Rust

Rust

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 71 86 123
1440p QHD 91 118 141 176
1080p Full HD 129 162 168 195

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 123
3840x2160 Medium 86
3840x2160 High 71
3840x2160 Ultra 52
2560x1440 Low 176
2560x1440 Medium 141
2560x1440 High 118
2560x1440 Ultra 91
1920x1080 Low 195
1920x1080 Medium 168
1920x1080 High 162
1920x1080 Ultra 129

Rust with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 5080 delivers a performance profile in Rust that shifts decisively from GPU-bound at 4K to CPU-bound at 1080p. The measured data shows a combination that is exceptionally strong for high-resolution play but reveals the processor as the limiting factor when resolution drops. This analysis breaks down the scaling, component roles, and exact frame rates observed.

Resolution Scaling

The frame rate delta between 1080p and 4K is stark and reveals the fundamental balance of this pairing. At 1920x1080 with Low settings, the combo produces 194.5 FPS, which drops to 175.9 FPS at 2560x1440 and then to 122.6 FPS at 3840x2160. The progression from 1080p to 1440p with Low settings is a modest 18.6 FPS loss, but the jump to 4K costs another 53.3 FPS. This pattern indicates that at 1080p, the system is not fully utilizing the RTX 5080’s capabilities, as the CPU cannot feed frames fast enough to push beyond the ~195 FPS ceiling.

Examining Ultra settings, the scaling is more severe in percentage terms but less in absolute FPS. The 1080p Ultra result of 129.3 FPS falls to 91.1 FPS at 1440p and then to 51.5 FPS at 4K. The drop from 1440p to 4K at Ultra is 39.6 FPS, a 43.5% reduction, which strongly suggests that the GPU is becoming the dominant constraint at higher resolutions. The data indicates that the RTX 5080 has ample headroom at 1080p, but the 4K Ultra workload saturates the GPU’s 16 GB frame buffer and 256-bit memory interface.

High settings show the most balanced scaling curve: 161.7 FPS at 1080p, 118.0 FPS at 1440p, and 71.1 FPS at 4K. The 1080p-to-1440p drop of 43.7 FPS is larger than the 1440p-to-4K drop of 46.9 FPS, which is unusual and points to a hybrid situation where both the CPU and GPU contribute to the bottleneck at different points. The Low settings curve, with its relatively small 1080p-to-1440p penalty, is the clearest indicator of CPU limitation at lower resolutions.

GPU Role

The NVIDIA GeForce RTX 5080 brings substantial resources to Rust, including 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The GPU’s boost clock of 2617 MHz and base clock of 2295 MHz, combined with 10752 shading units, provide the raw compute needed for Rust’s complex scene rendering. The 112 ROPs handle pixel output well, evidenced by the strong 4K Low result of 122.6 FPS, which is still playable despite the resolution.

The memory configuration is particularly important for Rust, a game known for large, persistent worlds with many entities. The 16 GB capacity ensures that texture streaming and world data do not exceed the frame buffer at 4K Ultra, though the 51.5 FPS result indicates the GPU’s compute shaders and geometry processing are the limiting factor at that setting. The 960.0 GB/s bandwidth is sufficient to feed the 56.28 TFLOPS FP32 throughput without causing memory stalls in most scenarios.

Benchmark results for the RTX 5080 show a PassMark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637, placing it in the 89th percentile among all GPUs. Its nearest rivals in synthetic tests include the Intel Arc A570M with a deltaPct of 1.6 and the AMD Radeon Pro W5500X with a deltaPct of 2.6, but in Rust specifically, the card’s real-world performance is more dependent on driver optimization for the game’s specific rendering pipeline. The GPU’s 360 W TDP and dual-slot design suggest it is a high-power part, but the measured FPS data shows this power is well-utilized at 4K.

How This Combo Ranks

The combination of the Ryzen 5 5600X and RTX 5080 ranks 112th out of 1717 tested combos in Rust, placing it in the top 6.5% of all configurations. This rank is respectable given that the CPU is a mid-range part from 2020, while the GPU is a flagship from 2025. The ranking reflects that Rust is heavily CPU-dependent, and the 5600X’s position in the 78th percentile among all CPUs (with an average benchmark score of 20680) is a limiting factor compared to newer processors.

