Rust
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 46 | 69 |
| 1440p QHD | 50 | 66 | 78 | 117 |
| 1080p Full HD | 73 | 96 | 114 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 5 7400F and NVIDIA GeForce RTX 3060 Ti combination delivers a playable but not exceptional Rust experience, with measured results placing this pairing at rank 1408 out of 2953 tested combos in the database. The data paints a picture of a system that handles the survival title’s demanding simulation and rendering workloads, but with clear trade-offs depending on resolution and quality settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 architecture, code-named Raphael, and fabricated on TSMC’s 5 nm process. Its base clock is 3.70 GHz, boosting up to 4.70 GHz, and it includes 32 MB of shared L3 cache plus 1 MB of L2 per core. In Rust, which is known for heavy server-side simulation, entity updates, and physics calculations, this CPU configuration is relevant because the game’s frame rate at lower resolutions often depends on single-thread performance and cache efficiency. The Cinebench R23 single-core score of 3072 and multi-core score of 21765 indicate strong per-thread capability, which should help with Rust’s main-thread-bound bottlenecks. The PassMark single-thread score of 3689 further confirms that the 7400F has solid single-core throughput, while the multithread score of 25645 suggests it can handle background tasks and the game’s auxiliary threads without major contention.
In the measured FPS data, the CPU’s influence is most apparent at 1080p, where frame rates are highest. At 1920x1080 with Low settings, the average FPS is 169, which is a substantial margin above the 4K Low result of 69 FPS. This gap suggests that at 1080p, the CPU is feeding the GPU enough frames to saturate its capabilities, or that the CPU itself is the limiting factor in certain scenes. The 7400F’s 6 cores and 12 threads are sufficient for Rust’s typical workload, but the game’s tendency to spawn many entities and manage a persistent world means that the 32 MB L3 cache and high boost clock are likely more important than raw core count. The fact that the CPU’s benchmark percentile versus all CPUs is 83, and its average benchmark score is 32750, places it in the upper tier of processors, which aligns with the observed frame rates in this game.
Compared to its nearest rivals, the 7400F shows a deltaPct of 0.1% against the Intel Core i5-14600T (avgScore 32707), 0.2% against the Intel Core Ultra 7 155H (avgScore 32697), -0.2% against the AMD Ryzen 7 PRO 6850H (avgScore 32812), and 0.3% against the AMD Ryzen AI 7 PRO 360 (avgScore 32662). These tiny differences mean that in Rust, the CPU is unlikely to be the differentiator between this combo and similar systems; the GPU and settings will have a larger impact on the final FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Looking at the measured FPS rows, the choice of settings dramatically changes the experience. At 1920x1080, the Low preset yields an average of 169 FPS, which is far above the 73 FPS seen at Ultra. The jump from Low to Medium costs 55 FPS (from 169 to 114), while the jump from Medium to High costs another 18 FPS (from 114 to 96), and High to Ultra costs 23 FPS (from 96 to 73). Given that Rust is a competitive and often fast-paced game, the data suggests that Medium or High at 1080p provides the best balance, as 114 FPS at Medium and 96 FPS at High are both smooth and retain more visual fidelity than Low. The Medium preset also shows a min FPS of 97 and max FPS of 131, indicating relatively stable frame pacing, whereas the Low preset’s lack of min/max data makes it harder to assess stability.
At 2560x1440, the pattern shifts. Low averages 117 FPS, Medium drops to 78 FPS, High to 66 FPS, and Ultra to 50 FPS. The Medium preset at 1440p provides 78 FPS with a min of 67 and max of 90, which is still playable but closer to the edge of smoothness. For a more consistent experience, Low at 1440p is the safer choice, as 117 FPS offers headroom for demanding scenes. Ultra at this resolution is only 50 FPS, which may feel sluggish in combat situations.
At 3840x2160, the GPU becomes the clear bottleneck. Low averages 69 FPS, Medium 46 FPS (with min 39 and max 53), High 39 FPS, and Ultra 30 FPS. Here, the data implies that Low is the only preset that maintains a playable frame rate, while Medium is borderline. The recommendation across all resolutions is to avoid Ultra unless the player prioritizes visuals over performance, as the FPS penalties are steep: from High to Ultra, the drop is 23 FPS at 1080p, 16 FPS at 1440p, and 9 FPS at 4K.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern as resolution increases. At Low settings, the average FPS goes from 169 at 1080p to 117 at 1440p, then to 69 at 4K. That is a drop of 52 FPS from 1080p to 1440p, and another 48 FPS from 1440p to 4K. At High settings, the progression is 96 to 66 to 39 FPS, with drops of 30 and 27 FPS respectively. This behavior indicates that the RTX 3060 Ti is the primary limiting component at higher resolutions, as the GPU’s pixel throughput and memory bandwidth are stretched thinner. The RTX 3060 Ti has 8 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 448.0 GB/s, which is adequate for 1080p and 1440p but becomes a constraint at 4K, especially with higher quality settings that increase texture and shading demands.
