifications
AMD Ryzen 7 5700X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + AMD Radeon RX 570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.6 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | Ultra | 14.9 |
| 3840x2160 | High | 14.1 |
| 2560x1440 | Low | 48.4 |
| 2560x1440 | Medium | 34.0 |
| 2560x1440 | High | 24.1 |
| 2560x1440 | Ultra | 21.4 |
| 1920x1080 | Low | 68.8 |
| 1920x1080 | Medium | 44.5 |
| 1920x1080 | High | 36.9 |
| 1920x1080 | Ultra | 29.3 |
Rust with Ryzen 7 5700X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X3D + RX 570
Explore FPS benchmarks for other games using this same hardware combination.