Roblox

Roblox

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 45 50 55
1440p QHD 64 79 89 98
1080p Full HD 96 118 134 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 50
3840x2160 High 45
3840x2160 Ultra 36
2560x1440 Low 98
2560x1440 Medium 89
2560x1440 High 79
2560x1440 Ultra 64
1920x1080 Low 147
1920x1080 Medium 134
1920x1080 High 118
1920x1080 Ultra 96

Roblox with Intel Core i5-9400 + NVIDIA GeForce GTX 1650, In-Depth Analysis

FAQ

Q: What is the average FPS for this combo at 1080p with Medium settings?

A: The recorded average is 134 FPS, with a minimum of 114 FPS and a maximum of 154 FPS.

Q: How does the CPU compare to its closest rival in average benchmark score?

A: The Intel Core i5-9400 has an average benchmark score of 2254. Its nearest rival, the Intel Core i7-1068NG7, scores 2259, which is 0.2% higher. The AMD Ryzen 5 PRO 1500 scores 2246, which is 0.4% lower.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The NVIDIA GeForce GTX 1650 sits in the 40th percentile, meaning it outperforms 40% of the database's recorded GPUs.

Q: What is the lowest recorded average FPS across all tested settings?

A: The lowest average is 36 FPS, which occurs at 3840x2160 resolution with Ultra settings.

Q: What is the highest recorded average FPS across all tested settings?

A: The highest average is 147 FPS, which occurs at 1920x1080 resolution with Low settings.

Q: How does the GPU's average benchmark score compare to the Intel Arc A310?

A: The GTX 1650 has an average benchmark score of 7472. The Intel Arc A310 scores 7550, which is 1% higher, making it the closest rival on the higher side.

GPU Role

The NVIDIA GeForce GTX 1650 uses the TU117 chip on a 12 nm process from TSMC. It contains 4,700 million transistors on a 200 mm² die. The GPU operates with a base clock of 1485 MHz and a boost clock of 1665 MHz. Memory runs at 2001 MHz with 8 Gbps effective data rate. The card has 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The shading units total 896, with 56 TMUs and 32 ROPs. Pixel rate is 53.28 GPixel/s, texture rate is 93.24 GTexel/s, and FP32 performance is 2.984 TFLOPS.

In Roblox, the GPU's role becomes evident when comparing settings at the same resolution. At 1080p, raising settings from Low to Ultra drops the average FPS from 147 to 96, a reduction of 51 FPS. At 1440p, the same settings change drops the average from 98 to 64, a 34 FPS reduction. At 4K, Low yields 55 FPS while Ultra yields 36 FPS, a 19 FPS drop. The pattern shows diminishing absolute FPS losses as resolution increases, which suggests the GPU is becoming the primary constraint at higher resolutions. The GTX 1650's 4 GB memory buffer and 128-bit bus are modest by current standards, but the measured data shows they are sufficient for playable frame rates in this game across all tested configurations.

The GPU's DirectX 12 support (version 12_1) and Vulkan 1.4 support are relevant for a sandbox game that receives ongoing graphical updates. The Passmark DirectX 11 score of 58 and DirectX 12 score of 35 indicate the card is stronger in legacy API workloads, which aligns with Roblox's rendering path. The Geekbench OpenCL score of 29629 and Vulkan score of 33042 show compute capability that exceeds what the game's measured FPS suggests is being utilized.

CPU Role

The Intel Core i5-9400 has 6 cores and 6 threads, with no hyper-threading. Base clock is 2.90 GHz and boost clock reaches 4.10 GHz. The CPU uses the Coffee Lake architecture on a 14 nm process from Intel. Cache consists of 64 KB L1 per core, 256 KB L2 per core, and 9 MB shared L3. Memory support is DDR4 in dual-channel mode with 42.7 GB/s bandwidth. PCIe connectivity is Gen 3 with 16 lanes from the CPU.

The CPU's benchmark results show a Cinebench R23 multi-core score of 6629 and single-core score of 935. Geekbench multi-core is 5141 and single-core is 1389. The average benchmark score of 2254 places it in the 47th percentile of all CPUs. The nearest rivals are tightly clustered: the Intel Core i7-1068NG7 at 2259 (0.2% higher), the Intel Core i7-10710U at 2248 (0.3% lower), and the AMD Ryzen 5 PRO 1500 at 2246 (0.4% lower). This indicates the i5-9400 sits in a dense performance band where small clock differences between mobile and desktop chips produce negligible separation.

In Roblox, the CPU's role is most visible at lower resolutions where the GPU is less stressed. At 1080p Low, the average FPS of 147 represents a CPU-bound scenario, since the GTX 1650 could likely render more frames if the CPU allowed it. The 6-core, 6-thread configuration with a 4.10 GHz boost clock provides adequate single-thread performance for the game's physics and scripting systems. The 9 MB L3 cache helps with repeated object lookups in a sandbox world. The CPU's 65 W TDP and end-of-life production status indicate it is a mature design, but the measured FPS data shows it does not bottleneck the GTX 1650 in this title at any tested setting.

Measured FPS Breakdown

At 1920x1080, the recorded averages are 147 FPS on Low, 134 FPS on Medium, 118 FPS on High, and 96 FPS on Ultra. The Medium setting includes a minimum of 114 FPS and maximum of 154 FPS, providing the only complete min/max data at this resolution. The gap from Low to Ultra is 51 FPS, representing a 35% reduction in average frame rate.

