Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 13 | 20 | 22 |
| 1440p QHD | 19 | 28 | 40 | 39 |
| 1080p Full HD | 24 | 40 | 56 | 63 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-9400 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i5-9400 and NVIDIA GeForce GTX 1650 combination delivers playable performance in Archeage only under specific conditions, with the data showing a steep performance cliff as resolution increases. At 1920x1080, the combo achieves 63 FPS on Low settings, but this drops to 39.7 FPS on High and plummets to 24.4 FPS on Ultra. Moving to 2560x1440, the average frame rate at High settings falls to 28 FPS, while 4K resolution at High settings produces a barely interactive 12.9 FPS. This scaling pattern indicates that the GPU becomes the primary bottleneck beyond 1080p, with the 4K Ultra result of 13.1 FPS being only marginally higher than the 4K High figure, suggesting the render load saturates the graphics hardware regardless of minor setting adjustments.
Resolution Scaling
The measured frame rates reveal a clear and consistent degradation as resolution climbs from 1080p to 4K. At 1920x1080 with Low settings, the average FPS is 63, which represents the highest performance point in the entire dataset. When resolution increases to 2560x1440 at the same Low preset, the average drops to 39.3 FPS, a reduction of approximately 37.6% from the 1080p figure. The scaling becomes more severe at 4K, where Low settings yield only 22.2 FPS, meaning the transition from 1440p to 4K at Low settings costs roughly 43.5% of the frame rate. This pattern is consistent across all settings presets, with High settings showing 39.7 FPS at 1080p, 28 FPS at 1440p, and 12.9 FPS at 4K. The gap between 1440p and 4K is particularly large for the High preset, where the frame rate drops by more than half, indicating that the GTX 1650's 128.1 GB/s memory bandwidth and 4 GB GDDR5 frame buffer are insufficient to sustain the pixel throughput demanded by 4K rendering.
The data also shows that the difference between Medium and High settings narrows at higher resolutions. At 1080p, Medium produces 56 FPS versus High's 39.7 FPS, a difference of 16.3 FPS. At 1440p, this gap shrinks to 11.7 FPS (39.7 vs 28), and at 4K, the difference is just 7.5 FPS (20.4 vs 12.9). This convergence suggests that at higher resolutions, the limiting factor shifts away from shader complexity and toward raw fill rate and memory throughput, making the incremental cost of High over Medium less impactful on the final frame rate. The Ultra preset performs worse than expected across all resolutions, with 24.4 FPS at 1080p and 18.6 FPS at 1440p, which is notably lower than the High preset at the same resolutions. This indicates that Ultra settings introduce effects that disproportionately tax the GPU's 896 shading units and 32 ROPs, leading to a performance penalty that outweighs the visual gains for this hardware class.
Settings Recommendations
Based on the measured frame rates, the optimal configuration for this combo is the Low preset at 1920x1080, which delivers 63 FPS on average. This is the only setting and resolution combination that achieves a frame rate comfortably above the 60 FPS threshold typically considered smooth for MMORPG gameplay. The Medium preset at 1080p produces 56 FPS, which is still playable but leaves less headroom for demanding in-game scenarios such as large-scale player battles or dense environmental effects, which are common in Archeage's open-world structure. The High preset at 1080p, at 39.7 FPS, is marginally acceptable for casual play but will exhibit noticeable stutter during combat-heavy encounters. For users prioritizing visual fidelity over frame rate, the Medium preset at 2560x1440 offers 39.7 FPS, which matches the High preset at 1080p in terms of average performance while providing higher resolution detail, though this comes at the cost of reduced texture quality and shadow fidelity.
The Ultra preset is not recommended for any resolution in this configuration. At 1080p, it produces 24.4 FPS, which is lower than the 4K Low result of 22.2 FPS, indicating that the additional graphical features in Ultra are more demanding than a 4x resolution increase. The fact that Ultra at 1440p (18.6 FPS) is only slightly better than High at 4K (12.9 FPS) reinforces this assessment. The data suggests that the GTX 1650's 4 GB memory capacity is the limiting factor for Ultra settings, as the preset likely exceeds the available VRAM at higher resolutions, causing texture thrashing or reduced draw distances. For a stable experience, users should stick to Low or Medium at 1080p, with Low being the clear choice for competitive or high-action gameplay and Medium serving as a compromise for improved visuals without sacrificing too much responsiveness.
GPU Role
The NVIDIA GeForce GTX 1650's specifications directly explain the measured performance characteristics in Archeage. The GPU operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, providing a modest compute throughput of 2.984 TFLOPS FP32. This compute capability, combined with 896 shading units and 56 texture mapping units, is sufficient for 1080p gaming at lower presets but becomes inadequate as resolution climbs. The 4 GB GDDR5 memory, running at 2001 MHz with an 8 Gbps effective rate and 128.1 GB/s bandwidth, is a critical constraint. At 4K resolution, the frame buffer must hold significantly more texture data and intermediate buffers, and the 128-bit memory bus width limits the speed at which this data can be accessed. The benchmark results bear this out: 4K High produces 12.9 FPS while 4K Low produces 22.2 FPS, a difference of 9.3 FPS that stems primarily from reduced memory pressure rather than reduced shader work.
