Rust
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 4600G + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 4600G pairs with the Intel Arc B570 to form a mid-range combination that yields playable results in Rust, but the data reveals significant bottlenecks. The 4600G, a 6-core, 12-thread Zen 2 part, brings a base clock of 3.70 GHz and a boost of 4.20 GHz, which is adequate for the game's demands. However, the measured frame rates suggest that the CPU’s single-threaded performance, while respectable, is not the primary constraint in this pairing. The Arc B570, with its 10 GB of GDDR6 memory and 2304 shading units, appears to be the stronger link in the chain, yet the overall scores indicate that neither component is fully stretched at lower resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 4600G’s architecture provides 6 cores and 12 threads, a configuration that Rust can utilize for its simulation and entity processing. The 3.70 GHz base and 4.20 GHz boost clocks are moderate by modern standards, and the 8 MB of shared L3 cache is a notable limitation for a game that often benefits from larger caches. Benchmark data shows this CPU sits at the 71st percentile of all processors, with an average score of 17507, placing it slightly above the AMD Ryzen 3 PRO 5355GE by 0.1% and just behind the Intel Core i3-14100T by 0.8%. This indicates that the 4600G is a balanced performer, but not one that excels in any single metric.
In Rust, the CPU’s job is to handle the game’s complex world simulations, including physics, entity interactions, and server-side logic (though the latter is offloaded to a server). The 12 threads allow for decent multi-threaded scaling, but the single-thread score of 726 in 3DMark suggests that per-core performance is not exceptional. This is evident in the measured FPS: at 1080p Low, the combo achieves 118 FPS, which is high, but at 1080p Ultra, it drops to 51 FPS. The gap between Low and Ultra at 1080p is 67 FPS, a 57% reduction, which is more pronounced than what a purely GPU-limited scenario would show. This implies the CPU is holding back the GPU in lower settings, where the GPU could otherwise render frames faster.
The 4600G’s memory bandwidth of 51.2 GB/s (DDR4 dual-channel) may also be a factor, as Rust is sensitive to memory latency and bandwidth due to its procedural generation and asset streaming. The fact that the combo’s rank is 2996 out of 3723 tested combos (bottom 20%) suggests that this CPU is a weak point. When compared to its nearest rivals, the 4600G is statistically tied with them, but none of those rivals are high-end parts, reinforcing that this is a budget-conscious option that will struggle in CPU-intensive titles like Rust at higher settings.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides a clear picture of what each preset delivers across resolutions. At 1080p, the Low preset yields 118 FPS, which is excellent for competitive play, but the Medium preset drops to 79 FPS, a 33% reduction. High at 1080p produces 67 FPS, and Ultra falls to 51 FPS. The pattern suggests that the jump from Low to Medium is the steepest penalty, likely due to increased draw distances and shadow complexity that tax the CPU. For a smooth experience, the Medium preset at 1080p is the sweet spot: 79 FPS is above the 60 FPS threshold, and the 67 FPS minimum (from the Medium row's minFps) ensures no severe stutters. High at 1080p is also viable at 67 FPS average, but the lack of a minFps value makes it riskier.
At 1440p, the story shifts. Low delivers 81 FPS, which is still fluid, but Medium drops to 54 FPS, and High to 46 FPS. The minFps for 1440p Medium is 46, indicating that dips below 60 FPS are common. Given that the GPU has 10 GB of VRAM, the 1440p High setting is not a memory issue, but the 46 FPS average is borderline. For 1440p, Low is the only preset that consistently stays above 60 FPS, with 81 FPS. Ultra at 1440p is unplayable at 35 FPS. Thus, the recommendation is to use Low at 1440p for competitive play, or Medium if visual fidelity is prioritized, accepting the occasional dips.
At 4K, the data is grim. Low produces 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 21 FPS. None of these are playable for a fast-paced survival game. The 4K Low setting is the only one that approaches 50 FPS, but the minimum of 27 FPS (from the 4K Medium row) suggests significant frame time spikes. For any reasonable experience, 4K is not recommended with this combo. The best overall experience per the measured rows is 1080p Medium, which balances frame rate and visual quality, with 79 FPS average and a 67 FPS minimum. This is the only setting that consistently stays above 60 FPS while offering more than the bare minimum graphics.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the average FPS at 1080p with the Ultra preset?
