Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 SUPER pairing presents a study in balance for Rust, a survival title where performance scales dramatically with graphical presets. The measured data shows this combination is capable of smooth gameplay at 1080p with adjusted settings, but it struggles to maintain playable frame rates as resolution and quality demands increase. The GTX 1660 SUPER’s 6 GB of VRAM and the Ryzen 5 5600F’s six-core architecture define the experience, with the GPU emerging as the primary constraint at higher resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals a system heavily bound by the graphics card. At 1080p with Low settings, the combo delivers an average of 106 FPS, which is more than double the 43 FPS achieved at 4K Low. This represents a 59% reduction in frame rate when moving from 1920x1080 to 3840x2160. The trend is consistent across all settings: High settings drop from 60 FPS at 1080p to 24 FPS at 4K, a 60% loss, while Medium settings fall from 71 FPS to 29 FPS, a 59% decrease. Ultra settings show the most severe scaling, dropping from 46 FPS at 1080p to just 19 FPS at 4K, a 59% reduction.
These consistent percentage drops across all quality presets indicate that the limiting component is the GPU, not the CPU. If the processor were the bottleneck, the scaling would be less linear, with smaller frame rate differences between resolutions at lower settings. The data suggests that the GTX 1660 SUPER’s rendering throughput is the ceiling for this system. At 1440p, the frame rates are marginally more usable but still below the 60 FPS threshold for smooth play in most cases. The 1440p Low setting achieves 73 FPS, but High and Medium settings fall to 41 FPS and 49 FPS, respectively. The combination is best suited for 1080p gaming, where it can hit high refresh rates on Low and remains playable on Medium and High, but it should not be pushed to 4K for any serious play.
FAQ
Q: What is the best resolution and settings combination for this hardware in Rust?
A: The data indicates that 1920x1080 with Low settings offers the highest average frame rate at 106 FPS. For a balance of visual quality and performance, 1080p Medium is viable with an average of 71 FPS and a minimum of 60 FPS. High settings at 1080p are also playable, averaging 60 FPS.
Q: Can this system handle 4K gaming in Rust?
A: No, the measured results show that 4K performance is insufficient for smooth gameplay. At 4K Medium, the average FPS is 29, with a minimum of 25 FPS. The highest 4K average is 43 FPS on Low settings, which is still below the standard 60 FPS target. Ultra settings at 4K produce an average of only 19 FPS.
Q: How does the GPU’s VRAM capacity affect performance in Rust?
A: The GTX 1660 SUPER has 6 GB of GDDR6 memory. The benchmark results show that increasing resolution and settings, which typically demands more video memory, leads to significant frame rate drops. This suggests that the 6 GB capacity is a limiting factor at higher resolutions, as the system struggles to maintain performance when memory demands are high.
Q: Is the AMD Ryzen 5 5600F sufficient for this game?
A: Yes, the CPU appears to be adequate. The frame rate scaling patterns, with large drops from 1080p to 4K, indicate that the GPU is the primary bottleneck. The Ryzen 5 5600F’s performance, with an average benchmark score of 36945, places it in the 85th percentile of all CPUs, suggesting it has enough headroom to feed the GTX 1660 SUPER in this title.
Q: What are the minimum and maximum frame rates recorded for this combo?
A: The only recorded minimum and maximum values are for Medium settings. At 1080p, the frame rate fluctuates between 60 and 82 FPS. At 1440p, it ranges from 42 to 56 FPS, and at 4K, it falls between 25 and 33 FPS.
Q: How does this combo rank among all tested systems for Rust?
A: This specific combination of CPU and GPU ranks 2520 out of 2953 tested combos for Rust performance. This places it in the lower half of all tested configurations, indicating that while it can run the game, many other hardware pairings deliver better results.
How This Combo Ranks
In the database of tested hardware combinations for Rust, this pairing of the AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 SUPER ranks 2520 out of 2953 total combos. This places it in the bottom 15% of all configurations tested, a position that reflects its performance limitations in this specific title. The rank is a composite measure, and the FPS data shows why it sits so low.
The GTX 1660 SUPER’s individual benchmark score is 12986, which places it in the 53rd percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 580 with a score of 12928 and a delta of 0.4%, and the NVIDIA GeForce RTX 3050 Ti Mobile at 12940 with a delta of 0.4%. This shows the GPU is a mid-range performer, but Rust’s demands push it to its limits. The CPU, on the other hand, is a stronger component. The Ryzen 5 5600F’s average benchmark score of 36945 puts it in the 85th percentile of all CPUs. It is closely matched with the Intel Core Ultra 5 225, which scores 36938 with a delta of 0%, and the AMD Ryzen 5 5500X3D, which scores 37018 with a delta of -0.2%.
