Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 17 19 26
1440p QHD 22 24 31 46
1080p Full HD 30 39 45 67

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 19
3840x2160 High 17
3840x2160 Ultra 12
2560x1440 Low 46
2560x1440 Medium 31
2560x1440 High 24
2560x1440 Ultra 22
1920x1080 Low 67
1920x1080 Medium 45
1920x1080 High 39
1920x1080 Ultra 30

Rust with AMD Ryzen 5 3600 + AMD Radeon RX 570, In-Depth Analysis

The AMD Ryzen 5 3600 and AMD Radeon RX 570 combination delivers a decidedly low-end experience in Rust, placing in the 1624th position out of 1717 tested combos. This pairing, built on a six-core, 12-thread Zen 2 processor and a Polaris-based graphics card with 4 GB of VRAM, is fundamentally constrained in this survival title. The benchmark data shows that playable frame rates are only achievable at the lowest settings and resolution, with the system struggling to maintain fluid motion as graphical demands increase.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 3600 is a 3000-series processor featuring 6 cores and 12 threads, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This Zen 2 architecture chip, built on a 7 nm process from TSMC, offers a substantial 32 MB of shared L3 cache. In synthetic benchmarks, it scores 15045 points in Cinebench R23 multi-core and 2124 points in single-core, placing it at the 76th percentile among all CPUs. Its average benchmark score of 18129 sits nearly identically to its closest rival, the Intel Core i5-11400, which scores 18150 with a deltaPct of -0.1, indicating a performance parity within a tenth of a percent.

In the context of Rust's measured frame rates, the CPU's capabilities appear sufficient to feed the GPU at lower resolutions and settings, but the relationship becomes more complex as the load shifts. At 1080p Low, the system achieves 66.9 FPS, a figure that suggests the processor is not the primary bottleneck at this configuration. However, the CPU's single-thread performance, represented by a 3DMark single-thread score of 696, may limit peak frame rates in a game that is often sensitive to per-core performance. The 3DMark 16-thread score of 4605 and max-thread score of 4603 are nearly identical, indicating that Rust does not effectively utilize all 12 threads, but the processor's headroom in multi-threaded tasks, such as a PassMark multithread score of 17700, provides a buffer against sudden CPU-bound spikes. The Ryzen 5 3600's 65 W TDP and unlocked multiplier suggest a part designed for efficiency and overclocking headroom, yet the measured results show that even with this CPU, the overall combo remains firmly in the lower tier of performance.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 570, based on the Polaris 20 chip with GCN 4.0 architecture, is a 14 nm part from GlobalFoundries. It operates at a base clock of 1168 MHz and a boost clock of 1244 MHz, with 2048 shading units and 32 ROPs. The 4 GB of GDDR5 memory on a 256-bit bus provides 224.0 GB/s of bandwidth, a figure that becomes a critical limitation in Rust at higher resolutions and settings. The GPU's 5.095 TFLOPS of FP32 performance and a texture rate of 159.2 GTexel/s are modest by modern standards, explaining its 74th percentile ranking among all GPUs. Its average benchmark score of 30158 is closely matched by the NVIDIA GeForce RTX 5060, which scores 30109 with a deltaPct of 0.2, and the AMD Radeon RX 7700 XT, scoring 30097 with a deltaPct of 0.2.

The GPU's role in the measured FPS is dominant, particularly as resolution increases. The 4 GB VRAM capacity is a notable constraint; at 4K Ultra, the system drops to 12.1 FPS, a catastrophic figure that indicates the GPU is overwhelmed by both memory capacity and compute demands. The memory clock of 1750 MHz, effectively 7 Gbps, provides a bandwidth that is insufficient for the high-resolution textures and geometry in Rust. Even at 1440p High, the RX 570 only manages 23.8 FPS, showing that the GPU's raw throughput is the limiting factor once the resolution climbs beyond 1080p. The GPU's end-of-life production status and 150 W TDP suggest it is a legacy part, and the data confirms it cannot handle modern game loads at higher quality presets.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a stark scaling pattern that clearly identifies the GPU as the bottleneck. At 1080p Low, the system produces 66.9 FPS, but this drops to 45.8 FPS at 1440p Low, a reduction of 21.1 FPS, and further to 26.4 FPS at 4K Low, a drop of 19.4 FPS from 1440p. This represents a 60.5% decrease in performance from 1080p to 4K at Low settings. At High settings, the scaling is similar but starts from a lower base: 39.3 FPS at 1080p, 23.8 FPS at 1440p, and 17.2 FPS at 4K, a 56.2% drop from 1080p to 4K.

