Rust

Rust

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 80 95 141
1440p QHD 103 136 161 202
1080p Full HD 150 186 197 229

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 95
3840x2160 High 80
3840x2160 Ultra 61
2560x1440 Low 202
2560x1440 Medium 161
2560x1440 High 136
2560x1440 Ultra 103
1920x1080 Low 229
1920x1080 Medium 197
1920x1080 High 186
1920x1080 Ultra 150

Rust with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 5090 D achieves a rank of 53 out of 2,953 tested combos in Rust. This places the configuration in the top 1.8% of all recorded combinations, a position that reflects the substantial headroom both components bring to this survival title. The ranking is particularly notable because Rust is a game with demanding server-side simulation and rendering loads, so reaching the 53rd spot suggests the pairing handles the game's unique blend of CPU-bound world persistence and GPU-bound visual output effectively.

The CPU's percentile standing of 78 across all processors indicates it sits comfortably above the median, while the GPU's percentile of 92 places it near the top of the graphics stack. When combined, these two percentiles synergize well for Rust's specific workload, where the 6-core processor manages the game's simulation ticks while the graphics card renders the often sprawling, object-dense environments. The data suggests this combination is not merely additive but complementary, with each component covering the other's potential bottlenecks in this particular title.

Comparing to the nearest rivals in the database, the processor's average benchmark score of 26,324 sits within a tight cluster: the AMD Ryzen 9 6900HX scores 26,274 (0.2% higher), the AMD Ryzen 7 7435HS scores 26,402 (0.3% lower), and the Intel Core i9-11900KF scores 26,212 (0.4% higher). This indicates the Ryzen 5 7600 is remarkably well-positioned among processors with different core counts and architectures, though in Rust's multi-threaded server environments, the 6-core/12-thread configuration proves more than adequate. The GPU's average score of 77,712 similarly places it near the AMD Radeon RX 6650M XT (76,904, 1.1% higher) and AMD Radeon RX 6850M XT (78,940, 1.6% lower), showing that the 5090 D's raw compute is competitive with a range of high-end offerings.

The rank of 53 must be contextualized against the 2,953 total combos — this is not a top-10 position, which suggests that in Rust specifically, there are configurations that extract more performance-per-frame. The data implies that while both components are strong individually, the game's engine may have specific optimization paths that favor certain hardware combinations over raw compute power. This is an investigative starting point: what does the measured FPS data reveal about where this combo excels and where it leaves performance on the table?

FAQ

Q: What is the overall rank of this combo in Rust compared to all tested combinations?

A: This combo ranks 53rd out of 2,953 tested combos, placing it in the top 1.8% of all configurations. This is a strong position that reflects the balance between the 6-core CPU and the high-end GPU.

Q: How does the CPU compare to its nearest rivals in benchmark scores?

A: The Ryzen 5 7600 scores 26,324 on average, which is 0.2% higher than the AMD Ryzen 9 6900HX (26,274), 0.3% lower than the AMD Ryzen 7 7435HS (26,402), and 0.4% higher than the Intel Core i9-11900KF (26,212). The differences are minimal, indicating neck-and-neck performance.

Q: What is the GPU's percentile ranking and how does it compare to similar cards?

A: The RTX 5090 D sits in the 92nd percentile of all GPUs. Its average score of 77,712 is 1.1% lower than the AMD Radeon RX 6650M XT (76,904), 1.6% lower than the AMD Radeon RX 6850M XT (78,940), and 2.1% lower than the NVIDIA Tesla P100 PCIe 12 GB (79,396).

Q: What is the highest average FPS recorded in the measured data?

A: The highest average FPS is 229, achieved at 1920x1080 with Low settings. This indicates that at lower resolutions and reduced graphical fidelity, the combo can push well past 200 FPS.

Q: What is the lowest average FPS recorded in the measured data?

A: The lowest average FPS is 61, recorded at 3840x2160 with Ultra settings. This shows that at 4K with maximum visual quality, the frame rate drops to a level that might challenge smooth gameplay on high-refresh displays.

Q: Does the data include min/max FPS for all settings?

A: No, the only rows with min and max FPS are at Medium settings across all three resolutions. For example, at 1920x1080 Medium, the range is 167 to 226 FPS, while at 3840x2160 Medium, it is 81 to 109 FPS.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that highlights where the bottleneck shifts between CPU and GPU. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 186 to 136, a 26.9% reduction. The subsequent jump from 1440p to 4K at High settings sees a further drop from 136 to 80 FPS, a 41.2% reduction. This accelerating decline as resolution increases is a classic signature of GPU-bound performance at higher pixel counts, where the RTX 5090 D's rendering load grows faster than the CPU's simulation workload.

