Rust

Rust

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 38 45 72
1440p QHD 51 66 78 121
1080p Full HD 77 100 116 171

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 45
3840x2160 High 38
3840x2160 Ultra 30
2560x1440 Low 121
2560x1440 Medium 78
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 171
1920x1080 Medium 116
1920x1080 High 100
1920x1080 Ultra 77

Rust with AMD Ryzen 5 5600GT + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the AMD Radeon RX 6750 XT delivers a performance profile in Rust that is heavily dictated by resolution and quality presets. The measured data shows a clear pattern of diminishing returns as pixel count increases, with the GPU becoming the dominant bottleneck at 4K while the CPU’s capabilities are more evident at lower resolutions. This analysis breaks down the measured frames per second (FPS) across all twelve data points, interprets the combo’s ranking against other tested configurations, and provides actionable settings guidance based strictly on the provided numbers.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all quality settings, indicating that the graphics card is the primary limiting factor at higher resolutions. At Low settings, the average FPS falls from 171.3 at 1920x1080 to 120.8 at 2560x1440, a reduction of 50.5 FPS, and then further to 72.2 at 3840x2160, representing a 58% decrease from the 1080p baseline. This scaling pattern suggests that the RX 6750 XT’s 12 GB of GDDR6 memory and 432.0 GB/s bandwidth are sufficient for 1440p but begin to strain at 4K, where the pixel throughput demands more from the GPU’s 2560 shading units and 64 ROPs.

At High settings, the trend is similar but with lower absolute numbers: 100.2 FPS at 1080p drops to 65.7 FPS at 1440p and then to 37.9 FPS at 4K. The gap between Low and High settings widens as resolution increases, from 71.1 FPS at 1080p to 34.3 FPS at 4K, which further confirms that the GPU is the bottleneck at higher resolutions. Conversely, the CPU’s role becomes more apparent at 1080p, where the difference between Low and Ultra settings is 94.5 FPS (171.3 vs 76.8), suggesting that the Ryzen 5 5600GT’s 6 cores and 12 threads can feed the GPU adequately at lower pixel counts but are not the limiting factor at 4K.

The data indicates that 2560x1440 is the sweet spot for this combo, offering a balance between visual fidelity and performance. At Medium settings, 1440p yields 78.1 FPS, which is 45.5% higher than the 4K Medium result of 45 FPS, while still providing a substantial improvement over 1080p’s 116.2 FPS in terms of image quality per pixel. For users prioritizing frame rate over resolution, 1080p Low at 171.3 FPS is the clear choice, but the 1440p Medium preset appears to be the most balanced option based on the measured rows.

How This Combo Ranks

The combo’s position in the benchmark database is recorded as rank 826 out of 1717 tested combinations, placing it in the upper-middle tier of all configurations. This ranking, with a percentile of 79 for the CPU and 79 for the GPU individually, suggests that while neither component is top-tier, their combined performance in Rust is respectable. The CPU’s average benchmark score of 20740 places it nearly identical to the Intel Core i7-10700 (20746, deltaPct 0) and the AMD Ryzen 5 5600X (20680, deltaPct 0.3), meaning the 5600GT is effectively on par with these rivals in general compute tasks.

The GPU’s average benchmark score of 35327 is slightly below the NVIDIA GeForce RTX 3080 (35787, deltaPct -1.3) and the AMD Radeon 880M (35646, deltaPct -0.9), but it is ahead of the AMD Radeon RX 5600M (35264, deltaPct 0.2). This places the RX 6750 XT in a competitive position, though the ranking data shows that many other combos outperform it in Rust specifically. The rank of 826 out of 1717 indicates that roughly 48% of tested combinations deliver higher average FPS in this game, which aligns with the measured 1080p High result of 100.2 FPS being solid but not exceptional for a mid-range setup.

Given that the CPU and GPU both sit near the 79th percentile among their respective categories, the combo’s overall rank is slightly lower than either component’s individual percentile, suggesting that Rust’s engine does not perfectly scale with this pairing. The data shows that the CPU’s nearest rival, the Intel Core i5-12490F (20794, deltaPct -0.3), performs nearly identically, which implies that the 5600GT is not a bottleneck in most scenarios. However, the combo’s rank reflects that other CPU-GPU pairings with higher-tier components achieve better results, particularly at 4K where the RX 6750 XT’s limitations are most pronounced.

GPU Role

The AMD Radeon RX 6750 XT is the dominant component in this pairing for Rust’s visual output, with its 12 GB of GDDR6 memory and 192-bit bus width providing a 432.0 GB/s bandwidth. The GPU’s boost clock of 2600 MHz and game clock of 2495 MHz are relatively high, which contributes to its strong performance at 1080p and 1440p. The measured FPS at 1080p Low (171.3) and 1440p Low (120.8) demonstrate that the GPU can handle high frame rates when the CPU is not the limiting factor, but the 4K results reveal its constraints.

At 4K Ultra, the average FPS drops to 30.4, which is below the 30 FPS threshold that many consider playable, while 4K High (37.9) and 4K Medium (45) are marginally better. The GPU’s pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are the specifications that determine how quickly it can fill the screen, and the data shows that 4K requires more than these rates can deliver at high quality settings. The GPU’s 40 ray tracing cores are present but not directly reflected in the measured FPS, as Rust does not heavily utilize ray tracing in the benchmark data.

The 12 GB VRAM capacity is adequate for Rust’s texture requirements, as evidenced by the consistent performance across settings at each resolution, but the bandwidth limitation becomes apparent at 4K. The GPU’s FP32 throughput of 13.31 TFLOPS is competitive for its class, yet the 4K Medium result of 45 FPS versus 1440p Medium’s 78.1 FPS shows a 42.4% performance drop, which is proportional to the 2.25x increase in pixel count (from 3.7 million to 8.3 million pixels). This indicates that the GPU is being fully utilized at 4K, with no CPU bottleneck masking its performance ceiling.

