Rust
This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 34 | 51 |
| 1440p QHD | 37 | 49 | 58 | 86 |
| 1080p Full HD | 54 | 71 | 84 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 2060, In-Depth Analysis
The AMD Ryzen 5 7400F and NVIDIA GeForce RTX 2060 combination delivers a playable but constrained experience in Rust, with performance heavily dictated by graphical settings and resolution. Benchmark data shows this pairing ranks 2303rd out of 2953 tested combos in this game, placing it in the lower half of all systems. The CPU, a 6-core, 12-thread Zen 4 part based on the Raphael architecture, provides strong single-threaded capability that Rust’s simulation-heavy gameplay requires, but the GPU’s 6 GB VRAM and Turing architecture become the primary bottleneck at higher resolutions and presets. Measured frames per second range from a fluid 126 FPS at 1080p Low to a slideshow-like 22 FPS at 4K Ultra, revealing a system that must be carefully configured to balance visual fidelity with responsiveness.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 7400F is a 6-core, 12-thread processor from AMD’s 7000 series, built on the Zen 4 architecture at TSMC’s 5 nm node. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, supported by a 32 MB shared L3 cache and 1 MB L2 cache per core. This configuration yields a Cinebench R23 multi-core score of 21765 and a single-core score of 3072, positioning the chip at the 83rd percentile among all CPUs. In Rust, which relies heavily on single-threaded performance for game logic, entity updates, and building physics, the 7400F’s strong single-core showing is critical; its Passmark single-thread score of 3689 ensures the CPU does not become the limiting factor at lower resolutions.
The nearest rival comparisons confirm the 7400F’s competitive standing. It sits within 0.3% of the AMD Ryzen AI 7 PRO 360, which scores 32662, and within 0.2% of the Intel Core Ultra 7 155H at 32697. Against the Intel Core i5-14600T, the delta is a mere 0.1%, with both around the 32700 mark. This tight clustering means the 7400F delivers performance essentially identical to these alternatives in synthetic workloads, though in Rust the real differentiator is how the CPU feeds the RTX 2060. At 1080p Low, the system achieves 126 FPS, a figure that suggests the CPU is capable of driving high frame rates when the GPU is not heavily taxed. However, as resolution increases to 1440p and 4K, the CPU’s role diminishes and the GPU takes over as the primary constraint.
Data from Passmark further illustrates the CPU’s capabilities: a multi-thread score of 25645, integer math at 74745, and floating-point math at 45799. These scores indicate solid overall throughput, but Rust’s performance is less about raw multi-core power and more about per-core efficiency. The 7400F’s boost clock of 4.70 GHz, combined with its 5 nm process, delivers the low-latency response that Rust’s frequent memory accesses and physics calculations demand. The CPU’s 83.2 GB/s memory bandwidth on a dual-channel DDR5 interface also helps, though the game’s engine is not notably bandwidth-hungry. In practice, the 7400F provides ample headroom for the RTX 2060 to be the bottleneck, as evidenced by the 49 FPS at 1440p High versus 71 FPS at 1080p High — a drop that aligns with GPU load rather than CPU limitations.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data offers a clear verdict: the Low preset is the only reliable path to high refresh-rate play, while Medium is the best compromise for visual quality without sacrificing playability. At 1080p, Low delivers 126 FPS, Medium drops to 84 FPS, High falls to 71 FPS, and Ultra bottoms out at 54 FPS. The jump from Low to Medium costs 42 FPS, a 33% reduction, while the step from Medium to High costs another 13 FPS. For competitive or smooth gameplay, Low at 1080p is the clear winner, providing frame rates that fully utilize a 144 Hz display. However, if visual fidelity matters more, Medium at 84 FPS remains comfortably above the 60 FPS threshold and offers a significant improvement over Low without the steep penalty of High or Ultra.
At 1440p, the recommendations shift. Low yields 86 FPS, which is still playable, but Medium drops to 58 FPS, and High falls to 49 FPS. Ultra is nearly unplayable at 37 FPS. For 1440p users, Low is the only preset that guarantees a smooth experience, though Medium at 58 FPS is borderline acceptable for slower-paced survival gameplay. The data indicates that High and Ultra at 1440p are not worth the visual gains given the substantial frame rate cost. At 4K, the situation becomes dire: Low manages 51 FPS, Medium 34 FPS, High 29 FPS, and Ultra 22 FPS. Only Low is viable for actual play, and even then, 51 FPS is below ideal. The recommendation across all resolutions is to prioritize Low or Medium, with Low being the safest choice for frame rate stability and Medium being the maximum acceptable trade-off.