The Low settings row provides an even clearer picture of the CPU's ceiling. At 1080p Low, the combo averages 229 FPS, but at 1440p Low, it drops to 202 FPS (an 11.8% reduction), and at 4K Low, it falls to 141 FPS (a 30.2% reduction from 1440p). The fact that Low settings at 1080p cannot exceed 229 FPS suggests the Ryzen 5 7600's 6 cores are nearing their limit in Rust's simulation-heavy environment — even with minimal GPU load, the frame rate is capped by the processor's ability to feed the render pipeline. This is corroborated by the CPU's PassMark single-thread score of 3,910, which, while solid, is not extraordinary for a modern desktop chip.

At Ultra settings, the scaling is even more pronounced: 150 FPS at 1080p, 103 FPS at 1440p, and 61 FPS at 4K. The percentage drops are 31.3% and 40.8% respectively, showing that the GPU's workload at Ultra settings becomes the dominant constraint. The 4K Ultra result of 61 FPS is particularly telling — it suggests that even the RTX 5090 D, with its 32 GB of GDDR7 memory and 1.79 TB/s bandwidth, struggles to maintain high frame rates when Rust's full visual feature set is enabled at 4K. This indicates that the game's rendering pipeline at Ultra settings is exceptionally demanding, possibly due to the draw distances and object density typical of Rust's open-world environments.

The medium settings rows, which are the only ones with min/max data, show the frame time consistency: at 1080p Medium, the range is 167 to 226 FPS (a 59 FPS spread), while at 4K Medium, it narrows to 81 to 109 FPS (a 28 FPS spread). This tightening of the frame time distribution at higher resolutions suggests that GPU rendering becomes more uniform as the bottleneck shifts, whereas at lower resolutions, CPU-side variability in simulation load creates larger frame time fluctuations.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance across all settings. Low settings produce an average of 229 FPS, Medium 197 FPS, High 186 FPS, and Ultra 150 FPS. The step from Low to Medium costs 32 FPS, Medium to High 11 FPS, and High to Ultra 36 FPS. The relatively small penalty from Medium to High suggests that High settings do not introduce a massive GPU load increase, while the jump to Ultra represents a significant rendering cost. The Medium row shows a min of 167 and max of 226 FPS, indicating a 59 FPS variance that reflects the dynamic nature of Rust's gameplay — server events, building destruction, and player density all create fluctuating load.

Stepping up to 2560x1440, the averages drop to 202 FPS at Low, 161 FPS at Medium, 136 FPS at High, and 103 FPS at Ultra. The Medium range here is 136 to 185 FPS, a 49 FPS spread. The percentage drops from 1080p are 11.8% for Low, 18.3% for Medium, 26.9% for High, and 31.3% for Ultra. This pattern shows that as settings increase, the resolution penalty grows, which aligns with the GPU becoming more of a limiting factor at higher visual quality levels. The 1440p Ultra result of 103 FPS is still quite playable for a survival game, though it is far from the 200+ FPS that competitive players might seek.

At 3840x2160, the performance drops are substantial. Low settings average 141 FPS, Medium 95 FPS, High 80 FPS, and Ultra 61 FPS. The Medium range is 81 to 109 FPS, a 28 FPS spread that is the tightest of any resolution. This suggests that at 4K, the GPU workload is more consistent, with less frame time variance despite the lower overall performance. The 4K Low result of 141 FPS is notable — it shows that even at minimal settings, the 4K pixel count (8.3 million pixels) demands significant GPU throughput, and the 5090 D's 32 GB memory buffer is being utilized heavily. The 4K Ultra 61 FPS figure is close to the 60 FPS threshold, meaning that users targeting a locked 60 FPS at 4K can do so with Ultra settings, but there is no headroom for refresh rates above 60 Hz at this configuration.

CPU Role

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor based on the Zen 4 architecture (Raphael), manufactured on TSMC's 5 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.10 GHz, which are competitive figures for a mainstream desktop chip. The 32 MB shared L3 cache is important for Rust, as the game frequently accesses world data and entity lists, and a larger cache can reduce memory latency for these operations. The CPU's DDR5 memory support with dual-channel bus and 83.2 GB/s bandwidth provides a high-throughput path for the game's streaming assets.

In Rust, the CPU's role is significant because the game simulates a persistent world with many interactive elements — resource gathering, building construction, player interactions, and environmental changes all require processor time. The benchmark data shows that at 1080p Low settings, the CPU becomes the primary limiter, as the GPU is underutilized and the frame rate caps at 229 FPS. This is below what the RTX 5090 D could theoretically produce if the CPU were fully feeding it. The Ryzen 5 7600's PassMark multi-thread score of 27,058 and Cinebench R23 multi-core score of 12,735 indicate solid multi-threaded performance, but the 6-core/12-thread configuration may not be sufficient to push beyond 230 FPS in Rust's most CPU-intensive moments.

