Downfall

Downfall

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 44 54 65
1440p QHD 44 71 86 105
1080p Full HD 62 99 120 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 54
3840x2160 High 44
3840x2160 Ultra 27
2560x1440 Low 105
2560x1440 Medium 86
2560x1440 High 71
2560x1440 Ultra 44
1920x1080 Low 147
1920x1080 Medium 120
1920x1080 High 99
1920x1080 Ultra 62

Downfall with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

# Downfall with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 SUPER

The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 SUPER combination delivers a playable but constrained experience in Downfall, a 2016 horror title. Across the measured 1080p, 1440p, and 4K resolutions, the system produces average frame rates ranging from 27 FPS at 4K Ultra to 147 FPS at 1080p Low. The data indicates a GPU-bound pairing at higher settings, while the CPU's six Zen 3 cores provide sufficient headroom at lower presets. This combo ranks 2505 out of 2928 tested combinations, placing it in the lower-middle tier of the database.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture (Vermeer codename) using TSMC's 7 nm process. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. Memory support is DDR4 with dual-channel configuration and a bandwidth of 51.2 GB/s, with ECC support enabled. The processor uses the AMD Socket AM4 and supports PCIe Gen 4 with 20 lanes.

In synthetic PassMark testing, the 5600F scores 19,236 in multithreaded performance, 2,872 in single-thread performance, and 10,43 in physics. It delivers 59,339 in integer math and 34,548 in floating-point math, along with 23,422 in random string sorting and 23,2836 in data compression. The average benchmark score is 36,945, placing it in the 85th percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 225 at 36,938 (0% delta), the AMD Ryzen 5 5500X3D at 37,018 (-0.2% delta), the AMD Ryzen AI 7 PRO 450 at 37,093 (-0.4% delta), and the Intel Core i9-12900T at 37,112 (-0.5% delta). These margins are negligible, meaning the 5600F sits in a tightly clustered performance band.

For Downfall, the CPU's role becomes evident when examining frame rates across settings at a fixed resolution. At 1080p Low, the system reaches 147 FPS average; at 1080p High, it drops to 99 FPS. The gap between Low and High suggests that even at lower settings, the GPU is still the primary limiter, as the CPU can push well beyond these numbers based on its multithreaded and single-threaded scores. The 12 threads handle the game's background tasks without bottlenecking, but the processor's percentile ranking (85th) indicates it is not a top-tier part. The 32 MB L3 cache helps with data locality, which is relevant for a horror title that may load many assets during scene transitions, but the measured FPS patterns show no CPU-induced stutter at any resolution.

Settings Recommendations — which preset gives the best experience per the measured rows

At 1080p, the Medium preset delivers 120 FPS average with a minimum of 102 FPS and a maximum of 138 FPS. This is the most balanced option: it provides a comfortable margin above 60 FPS while maintaining visual fidelity beyond the Low preset. The Low preset reaches 147 FPS average, but the jump from Medium to Low only yields +27 FPS, which may not justify the visual downgrade in a horror game where atmosphere matters. The High preset at 99 FPS average is still smooth, but the drop from Medium is 21 FPS, making Medium the better compromise. The Ultra preset at 62 FPS average is playable but leaves little headroom for demanding scenes, and the 58 FPS gap between Medium and Ultra is substantial.

At 1440p, the Medium preset produces 86 FPS average with a minimum of 73 FPS and a maximum of 99 FPS. This remains above the 60 FPS threshold and is the recommended choice for this resolution. The High preset at 71 FPS average is also viable, but the 15 FPS difference between Medium and High favors Medium for consistent performance. The Low preset at 105 FPS average is smooth but unnecessary unless the user prioritizes maximum frame rates. The Ultra preset at 44 FPS average falls below the playable threshold for most users, so it should be avoided at 1440p.

At 4K, the Medium preset yields 54 FPS average with a minimum of 45 FPS and a maximum of 62 FPS. This is borderline playable, as the minimum dips below 60 FPS, but the average is acceptable for a slower-paced horror game. The Low preset at 65 FPS average is the only 4K option that maintains a solid 60+ FPS average. The High preset at 44 FPS average and the Ultra preset at 27 FPS average are both too demanding for this GPU. The data suggests that Medium at 1080p or 1440p provides the best experience, with 4K requiring a drop to Low for acceptable performance.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across resolutions. At Medium settings, the average FPS goes from 120 at 1080p, to 86 at 1440p, to 54 at 4K. This represents a 28.3% drop from 1080p to 1440p, and a 37.2% further drop from 1440p to 4K. At High settings, the averages are 99 FPS at 1080p, 71 FPS at 1440p, and 44 FPS at 4K — a 28.3% drop and then a 38.0% drop. At Low settings, the figures are 147 FPS at 1080p, 105 FPS at 1440p, and 65 FPS at 4K, showing a 28.6% drop and then a 38.1% drop. The consistency of these percentage drops across all settings indicates a uniform scaling factor tied to pixel count.