The frame time consistency, where available, supports this. At 1080p Medium, the minimum FPS is 72 and maximum is 97, a 25 FPS spread that indicates some stutter but remains within tolerable bounds. At 1440p Medium, the spread is 49 to 67, an 18 FPS range. At 4K Medium, the spread is 29 to 39, a 10 FPS range that shows the GPU is severely strained. This data suggests that as resolution increases, the frame pacing becomes more consistent but at the cost of absolute performance. For the best overall experience, 1080p Low is unmatched, while 1440p Low offers a middle ground for users with higher-resolution monitors who can tolerate a lower frame rate ceiling.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals a classic GPU-bound scenario, with the RTX 2060 being the limiting component at higher settings. At Low settings, the progression from 1080p to 1440p to 4K is 126 → 86 → 51 FPS. This represents a 32% drop from 1080p to 1440p and a further 41% drop from 1440p to 4K. The total reduction from 1080p to 4K is 60%. This steep decline indicates that even at Low settings, the GPU’s rendering load scales heavily with pixel count. At Medium settings, the progression is 84 → 58 → 34 FPS, a 31% drop to 1440p and a 41% drop to 4K, totaling 60%. High settings show 71 → 49 → 29 FPS, with a 31% drop to 1440p and a 41% drop to 4K, again totaling 59%. Ultra settings follow the same pattern: 54 → 37 → 22 FPS, a 31% and 41% drop, totaling 59%.
The consistency of these percentage drops — all around 31% for the first step and 41% for the second — is striking. It suggests that the RTX 2060’s performance scales almost linearly with resolution, irrespective of the graphical preset. This is a hallmark of a GPU that is fully saturated at all settings, meaning the CPU is providing frames faster than the GPU can render them. If the CPU were the bottleneck, we would expect the FPS to plateau at lower resolutions, but the data shows no such plateau; even at 1080p Low, the GPU is still the limiting factor. The RTX 2060’s 6 GB VRAM and 192-bit memory bus, with 336.0 GB/s bandwidth, are simply insufficient for the pixel fill demands of 4K, and the 29 FPS at 4K High confirms this.
The implications are clear: the Ryzen 5 7400F is more than adequate for Rust, and upgrading the GPU would yield the most significant FPS gains. The CPU’s 83rd percentile ranking and strong single-core scores mean it will not hold back a more powerful GPU. The data points to the RTX 2060 as the weak link, particularly at 1440p and 4K, where the frame rates fall below the 60 FPS threshold for playability. For users with a 1080p monitor, the system is well-balanced, but for higher resolutions, the GPU will need to be replaced to achieve smooth performance.
FAQ
Q: What is the best preset for 1080p gaming with this CPU and GPU?
A: The Low preset delivers the highest average FPS at 126, which is ideal for competitive play. Medium offers 84 FPS and is the best choice for a balance of visuals and smoothness, while High and Ultra drop to 71 and 54 FPS respectively.
Q: Can this system handle 1440p gaming in Rust?
A: Yes, but with limitations. At Low settings, the average FPS is 86, which is playable. Medium and High drop to 58 and 49 FPS, respectively, which may be acceptable for some players but are below the 60 FPS target. Ultra is not recommended at 37 FPS.
Q: Is 4K gaming viable with the RTX 2060 in Rust?
A: Only at Low settings, where the average FPS is 51. Medium, High, and Ultra produce 34, 29, and 22 FPS respectively, which are all below playable thresholds. 4K gaming is not recommended with this GPU.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the primary bottleneck. The FPS drops from 1080p to 4K are consistent across all settings, indicating the RTX 2060 is fully saturated. The Ryzen 5 7400F, with its high single-core score of 3072 in Cinebench R23, is not limiting performance.
Q: How does this system rank compared to other CPU-GPU combos in Rust?
A: It ranks 2303rd out of 2953 tested combinations, placing it in the lower 22% of all systems. This reflects the GPU’s older architecture and limited VRAM, not the CPU, which ranks in the 83rd percentile overall.
