Roblox

Roblox

AVERAGE FPS
284
excellent

This combination delivers exceptional performance with an average of 284 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 122 150 170 187
1440p QHD 216 266 301 330
1080p Full HD 323 398 450 495

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 187
3840x2160 Medium 170
3840x2160 High 150
3840x2160 Ultra 122
2560x1440 Low 330
2560x1440 Medium 301
2560x1440 High 266
2560x1440 Ultra 216
1920x1080 Low 495
1920x1080 Medium 450
1920x1080 High 398
1920x1080 Ultra 323

Roblox with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

Roblox is not a typical stress test, but the combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5080 Mobile turns it into a high-refresh-rate showcase. The measured data shows that this pairing delivers exceptional frame rates across all tested resolutions and settings, making the choice of preset more about display capabilities than about achieving playability. The numbers indicate that even at 4K Ultra, the system maintains an average of 122 FPS, which is well above the threshold for smooth gameplay on most displays.

Settings Recommendations

The measured FPS data reveals that the settings preset selection should be dictated by the refresh rate of the target display and the resolution. At 3840x2160, the High preset delivers an average of 150 FPS, while the Ultra preset drops to 122 FPS. The Medium preset sits comfortably in between at 170 FPS, with a minimum of 145 FPS and a maximum of 196 FPS. For a 4K display capped at 144Hz, the High preset is the optimal choice, as it provides a 28 FPS headroom over the Ultra preset's average, ensuring that any slight dips in performance will remain imperceptible.

At 2560x1440, the data shows that the Ultra preset achieves an average of 216 FPS, which is sufficient for most 144Hz and even 240Hz monitors. However, the Medium preset offers a significantly higher average of 301 FPS, with a minimum of 256 FPS and a maximum of 346 FPS. For users with a 360Hz 1440p panel, the Medium preset is the clear recommendation, as it maintains a minimum frame rate that exceeds the refresh rate of such displays, preventing any screen tearing or stuttering. The High preset at 1440p provides 266 FPS average, which is still excellent but leaves less margin for demanding scenes.

For 1920x1080, the performance is so high that the limiting factor becomes the CPU's ability to feed the GPU. The Low preset reaches a staggering 495 FPS average, while Medium achieves 450 FPS with a minimum of 383 FPS. The Ultra preset still delivers an impressive 323 FPS average. Given these numbers, the Medium preset is the sweet spot for 1080p esports-style play, as it offers a substantial visual uplift over Low while maintaining a minimum frame rate above 380 FPS, which is far beyond the refresh rate of any commercially available monitor. The Ultra preset is viable if visual fidelity is the priority, but the data suggests that Medium provides the best balance of responsiveness and image quality.

CPU Role

The Intel Core Ultra 7 265HX features 20 cores and 20 threads, operating on the Arrow Lake architecture with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. The benchmark results indicate that this processor is a high-end mobile part, with a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. In Roblox, which relies heavily on single-thread performance for game logic and physics simulation, the boost clock of 5.30 GHz is crucial for maintaining high frame rates at lower resolutions.

At 1920x1080 with Low settings, the average FPS reaches 495, a figure that is largely dependent on the CPU's ability to process game state updates. The data shows a clear scaling pattern: as resolution decreases, the CPU becomes more of a bottleneck. The difference between 1080p Low (495 FPS) and 4K Low (187 FPS) is substantial, but the 1080p Low result reflects the processor's strong single-thread performance. The PassMark single-thread score of 4500 supports this, placing it in the top tier of mobile processors. The processor's 30 MB of shared L3 cache also helps with the rapid data access patterns typical of Roblox's blocky geometry and numerous small objects.

Compared to its nearest rivals in the CPU benchmark database, the Ultra 7 265HX shows a deltaPct of 0.1% against the Intel Core i7-13790F and 0.7% against the Intel Core Ultra 7 255HX. This indicates that the 265HX is effectively neck-and-neck with its closest competitors in overall CPU performance. The 20-core count is an advantage for other workloads, but in Roblox, the data suggests that the high boost clock is what drives the exceptional frame rates seen at 1080p. The processor's 55W TDP is a modest figure for a 20-core part, allowing it to maintain sustained boost clocks without excessive thermal throttling, which is essential for long gaming sessions. The measured FPS at 1440p Medium (301 FPS) versus 1440p Ultra (216 FPS) shows a 28% drop, indicating that the CPU can handle the increased draw calls of higher settings without collapsing, though the GPU begins to take on more of the load.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is a high-end mobile GPU based on the Blackwell architecture, featuring 7680 shading units and 16 GB of GDDR7 memory on a 256-bit bus. The memory bandwidth of 896.0 GB/s is substantial, ensuring that the GPU can feed its 240 texture mapping units and 96 raster output pipelines without starvation. The boost clock of 1500 MHz is relatively conservative for a flagship mobile part, but the sheer number of compute units compensates for the modest clock speed.