When comparing 1080p to 4K, the resolution quadruples the pixel count, but the FPS does not quarter — it roughly halves (e.g., 120 to 54 at Medium is a 55% reduction). This pattern suggests the GPU is the limiting component, as the frame rate scales proportionally with the GPU's fill rate and memory bandwidth rather than being held back by the CPU. The GTX 1660 SUPER's 6 GB of GDDR6 memory and 336.0 GB/s bandwidth are sufficient for 1080p and 1440p, but at 4K the memory capacity and bandwidth become strained, causing the larger FPS drops. The CPU's performance remains constant across resolutions, so the fact that FPS declines by roughly 30-38% per resolution step confirms that Downfall is GPU-bound in this configuration. The CPU's 51.2 GB/s memory bandwidth and 32 MB L3 cache are not the constraint; the GPU's 6 GB VRAM is the limiting factor at higher resolutions.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 SUPER ranks 2505 out of 2928 tested combos in Downfall. This places it in the 85.5th percentile of all tested combinations, meaning roughly 855 of every 1000 combos perform better. The rank is driven primarily by the GPU's position: the GTX 1660 SUPER sits in the 53rd percentile of all GPUs with an average benchmark score of 12,986. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12,940 (0.4% delta), the AMD Radeon RX 580 at 12,928 (0.4% delta), the NVIDIA Tesla M2090 at 13,075 (-0.7% delta), and the AMD Radeon 740M at 12,870 (0.9% delta). These deltas are all within 1%, indicating the GTX 1660 SUPER is performance-equivalent to a mid-range mobile GPU and an older desktop card.

The CPU's rank is higher at the 85th percentile, but the combo's overall rank is dragged down by the GPU. In Downfall, the measured FPS data shows that the system cannot maintain 60 FPS at 4K Ultra (27 FPS) or even 4K High (44 FPS), which is consistent with a GPU in the 53rd percentile. The CPU's PassMark multithreaded score of 19,236 is more than sufficient for this game, as evidenced by the 147 FPS at 1080p Low, but the GPU's 5.027 TFLOPS FP32 performance and 85.68 GPixel/s pixel rate limit the system to mid-range results. The combo's rank of 2505 suggests that most other tested systems have either a stronger GPU or a better balance, but the 5600F does not bottleneck the GTX 1660 SUPER in this title.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture (TU116 chip) using TSMC's 12 nm process. It has a base clock of 1530 MHz and a boost clock of 1785 MHz, with memory running at 1750 MHz (14 Gbps effective). The GPU features 6 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth. It has 1408 shading units, 88 texture mapping units, and 48 raster output units, with a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s. The FP32 performance is 5.027 TFLOPS, and the TDP is 125 W with a suggested PSU of 300 W. The card is dual-slot, uses a 1x 8-pin power connector, and interfaces via PCIe 3.0 x16.

In synthetic benchmarks, the GTX 1660 SUPER scores 12,699 in PassMark G3D, 5,076 in GPU compute, and 104 in DirectX 11, 50 in DirectX 12, and 65 in DirectX 10. Its Geekbench scores are 52,490 in OpenCL and 57,102 in Vulkan. The 3DMark Steel Nomad DX12 score is 1,278. The GPU's 53rd percentile ranking and average score of 12,986 place it in the mid-range segment.

The 6 GB VRAM is the critical factor in Downfall. At 1080p, the game fits within this capacity, allowing for high settings at 99 FPS average. At 1440p, the increased texture and geometry data still fits, yielding 71 FPS average at High. At 4K, the 6 GB capacity becomes strained, as evidenced by the 44 FPS average at High and 27 FPS at Ultra. The memory bandwidth of 336.0 GB/s also becomes a bottleneck at 4K, as the GPU must move more data per frame. The boost clock of 1785 MHz provides adequate single-thread performance for the game's rendering tasks, but the 12 nm process node and 5.027 TFLOPS FP32 limit the GPU's ability to handle the higher pixel counts. The card's 48 ROPs are sufficient for 1080p but struggle with 4K pixel fill, explaining the steep FPS drops at that resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are as follows: Low preset delivers 147 FPS average, Medium delivers 120 FPS average with a minimum of 102 FPS and maximum of 138 FPS, High delivers 99 FPS average, and Ultra delivers 62 FPS average. The spread from Low to Ultra is 85 FPS, with the largest single drop occurring between High and Ultra (37 FPS). The Medium preset's minimum of 102 FPS ensures no frame drops below the 100 FPS mark, making it the safest choice for high-refresh displays.