The GPU's 75 W TDP and dual-slot design indicate a low-power part that operates within the constraints of a typical desktop system, but this comes at the cost of performance headroom. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are the theoretical maxima, yet the measured results show the GPU cannot approach these limits at higher resolutions due to memory bandwidth saturation. The PassMark G3D score of 7880 and an average benchmark score of 8713 place this GPU in the 43rd percentile of all GPUs, with nearest rivals including the NVIDIA Quadro P2200 (8671 score, 0.5% delta) and AMD Radeon Pro WX 5100 (8761 score, -0.5% delta). These rivals perform within 0.5% of the GTX 1650, confirming that this is a mid-range part with limited headroom for demanding applications. The 3DMark Steel Nomad DX12 score of 305 further underscores its modest DirectX 12 performance, which is relevant for modern game engines but less so for Archeage, which launched in 2014 and relies on older rendering paths.
How This Combo Ranks
In the comprehensive database of tested combinations, this specific pairing of the Intel Core i5-9400 with the NVIDIA GeForce GTX 1650 ranks 1627 out of 1727 total combos for Archeage. This places it in the bottom 5.8% of all tested configurations, indicating that it is one of the weaker systems for this game. The rank reflects the combined performance of both components, and given the measured FPS data, the low ranking is primarily attributable to the GPU's inability to handle higher resolutions and presets. The CPU, as detailed in the next section, provides adequate single-thread performance, but the GPU's 43rd percentile standing among all GPUs drags the overall combo ranking down significantly. The combo rank of 1627 means that 100 other tested combinations perform worse, which is a small fraction of the total, suggesting that most modern systems or even older high-end parts outperform this pairing in Archeage.
The percentile data for the individual components helps contextualize this ranking. The i5-9400 sits at the 50th percentile among all CPUs, meaning it is exactly average in synthetic benchmarks. The GTX 1650 sits at the 43rd percentile among all GPUs, slightly below average. When combined, these two average-to-slightly-below-average parts produce a system that is well below the median for Archeage specifically, likely because the game's optimization favors higher-end GPUs more than CPUs. The measured FPS at 1080p Low (63 FPS) is acceptable, but the game's requirement for consistent frame rates in MMO environments with many players on screen means that even this configuration may struggle in crowded areas, despite the average FPS being above 60. The 4K results, with the best being 22.2 FPS at Low settings, are effectively unplayable for any competitive or immersive experience, confirming that this combo is not suitable for high-resolution gaming in Archeage.
CPU Role
The Intel Core i5-9400 contributes a solid foundation for this combination, with 6 cores and 6 threads running at a base clock of 2.90 GHz and a boost clock of 4.10 GHz. This Coffee Lake architecture processor, built on a 14 nm process, provides a shared 9 MB L3 cache and dual-channel DDR4 memory support with 42.7 GB/s bandwidth. The CPU's benchmark results show a Cinebench R23 multicore score of 7969 and a single-core score of 1125, with an average benchmark score of 2305 across all tests. This places the i5-9400 at the 50th percentile of all CPUs, with nearest rivals including the Intel Core i3-10305 (2300 score, 0.2% delta) and the Intel Core i7-8809G (2319 score, -0.6% delta). These rivals are within 0.6% of the i5-9400's performance, indicating that this CPU is a middling performer that neither helps nor significantly hinders the gaming experience in Archeage.
For MMORPGs like Archeage, which typically rely more heavily on single-thread performance for game logic and network processing, the i5-9400's single-core capabilities are adequate. The Cinebench R23 single-core score of 1125 is respectable for a desktop processor of this era, and the 4.10 GHz boost clock ensures that the CPU can handle the game's main thread without becoming a bottleneck at lower resolutions. However, at 1080p Low settings, where the GPU is less stressed, the CPU's role becomes more prominent, and the 63 FPS result suggests that the i5-9400 is capable of feeding the GTX 1650 with enough draw calls and game state updates to maintain this frame rate. The 6-core, 6-thread configuration without hyper-threading means that background tasks or heavily threaded game features could cause frame time spikes, but the measured data does not capture such transient events. The CPU's 65 W TDP and Socket 1151 compatibility make it a straightforward component, but its 50th percentile ranking means it provides no performance advantage over other contemporary processors, and in the context of Archeage's 2014 release, it offers sufficient power for the game's engine but does not compensate for the GPU's limitations.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.2 |
| 3840x2160 | Medium | 20.4 |
| 3840x2160 | Ultra | 13.1 |
| 3840x2160 | High | 12.9 |
| 2560x1440 | Medium | 39.7 |
| 2560x1440 | Low | 39.3 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 18.6 |
| 1920x1080 | Low | 63.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 39.7 |
| 1920x1080 | Ultra | 24.4 |
Archeage with ii5-9400 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.