A: The average FPS at 1920x1080 with the Ultra preset is 51 FPS. This is the lowest of the 1080p settings, with Low at 118, Medium at 79, and High at 67.
Q: How does this combo perform at 1440p compared to 1080p?
A: At 1440p, the average FPS drops significantly across all settings. For example, Low goes from 118 FPS at 1080p to 81 FPS at 1440p, a 31% reduction. High at 1440p yields 46 FPS, versus 67 at 1080p.
Q: Is the Intel Arc B570 or the Ryzen 5 4600G the bottleneck in this pairing?
A: The data suggests the CPU is the primary bottleneck. At 1080p Low, the combo hits 118 FPS, but at 1080p Ultra, it drops to 51 FPS. If the GPU were the limit, the Ultra preset would show a smaller drop relative to Low, as the CPU would not be saturated. The 4600G’s rank (2996 out of 3723) reinforces this.
Q: What is the minimum FPS recorded for any setting?
A: The lowest recorded average FPS is 21 FPS at 3840x2160 with the Ultra preset. The minimum FPS values are only provided for the Medium presets, with 27 FPS at 4K, 46 FPS at 1440p, and 67 FPS at 1080p.
Q: How does the 4600G compare to its closest rival in CPU benchmarks?
A: The 4600G has an average benchmark score of 17507, which is 0.1% higher than the AMD Ryzen 3 PRO 5355GE (17482) and 0.6% higher than the Intel Core 7 150U (17395). It is 0.6% lower than the AMD Ryzen 3 8300GE and 0.8% lower than the Intel Core i3-14100T.
Q: What is the best preset for a consistent 60+ FPS experience?
A: At 1080p, the Medium preset provides 79 FPS average with a minimum of 67 FPS, which is the only setting that guarantees 60+ FPS. At 1440p, the Low preset achieves 81 FPS, but the Medium preset’s 54 FPS falls short. At 4K, no preset reaches 60 FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 4600G and Intel Arc B570 ranks 2996 out of 3723 tested combos in Rust. This places it in the bottom 19.5% of all combinations, which is a poor showing for a system that, on paper, has a modern GPU. The rank is driven primarily by the CPU’s limitations, as the Arc B570 is a capable mid-range card. To contextualize, if this combo were in the top 10%, it would rank around 372, but instead it is near the bottom quarter. The 4600G’s percentile of 71 means it outperforms 71% of all CPUs, yet the combo still ranks low, implying that most of the combos above it feature stronger processors.
The GPU’s percentile is 65, meaning it beats 65% of all GPUs, but the CPU’s relative weakness drags the overall combo down. This is a classic case of a pairing where the GPU is underutilized due to CPU constraints. The nearest rival CPUs, such as the Ryzen 3 PRO 5355GE and the i3-14100T, have similar average scores, so swapping the 4600G for those would not change the ranking significantly. The data shows that in Rust, the combo’s rank is not competitive for high-refresh-rate gaming, but it is sufficient for 60 FPS at 1080p Medium. For users seeking better performance, the CPU would need to be upgraded, as the Arc B570 is not the limiting factor in most scenarios.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. This is ample for Rust, which is not VRAM-hungry at 1080p or 1440p, as its textures and assets are moderate. The GPU’s clocks are fixed at 2500 MHz for both base and boost, which is a conservative design that keeps power at 150 W. With 2304 shading units and 144 TMUs, the B570 is capable of 11.52 TFLOPS of FP32 performance, a solid figure for 1080p gaming. The 80 ROPs ensure good pixel throughput, but the 160-bit bus might limit performance at higher resolutions where memory bandwidth becomes critical.
In Rust, the GPU’s role is to render the environment, including terrain, buildings, and lighting. At 1080p Low, the GPU is not stressed, achieving 118 FPS, but the CPU limits it from going higher. At 1080p Ultra, the GPU is more engaged, but the 51 FPS result suggests both components are struggling. The B570’s 3DMark Steel Nomad score of 2649 is modest, and its PassMark G3D score of 14195 places it in the 65th percentile. Compared to its nearest rival, the Intel Arc A750, the B570 is 0.1% slower on average, indicating they are nearly identical in performance. The B570’s 10 GB VRAM is future-proof, but in Rust, the GPU is not the primary concern; the CPU is.
