Rust

Rust

AVERAGE FPS
132
excellent

This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 117
1440p QHD 85 112 133 198
1080p Full HD 124 163 193 268

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 79
3840x2160 High 66
3840x2160 Ultra 50
2560x1440 Low 198
2560x1440 Medium 133
2560x1440 High 112
2560x1440 Ultra 85
1920x1080 Low 268
1920x1080 Medium 193
1920x1080 High 163
1920x1080 Ultra 124

Rust with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 4080, In-Depth Analysis

Resolution Scaling

The measured FPS data for Rust with the AMD Ryzen 5 9600X and NVIDIA GeForce RTX 4080 reveals a clear pattern: the game scales predictably as resolution increases, but the severity of the drop depends heavily on the graphics preset. At Low settings, the transition from 1920x1080 to 3840x2160 results in a dramatic reduction from 268 FPS to 117 FPS — a 56% decline. At High settings, the same resolution jump moves from 163 FPS down to 66 FPS, a 59% drop. This near-identical proportional scaling across presets indicates that resolution is the dominant factor in frame rate reduction, with the GPU becoming progressively more strained as pixel count rises.

The 2560x1440 results sit almost exactly halfway between the 1080p and 4K figures across all settings. At Medium, 1440p delivers 133 FPS compared to 193 FPS at 1080p and 79 FPS at 4K. This linear progression suggests Rust's rendering pipeline responds consistently to pixel throughput rather than hitting sudden architectural bottlenecks. The RTX 4080's 16 GB of GDDR6X memory and 256-bit bus with 716.8 GB/s bandwidth appears sufficient at every resolution tested, as no anomalous frame rate collapses occur even at 4K Ultra.

The Ultra preset tells the most instructive story about the limiting component. At 4K Ultra, the combo manages 50 FPS — playable but far from the high-refresh territory seen at lower resolutions. The gap between 4K Ultra (50 FPS) and 4K High (66 FPS) is 24%, while the gap between 4K High and 4K Medium (79 FPS) is 16%. These diminishing returns as settings drop suggest that at 4K, the GPU is the primary constraint; reducing graphical load yields proportionally smaller gains because the pixel count itself remains the bottleneck. Conversely, at 1080p, the gap between Low (268 FPS) and Ultra (124 FPS) is massive, but even the lowest setting cannot exceed roughly 270 FPS — a ceiling imposed by the CPU's single-thread performance rather than the GPU.

The data points to a system that is GPU-limited at 4K and increasingly CPU-limited at 1080p. The Ryzen 5 9600X's boost clock of 5.40 GHz and single-thread benchmark score of 1253 in 3dmark single-thread provide the processing headroom, but Rust's engine appears to cap out near 270 FPS regardless of GPU headroom. For users targeting 4K gaming, the RTX 4080 is the decisive factor; for competitive 1080p play, the CPU becomes the gatekeeper.

Settings Recommendations

The measured rows across four presets at three resolutions provide a clear hierarchy for optimizing the Rust experience. At 4K, High settings at 66 FPS represent the best balance of visual fidelity and playability. Medium at 4K delivers 79 FPS with a minimum of 67 FPS, which is smoother but sacrifices noticeable visual quality. Ultra at 4K falls to 50 FPS, which dips below the threshold most players would consider acceptable for a survival game requiring rapid reactions. The 4K data strongly recommends High as the ceiling; the jump from Medium to High costs only 13 FPS (79 to 66) while providing substantially better visuals.

At 1440p, the recommendation shifts upward. High settings at 112 FPS provide an excellent experience on high-refresh displays, while Ultra at 85 FPS remains entirely playable. Medium at 133 FPS is the choice for players prioritizing frame rate above all else, but the 21 FPS difference between Medium and High (133 to 112) is a modest price for the visual upgrade. The minimum frame rate at Medium (113 FPS) indicates stable performance without significant dips. At 1440p, the data supports High as the default recommendation, with Ultra as a viable option for those with 120 Hz monitors who prefer maximum fidelity.

At 1080p, the situation becomes more nuanced. Low settings achieve 268 FPS, which exceeds the refresh rate of virtually all monitors. Medium at 193 FPS and High at 163 FPS both remain far above 144 Hz thresholds. Ultra at 124 FPS is the only preset that dips below 144 FPS, though it still clears 120 Hz. For esports-oriented play, Medium provides the best combination of frame rate and visual clarity — the 75 FPS gap between Low and Medium (268 to 193) is less impactful than the 30 FPS gap between Medium and High (193 to 163) when both remain above 160 FPS. The measured minimum at Medium (164 FPS) confirms that even worst-case frame times stay comfortably high.

Across all resolutions, the data shows that the RTX 4080 can handle High settings at 4K, High or Ultra at 1440p, and Medium or High at 1080p without compromising playability. The only preset that should be avoided is Ultra at 4K, where 50 FPS may introduce perceptible stutter in a game like Rust where sudden player encounters demand quick camera movements. Low settings offer no advantage at any resolution unless the user is chasing maximum frame rates on a 240 Hz or 360 Hz display at 1080p.