The CPU’s nearest rivals in synthetic benchmarks include the AMD Ryzen 5 5600GT (deltaPct -0.3), Intel Core i7-10700 (deltaPct -0.3), and Intel Core i5-12490F (deltaPct -0.5). These are all comparable processors, indicating that the 5600X is not significantly outperformed by its direct competition. However, the combo rank of 112 suggests that many higher-ranked configurations likely pair this GPU with stronger CPUs, such as those with more cores or higher boost clocks. The 5600X’s 6 cores and 12 threads are sufficient for Rust’s threading model, but the 3.70 GHz base clock and 4.60 GHz boost clock are modest compared to newer enthusiast parts.

The RTX 5080’s individual rank is stronger, at the 89th percentile among all GPUs, but its combination with the 5600X caps the overall potential. The data shows that while the GPU can push 4K High at 71.1 FPS, the CPU limits 1080p Low to 194.5 FPS, which is below what the GPU could theoretically deliver if paired with a faster processor. This mismatch is the primary reason the combo does not rank higher.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings tiers. At 1920x1080, the results are: Low 194.5 FPS, Medium 167.5 FPS, High 161.7 FPS, and Ultra 129.3 FPS. The gap between Low and Ultra is 65.2 FPS, which is significant but shows that even at the highest settings, the combo delivers well above 120 FPS. The Medium-to-High delta is only 5.8 FPS, suggesting that the High preset adds minimal overhead over Medium at this resolution.

At 2560x1440, the frame rates are: Low 175.9 FPS, Medium 141.3 FPS, High 118.0 FPS, and Ultra 91.1 FPS. The Low-to-Ultra spread is 84.8 FPS, larger than at 1080p, indicating that the GPU is becoming more involved. The High-to-Ultra drop of 26.9 FPS is substantial, showing that Ultra settings at 1440p impose a heavy load on the RTX 5080. The Medium setting at 141.3 FPS is arguably the sweet spot for high-refresh 1440p monitors, as it maintains fluid motion while preserving visual quality.

At 3840x2160, the results are: Low 122.6 FPS, Medium 86.1 FPS, High 71.1 FPS, and Ultra 51.5 FPS. The Low setting remains playable, but Ultra drops below 60 FPS, which is marginal for a smooth experience on a 4K display. The Medium-to-High delta of 15.0 FPS is notable, and the High-to-Ultra drop of 19.6 FPS further confirms that 4K Ultra is the most demanding configuration. The 122.6 FPS Low result at 4K demonstrates that the RTX 5080’s raw rasterization power is sufficient for competitive play at high resolutions when visual effects are reduced.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on TSMC’s 7 nm process. Its base clock of 3.70 GHz and boost clock of 4.60 GHz are the key specifications for Rust, which is known to be sensitive to single-threaded performance. The CPU’s 32 MB of L3 cache and 512 KB of L2 per core help mitigate latency in Rust’s world simulation, though the 51.2 GB/s dual-channel DDR4 memory bandwidth is a potential bottleneck for a game that streams large amounts of terrain and building data.

Synthetic benchmarks for the 5600X show a Cinebench R23 multicore score of 18578 and a single-core score of 2622, with a Geekbench single-core score of 2111. These numbers place it in the 78th percentile among all CPUs, which is solid but not exceptional. The PassMark multithread score of 21858 and single-thread score of 3364 confirm that the processor is well-balanced, but Rust’s performance at 1080p Low (194.5 FPS) suggests that the CPU’s 4.60 GHz boost clock is the limiting factor, as the GPU could likely render more frames if fed faster.

The CPU’s nearest rivals, such as the Intel Core i7-10700 and Intel Core i5-12490F, have nearly identical average benchmark scores (20746 and 20794, respectively), with deltaPct values of -0.3 and -0.5 relative to the 5600X. This indicates that the 5600X is not notably ahead or behind its peers in synthetic tests, but in Rust, the 6-core, 12-thread configuration appears sufficient. The data shows that at 1080p, the FPS ceiling of roughly 195 FPS is reached regardless of settings, which points to the CPU as the hard limit. At 4K, the CPU’s role diminishes, and the GPU becomes the primary determinant, as evidenced by the 51.5 FPS Ultra result versus the 122.6 FPS Low result.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 122.6
3840x2160 Medium 86.1
3840x2160 High 71.1
3840x2160 Ultra 51.5
2560x1440 Low 175.9
2560x1440 Medium 141.3
2560x1440 High 118.0
2560x1440 Ultra 91.1
1920x1080 Low 194.5
1920x1080 Medium 167.5
1920x1080 High 161.7
1920x1080 Ultra 129.3

Rust with Ryzen 5 5600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.