The fact that the 4K Low preset (69 FPS) is still higher than the 1080p Ultra preset (73 FPS) is telling: at 4K Low, the GPU is working on simpler effects, so it can maintain a reasonable frame rate, while at 1080p Ultra, the GPU is taxed by complex lighting and shadows. This suggests that Rust’s visual features at Ultra are more demanding than the resolution increase alone, which is why the FPS drop from 1080p Low to 4K Low is 100 FPS, but from 1080p Ultra to 4K Ultra is only 43 FPS. The CPU’s role in this scaling is less direct, as the 7400F’s strong single-core performance helps keep frame rates high at 1080p, but once the resolution rises, the GPU’s workload dominates.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 7400F and NVIDIA GeForce RTX 3060 Ti holds a rank of 1408 out of 2953 tested combos in Rust, placing it in the 48th percentile of all systems tested. This is a mid-pack result, indicating that while the combo is not a top-tier performer, it is also far from being an outlier on the low end. The RTX 3060 Ti’s GPU percentile versus all GPUs is 59, and its average benchmark score is 16129, with nearest rivals including the AMD Radeon RX 9060 (deltaPct 0.7%), AMD Radeon Pro 5600M (deltaPct -1.4%), AMD Radeon RX 5700 XT (deltaPct -1.4%), and AMD Radeon R9 370X (deltaPct 1.7%). These small deltas suggest that the GPU’s performance is well within a narrow band of comparable cards, meaning that the combo’s rank is more influenced by the CPU and the game’s specific demands than by the GPU being unusually fast or slow.
The CPU’s rank among all processors is 83rd percentile, which is higher than the GPU’s 59th percentile. This asymmetry implies that in Rust, the GPU is the weaker link relative to the CPU, and the combo’s overall rank of 1408 reflects that the system is held back by the graphics card at higher settings and resolutions. At 1080p, the combo performs better than the rank might suggest, as the CPU can drive high frame rates, but the rank is an aggregate across all tested conditions.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip, fabricated on Samsung’s 8 nm process. It has 4864 shading units, 152 texture mapping units, and 80 raster output units, along with 38 RT cores and 152 tensor cores. Its base clock is 1410 MHz, boosting to 1665 MHz, and the memory runs at 1750 MHz (14 Gbps effective) across 8 GB of GDDR6 on a 256-bit bus, providing 448.0 GB/s of bandwidth. In Rust, the GPU’s role becomes more pronounced as resolution and settings increase. At 1080p Low, the GPU is not heavily taxed, as the CPU can push frame rates to 169 FPS. At 4K Ultra, the GPU is the clear bottleneck, delivering only 30 FPS, which is below the threshold for smooth gameplay.
The 8 GB VRAM is sufficient for Rust’s textures at 1080p and 1440p, but at 4K with High or Ultra settings, the memory capacity might be limiting, as the game’s large world and many assets require more memory for high-resolution textures. The measured FPS at 4K High is 39 FPS, and at 4K Ultra it is 30 FPS, which are both low, suggesting that the GPU’s compute and memory bandwidth are stretched. The FP32 performance of 16.20 TFLOPS and texture rate of 253.1 GTexel/s are moderate for the GPU’s class, but Rust’s rendering is often more dependent on draw calls and fill rate, which the 80 ROPs handle. The GPU’s PassMark G3D score of 20349 and 3DMark Steel Nomad DX12 score of 2626 show that it is a capable mid-range card, but the benchmark results in Rust confirm that it is not suited for 4K gaming with this title.
FAQ
Q: What is the best settings preset for 1080p gameplay with this combo?
A: At 1920x1080, the Medium preset averages 114 FPS with a min of 97 and max of 131, while High averages 96 FPS. Medium offers a good balance between visual quality and smoothness, as the 114 FPS average provides more headroom for demanding scenes than High’s 96 FPS.
Q: Can this system handle 4K resolution in Rust?
A: At 3840x2160, the Low preset averages 69 FPS, which is playable, but Medium drops to 46 FPS (min 39, max 53), and High and Ultra average 39 and 30 FPS respectively. The data suggests that 4K is only viable on Low settings for a smooth experience.
Q: Is the CPU or GPU the limiting factor at 1440p?
A: At 2560x1440, the frame rates range from 117 FPS on Low to 50 FPS on Ultra. The drop from Low to Medium (39 FPS) indicates that the GPU is increasingly stressed, but the CPU’s strong single-core performance (Cinebench R23 single-core score of 3072) still allows for high frame rates on lower presets.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 1408 out of 2953 tested combos in Rust, placing it in the middle of the pack. The CPU is in the 83rd percentile of all CPUs, while the GPU is in the 59th percentile of all GPUs.
Q: What is the impact of Ultra settings on frame rates?
A: At 1080p, Ultra averages 73 FPS, which is 23 FPS lower than High. At 1440p, Ultra averages 50 FPS, and at 4K, it averages 30 FPS. The data indicates that Ultra settings are only recommendable for 1080p if the user prioritizes visuals over frame rate.
Q: Does the GPU’s memory bandwidth affect Rust performance?
A: The RTX 3060 Ti has a memory bandwidth of 448.0 GB/s, which is adequate for 1080p and 1440p but may be a limiting factor at 4K, where the frame rates drop significantly (e.g., 39 FPS at High). The 8 GB VRAM is also a consideration for high-resolution texture loads.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are: Low 169, Medium 114 (min 97, max 131), High 96, and Ultra 73. The difference between Low and Ultra is 96 FPS, which highlights the substantial cost of higher graphical fidelity. At 2560x1440, the averages are: Low 117, Medium 78 (min 67, max 90), High 66, and Ultra 50. The drop from 1080p to 1440p at Low is 52 FPS, while at Ultra it is 23 FPS. At 3840x2160, the averages are: Low 69, Medium 46 (min 39, max 53), High 39, and Ultra 30. The 4K Low result of 69 FPS is the only 4K preset that exceeds 60 FPS, while the 4K Ultra result of 30 FPS is exactly half that. The data shows that the Medium preset at each resolution provides a min FPS that is within 15-10% of the average, indicating relatively stable performance, while the Low and High presets lack min/max data, making it harder to judge their frame pacing. Overall, the measured rows suggest that this combo is best suited for 1080p and 1440p gaming, with 4K reserved for Low settings only.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3060 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 78.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 169.0 |
| 1920x1080 | Medium | 114.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 73.0 |
Rust with Ryzen 5 7400F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 3060 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.