This disparity in component strength suggests the CPU is not the limiting factor. The low combo rank is driven almost entirely by the GPU’s inability to maintain high frame rates as the resolution and settings increase. The data shows that the GPU is the bottleneck, and the system’s overall rank suffers as a result. For a system to rank higher, it would need a more powerful graphics card to complement the capable CPU.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system’s capabilities across three resolutions and four quality settings. At 1920x1080, the system shows its best performance. Low settings produce an average of 106 FPS, making it ideal for high-refresh-rate monitors. Medium settings yield an average of 71 FPS, with a minimum of 60 and a maximum of 82 FPS, ensuring a smooth experience. High settings drop to an average of 60 FPS, which is the baseline for playable. Ultra settings are the most demanding, with an average of 46 FPS, which is below the smoothness threshold.
Moving to 2560x1440, the frame rates decrease substantially. Low settings are the only option that remains highly playable, with an average of 73 FPS. Medium settings produce an average of 49 FPS, with a minimum of 42 and a maximum of 56 FPS, which may be acceptable for some players but is not ideal. High settings drop to an average of 41 FPS, and Ultra settings fall to 31 FPS. Neither of these is recommended for a consistent gaming experience.
At 3840x2160, the system is clearly overburdened. Low settings produce an average of 43 FPS, which is technically playable but not smooth. Medium settings average 29 FPS, with a minimum of 25 and a maximum of 33 FPS. High settings average 24 FPS, and Ultra settings average just 19 FPS. These numbers confirm that 4K is not a viable option for this combination in Rust. The frame rate data shows a clear pattern: the system is capable at 1080p, marginal at 1440p, and inadequate at 4K.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is the defining component for this system’s gaming performance. The data indicates it is the primary bottleneck, and its specifications clarify why. The GPU has 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s. While this is sufficient for 1080p gaming, the demands of Rust at higher resolutions likely exceed the memory capacity and bandwidth, leading to the severe frame rate drops observed.
The GPU’s clock speeds are set at a base of 1530 MHz and a boost of 1785 MHz. The chip is based on the Turing architecture, manufactured on a 12 nm process. It has 1408 shading units, 88 texture mapping units, and 48 render output units. These specifications result in a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s. The FP32 performance is 5.027 TFLOPS. These numbers put the GTX 1660 SUPER in the mid-range of GPUs, which is reflected in its 53rd percentile ranking.
In Rust, the GPU’s role is to render the game’s complex environments and physics. The benchmark data shows that when the workload is light, such as at 1080p Low, the GPU can achieve high frame rates. However, as the resolution and settings increase, the GPU’s processing power and memory are overwhelmed. The 6 GB VRAM is a key limitation. At 4K, the system likely runs out of memory, causing the frame rate to plummet to an average of 19 FPS on Ultra. The GPU’s performance is the primary reason this combo ranks 2520 out of 2953 for Rust.
CPU Role
The AMD Ryzen 5 5600F plays a supporting role in this combination, and the data suggests it is not the limiting factor. The CPU has 6 cores and 12 threads, based on the Zen 3 architecture. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The 32 MB of shared L3 cache is a significant asset for gaming, as it reduces memory latency. The CPU’s benchmark scores are strong, with an average score of 36945, placing it in the 85th percentile of all CPUs.
The CPU’s performance is closely matched with its nearest rivals. The Intel Core Ultra 5 225 has an average score of 36938, a delta of 0%. The AMD Ryzen 5 5500X3D scores 37018, a delta of -0.2%. This indicates that the Ryzen 5 5600F is a competitive mid-range processor. In Rust, the CPU handles the game’s simulation and physics calculations. The frame rate scaling data shows that the CPU is capable of feeding the GPU at lower resolutions.
Evidence for the CPU not being the bottleneck is that the frame rates scale consistently with resolution. If the CPU were the constraint, the frame rates at 1080p Low and 4K Low would be more similar, as the CPU workload would be the same. Instead, we see a 59% drop in FPS from 106 to 43, which is a classic sign of GPU limitation. The CPU has enough power to handle the game’s logic, and its performance is not the cause of the low combo rank. The CPU is a strong partner, but it is held back by the GPU’s capabilities.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with Ryzen 5 5600F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.