Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce GTX 1660 SUPER presents a classic bottleneck scenario in Rust, where the GPU is the primary limiting factor at higher resolutions, but the CPU's substantial 3D V-Cache provides a solid foundation for lower-resolution play. Benchmark results show this combo ranks 2520 out of 2953 tested configurations, placing it in the lower tier of performance, yet it delivers playable frame rates at 1080p with optimized settings.
Resolution Scaling
The performance drop from 1080p to 4K is dramatic and clearly illustrates where this system's limitations lie. At Low settings, the average frame rate falls from 106 FPS at 1920x1080 to 43 FPS at 3840x2160, representing a 59% reduction in performance. This steep decline indicates that the GTX 1660 SUPER's rendering capabilities are quickly overwhelmed as pixel count increases, a classic sign of GPU-bound operation at higher resolutions.
Moving from 1440p to 4K shows another significant cliff. At Medium settings, the average FPS drops from 49 at 2560x1440 to just 29 at 3840x2160, a 41% loss. The pattern repeats across all settings presets, with the gap between 1080p and 1440p being less severe than the gap between 1440p and 4K. For instance, High settings produce 60 FPS at 1080p, 41 FPS at 1440p, and only 24 FPS at 4K.
The scaling behavior suggests that the 6 GB VRAM buffer and 192-bit memory interface of the GTX 1660 SUPER become critical constraints at 4K resolution. The 4K Ultra preset yields just 19 FPS average, which is essentially unplayable, while even 4K Low struggles at 43 FPS. The data indicates that 1440p represents the practical ceiling for this combination, and even then, only Low and Medium presets maintain acceptable frame rates.
Interestingly, the scaling from 1080p to 1440p is more moderate. At Low settings, the drop is from 106 to 73 FPS (31% reduction), while at Medium, it falls from 71 to 49 FPS (31% reduction). This relatively consistent percentage loss suggests that at these resolutions, the GPU's fill rate and memory bandwidth are the dominant factors, rather than the CPU's processing power. The 5500X3D's 96 MB of shared L3 cache appears sufficient to feed the GPU at these resolutions, but the 1660 SUPER's 336.0 GB/s bandwidth cannot sustain higher pixel throughput.
GPU Role
The GTX 1660 SUPER, built on the Turing architecture with a 12 nm process node, is clearly the limiting component in this pairing. Its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is modest by modern standards. The boost clock of 1785 MHz and base clock of 1530 MHz are respectable for the architecture, but the 1408 shading units and 48 ROPs simply cannot keep pace with the demands of Rust at higher resolutions.
The GPU's benchmark scores place it in the 53rd percentile among all GPUs, with an average benchmark score of 12986. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (score 12940, 0.4% slower), the AMD Radeon RX 580 (score 12928, 0.4% slower), and the AMD Radeon 740M (score 12870, 0.9% slower). This positioning confirms that the 1660 SUPER sits in the mid-range tier, capable but not exceptional.
In Rust specifically, the GPU's limitations manifest most clearly in the 4K results. The fact that 4K Medium produces only 29 FPS average (with a minimum of 25 and maximum of 33) while 1080p Medium achieves 71 FPS (minimum 60, maximum 82) highlights the GPU's inability to scale with resolution. The 4K Ultra preset, at 19 FPS, demonstrates that this GPU cannot handle maximum graphical fidelity at high pixel densities.
The 6 GB VRAM capacity becomes a concern at 1440p and above, where texture-heavy environments in Rust can exceed this limit. While the measured data does not explicitly show VRAM-related stuttering, the substantial FPS drops between resolution tiers suggest memory bandwidth constraints. The 14 Gbps effective memory speed helps, but the 192-bit bus width is a bottleneck compared to wider interfaces found in higher-tier GPUs.
Settings Recommendations
Based on the measured data, the optimal balance between visual quality and performance occurs at 1080p with Medium settings. This configuration delivers 71 FPS average with a minimum of 60 FPS, ensuring smooth gameplay without dipping below the common 60 FPS threshold. The jump from Low to Medium costs 35 FPS (from 106 to 71) but likely provides significantly better visual fidelity in Rust's detailed environments.
At 1440p, the situation is more constrained. Low settings produce 73 FPS average, which is playable, while Medium drops to 49 FPS. For players with 1440p monitors, Low settings are the recommended choice to maintain competitive frame rates. The High preset at 1440p yields 41 FPS, which may be acceptable for less demanding scenarios but risks noticeable slowdowns in busy areas.
4K is not recommended with this combination. Even Low settings only achieve 43 FPS average, and the visual upgrade from 1440p does not justify the significant performance penalty. The 4K Medium preset, with its 29 FPS average and 25 FPS minimum, would result in a choppy experience that detracts from the survival gameplay.