In Roblox, the GPU's role becomes more pronounced at higher resolutions and settings. The data shows that at 3840x2160, the difference between Low and Ultra settings is 65 FPS (187 vs 122), which is a 35% performance penalty for maxing out the visual quality. This indicates that the GPU is the primary bottleneck at 4K, as the CPU's high single-thread performance can still provide sufficient frame data. The 16 GB VRAM is more than ample for Roblox's textures, even at 4K Ultra, so memory capacity is not a limiting factor. The GPU's PassMark G3D score of 27711 places it in the 81st percentile of all GPUs, confirming its high-end status.

The nearest rival data shows a curious anomaly: the RTX 5080 Mobile's average benchmark score of 38349 is nearly identical to the NVIDIA GeForce MX570's score of 38299 (deltaPct of 0.1%), and it is only 0.6% ahead of the RTX 4080 Mobile. This is misleading, as the MX570 is a low-end part from a previous generation, and the similar average scores likely reflect a data anomaly or a different weighting in the benchmark aggregation. In practice, the RTX 5080 Mobile's raw specifications and the measured FPS data in Roblox clearly demonstrate its superiority. The GPU's texture rate of 360.0 GTexel/s and pixel rate of 144.0 GPixel/s are critical for rendering the game's many surfaces and effects at high resolutions.

The performance scaling with settings is consistent with GPU-bound behavior: at 1440p, the drop from Low (330 FPS) to Ultra (216 FPS) is 114 FPS, or 35%. At 1080p, the drop from Low (495 FPS) to Ultra (323 FPS) is 172 FPS, or 35%. This consistent 35% penalty across resolutions suggests that the GPU's shading and fill-rate capabilities are the limiting factor at higher settings, regardless of resolution. The RTX 5080 Mobile's 23.04 TFLOPS of FP32 performance is ample for Roblox's relatively simple shaders, but the increased draw distance and lighting effects at Ultra settings still tax the GPU.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5080 Mobile ranks 1024 out of 3711 tested combos in Roblox, placing it in the 72nd percentile of all systems tested. This is a surprisingly mid-pack ranking for such a high-end pairing, which suggests that many other combinations of high-end CPUs and GPUs are delivering similar or better frame rates in this specific game. The reason for this is likely that Roblox is not particularly demanding on either component, and the bottleneck shifts to other factors such as memory latency or driver overhead.

The combo's rank indicates that while it is a top-tier system in absolute performance, there are 1023 other combinations that achieve higher average FPS in Roblox. This could be due to the fact that some desktop parts or older high-clock CPUs may have an edge in single-thread performance, which is critical for this game. The CPU's 93rd percentile ranking among all CPUs and the GPU's 81st percentile ranking among all GPUs suggest that both components are individually strong, but the combo's 1024th rank out of 3711 shows that the pairing does not push into the top quartile for this specific game. The data implies that for Roblox, a slightly lower-tier GPU paired with an even higher-clocked CPU might yield better results, or that the 5.30 GHz boost clock is not quite enough to reach the absolute top of the charts.

This ranking is not a reflection of poor performance; a rank of 1024 out of 3711 still places the combo in the top 28% of all tested systems. The measured FPS numbers are exceptionally high, so this rank should be interpreted as "very good but not the absolute best" rather than "mid-range." The fact that the combo achieves over 300 FPS at 1440p Medium and over 450 FPS at 1080p Medium confirms its capability, but the ranking data shows that there is still headroom for even faster systems in this game.

FAQ

Q: What is the best resolution to play Roblox with this CPU and GPU combo?

A: The measured data shows that at 2560x1440 with Medium settings, the combo achieves an average of 301 FPS with a minimum of 256 FPS. This provides a smooth experience on high-refresh-rate 1440p monitors. At 1920x1080 Medium, the average rises to 450 FPS, but this exceeds the refresh rate of most displays, so 1440p is the better use of the hardware's capabilities.

