Control
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 15 | 17 | 23 |
| 1440p QHD | 19 | 22 | 24 | 34 |
| 1080p Full HD | 25 | 29 | 32 | 46 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7600X is a 6-core, 12-thread desktop processor from the 7000 series, built on the Zen 4 architecture (codenamed Raphael) using a 5 nm TSMC process with 6,570 million transistors on a 71 mm² die. It runs at a 4.70 GHz base clock and boosts up to 5.30 GHz, with a 105 W TDP. The CPU supports DDR5 memory on a dual-channel bus with 83.2 GB/s bandwidth, and it sits on the AMD Socket AM5 platform. Cache layout is 64 KB L1 per core, 1 MB L2 per core, and 32 MB shared L3. It also includes integrated Radeon Graphics, though this combo uses a discrete GPU.
In synthetic benchmarks, the 7600X posts a single-thread score of 1060 in 3DMark, 314 in Cinebench R15, 1965 in Cinebench R23, and 2603 in Geekbench. Multi-thread results are strong for a 6-core part: 6879 in 3DMark 16-thread, 5715 in 8-thread, 3796 in 4-thread, 6845 in max-thread, 2517 in Cinebench R15 multi, 15236 in Cinebench R23 multi, and 13858 in Geekbench multi. The PassMark suite shows 4135 single-thread and 28390 multi-thread scores, with specific workloads like integer math at 84749, floating point at 51025, and data encryption at 18543. The CPU's average benchmark score is 27636, placing it in the 79th percentile among all CPUs.
For Control, a game that leans on both single-thread responsiveness and multi-thread scaling for physics and AI, this CPU is far from the bottleneck. The measured FPS at 1080p Low is 46, but at 1080p Ultra it drops to 25 — a clear sign the GPU is limiting the experience. The CPU's 3DMark 2-thread score of 2028 and 4-thread score of 3796 indicate it can feed frames well above what the GTX 1050 Ti can render. Even at the lowest settings, the CPU has headroom; the game's frame pacing is dictated by the graphics card's throughput, not the processor's compute.
Relative to close rivals, the 7600X sits within a tight band. Its average score of 27636 is 0.2% above the AMD Ryzen 7 5700X (27578) and Intel Core i5-12600K (27578), 0.3% below the AMD Ryzen 5 8500GE (27712), and 0.4% above the AMD Ryzen 7 5800 (27535). These deltas are negligible in real-world gaming, so any performance differences in Control would come from GPU or memory configuration, not CPU choice.
FAQ
Q: Can the Ryzen 5 7600X handle Control at 1080p without bottlenecking the GTX 1050 Ti?
A: Yes. The CPU's single-thread score of 1965 in Cinebench R23 and multi-thread score of 15236 are far above what Control requires. At 1080p Low, the combo hits 46 FPS, and at 1080p Ultra it falls to 25 FPS — the drop is due to GPU load, not CPU limits. The 7600X has enough headroom to push far more frames than the GTX 1050 Ti can output.
Q: How does the 7600X compare to its nearest CPU rivals in raw performance?
A: The 7600X's average benchmark score of 27636 is nearly identical to the AMD Ryzen 7 5700X (27578) and Intel Core i5-12600K (27578), both within 0.2%. It is 0.3% slower than the Ryzen 5 8500GE (27712) and 0.4% faster than the Ryzen 7 5800 (27535). These differences are too small to affect game FPS.
Q: Does the 7600X support the memory type needed for modern gaming?
A: Yes, it supports DDR5 memory on a dual-channel bus with a memory bandwidth of 83.2 GB/s. Control benefits from higher memory bandwidth in open-world scenes, but the GTX 1050 Ti's 4 GB VRAM and 112.1 GB/s bandwidth are the limiting factors here, not system RAM.
Q: Is the 7600X a recent release?
A: It launched on 2022-09-26 and remains in active production. The CPU's 5 nm process and Zen 4 architecture are current-generation, though the GPU in this combo is from 2016.
Q: What is the CPU's production status and socket?
A: The 7600X is marked as Active in production, uses AMD Socket AM5, and has an unlocked multiplier for overclocking. It is part of the 7000 series and is a mainstream desktop part.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear pattern: as resolution increases, frame rates collapse. At 1080p Low, the combo averages 46 FPS; at 1440p Low, it drops to 34 FPS; at 4K Low, it falls to 23 FPS. The same trend holds for Medium settings — 32 FPS at 1080p, 24 FPS at 1440p, 17 FPS at 4K — and for High, where 29 FPS at 1080p becomes 22 FPS at 1440p and 15 FPS at 4K. Ultra settings see 25 FPS at 1080p, 19 FPS at 1440p, and just 13 FPS at 4K.
The scaling is roughly linear with pixel count. From 1080p to 4K (a 4x pixel increase), Low settings FPS drops from 46 to 23 (exactly half), Medium from 32 to 17 (about 53% of the original), High from 29 to 15 (52%), and Ultra from 25 to 13 (52%). This consistent halving indicates the GPU is the sole bottleneck — the CPU is not being stressed by resolution changes, as its workload stays constant regardless of pixel count.
In more CPU-bound scenarios, you would expect FPS to stay flatter across resolutions because the GPU would have headroom at lower settings. Here, even at 1080p Low with only 46 FPS, the GTX 1050 Ti is already near its limit. The 7600X could easily drive 100+ FPS in this game if paired with a stronger GPU; the data shows the graphics card is the constraining component at every resolution and setting.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific pairing — AMD Ryzen 5 7600X with NVIDIA GeForce GTX 1050 Ti — ranks 3670 out of 3720 tested combos in Control. That places it in the bottom 1.3% of all configurations tested. The rank reflects the massive mismatch between a modern high-end CPU (79th percentile among all CPUs) and an end-of-life, low-end GPU (25th percentile among all GPUs).