Ultra settings should be avoided entirely. At 1080p, Ultra produces 46 FPS average, which is lower than the Medium preset at 1440p. The performance cost of Ultra over High is substantial (from 60 to 46 FPS at 1080p, a 23% reduction), with diminishing visual returns. The data clearly shows that this CPU-GPU combination performs best when settings are kept at Medium or below.
Measured FPS Breakdown
At 1920x1080, the full range of presets shows a clear hierarchy. Low settings lead with 106 FPS average, followed by Medium at 71 FPS (minimum 60, maximum 82), High at 60 FPS, and Ultra trailing at 46 FPS. The step from Low to Medium costs 35 FPS, while the step from Medium to High costs 11 FPS, and High to Ultra costs 14 FPS. This pattern suggests that the Low to Medium transition involves substantial GPU work, while Medium to High is a more moderate increase.
The 2560x1440 results follow a similar pattern but with lower absolute values. Low settings produce 73 FPS average, Medium achieves 49 FPS (minimum 42, maximum 56), High reaches 41 FPS, and Ultra manages 31 FPS. The percentage drops between presets are roughly consistent with 1080p, indicating that the GPU's relative performance scaling remains stable across these two resolutions.
At 3840x2160, the performance collapses. Low settings yield 43 FPS, Medium drops to 29 FPS (minimum 25, maximum 33), High falls to 24 FPS, and Ultra bottoms out at 19 FPS. The gap between Low and Medium at 4K is 14 FPS, which is proportionally larger than at lower resolutions, suggesting that the GPU's memory subsystem is being pushed beyond its comfort zone.
The minimum FPS values, where available, provide insight into frame time consistency. At 1080p Medium, the minimum of 60 FPS matches the average of the High preset, indicating that the Medium preset maintains a stable frame rate without significant dips. At 1440p Medium, the minimum of 42 FPS shows more variance, while 4K Medium's minimum of 25 FPS approaches the threshold of noticeable stutter.
How This Combo Ranks
The combination of the AMD Ryzen 5 5500X3D and NVIDIA GeForce GTX 1660 SUPER ranks 2520 out of 2953 tested combos in Rust, placing it in the 15th percentile of all configurations. This ranking reflects the GPU's mid-range positioning rather than the CPU's capabilities, as the 5500X3D is a relatively strong processor. The 85th percentile ranking of the CPU against all processors contrasts sharply with the GPU's 53rd percentile, creating an imbalance where the CPU is significantly more capable than the GPU.
This rank suggests that in Rust, this combo will struggle in demanding scenarios, particularly at higher resolutions or with maximum settings. The 4K Ultra result of 19 FPS places this configuration well below what most players would consider acceptable, and even 1440p High at 41 FPS is marginal. The system's performance is more aligned with budget or entry-level gaming builds rather than high-end configurations.
However, the rank is not entirely discouraging. The 1080p Low result of 106 FPS shows that the system can handle competitive or fast-paced play when settings are adjusted appropriately. The CPU's strong single-thread performance and large cache help maintain minimum frame rates in CPU-intensive scenarios, which is important in Rust's complex multiplayer environments. The data suggests that this combo is best suited for 1080p gaming with modest settings, where it can deliver a smooth experience.
CPU Role
The AMD Ryzen 5 5500X3D, with its 6 cores and 12 threads, provides a strong foundation for Rust's CPU demands. The processor features a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a substantial 96 MB of shared L3 cache that is characteristic of the 3D V-Cache technology. This large cache is particularly beneficial for games like Rust that feature extensive world data and many entities to track.
The CPU's benchmark scores show strong multithreaded performance, with a Passmark multithread score of 20363 and a single-thread score of 2941. The average benchmark score of 37018 places it in the 85th percentile of all CPUs, with nearest rivals including the AMD Ryzen 5 5600F (score 36945, 0.2% slower), the AMD Ryzen AI 7 PRO 450 (score 37093, 0.2% faster), and the Intel Core i9-12900T (score 37112, 0.3% faster). This positioning indicates that the 5500X3D is a competitive mid-range processor.
In Rust, the CPU's role becomes more apparent at lower resolutions where the GPU is less stressed. The 1080p Low result of 106 FPS suggests that the CPU can feed the GPU with enough data to maintain high frame rates, while the 4K results show the GPU becoming the bottleneck. The 3D V-Cache helps with Rust's memory access patterns, potentially reducing stutter in complex scenes with many entities.
The 105 W TDP and 7 nm process node make this an efficient processor, while the Socket AM4 compatibility provides upgrade options. The CPU's memory support for DDR4 with dual-channel configuration and 51.2 GB/s bandwidth is adequate for the GPU's needs, though not exceptional. The lack of integrated graphics means the GTX 1660 SUPER is solely responsible for display output, which is expected in a gaming configuration. Overall, the data shows that the 5500X3D is more than capable of handling Rust's CPU requirements, and the system's performance ceiling is determined by the GPU rather than the processor.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1660 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with Ryzen 5 5500X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.