The measured FPS at 4K Low (48 FPS) versus 1080p Low (118 FPS) shows a 59% drop, which is a typical GPU-bound scaling pattern. However, the fact that 4K Low only achieves 48 FPS means the GPU cannot handle 4K in Rust, even at minimal settings. The GPU’s 380 GB/s bandwidth is likely insufficient for 4K’s larger frame buffer demands, but the primary issue is the CPU’s inability to feed the GPU fast enough at lower resolutions. In summary, the Arc B570 is a capable 1080p GPU, but its performance is hamstrung by the 4600G, and it cannot deliver playable frame rates at 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a comprehensive overview of performance across three resolutions and four presets. At 1920x1080, the Low preset yields an average of 118 FPS, which is the highest figure in the dataset. The Medium preset drops to 79 FPS, with a minimum of 67 and a maximum of 91. High produces 67 FPS, and Ultra 51 FPS. The pattern is linear, with each step up in settings costing roughly 20-30% performance. At 2560x1440, Low achieves 81 FPS, Medium 54 (min 46, max 62), High 46, and Ultra 35. The drop from 1080p to 1440p is significant: for Low, it is a 37 FPS decrease (118 to 81), and for Medium, a 25 FPS decrease (79 to 54). At 3840x2160, Low is 48 FPS, Medium 32 (min 27, max 37), High 27, and Ultra 21. The 4K numbers are uniformly low, with no setting breaking 50 FPS.
The data reveals that the gap between Low and Ultra widens as resolution increases. At 1080p, the difference is 67 FPS (118 vs 51), at 1440p it is 46 FPS (81 vs 35), and at 4K it is 27 FPS (48 vs 21). This suggests that at lower resolutions, the CPU is the limiting factor, because the GPU can render frames quickly, but the CPU cannot process the game logic fast enough. At higher resolutions, the GPU becomes the bottleneck, as the pixel count rises, but the CPU’s lack of performance still caps the maximum FPS. The Medium presets, which include min and max FPS, show that the variation is substantial: at 1080p, the range is 24 FPS (67 to 91), at 1440p, 16 FPS (46 to 62), and at 4K, 10 FPS (27 to 37). This indicates that frame pacing is inconsistent, which can lead to stutter in a game like Rust.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K is a clear indicator of where the bottleneck lies. At 1080p Low, the combo produces 118 FPS, which drops to 81 FPS at 1440p (a 31% reduction) and then to 48 FPS at 4K (a 59% reduction from 1080p). This scaling pattern is characteristic of a GPU-bound scenario, where the pixel count directly impacts performance. However, the fact that the 1080p Low score is only 118 FPS, rather than higher, suggests the CPU is not fully utilized at that setting. If the GPU were the sole bottleneck, a more powerful CPU could push the 1080p Low score well above 150 FPS, but the 4600G caps it.
For the Medium preset, the scaling is similar: 79 FPS at 1080p, 54 at 1440p (32% drop), and 32 at 4K (59% drop). The High preset follows suit with 67 to 46 (31% drop) and 27 (60% drop). The consistency of the percentage drops across settings indicates that the resolution scaling is uniform, which is typical of a GPU-limited workload at higher resolutions. Yet, the absolute FPS numbers are low for a GPU that performs in the 65th percentile. This implies that the CPU’s 8 MB of L3 cache and moderate clocks are preventing the GPU from reaching its full potential even at 1080p, where the GPU should be less stressed.
At 4K, the GPU is definitively the limiting factor, as the CPU’s workload does not increase with resolution, but the FPS drops to 21-48 depending on settings. The 4K Ultra score of 21 FPS is particularly telling, as it shows the GPU cannot handle the combined load of high settings and 8.3 million pixels. The data suggests that the optimal use case for this combo is 1080p, where the CPU is the bottleneck, but the GPU can still deliver playable frame rates. For 1440p, the combo is marginal, and for 4K, it is not viable. The scaling analysis leads to the conclusion that upgrading the CPU would provide a significant boost at 1080p, but for 4K, a GPU upgrade would be necessary.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B570 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 79.0 |
| 1920x1080 | High | 67.0 |
| 1920x1080 | Ultra | 51.0 |
Rust with Ryzen 5 4600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B570 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.