The pattern indicates a classic GPU-bound scenario. The percentage drop in FPS from 1080p to 4K is proportionally large, which would not occur if the CPU were the primary constraint. If the CPU were limiting, the frame rates would remain relatively flat across resolutions, as the processor's workload does not scale with pixel count. Instead, the RX 570's fill rate and memory bandwidth are being saturated, as evidenced by the 224.0 GB/s bandwidth being insufficient for 4K workloads. The drop from 66.9 FPS at 1080p Low to 26.4 FPS at 4K Low is a 60.5% reduction, while the drop from 39.3 FPS at 1080p High to 17.2 FPS at 4K High is a 56.2% reduction. This consistency across settings further confirms that the GPU is the limiting component, as the CPU's performance headroom, indicated by its 76th percentile ranking, is not being fully utilized at higher resolutions.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of AMD Ryzen 5 3600 and AMD Radeon RX 570 ranks 1624th out of 1717 tested combos in Rust, placing it in the bottom 5.4% of all configurations. This ranking is notably poor, indicating that this pairing is far below the median performance level for this game. The CPU's individual standing is respectable at the 76th percentile, and the GPU's standing at the 74th percentile is also above average, yet their combination results in a much lower overall rank. This discrepancy suggests that Rust is particularly demanding on the GPU, and the RX 570's 4 GB VRAM and Polaris architecture are insufficient for the game's requirements.

The rank of 1624 out of 1717 means that 1623 other combinations outperform this one, leaving only 93 combos that perform worse. This places the system in the lowest tier of playable hardware for Rust. The data shows that even though each component individually sits above the 74th percentile in their respective categories, the combined performance is disproportionately poor. This indicates that Rust's engine is heavily GPU-bound, and the RX 570's limitations, particularly its memory bandwidth and VRAM capacity, negate the CPU's relative strength. The benchmark results suggest that users with this combo would experience significant stuttering and low frame rates in most gameplay scenarios.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. At 1920x1080, the system achieves 66.9 FPS at Low settings, 44.7 FPS at Medium, 39.3 FPS at High, and 29.8 FPS at Ultra. The drop from Low to Medium is 22.2 FPS, a 33.2% reduction, while the drop from Medium to High is 5.4 FPS, a 12.1% reduction, and from High to Ultra is 9.5 FPS, a 24.2% reduction. This suggests that the transition from Low to Medium incurs the largest performance penalty, likely due to increased texture detail and shadow complexity.

At 2560x1440, the frame rates fall to 45.8 FPS at Low, 31.3 FPS at Medium, 23.8 FPS at High, and 21.7 FPS at Ultra. The drop from Low to Medium is 14.5 FPS, a 31.7% reduction, while the drop from Medium to High is 7.5 FPS, a 24.0% reduction, and from High to Ultra is 2.1 FPS, an 8.8% reduction. At 4K (3840x2160), the performance is severely limited: 26.4 FPS at Low, 18.6 FPS at Medium, 17.2 FPS at High, and 12.1 FPS at Ultra. The drop from Low to Medium is 7.8 FPS, a 29.5% reduction, while from Medium to High is 1.4 FPS, a 7.5% reduction, and from High to Ultra is 5.1 FPS, a 29.7% reduction. The data shows that at 4K, even Low settings fail to reach 30 FPS, and all settings produce an unplayable experience.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only configuration that approaches a playable frame rate is 1080p with Low settings, which produces 66.9 FPS. This is the sole preset that exceeds the 60 FPS threshold, providing a smooth experience for the majority of gameplay scenarios. The 1080p Medium setting, at 44.7 FPS, is borderline playable but may cause noticeable stuttering in intense combat or when rendering large bases. For users who prioritize visual fidelity over frame rate, 1080p High at 39.3 FPS is the highest quality setting that maintains a playable frame rate, though it is below the ideal 60 FPS target.

At 1440p, the Low setting at 45.8 FPS is the only viable option, but it still falls short of 60 FPS and may be acceptable only for less demanding moments. The 1440p Medium setting at 31.3 FPS is marginal, and the High and Ultra settings at 23.8 and 21.7 FPS respectively are not recommended for any serious gameplay. The 4K resolution is entirely unplayable, with even the Low setting at 26.4 FPS failing to provide a consistent experience, and the Ultra setting at 12.1 FPS being effectively a slideshow. Given the data, the recommended configuration is 1080p Low, which offers the best balance of playability and performance, with 1080p Medium as a secondary option for those who can tolerate lower frame rates in exchange for improved visuals. The benchmark results clearly indicate that this combo is intended for 1080p gaming at the lowest presets, and any attempt to increase resolution or quality will result in a significant loss of performance.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 570 in Rust

Resolution Settings Avg FPS
3840x2160 Low 26.4
3840x2160 Medium 18.6
3840x2160 High 17.2
3840x2160 Ultra 12.1
2560x1440 Low 45.8
2560x1440 Medium 31.3
2560x1440 High 23.8
2560x1440 Ultra 21.7
1920x1080 Low 66.9
1920x1080 Medium 44.7
1920x1080 High 39.3
1920x1080 Ultra 29.8

Rust with Ryzen 5 3600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 570 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RX 570

Explore FPS benchmarks for other games using this same hardware combination.