Q: How does the RTX 5080 Mobile compare to the RTX 4080 Mobile in synthetic benchmarks?

A: The average benchmark score for the RTX 5080 Mobile is 38349, while the RTX 4080 Mobile scores 38135, a deltaPct of 0.6%. This indicates that the 5080 Mobile is only marginally faster in aggregate benchmark performance, despite being a newer generation part.

Q: Is the Core Ultra 7 265HX a significant upgrade over the Core Ultra 7 255HX?

A: The 265HX has an average CPU benchmark score of 63173, while the 255HX scores 62738, representing a deltaPct of 0.7%. This is a very small difference, suggesting that the two processors perform nearly identically in most workloads.

Q: What is the minimum FPS at 4K Medium settings?

A: At 3840x2160 with Medium settings, the measured minimum FPS is 145, with an average of 170 FPS and a maximum of 196 FPS. This minimum ensures that even in heavy scenes, the frame rate does not drop below 145 FPS.

Q: Does the combo perform better at 1080p Low or 1440p Ultra?

A: At 1080p Low, the average FPS is 495, while at 1440p Ultra it is 216. The 1080p Low setting offers over twice the frame rate, but the 1440p Ultra provides a much better visual experience. The choice depends on whether the user prioritizes maximum refresh rate or image clarity.

Q: How does the CPU's single-thread performance compare to its multi-thread performance in this game?

A: The Cinebench R23 single-core score is 5737, which is high, and the multi-core score is 40642. In Roblox, the single-core performance is more critical, as evidenced by the high FPS at 1080p Low (495 FPS), which is likely limited by the CPU's single-thread speed rather than its multi-core capability.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings presets. At 3840x2160, the Low preset delivers an average of 187 FPS, which is notably high for 4K. The Medium preset increases the average to 170 FPS, but with a minimum of 145 FPS and a maximum of 196 FPS, showing a tighter frame time distribution. The High preset yields an average of 150 FPS, and the Ultra preset drops to 122 FPS. The scaling from Low to Ultra at 4K shows a 65 FPS reduction, indicating that the Ultra settings impose a significant load on the GPU while the CPU maintains adequate frame delivery.

At 2560x1440, the performance scales upward substantially. The Low preset achieves an average of 330 FPS, while Medium averages 301 FPS with a minimum of 256 FPS and a maximum of 346 FPS. High settings reach 266 FPS average, and Ultra drops to 216 FPS. The gap between Low and Ultra at 1440p is 114 FPS, which is a larger absolute difference than at 4K but a similar percentage drop. The Medium preset's minimum of 256 FPS is particularly notable, as it ensures that the frame rate never dips below 256 FPS even in the most demanding scenes.

At 1920x1080, the frame rates become exceptionally high. Low settings produce an average of 495 FPS, which is likely approaching the CPU's limit for game logic updates. Medium averages 450 FPS with a minimum of 383 FPS and a maximum of 518 FPS, showing that the system can sustain very high frame rates without significant dips. High settings average 398 FPS, and Ultra averages 323 FPS. The difference between Low and Ultra at 1080p is 172 FPS, the largest absolute gap in the dataset, which suggests that at this resolution, the GPU's raw compute power is the primary factor in determining the final frame rate.

The complete dataset shows a consistent pattern: the Ultra preset always imposes a roughly 35% performance penalty compared to Low, regardless of resolution. This consistency indicates that the game's Ultra settings add a proportional amount of GPU work across all resolutions. The Medium preset offers a good middle ground, with a 10% to 15% penalty over Low, but with better visual quality than High in most cases. The measured data provides a clear roadmap for users: for maximum frame rates, use Low settings; for the best balance, use Medium; and for visual fidelity, use Ultra, knowing that the system will still deliver over 120 FPS at 4K.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5080 Mobile in Roblox

Resolution Settings Avg FPS
3840x2160 Low 187.0
3840x2160 Medium 170.0
3840x2160 High 150.0
3840x2160 Ultra 122.0
2560x1440 Low 330.0
2560x1440 Medium 301.0
2560x1440 High 266.0
2560x1440 Ultra 216.0
1920x1080 Low 495.0
1920x1080 Medium 450.0
1920x1080 High 398.0
1920x1080 Ultra 323.0

Roblox with iUltra 7 265HX + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with RTX 5080 Mobile + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.