The combo rank is driven almost entirely by the GPU. The GTX 1050 Ti's average benchmark score of 4193 puts it at the 25th percentile, with nearest rivals being the AMD Radeon R5 M330 (score 4170, 0.6% higher), NVIDIA Quadro K2100M (4151, 1% higher), NVIDIA Quadro K3000M (4241, 1.1% lower), and AMD Radeon Vega 3 (4268, 1.8% lower). These are all entry-level or older mobile/workstation parts — the 1050 Ti is not significantly faster than any of them in raw compute.
In contrast, the CPU's 79th percentile ranking means it outperforms the vast majority of processors tested. This combo sits near the bottom of the rankings not because the CPU is weak, but because the GPU is so far behind what Control needs for smooth play. Users looking at this rank should understand that upgrading the GPU alone would transform the system's position in the rankings; the CPU would not need to change.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU (chip GP107) built on a 14 nm Samsung process with 3,300 million transistors on a 132 mm² die. It has 768 shading units, 48 texture mapping units, and 32 ROPs. Core clocks are 1291 MHz base and 1392 MHz boost, with memory running at 1752 MHz (7 Gbps effective). The card has 4 GB of GDDR5 memory on a 128-bit bus, yielding 112.1 GB/s bandwidth. Pixel rate is 44.54 GPixel/s, texture rate is 66.82 GTexel/s, and FP32 compute is 2.138 TFLOPS. The card draws 75 W, needs no power connectors, and has a suggested PSU of 250 W. It is a dual-slot card measuring 145 mm long and 111 mm tall, with outputs of 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The card is end-of-life, released on 2016-10-24, succeeding the GeForce 900 series and preceding the GeForce 20.
In synthetic benchmarks, the 1050 Ti scores 305 in 3DMark Steel Nomad DX12, 7834 in Geekbench Metal, 18129 in Geekbench OpenCL, and 10001 in Geekbench Vulkan. PassMark results show 6340 in G3D, 2652 in GPU compute, 104 in DirectX 9, 45 in DirectX 11, 31 in DirectX 10, and 26 in DirectX 12. The average benchmark score is 4193, placing it at the 25th percentile among all GPUs.
For Control, the 4 GB VRAM is a critical limitation. The game's textures and effects at High or Ultra settings can exceed 4 GB at 1080p, causing stutter or reduced detail. The 112.1 GB/s memory bandwidth is also low for a game that streams large environments; at 4K, the GPU simply cannot fill the framebuffer fast enough. The 2.138 TFLOPS FP32 compute is insufficient for Control's lighting and particle effects at higher resolutions — the 13-15 FPS at 4K Ultra/High confirms this.
The GPU's relative performance is weak: it sits just above the AMD Radeon R5 M330 (0.6% higher score) and NVIDIA Quadro K2100M (1% higher), but below the Quadro K3000M (1.1% lower) and Radeon Vega 3 (1.8% lower). This puts it in the same class as integrated or entry-level discrete GPUs from several generations ago.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
All FPS values are measured (dataIsMeasured is true). The table below shows average FPS, with minimum and maximum where available:
1080p (1920x1080):
- Low: 46 FPS avg
- Medium: 32 FPS avg (min 27, max 37)
- High: 29 FPS avg
- Ultra: 25 FPS avg
1440p (2560x1440):
- Low: 34 FPS avg
- Medium: 24 FPS avg (min 21, max 28)
- High: 22 FPS avg
- Ultra: 19 FPS avg
4K (3840x2160):
- Low: 23 FPS avg
- Medium: 17 FPS avg (min 14, max 19)
- High: 15 FPS avg
- Ultra: 13 FPS avg
At 1080p, the only playable setting is Low (46 FPS), while Medium (32 FPS) is borderline for a 30 FPS target. High and Ultra are below 30 FPS, which will feel stuttery in a fast-paced action game. At 1440p, even Low drops to 34 FPS, and everything else is below 25 FPS. At 4K, no setting achieves 30 FPS — the best is 23 FPS at Low, which is not smooth enough for Control's combat sequences.
The min/max data for Medium settings shows the variation: at 1080p, frames range from 27 to 37; at 1440p, 21 to 28; at 4K, 14 to 19. This narrow range indicates the GPU is consistently saturated, not spiking due to CPU hiccups — the CPU is never the cause of frame drops.
For anyone using this combo, the practical takeaway is to play at 1080p Low (46 FPS) or accept 30 FPS at 1080p Medium (32 FPS) with occasional dips. Higher resolutions are not viable for gameplay. The data also shows that lowering settings has a larger impact than lowering resolution: from 1080p Ultra (25 FPS) to 1080p Low (46 FPS) is an 84% improvement, while from 4K Low (23 FPS) to 1080p Low (46 FPS) is a 100% improvement — but you need both resolution drops and setting reductions to get near 60 FPS, which this GPU cannot reach in Control under any tested configuration.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1050 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 34.0 |
| 2560x1440 | Medium | 24.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 46.0 |
| 1920x1080 | Medium | 32.0 |
| 1920x1080 | High | 29.0 |
| 1920x1080 | Ultra | 25.0 |
Control with Ryzen 5 7600X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1050 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.