CPU Role

The AMD Ryzen 5 9600X brings six cores and twelve threads to Rust, running on the Zen 5 architecture with a 3.90 GHz base clock and 5.40 GHz boost clock. The CPU's benchmark results paint a picture of strong single-thread performance that is critical for Rust's gameplay mechanics. The 3dmark single-thread score of 1253 and Cinebench R23 single-core score of 2183.5 indicate excellent per-core throughput, which Rust's engine leverages heavily for physics, entity updates, and network processing. The multi-threaded scores — 7590 in 3dmark max threads and 17528.5 in Cinebench R23 multi-core — show that the six-core configuration handles parallel workloads competently, though Rust's reliance on single-thread performance means the boost clock matters more than core count.

The 32 MB of shared L3 cache and 89.6 GB/s memory bandwidth provide ample data throughput for Rust's large, persistent world. The CPU's 65 W TDP and 4 nm process node (TSMC) keep thermals manageable, allowing the 5.40 GHz boost to sustain under load without thermal throttling. The 3dmark results across thread counts — 2456 at 2 threads, 4649 at 4 threads, 6726 at 8 threads, and 7590 at max threads — show that scaling diminishes beyond 8 threads, reinforcing that Rust benefits most from the first few cores running at maximum clock speed.

In the context of the measured FPS data, the CPU's influence is most visible at 1080p Low, where the GPU is barely stressed. The 268 FPS ceiling at 1080p Low suggests a CPU-imposed limit; the RTX 4080 is capable of far higher frame rates in less CPU-bound scenarios. The Ryzen 5 9600X's percentile ranking of 81 against all CPUs, with an average benchmark score of 29713, places it in the upper tier of desktop processors. Its nearest rivals — the AMD Ryzen 7 PRO 5755GE (0.2% faster), Ryzen 7 7840H (0.5% slower), Ryzen 7 5800XT (0.6% slower), and Ryzen 7 8845HS (0.8% slower) — are all within 1% of its average score, indicating that the 9600X sits right at the edge of a performance plateau where minor architectural differences produce negligible real-world impact.

The CPU's 3dmark 16-thread score of 7585 and 2-thread score of 2456 demonstrate that the chip scales efficiently from lightly threaded to fully threaded workloads. For Rust specifically, the 12 threads provide enough parallelism for background tasks like audio processing and asset streaming while keeping the primary game thread on a fast core. The PassMark single-thread score of 4570 and integer math score of 89918 further confirm that the CPU's arithmetic capabilities are well-suited to Rust's simulation-heavy gameplay.

How This Combo Ranks

The combination of the Ryzen 5 9600X and RTX 4080 achieves a rank of 187 out of 3723 tested combos in Rust. This places the pairing in the top 5% of all configurations, a strong result that reflects the balance between a high-end GPU and a mid-to-high-end CPU. The rank is more impressive given that the RTX 4080 is the far more dominant component — its percentile ranking of 86 against all GPUs is higher than the CPU's 81, suggesting that the combo's overall standing is slightly held back by the CPU's relative position.

The combo rank of 187 out of 3723 means that approximately 3536 other combinations tested worse, while only 186 performed better. This top-tier placement indicates that Rust rewards the combination of strong single-thread CPU performance and substantial GPU horsepower. The Ryzen 5 9600X's 5.40 GHz boost clock ensures that the CPU does not bottleneck the RTX 4080 in most scenarios, as evidenced by the FPS scaling from 1080p to 4K. Had the CPU been a weaker model, the 1080p results would likely show a more pronounced plateau at lower frame rates.

The RTX 4080's nearest rivals in benchmark scores — the RTX 4080 SUPER (0.1% faster), Radeon Pro W5700X (1.1% slower), Radeon RX 6750 GRE 12 GB (2.6% slower), and Radeon 8060S (2.7% slower) — suggest that the GPU is near the top of its class. The combo's rank reflects this GPU strength, but the CPU's position among its rivals (all within 0.8% of the 9600X's average score) indicates that swapping the CPU for a marginally faster model would yield only minor FPS gains. The data suggests that the 9600X is operating near the practical limit for Rust's engine, and further CPU upgrades would provide diminishing returns.

In the context of the 3723 tested combos, this pairing sits comfortably in territory where the GPU is the primary limiter at 4K and the CPU becomes relevant only at 1080p. Users with this combo can expect consistent, high-quality performance across all resolutions, with the understanding that 4K Ultra will test the GPU's limits while 1080p Low will test the CPU's single-thread ceiling.

GPU Role

The NVIDIA GeForce RTX 4080 is the dominant component in this pairing, with 16 GB of GDDR6X memory, a 256-bit bus, and 716.8 GB/s of memory bandwidth. The chip (AD103) runs at a base clock of 2205 MHz and boosts to 2505 MHz, delivering 48.74 TFLOPS of FP32 performance. These specifications translate directly to Rust's measured results: the GPU's 112 ROPs and 304 TMUs handle the game's texture-heavy environments and lighting effects efficiently across all resolutions.