Q: What is the frame time consistency at Medium settings?
A: At 1080p Medium, the minimum FPS is 72 and maximum is 97, a spread of 25 FPS. At 1440p Medium, the spread is 49 to 67, and at 4K Medium, it is 29 to 39. The tighter spread at higher resolutions indicates more consistent but lower overall performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 2060 is a Turing-architecture GPU built on TSMC’s 12 nm process, with a die size of 445 mm² and 10,800 million transistors. It features 1920 shading units, 120 texture mapping units, and 48 raster output units, along with 30 RT cores and 240 tensor cores. Its base clock is 1365 MHz with a boost clock of 1680 MHz, and it is equipped with 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 336.0 GB/s. The GPU’s Passmark G3D score is 14111, placing it at the 58th percentile among all GPUs, and its average benchmark score of 15290 is nearly identical to the NVIDIA GeForce GTX 580 (15283) and AMD Radeon 680M (15270), with deltas of 0% and 0.1% respectively. This places the RTX 2060 in a performance tier that is competitive with much older or integrated solutions, which explains its struggle in Rust at higher resolutions.
The GPU’s 6 GB VRAM is a critical limitation in Rust, a game that can consume significant memory for textures and world data. At 4K Ultra, the system averages only 22 FPS, a figure that indicates the GPU is both compute-bound and memory-constrained. The 192-bit memory bus, with 14 Gbps effective memory speed, provides 336.0 GB/s of bandwidth, but this is insufficient for the 4K pixel throughput required. The RTX 2060’s FP32 performance of 6.451 TFLOPS and pixel rate of 80.64 GPixel/s are modest by modern standards, and the data reflects this: the GPU is the bottleneck at all resolutions, with the CPU consistently outpacing it.
The nearest rival comparisons highlight the GPU’s position. It is effectively tied with the GTX 580 and Radeon 680M, but the RTX 2060 is 0.6% behind the RTX 3050 OEM and 0.8% behind the Radeon RX 7600. These are not large margins, but they show that the RTX 2060 is at the lower end of its performance class. In Rust, this translates to the measured FPS: at 1080p High, the GPU delivers 71 FPS, but at 1440p High, it drops to 49 FPS, and at 4K High, it falls to 29 FPS. The scaling is consistent with a GPU that is overworked at higher resolutions. For users seeking better performance, the data suggests that a GPU with more VRAM and higher compute throughput would be the necessary upgrade, as the CPU’s 83rd percentile ranking indicates it is not the limiting factor.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the system’s performance in Rust across all combinations of resolution and settings. At 1920x1080, the results are as follows: Low settings yield an average of 126 FPS, Medium averages 84 FPS with a minimum of 72 and maximum of 97, High averages 71 FPS, and Ultra averages 54 FPS. This resolution offers the best playability, with Low and Medium both exceeding the 60 FPS threshold. At 2560x1440, the performance drops significantly: Low averages 86 FPS, Medium averages 58 FPS with a minimum of 49 and maximum of 67, High averages 49 FPS, and Ultra averages 37 FPS. Only Low is fully smooth at this resolution, with Medium borderline. At 3840x2160, the system struggles: Low averages 51 FPS, Medium averages 34 FPS with a minimum of 29 and maximum of 39, High averages 29 FPS, and Ultra averages 22 FPS. No preset at 4K achieves a consistently playable frame rate.
The frame time data, where available, adds context. At 1080p Medium, the 72 FPS minimum indicates occasional dips but overall playability. At 1440p Medium, the 49 FPS minimum is close to the average of 58, suggesting some stutter. At 4K Medium, the 29 FPS minimum and 39 FPS maximum show a tight but low range, meaning the GPU is constantly near its limit. The absence of min/max data for other presets limits analysis, but the averages alone tell a clear story: the system is best suited for 1080p gaming, with 1440p possible only at Low settings, and 4K reserved for those who prioritize visuals over frame rate. The combo rank of 2303 out of 2953 confirms this is a lower-tier setup, but the data shows that with the right settings, it can still deliver a playable Rust experience.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 2060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 86.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 126.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 54.0 |
Rust with Ryzen 5 7400F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 2060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.