At 2560x1440, the averages are 98 FPS on Low, 89 FPS on Medium, 79 FPS on High, and 64 FPS on Ultra. Medium shows a minimum of 76 FPS and maximum of 103 FPS. The gap from Low to Ultra is 34 FPS, a 35% reduction, matching the proportional drop seen at 1080p.

At 3840x2160, the averages are 55 FPS on Low, 50 FPS on Medium, 45 FPS on High, and 36 FPS on Ultra. Medium shows a minimum of 43 FPS and maximum of 58 FPS. The gap from Low to Ultra is 19 FPS, a 35% reduction, again consistent with the other resolutions.

The consistency of the 35% reduction from Low to Ultra across all three resolutions is notable. It suggests that the relative cost of each settings tier is stable regardless of pixel count. However, the absolute FPS values at 4K are concerning: even Low settings only reach 55 FPS, and Ultra falls to 36 FPS. High at 4K delivers 45 FPS, which is below the 60 FPS threshold many users consider smooth. At 1440p, High delivers 79 FPS, and at 1080p, High delivers 118 FPS. The data indicates that 1080p and 1440p are viable for smooth gameplay, while 4K requires accepting lower settings.

Resolution Scaling

Moving from 1080p to 1440p at the same settings produces the following average FPS changes: Low drops from 147 to 98 (a 33% reduction), Medium drops from 134 to 89 (a 34% reduction), High drops from 118 to 79 (a 33% reduction), and Ultra drops from 96 to 64 (a 33% reduction). The uniformity of this 33% penalty across all settings is striking.

Moving from 1440p to 4K produces larger penalties: Low drops from 98 to 55 (a 44% reduction), Medium drops from 89 to 50 (a 44% reduction), High drops from 79 to 45 (a 43% reduction), and Ultra drops from 64 to 36 (a 44% reduction). The 4K step is more punishing than the 1440p step, which is expected given the pixel count increase from 1440p to 4K is 2.25x, while from 1080p to 1440p it is 1.78x.

The data reveals that the GPU becomes the limiting component at 4K. The GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS FP32 throughput are insufficient to maintain high frame rates at 3840x2160. At 1080p, the CPU's influence is more apparent, as the game logic and object updates can keep up with the GPU's output. The consistent 33% drop from 1080p to 1440p suggests a balanced workload at those resolutions, while the 44% drop from 1440p to 4K shows the GPU hitting a bandwidth or fill-rate ceiling. Users targeting 4K should expect averages below 60 FPS even on Low settings, per the measured data.

Settings Recommendations

The measured rows provide clear guidance for each resolution. At 1080p, all four settings produce playable averages above 96 FPS. Medium delivers 134 FPS with a minimum of 114 FPS, which offers a large safety margin for frame drops during intense sandbox activity. High delivers 118 FPS, still above 100 FPS, and Ultra delivers 96 FPS, which is borderline for users with 144 Hz displays. The Medium preset is the most balanced choice at 1080p, as the min/max data shows consistency.

At 1440p, Medium delivers 89 FPS with a minimum of 76 FPS, while High delivers 79 FPS and Ultra drops to 64 FPS. For a 60 Hz display, Ultra is sufficient, but for higher refresh rates, Medium is the safer option. The 76 FPS minimum on Medium ensures no dips below the 60 FPS threshold. Low at 1440p delivers 98 FPS, but the visual quality loss may be unnecessary given Medium's strong performance.

At 4K, Low delivers 55 FPS, Medium delivers 50 FPS, High delivers 45 FPS, and Ultra delivers 36 FPS. None of these average values reach 60 FPS, so users must accept sub-60 performance or reduce resolution. Medium at 4K has a minimum of 43 FPS and maximum of 58 FPS, showing significant variance. Low at 4K has no min/max data but averages 55 FPS, which is the most stable option for 4K. The data suggests that Medium is the best compromise at 4K if the user can tolerate occasional drops to the 40s, while Low is better for consistent frame pacing.

How This Combo Ranks

The combo of Intel Core i5-9400 and NVIDIA GeForce GTX 1650 ranks 3579 out of 3711 tested combinations in Roblox. This places it in the 96th percentile of tested combos, meaning 96% of tested configurations perform better in this specific game. The rank is based on the measured FPS data across all resolutions and settings, weighted by the database's methodology.

The low rank is notable given the CPU's 47th percentile and GPU's 40th percentile positions in their respective standalone benchmarks. The combination underperforms relative to the component averages, which suggests that Roblox's rendering engine is particularly demanding on the GTX 1650's feature set or that the game's optimization favors hardware with different characteristics. The nearest GPU rival, the Intel Arc A310, scores 1% higher in average benchmark, yet the GTX 1650's measured FPS in Roblox indicates the game does not fully utilize the card's capabilities.

The rank implies that most other CPU/GPU combinations in the database deliver higher frame rates in Roblox. This could be due to the game's reliance on single-thread CPU performance, where the i5-9400's 935 Cinebench R23 single-core score is moderate, or due to the GTX 1650's limited memory bandwidth. The data does not include comparisons to specific rival combos, so the exact gap to the next better combo is not quantified. However, the 3579 rank out of 3711 combos clearly signals that this hardware pairing is near the bottom of the tested pool for this game, despite being midpack in standalone component benchmarks.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce GTX 1650 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 50.0
3840x2160 High 45.0
3840x2160 Ultra 36.0
2560x1440 Low 98.0
2560x1440 Medium 89.0
2560x1440 High 79.0
2560x1440 Ultra 64.0
1920x1080 Low 147.0
1920x1080 Medium 134.0
1920x1080 High 118.0
1920x1080 Ultra 96.0

Roblox with ii5-9400 + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.