The CPU's single-thread performance, as measured by a Geekbench single-core score of 2,521 and PassMark single-thread score of 3,910, is respectable but not class-leading. Rust's game loop often has a primary simulation thread that cannot be fully parallelized, so single-thread speed is critical. The boost clock of 5.10 GHz helps here, but the data suggests that a processor with higher single-thread throughput could extract more FPS from the RTX 5090 D at lower resolutions. The CPU's TDP of 65 W and 5 nm process node indicate efficient power usage, which is beneficial for sustained performance in long gaming sessions.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's display resolution and frame rate target. At 1920x1080, the Low preset achieves 229 FPS, which is ideal for high-refresh monitors (240 Hz or above). However, the Medium preset at 197 FPS still provides excellent smoothness and adds visual fidelity for a modest 32 FPS penalty. The High preset at 186 FPS is a balanced choice for users with 165 Hz displays, as it stays above the refresh threshold while delivering better shadows and textures. The Ultra preset at 150 FPS is only recommended for users with 144 Hz displays who prioritize image quality over maximum frame rates.

For 2560x1440, the Low preset's 202 FPS is still very high, but the Medium preset's 161 FPS is the sweet spot for 144 Hz monitors, offering a 41 FPS improvement over High while maintaining smoothness. The High preset at 136 FPS is suitable for 120 Hz displays, and the Ultra preset at 103 FPS is playable but may introduce noticeable frame pacing issues on 144 Hz panels. Users with 1440p 144 Hz displays should default to Medium settings to ensure the frame rate stays above the refresh limit during intense gameplay moments.

At 3840x2160, the situation changes dramatically. The Low preset's 141 FPS is the only setting that supports high-refresh 4K monitors (144 Hz), though even this is below the 144 FPS threshold. The Medium preset at 95 FPS is the best choice for 4K 60 Hz displays, as it provides a comfortable margin above 60 FPS while offering better visual quality than Low. The High preset at 80 FPS is acceptable for 60 Hz displays but leaves little headroom for frame drops during complex scenes. The Ultra preset at 61 FPS is right at the 60 FPS boundary, meaning users will experience occasional dips below 60 FPS, which can be jarring in a survival game where reaction time matters.

The data suggests that Medium settings provide the best balance across all resolutions, as the min/max FPS data shows tighter frame time consistency at Medium compared to other settings. The 4K Medium range of 81 to 109 FPS is particularly stable, indicating that this preset avoids the worst-case frame drops that could occur at Ultra settings.

GPU Role

The NVIDIA GeForce RTX 5090 D is based on the GB202 chip and Blackwell 2.0 architecture, manufactured on TSMC's 5 nm process with 92,200 million transistors on a 750 mm² die. Its 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is crucial for Rust's large open-world textures and draw distances. The GPU's boost clock of 2407 MHz and 21,760 shading units deliver substantial compute throughput, as evidenced by its 104.8 TFLOPS FP32 performance and 1,636.8 GTexel/s texture rate.

In Rust, the GPU's role becomes increasingly dominant as resolution and settings increase. The measured FPS data shows that at 1080p Low, the GPU is not the bottleneck — the 229 FPS ceiling is likely set by the CPU. However, at 4K Ultra, the GPU is clearly the limiting factor, as the 61 FPS average is far below what the CPU could potentially feed. The GPU's 176 ROPs and 423.6 GPixel/s pixel rate handle the pixel fill demands of 4K, but the sheer workload of Ultra settings at 8.3 million pixels overwhelms the rendering pipeline.

The GPU's memory configuration is particularly relevant for Rust, as the game can use significant VRAM due to its persistent world and asset streaming. The 32 GB capacity ensures that texture pop-in is minimized, even at 4K Ultra with high-resolution texture packs. The 1.79 TB/s bandwidth allows rapid loading of world chunks and entity data, which is critical during fast movement across the map. The GPU's PassMark G3D score of 44,065 and 3DMark Steel Nomad DX12 score of 14,326 indicate strong synthetic performance, but the real-world Rust results show that even this level of hardware cannot maintain high FPS at maximum settings in 4K.

The GPU's percentile ranking of 92 places it well above the median, but its nearest rivals in the database include AMD Radeon RX 6650M XT (1.1% higher average score) and RX 6850M XT (1.6% lower), which are mobile GPUs with different power envelopes. This suggests that the RTX 5090 D's desktop-class performance is not without competition, and in Rust specifically, the game's optimization for NVIDIA hardware may not be as pronounced as in other titles. The 575 W TDP and 950 W suggested PSU indicate that this GPU demands substantial power delivery, which is a consideration for system builders but does not directly impact the measured FPS data.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5090 D in Rust

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 95.0
3840x2160 High 80.0
3840x2160 Ultra 61.0
2560x1440 Low 202.0
2560x1440 Medium 161.0
2560x1440 High 136.0
2560x1440 Ultra 103.0
1920x1080 Low 229.0
1920x1080 Medium 197.0
1920x1080 High 186.0
1920x1080 Ultra 150.0

Rust with Ryzen 5 7600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 D + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.