At 2560x1440, the average FPS values are: Low at 105 FPS, Medium at 86 FPS with a minimum of 73 FPS and maximum of 99 FPS, High at 71 FPS, and Ultra at 44 FPS. The drop from 1080p Medium to 1440p Medium is 34 FPS, while the drop from 1080p High to 1440p High is 28 FPS. The Medium preset at 1440p maintains a minimum of 73 FPS, which is above the 60 FPS threshold, but the Ultra preset falls below 45 FPS, making it unplayable for most users.

At 3840x2160, the average FPS values are: Low at 65 FPS, Medium at 54 FPS with a minimum of 45 FPS and maximum of 62 FPS, High at 44 FPS, and Ultra at 27 FPS. The difference between Low and Medium is 11 FPS, while between Medium and High it is 10 FPS, and between High and Ultra it is 17 FPS. The Medium preset's maximum of 62 FPS shows that the system can occasionally hit 60 FPS, but the minimum of 45 FPS indicates inconsistency. Only the Low preset maintains an average above 60 FPS at 4K.

Across all resolutions, the Medium preset provides the most consistent results, with the minimum FPS being within 15-18% of the average. The Low preset offers the highest frame rates but sacrifices visual quality, while the Ultra preset should be avoided at 1440p and 4K due to sub-45 FPS averages.

FAQ

Q: What is the best resolution and settings combination for this system in Downfall?

A: Based on the measured data, 1080p Medium offers 120 FPS average with a minimum of 102 FPS, providing the best balance of performance and visual quality. At 1440p, Medium at 86 FPS average is also viable, while 4K requires Low settings at 65 FPS average for playable performance.

Q: Can this system maintain 60 FPS at 4K in Downfall?

A: Only at Low settings, where the average FPS is 65. At Medium settings, the average drops to 54 FPS with a minimum of 45 FPS, which falls below the 60 FPS threshold. High and Ultra settings produce 44 FPS and 27 FPS averages, respectively, which are not playable.

Q: How does the GTX 1660 SUPER compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1660 SUPER has an average benchmark score of 12,986. Its nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, scores 12,940 with a delta of 0.4%. The AMD Radeon RX 580 scores 12,928 (0.4% delta), the NVIDIA Tesla M2090 scores 13,075 (-0.7% delta), and the AMD Radeon 740M scores 12,870 (0.9% delta). All rivals are within 1% of the GTX 1660 SUPER's score.

Q: Is the AMD Ryzen 5 5600F a bottleneck for the GTX 1660 SUPER in this game?

A: The data suggests no CPU bottleneck. At 1080p Low, the system achieves 147 FPS average, and at 1080p High it reaches 99 FPS. The CPU's PassMark multithreaded score of 19,236 and single-thread score of 2,872 are sufficient to feed the GPU, as the FPS scales with resolution changes rather than staying CPU-limited.

Q: What is the FPS drop from 1080p to 1440p, and then to 4K, at Medium settings?

A: At Medium settings, the average FPS drops from 120 at 1080p to 86 at 1440p, a 28.3% reduction. From 1440p to 4K, the average drops to 54 FPS, a 37.2% reduction. The consistent scaling pattern indicates the GPU is the limiting component.

Q: How does this combo rank among all tested combinations in Downfall?

A: This combo ranks 2505 out of 2928 tested combinations. The GPU's 53rd percentile ranking (average score 12,986) is the primary factor, while the CPU's 85th percentile ranking (average score 36,945) provides adequate support but does not boost the overall position.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 SUPER in Downfall

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 54.0
3840x2160 High 44.0
3840x2160 Ultra 27.0
2560x1440 Low 105.0
2560x1440 Medium 86.0
2560x1440 High 71.0
2560x1440 Ultra 44.0
1920x1080 Low 147.0
1920x1080 Medium 120.0
1920x1080 High 99.0
1920x1080 Ultra 62.0

Downfall with Ryzen 5 5600F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1660 SUPER + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1660 SUPER

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