Rust
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 29 | 35 | 52 |
| 1440p QHD | 36 | 50 | 59 | 90 |
| 1080p Full HD | 53 | 72 | 86 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 4600G + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 4600G and AMD Radeon RX 6600 combination delivers a playable but constrained experience in Rust, with performance heavily dictated by graphical settings and resolution. The data shows a system that can handle 1080p gaming comfortably at medium settings but struggles to maintain fluid frame rates at higher resolutions and quality presets. This pairing represents a mid-range 1080p setup where the GPU is the primary bottleneck at higher settings, while the CPU’s six cores prove sufficient for the game’s demanding simulation aspects.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, built on a 7 nm process at TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The processor features 8 MB of shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. These specifications place it as a solid mid-range option for gaming, and its benchmark scores confirm this positioning.
In synthetic tests, the 4600G achieves a Cinebench R23 multi-core score of 13593 and a single-core score of 1919. Its Geekbench results are 6093 for multi-core and 1575 for single-core. The processor’s 3DMark scores scale from 726 in single-thread to 4889 in max-threads, indicating reasonable scaling across core counts. The PassMark multi-thread score of 15992 further supports its capability in threaded workloads. The processor holds a percentile rank of 75 against all CPUs, meaning it outperforms three-quarters of the tested processors in the database.
For Rust specifically, the data reveals that the CPU’s performance is adequate but not exceptional. At 1080p Low settings, the average FPS reaches 126.4, which suggests the CPU can feed frames efficiently when the GPU load is low. However, the 4600G’s single-thread performance, while respectable with a Geekbench single-core score of 1575, limits the ceiling in Rust’s simulation-heavy gameplay. The nearest CPU rivals show a tight cluster: the AMD Ryzen 3 PRO 5355GE scores an average of 17482 (0% delta), the Intel Core i5-12450H scores 17475 (0.1% delta), the Intel Core i3-14100T scores 17636 (-0.8% delta), and the Intel Core i3-13100F scores 17665 (-1% delta). This indicates the 4600G is essentially on par with these alternatives in overall CPU performance, with differences under one percent.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. The GPU operates with a base clock of 1626 MHz, a boost clock of 2491 MHz, and a game clock of 2044 MHz. It contains 1792 shading units, 112 TMUs, and 64 ROPs, with 28 ray tracing cores. The compute performance is rated at 8.928 TFLOPS for FP32 operations.
The GPU’s benchmark results show a mixed profile. In PassMark, it scores 15096 for G3D and 6554 for compute, but its DirectX 12 score is notably low at 51, while DirectX 11 scores 152. The Geekbench scores are stronger, with Vulkan at 80492 and OpenCL at 73130. The GPU holds a percentile rank of 69 against all GPUs, indicating it sits above the median but below the higher-tier cards.
In Rust, the RX 6600’s 8 GB VRAM appears sufficient for the tested settings, as no VRAM-related stutters are evident in the frame rate data. The GPU’s performance scaling across settings shows expected behavior. At 1080p, the average FPS ranges from 126.4 at Low to 52.7 at Ultra. The drop from Medium (86.1 FPS) to High (72.0 FPS) represents a 16.4% reduction, while the jump to Ultra (52.7 FPS) from High is a 26.8% reduction. This non-linear scaling suggests that Ultra settings introduce significant rendering overhead. The nearest GPU rivals are similarly clustered: the AMD Radeon 890M scores 25246 (0% delta), the AMD Radeon RX 580 2048SP scores 25287 (-0.2% delta), the AMD Radeon RX 6700M scores 25180 (0.2% delta), and the NVIDIA GeForce RTX 3060 Ti scores 25120 (0.5% delta). These deltas are minimal, indicating the RX 6600 performs nearly identically to these alternatives in aggregate benchmarks.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear pattern of GPU limitation as resolution increases. At 1080p High settings, the system averages 72.0 FPS. Moving to 1440p High drops this to 50.1 FPS, a 30.4% reduction. At 4K High, the frame rate falls to 28.9 FPS, which is 59.9% lower than the 1080p result. This steep decline indicates the GPU is the primary bottleneck at higher resolutions, as the rendering load increases with pixel count.