Measured FPS Breakdown

The complete set of measured FPS values provides a comprehensive view of this combo’s behavior. At 1920x1080, the results are: Low 171.3, Medium 116.2, High 100.2, and Ultra 76.8. The difference between Low and Medium is 55.1 FPS, which is the largest single-step drop among all resolutions, suggesting that the Medium preset introduces significant visual effects that tax the GPU. The gap between Medium and High is 16 FPS, and between High and Ultra is 23.4 FPS, showing a tapering impact as settings increase.

At 2560x1440, the results are: Low 120.8, Medium 78.1, High 65.7, and Ultra 50.6. The proportional drop from Low to Medium is 42.7 FPS, which is slightly less than at 1080p but still substantial. The High to Ultra gap is 15.1 FPS, which is smaller than at 1080p, indicating that the GPU is becoming more constrained at this resolution. At 3840x2160, the results are: Low 72.2, Medium 45, High 37.9, and Ultra 30.4. The Low to Medium drop is 27.2 FPS, and the High to Ultra drop is 7.5 FPS, demonstrating that at 4K, the GPU is so heavily loaded that quality preset changes have diminishing returns on FPS.

Comparing across resolutions, the 1080p Low result of 171.3 FPS is 2.4x higher than the 4K Low result of 72.2 FPS, while the 1080p Ultra result of 76.8 FPS is 2.5x higher than the 4K Ultra result of 30.4 FPS. This consistent scaling factor indicates that the GPU’s performance is proportional to pixel count, with no unexpected anomalies in the data. The 1440p results sit almost exactly between the 1080p and 4K values, confirming a linear relationship between resolution and FPS for this combo.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the user’s display resolution and frame rate target. For 1080p displays, the Low preset at 171.3 FPS is ideal for competitive play or high-refresh-rate monitors, while the Medium preset at 116.2 FPS offers a good balance for most users. The High preset at 100.2 FPS is still playable, but the Ultra preset at 76.8 FPS provides no meaningful advantage over High for a 36.6% FPS cost, making it the least efficient choice at this resolution.

For 1440p displays, the Medium preset at 78.1 FPS is the recommended starting point, as it delivers a smooth experience on standard 60 Hz monitors while maintaining visual quality. The Low preset at 120.8 FPS is preferable for users with 120 Hz or higher refresh rate displays, but the High preset at 65.7 FPS is a viable alternative for those who prioritize image quality over frame rate. The Ultra preset at 50.6 FPS is borderline playable but not ideal for fast-paced gameplay, and the data suggests that the visual improvements over High are not worth the 15.1 FPS loss.

For 4K displays, none of the presets achieve a consistently smooth experience, with the best result being Low at 72.2 FPS and the worst being Ultra at 30.4 FPS. The Medium preset at 45 FPS is the most balanced option for 4K, as it provides a playable frame rate while retaining some visual fidelity. The High and Ultra presets at 37.9 and 30.4 FPS respectively are only suitable for slower-paced or single-player scenarios, and the data indicates that users with 4K displays should either accept Low settings or consider a more powerful GPU. Overall, the 1440p Medium preset offers the best balance of performance and quality across all resolutions tested.

CPU Role

The AMD Ryzen 5 5600GT’s role in this combo is to feed the GPU with sufficient data, and its 6 cores and 12 threads are well-suited for Rust’s multi-threaded workload. The CPU’s base clock of 3.60 GHz and boost clock of 4.60 GHz provide solid single-thread performance, as evidenced by its Cinebench R23 single-core score of 2438 and multi-core score of 17272. The CPU’s 16 MB of L3 cache and 51.2 GB/s memory bandwidth are adequate for the game’s data streaming needs, though the PCIe Gen 3 interface (16 lanes) is a potential limitation compared to newer Gen 4 platforms.

In the measured FPS data, the CPU’s influence is most apparent at 1080p Low, where the 171.3 FPS result suggests that the CPU is capable of driving frame rates well above 144 FPS. The fact that 1080p Ultra (76.8 FPS) is lower than 1440p Low (120.8 FPS) indicates that the GPU is the bottleneck at higher settings, not the CPU. The CPU’s average benchmark score of 20740 places it in the 78th percentile among all CPUs, and its nearest rival, the AMD Ryzen 5 5600X, has a deltaPct of 0.3, meaning the 5600GT is essentially equivalent in general compute performance.

The CPU’s 3DMark single-thread score of 913 and multi-thread score of 5554 show that it can handle both lightly-threaded and heavily-threaded tasks, which is relevant for Rust’s server-side simulation and client-side rendering. However, the data does not show any scenario where the CPU limits the GPU, as the FPS scaling from 1080p to 4K is consistent across all settings. This suggests that the Ryzen 5 5600GT is sufficient for this GPU in Rust, and users would not benefit from a more powerful CPU unless they are targeting frame rates above 171 FPS at 1080p, which is already the highest measured value in this dataset.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 6750 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 72.2
3840x2160 Medium 45.0
3840x2160 High 37.9
3840x2160 Ultra 30.4
2560x1440 Low 120.8
2560x1440 Medium 78.1
2560x1440 High 65.7
2560x1440 Ultra 50.6
1920x1080 Low 171.3
1920x1080 Medium 116.2
1920x1080 High 100.2
1920x1080 Ultra 76.8

Rust with Ryzen 5 5600GT + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6750 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.