The RTX 4080's percentile ranking of 86 against all GPUs, with an average benchmark score of 54247, places it firmly in the high-end tier. Its nearest rival, the RTX 4080 SUPER, scores 0.1% higher — a negligible difference that confirms the 4080 is essentially at parity with its SUPER variant. The GPU's 3dmark Steel Nomad DX12 score of 6567 and Geekbench Vulkan score of 263779 indicate strong API-level performance that Rust's rendering engine can exploit.

The memory configuration is particularly relevant for Rust, which loads large maps and many assets. The 16 GB VRAM capacity ensures that even at 4K Ultra, the GPU does not spill into system memory, which would cause severe frame drops. The 716.8 GB/s bandwidth provides sufficient throughput for texture streaming and draw call processing. The measured FPS at 4K High (66 FPS) and 4K Ultra (50 FPS) reflects the GPU's computational limits rather than memory constraints — the drop from High to Ultra is a shader and geometry load increase, not a memory capacity issue.

The GPU's 320 W TDP and triple-slot design indicate a power-hungry but capable part, with a suggested PSU of 700 W. The PCIe 4.0 x16 interface provides ample bandwidth for the game's data flow. The RTX 4080's Ada Lovelace architecture with 76 RT cores and 304 tensor cores supports DirectX 12 Ultimate, though Rust's rasterization-focused rendering does not heavily leverage ray tracing. The GPU's FP32 and FP16 performance at 1:1 ratio (48.74 TFLOPS) ensures that any compute shaders Rust uses for terrain generation or water simulation run at full speed.

In the FPS data, the GPU's role becomes clear when comparing Low to Ultra at each resolution. At 1080p, the spread from Low (268 FPS) to Ultra (124 FPS) is 144 FPS, indicating the GPU's workload varies significantly with settings. At 4K, the same spread is 67 FPS (117 to 50), showing that at higher resolutions, the pixel fill rate dominates and settings have a smaller relative impact. This behavior is consistent with a GPU that is memory-bandwidth-limited at 4K and compute-limited at lower resolutions.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all presets. Low settings achieve 268 FPS average, Medium reaches 193 FPS with a minimum of 164 FPS and maximum of 222 FPS, High produces 163 FPS, and Ultra drops to 124 FPS. The Medium results are the only 1080p entry with min/max data, showing a stable 28 FPS spread between minimum and average. The 1080p data reveals a clear hierarchy: each preset step costs roughly 30-75 FPS, with the largest single drop occurring between Low and Medium (75 FPS), suggesting that the Medium preset introduces significant shader and texture work.

At 2560x1440, the frame rates scale down proportionally. Low delivers 198 FPS, Medium averages 133 FPS with a minimum of 113 FPS and maximum of 153 FPS, High produces 112 FPS, and Ultra falls to 85 FPS. The Medium min/max spread of 40 FPS (113 to 153) is wider than at 1080p, indicating more frame time variability at higher resolution. The gap between Low and Medium at 1440p is 65 FPS (198 to 133), slightly smaller than at 1080p, while the gap from Medium to High is 21 FPS (133 to 112) and from High to Ultra is 27 FPS (112 to 85). The 1440p results show that the GPU begins to exert more influence, with the Ultra preset dropping below the 90 FPS threshold that many gamers consider smooth.

At 3840x2160, the frame rates reach their lowest points. Low averages 117 FPS, Medium achieves 79 FPS with a minimum of 67 FPS and maximum of 90 FPS, High produces 66 FPS, and Ultra bottoms out at 50 FPS. The Medium min/max spread of 23 FPS (67 to 90) is the tightest of any resolution, suggesting that 4K Medium is a stable configuration. The gap from Low to Medium at 4K is 38 FPS (117 to 79), from Medium to High is 13 FPS (79 to 66), and from High to Ultra is 16 FPS (66 to 50). The diminishing gaps between Medium, High, and Ultra at 4K confirm that the GPU is increasingly pixel-bound at this resolution, with settings changes providing smaller absolute FPS gains than at lower resolutions.

Comparing across resolutions at the same preset: Low settings show a 70 FPS drop from 1080p to 1440p (268 to 198) and another 81 FPS drop from 1440p to 4K (198 to 117). Medium shows a 60 FPS drop from 1080p to 1440p (193 to 133) and a 54 FPS drop from 1440p to 4K (133 to 79). High shows a 51 FPS drop from 1080p to 1440p (163 to 112) and a 46 FPS drop from 1440p to 4K (112 to 66). Ultra shows a 39 FPS drop from 1080p to 1440p (124 to 85) and a 35 FPS drop from 1440p to 4K (85 to 50). The consistent pattern of larger absolute drops at lower presets reflects the GPU's ability to maintain higher frame rates when less graphically intensive, while the relative percentage drops remain similar across all presets.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 79.0
3840x2160 High 66.0
3840x2160 Ultra 50.0
2560x1440 Low 198.0
2560x1440 Medium 133.0
2560x1440 High 112.0
2560x1440 Ultra 85.0
1920x1080 Low 268.0
1920x1080 Medium 193.0
1920x1080 High 163.0
1920x1080 Ultra 124.0

Rust with Ryzen 5 9600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.