The Low settings data tells a different story. At 1080p Low, the system achieves 126.4 FPS. At 1440p Low, it drops to 90.2 FPS, a 28.6% reduction. At 4K Low, it reaches 51.5 FPS, a 59.3% reduction from the 1080p baseline. The proportional drops are similar to High settings, confirming the GPU’s dominance in determining frame rates across resolutions. However, the absolute FPS values at Low settings are notably higher, showing that reducing graphical quality significantly alleviates GPU load.
The Medium and Ultra settings follow the same trend. At 1080p Medium, the average is 86.1 FPS, dropping to 59.0 FPS at 1440p and 34.6 FPS at 4K. At Ultra, 1080p yields 52.7 FPS, 1440p yields 35.7 FPS, and 4K yields 21.4 FPS. The consistent pattern across all settings — roughly a 30% drop from 1080p to 1440p and another 40% drop from 1440p to 4K — suggests the GPU’s rendering capabilities are the limiting factor. The CPU’s performance, while adequate at 1080p Low (126.4 FPS), does not appear to be the primary constraint at higher resolutions, as the FPS drops scale predictably with pixel count.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 4600G and AMD Radeon RX 6600 ranks 1360 out of 1717 tested combos in Rust. This places it in the lower-middle tier of configurations, with roughly 79% of tested combos performing better. The rank reflects the system’s overall capability in this specific game, which appears limited by both components when compared to higher-end alternatives.
This ranking is consistent with the measured FPS data. The system cannot maintain 60 FPS at 1080p Ultra (52.7 FPS) or at 1440p High (50.1 FPS), which are common targets for modern gaming. For competitive play, the 1080p Low setting at 126.4 FPS provides a smooth experience, but this requires sacrificing graphical fidelity. The combo’s position in the 1360-1717 range suggests it is better suited for 1080p gaming at medium-to-high settings rather than higher resolutions.
The ranking relative to other combos also reflects the balance between the CPU and GPU. The CPU’s percentile rank of 75 is higher than the GPU’s percentile rank of 69, indicating the processor is relatively stronger than the graphics card within this pairing. However, in Rust, the GPU becomes the limiting factor at higher resolutions, as shown by the FPS scaling data. The combo’s performance is therefore more constrained by the RX 6600 than by the 4600G, particularly when pushing beyond 1080p.
FAQ
Q: What is the average FPS at 1080p High settings for this combo in Rust?
A: The system achieves an average of 72.0 FPS at 1920x1080 with High settings, which is suitable for smooth gameplay on most monitors.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Ryzen 5 4600G has an average benchmark score of 17489, with the closest rival being the AMD Ryzen 3 PRO 5355GE at 17482 (0% delta). The Intel Core i5-12450H scores 17475 (0.1% delta), the Intel Core i3-14100T scores 17636 (-0.8% delta), and the Intel Core i3-13100F scores 17665 (-1% delta).
Q: Can this system handle 4K gaming in Rust?
A: At 4K High settings, the average FPS is 28.9, which is below the generally accepted threshold for playable frame rates. At 4K Low settings, the average rises to 51.5 FPS, which is more playable but still not ideal for fast-paced action.
Q: What is the GPU’s percentile ranking among all tested GPUs?
A: The AMD Radeon RX 6600 holds a percentile rank of 69, meaning it outperforms 69% of all GPUs in the benchmark database.
Q: How does the FPS drop from 1080p to 1440p at High settings?
A: At 1080p High, the average FPS is 72.0. At 1440p High, it drops to 50.1 FPS, representing a 30.4% reduction. This indicates the GPU is the limiting component as resolution increases.
Q: What is the best settings preset for 1080p gaming with this combination?
A: At 1080p Medium, the system averages 86.1 FPS, which provides a good balance between visual quality and performance. For higher frame rates, Low settings yield 126.4 FPS, while Ultra drops to 52.7 FPS.
Hardware Specifications
AMD Ryzen 5 4600G
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 6600 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.5 |
| 3840x2160 | Medium | 34.6 |
| 3840x2160 | High | 28.9 |
| 3840x2160 | Ultra | 21.4 |
| 2560x1440 | Low | 90.2 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 50.1 |
| 2560x1440 | Ultra | 35.7 |
| 1920x1080 | Low | 126.4 |
| 1920x1080 | Medium | 86.1 |
| 1920x1080 | High | 72.0 |
| 1920x1080 | Ultra | 52.7 |
Rust with Ryzen 5 4600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6600 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.